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The Medium Trophy & Achievement Guide

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Welcome to the Trophy & Achievement guide for The Medium! This is a very easy Trophy/Achievement list to complete. A majority of these Trophies/Achievements are all tied to certain points of the story that can’t be missed. There are no difficulty related Trophies/Achievements and everything can be done in one play through.

As easy as this list is, there are a few missable Trophies/Achievements that you need to be aware of. This isn’t an open world game, so there is no free roam after you beat it. If you miss anything, you’ll have to either reload a previous save file or start over from the beginning. There are a lot of collectibles to find, but this is a pretty linear game, so they’re not that difficult to track down.


 Completionist

Collect every other Trophy.


 Insightful

Use Insight for at least 15 minutes.

Missable

Insight is a mechanic used when playing The Medium. Hold L1/LB to use it. This Achievement is accumulative. It’ll track and add to your time each time you use it throughout the game. You’ll likely get this without trying, but you can always just sit there holding L1/LB until it pops if you’d like. Just be aware of this and be sure to use it. This could potentially be missed.


 Left Behind

Find an Echo.

See “Calling Out to Me” for more details.


 Calling Out to Me

Find all Echoes in a single playthrough.

Missable

There are 32 Echos to find in The Medium. These are random items found throughout the game that have Echos attached to them. Hold L1/LB while inspecting the item with the right stick to reveal a glowing section of it. Hold it there and a memory will play. You’ll hear faint Echos when you’re near one of these.

See “All That’s Left Unsaid” for a full text guide on all needed collectibles.


 I Know the Pieces Fit

Reconstruct a Memory Shard.

See the “Puzzling Out the Past” for more details.


 Puzzling Out the Past

Reconstruct all Memory Shards in a single playthrough.

Missable

There are 10 Memory Shards. Memory Shards are a collectible type that require you to recreate memories in the other world. You’ll know when one is near when you see white feather looking objects floating. Interact with them and then turn the left stick to form them back into shape. Once they’re back in shape, hold it in place for just a second to complete it and a short memory will play.

See “All That’s Left Unsaid” for a full text guide on all needed collectibles.


 Guiding Light

Find a page from a mentor’s diary.

See “Devouring Darkness” for more details.


 Devouring Darkness

Find all pages from Richard’s diary in a single playthrough.

Missable

These are labeled as “Mentor’s Diaries” in the game. There are seven of them to be collected. These are notes that can be picked up.

See “All That’s Left Unsaid” for a full text guide on all needed collectibles.


 A Dangerous Method

Find a note from a troubled man.

See “An Unknown Outcome” for more details.


 An Unknown Outcome

Find all of Thomas’ notes in a single playthrough.

Missable

There are 20 of these to be found. They are labeled as “Troubled Man’s Notes” in the game. Like the diary pages, these are notes that can be picked up.

See “All That’s Left Unsaid” for a full text guide on all needed collectibles.


 From Niwa with Love

Find a postcard from the groundskeeper.

See “All That’s Left Unsaid” for more details.


 All That’s Left Unsaid

Find all of Frank’s postcards in a single playthrough.

Missable

There are 11 postcards to be found in The Medium. Below is a written guide of where to find all of the collectibles that are required for Trophies/Achievements. The Erie Drawings, Other and Photos are not needed. Following the guide below will earn you every collectible related Achievement in The Medium.

The next section of the game will require you to find two masks for two souls stuck next to each other. You can do either side in whatever order you want. For this guide, I started by going after the soul on the right first.

Follow the story and you’ll pick up the first mask for this section. Now we’ll be headed for the soul on the left and the rest of the game.

There are no collectibles during this next gameplay section. So enjoy your break from the collectible grind. The collectibles will pick back up when you regain control of Marianne.

There are no collectibles during this next gameplay section. The collectibles will pick back up when you regain control of Marianne.


 Caught the Scent

Find an Echo of a mysterious caller.

See “All That’s Left Unsaid” for more details and a full text guide of all collectibles.


 Followed the Trail

Find all of Henry’s Echoes in a single playthrough.

See “All That’s Left Unsaid” for more details and a full text guide of all collectibles.


 Spirit Walking

Spend 10 minutes outside your body.

Missable

In order to be outside of your body, you have to press and hold O/B while the screen is split. This will allow you to move around only in the other world. You’ll only have a limited amount of time that you’re allowed to be outside of your body like this. Press and hold O/B to return to yourself if you’re getting too close to disappearing because this can kill you. This is a mechanic that is used to solve puzzles, so you’ll probably unlock this without having to go out of your way for it. If you just want to get it out of the way and done with, hold O/B and walk around outside your body until you almost disappear. Return to your body. Just keep repeating that process until the Trophy/Achievement pops.


Phantom

Escape the creature without alerting it.

Missable

This actually takes place over multiple encounters with the creature.

All you have to do is stay hidden and move when he’s not looking. Each of the sections are not very long or difficult.

After the fourth encounter, the Trophy/Achievement won’t pop until you pick up the bolt cutters and use them for the first time to exit through a door.

If you get caught and grabbed, don’t press “Continue.” Instead, quit and then retry. If you hit “Continue,” the game will log that you were caught and the Trophy/Achievement will be locked even if you make it through clean on the next attempt.


 Famished Feline

Feed the cat in Jack’s apartment.

Missable

This Trophy/Achievement is earned right at the beginning of the game. There is a can of cat food on the counter in the kitchen of Jack’s apartment. Interact with the can with Square/X to pick it up. Just to the right from there is a cat bowl on the floor. Fill the bowl with the cat food. Make sure to do this before leaving downstairs.


 Edge of Sanity

Acquire the razor.

The razor is needed to progress so that makes this an unmissable. This is found in the other world inside the hotel shortly after dropping through the hole in the ground on the 2nd floor in a bath tub full of blood. You will need to do an out of body experience to reach it.


 Cut the Crap

Acquire the bolt cutters.

This is needed to progress the story so that makes this an unmissable. You’ll pick these up after freeing the two souls of Nicholas and Tori.


 Through the Looking Glass

Use a mirror to cross over.

This is an unmissable story related Trophy/Achievement.


 Inner Investigator

Inspect 25 objects in a single playthrough.

See “Psychic Sleuth” for more details.


 Dual Detective

Inspect 50 objects in a single playthrough.

See “Psychic Sleuth” for more details.


 Psychic Sleuth

Inspect 100 objects in a single playthrough.

Missable

At first this may sound like a lot, but if you’re thorough, it’s really not. Anything in the environment that you can interact with by pressing Square/X will count as an inspect-able object.

Inspect everything you see. There are more than 100 items to inspect, so just comb through each area pressing Square/X on everything you can. I actually had the Achievement “Inner Investigator” done before I even gave the tie clip to Jack in the beginning. So, there are more than enough objects to inspect for this.


 Thunderstruck

Defeat the creature in the flooded ruins.

This is an unmissable story related Trophy/Achievement.


 Medium Rare

Burn through the moths using Spirit Shield.

This is needed to progress the story so that makes this an unmissable. This popped for me during the second hallway of moths. You’ll place a sunflower in a vase in order to gain enough Spirit Shield. Leave that room and head down the hallway. Hold RB to bring up your shield and walk through the moths.


 Conduit

Use Spirit Blast to create electricity.

This is an unmissable story related Achievement. You’ll unlock this as you follow the girl in the tunnel to the Niwa building. You’ll have to use a Spirit Blast to open a locked gate.


 Running Sim

Run 2 kilometers.

This is something will eventually pop as you play through the game. This is another accumulative Trophy/Achievement. Hold L1/LT to run.


 The Last Goodbye

Send Jack’s spirit away.

This is an unmissable story related Trophy/Achievement.


 Welcome to Niwa

Reach the hotel.

This is an unmissable story related Trophy/Achievement.


 The Cheerful Kind

Meet Sadness.

This is an unmissable story related Trophy/Achievement.


 You Saw, You Ran, You Lived

Survive a monstrous encounter.

This is an unmissable story related Trophy/Achievement.


 The Childeater

Experience your first vision of Thomas.

This is an unmissable story related Trophy/Achievement.


 Unforgiven

Send the Childeater away.

This is an unmissable story related Trophy/Achievement.


 Among the Ashes

Find the Red House.

This is an unmissable story related Trophy/Achievement.


 The Hound

Experience your second vision of Thomas.

This is an unmissable story related Trophy/Achievement.


 Unrepentant

Send the Hound away.

This is an unmissable story related Trophy/Achievement.


 The Pact

Uncover the mystery of the burned down house.

This is an unmissable story related Trophy/Achievement.


 Dark Water

Make it through the pump station.

This is an unmissable story related Trophy/Achievement.


 Mirror, Mirror on the Wall

Complete the broken mirror.

This is an unmissable story related Trophy/Achievement.


 Can’t Always Save Everyone

Finish the game.

This is an unmissable story related Trophy/Achievement.


 

 

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