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Psychonauts 2 Trophy & Achievement Guide

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Welcome to the Psychonauts 2 Trophy & Achievement guide! This is an easy and enjoyable list to complete. It is also pretty well balanced in terms of Trophy/Achievement type. It is a good mix of story related, combat, collectibles, completion and miscellaneous based Trophies and Achievements.

There are two missables here. Both “Duck, Duck, Goose” and “I’m always here for you, darling” can be missed. Other than that, nothing else is missable. That includes side missions and collectibles.

There is free roam after finishing the story. You can go back to every area and clean up any collectibles or side missions that you have yet to complete.

There are a lot of collectibles to find, but the areas are not that complex, so these shouldn’t take you too much time to find. You won’t be able to collect them all until after game, but as long as you’re thorough in the areas, you’ll find these rather easily.

Invincibility Mode

You can turn on invincibility at any time from the settings menu. This will not disable Trophies or Achievements. You will need to turn it off in order to earn “Hiccup in the Giddyup” and “Take a Lickin’” as those require you to take damage.



 Platinum

Unlock all Psychonauts 2 Trophies


 Employee of the Year!

Navigate Loboto’s Labyrinth

This is an unmissable story related Trophy/Achievement.


 Mentee Fresh

Receive your first assignment

This is an unmissable story related Trophy/Achievement.


 EVERYBODY Hates Socks with Sandals

Make a connection in Hollis’ Classroom

This is an unmissable story related Trophy/Achievement.


 Know When to Fold’em

Shut Down the Luctopus

This is an unmissable story related Trophy/Achievement.


 High Roller Revelations

Cool Hollis’ Hot Streak

This is an unmissable story related Trophy/Achievement.


 Jung at Heart

Visit the Collective Unconscious

This is an unmissable story related Trophy/Achievement.


 Sane in the Membrane

Repair Ford Fractured

This is an unmissable story related Trophy/Achievement.


 Ram It Down

Plate Compton’s Cookoff

This is an unmissable story related Trophy/Achievement.


 Feast of the Senses

Complete PSI King’s Sensorium

This is an unmissable story related Trophy/Achievement.


 A Little Off the Top

Treat Ford’s Follicles

This is an unmissable story related Trophy/Achievement.


 Perfect Game

Bowl Strike City

This is an unmissable story related Trophy/Achievement.


 To the Letter

Deliver Cruller’s Correspondence

This is an unmissable story related Trophy/Achievement.


 Buried Memories

Raid the Tomb of the Sharkophagus

This is an unmissable story related Trophy/Achievement.


 The Relic Room

Discover the Astralathe

This is an unmissable story related Trophy/Achievement.


 Archetypal Victory

Peruse Cassie’s Collection

This is an unmissable story related Trophy/Achievement.


 Bob’s Your Uncle

Empty Bob’s Bottles

This is an unmissable story related Trophy/Achievement.


 Tattered Family

Soothe Lucrecia’s Lament

This is an unmissable story related Trophy/Achievement.


 Deluginist Darkness

Frequent Fatherland Follies

This is an unmissable story related Trophy/Achievement.


 Finish What Was Started

Dissolve the Deluge of Grulovia

This is an unmissable story related Trophy/Achievement.


Home Run

Find the Family Camp

This is a side mission, but it will be introduced to you as part of the story.

All you have to do is find where your family is camped in the Questionable Area. From where you meet them, head straight across the area toward the Psychoisolation Chamber. Take the path to the right of the Psychoisolation Chamber toward the Abandoned Mine.

Follow the short path in the mine to the exit where you will then be in the Questionable Area. Once in the Questionable Area, follow the signs that point toward to the Campgrounds. You’ll reach the Campgrounds and have a conversation with your family and the Trophy/Achievement will pop.

 


 Family is in Tents

Help Dion Setup Aquatodome

This can be earned while you find where your family is camped in the Questionable Area. Follow the same path as “Home Run” above to reach the Questionable Area.

Dion is found in the parking lot area where you exit the mine. Speak to him and tell him you’ll help set everything up.

Climb up the tree to the right of where Dion is standing and reach the platform. Aim at the highest pole and you should see a a circular target. Shoot it with PSI Blast and the tent will will pop open and be set up.


 Dance, Baby, Dance

Complete Queepie Quest

After speaking to your mom at the family campground, you’ll be given this side mission that tasks you with finding your brother 6 times. He will move locations each time you find him.


 Good Vibes Only

Complete Gisu’s Psychoseismometer Quest

Gisu is found in the Quarry up in the tree house. Go up the tree and inside the house to speak with Gisu to get this mission.

You’ll have to find and vent 3 Psychoseismometers. Each time you interact with them you’ll be taken to combat arenas. Return to Gisu to complete this after venting all 3 meters.


 A Fungus Among Us

Complete Lili’s Request

Lili is found in the Quarry near the entrance to the Motherlobe. Go to the side that the plane is parked on and jump up in the nearby tube to reach the next floor. From here, you can follow a path to platform across where you can find Lili sitting by herself. Speak to her to get this quest. You’re going to have to find a mushroom and bring it back to her.

The mushroom is found behind the waterfall at Far-Fetched Falls in the Questionable Area. You’ll need to use the Time Bubble ability on a log that is going up the waterfall and ride it. Keep using the Time Bubble ability on the log to keep it moving slow. As the log goes up, it’ll split the water of the waterfall enough for you to jump off and through to reveal a hidden cave behind the waterfall. Jump into the cave from a log to find this mushroom. Pick it up and take it back to Lili to complete this.


 Keep Your Shirt On

Scavenge all MISSION CRITICAL PSYCHONAUTS ASSETS

This is a side quest that will be given to you by Norma as part of the story.

You’ll be tasked with finding 16 different items hidden throughout all the various areas. Although you will be given this side mission early, you will not be able to finish this until after you’ve beaten the game.

After you’ve found everything, return to Norma in the Classroom area of the Motherlobe.


 Associate Intern

Achieve Rank 2

See “Principal Intern” below for more details.


 Junior Intern

Achieve Rank 10

See “Principal Intern” below for more details.


 Senior Intern

Achieve Rank 50

See “Principal Intern” below for more details.


 Principal Intern

Achieve Rank 100

This is something that should come naturally as you play through the game. You will increase your rank by finding various collectibles, combining cards with cores at Otto-Matic vending machines and by finding PSI Challenge Cores.

You actually need to reach rank 102 in order to fully upgrade all of your badges. For that, you’re going to have to 100% the game. You will need to complete every side mission and collect every collectible in every area.

See “Figheaded” for more details.


Extra Credit

Upgrade your first Badge

See “Unlimited Power!” below for more details.


 Power Play

Fully upgrade a Badge

See “Unlimited Power!” below for more details.


 Unlimited Power!

Acquire all Upgrades

Your upgrades can be viewed in your journal by pressing the Touchpad/View button.

As you rank up, you’ll be given Intern Credits which can then be used to buy upgrades in your journal. There are 9 different ability badges that need to be upgraded.

Certain upgrades will require you to be at certain levels as well. You will not be able to fully upgrade everything until you are at least level 102.


 Safecracker

Crack all Vaults

See “Figheaded” below for more details.


 Figheaded

Find all Figments

There are many collectibles to find in Psychonauts 2. There are a lot to find, but they are really not that difficult to track down. Most of them will be on your main path and the others just require some extra platforming to reach. Make sure to always look behind posters by burning them with Pyro and behind objects in the environment. The different areas are not really that complex, so as long as you’re thorough, you won’t have any issues finding them all.

You wont be able to fully collect them all until you have unlocked all of the abilities and have beaten the game.

Collectibles not needed for these specific Trophies/Achievements will be listed below as you will need almost everything in order to reach rank 102. All Cards and all PSI Challenge Markers will be required to reach 102.

None of the collectibles are missable.

 

Loboto’s Labyrinth

Hollis’ Classroom

Hollis’ Hot Streak

Compton’s Cookoff

Ford’s Follicles

Strike City

PSI King’s Sensorium

Cruller’s Correspondence

Tomb of the Sharkophagus

Bob’s Bottles

Cassie’s Collection

Lucrecia’s Lament

Fatherland Follies

Motherlobe

The Quarry

Questionable Area

Green Needle Gulch


 You’re it!

Tag all Emotional Baggage

See “Figheaded” above for more details.


 Pin Drop

Equip your first Pin

See “Kingpin” below for more details.


 Pinhead

Equip 3 Pins at once

See “Kingpin” below for more details.


 Kingpin

Purchase all Pins

There are 33 pins and they are bought from the Otto-Matic vending machines. All you have to do is buy them all.

They can get kind of expensive, so make sure to always collect as much of the purple Psitanium as you can.

When first starting out, buy the Psimultanium and VIP Discount pins. The Psimultanium pin will double the amount of money you pick up and the VIP Discount pin will give you a big discount on items in the Otto-Matic vending machine making the pins cheaper.

The pins you’ve purchased can be viewed by pressing the Touchpad/View, tab over with R1/RB to the “Pins” page.

When you have enough, have any 3 of them equipped at the same time and you’ll also pop “Pinhead.”


 Hiccup in the Giddyup

Recover your mental energy with a Dream Fluff

Dream Fluff are the pink and blue candies that are bought from Otto-Matic Vending machines.

In order to use these, you just need to have them. They will automatically revive you when you run out of health.

So, in order to get this, you’re going to have to take damage which means you cannot earn this with Invincibility turned on. The invincibility mode can be turned on or off at any point while playing the game.


 PSI Roller

Upgrade to the Astral Wallet

See “Nest Egg” below for more details.


 Fluff Nutter

Max out your Dream Fluff capacity

The Dream Fluff capacity upgrades are bought from the Otto-Matic vending machines under the “Items” section.

You will need to buy 2 Dream Fluff capacity upgrades in order to max it out.


 King of Pop

Max out your PSI Pop capacity

The PS1 Pop capacity upgrades are bought from the Otto-Matic vending machines under the “Items” section.

You will need to buy 2 Psi Pop capacity upgrades in order to max it out.


 You Otto be in Pictures

Purchase all Otto Shot Filters

After getting the Otto Shot from Otto in his lab, the filters will become available for purchase at Otto-Matic vending machines. Each one will cost 75 Psitanium. All you have to do is buy all 5 of them.

Be sure to have the VIP Discount pin equipped to get these cheaper.


 Shutterbug

Take a photo with the Otto Shot

The Otto Shot is acquired by speaking with Otto in his lab in the Quarry. Speak to him and ask him if he has any devices to lend out. He’ll then give you the Otto Shot.

Once you have the Otto Shot, hold Right on the D-Pad to equip it. When you’re in the camera view, press R1/RB to take a picture. All you need is one.


 Fine Tuning

Tune in to a Stray Thought

The Stray Thought Tuner is acquired by speaking with Otto in his lab in the Quarry. Speak to him and ask him if he has any devices to lend out. He’ll then give you the Stray Thought Tuner.

Once you have it, go to the Atrium and equip it. Hold Left on the D-Pad to equip the Tuner and hold R2/RT on the NPC.

Walk around holding R2/RT looking for a thought. When one gets picked up, the Tuner will direct you in the direction it was detected. The faster it starts to spin, the closer you are. When the light turns green, you’re getting very close. Keep following the signal until the stray thought is revealed.


 Nest Egg

Completely fill your Astral Wallet

In order to completely fill your wallet, you will need to have bought both of the upgrades for it from an Otto-Matic vending machine.

Psitanium is the currency in Psychonauts. It can be found by defeating enemies, breaking objects in the environment and found on the ground in the various environments.

You will need to buy 2 wallet capacity upgrades in order to reach the max limit.

You can speed this up a bit by buying the Psimultanium pin from the Otto-Matic vending machine. This doubles the amount of money that is dropped.

After you have the capacity upgrades, you will also need to have 5,000 Psitanium on you. This is not an accumulative Trophy/Achievement. You will need to save up 5,000.


 Take a Lickin’

Consume a PSI Pop to restore some mental energy

Shortly after the beginning of the game you’ll be introduced to a PSI Pop when defeating an enemy. This is a lollipop that you can pick up that will restore mental energy when used. Press Down on the D-Pad to use it after collecting it.


 Core Strength

Combine PSI Cards with a PSI Core at the Otto-Matic

PSI Cards can be found around the Motherlobe. You will need at least 9 of them before you can combine them with a PSI Core. The Cores can be found in all of the various areas and purchased from the Otto-Matic vending machines.

In fact, the first time you interact with a Otto-Matic machine, you’ll be taken through a tutorial explaining all of the mechanics of the machine which will include combining items. You’ll even be able to buy a Core for free.

Choose the left option in the Otto-Matic machine named “Combine.” All you have to do then is combine your cards with a core.


 Objection!

Throw a Judge’s gavel back at him

This can be earned against the very first judge that you will fight in Compton’s mind. All you have to do is hold down whatever button you have Telekinesis assigned to in order to take the gavel from him. Aim at the judge while holding the gavel and throw it right back at him.


 TK-O

TK throw an object to stun an enemy

This can actually be earned against the very first censor that you will face. Hold down whatever button you have Telekinesis assigned to in order to use TK to pick up an object and then throw it at an enemy.


 Duck, Duck, Goose

Find the real Panic Attack during his Phantom attack

Missable

This is earned during the “PSI King’s Sensorium” mission. This takes place inside of Nick’s head after you get a replacement brain for him.

As soon as you enter his mind, you’ll be in a boss fight with the required enemy type. This first fight will be on a short timer, but there is enough time to knock this out here.

When it splits into 5 copies, all you have to do is shoot the real one with your PSI Blast attack. If you shoot a fake, it’ll disappear. If you shoot the real one, all the copies disappear. All you have to do is shoot the real one while there are copies active.

It won’t stay split forever. If you’re having trouble getting this done before the copies go away, you’ll end up getting an ability called “Time Bubble” later on in this mission. This ability will slow down time giving you more time to shoot the real enemy.

If you don’t get this done at the first boss fight, don’t worry. There will be another encounter with this boss during this mission. This enemy type will show back up afterwards, but this Trophy/Achievement will not count on them. This has to be done during the boss fight version of this enemy during this mission.


 Shared Regret

Throw a Regret’s anvil at another enemy

This can also be earned during your very first encounter with the Regret enemy type. Hold down whatever button you have Telekinesis assigned to while aiming at the anvil that the Regret is carrying to take it from them. Then, aim at a different enemy and throw the anvil at them.


 Pyromania

Pyro 3 enemies at once

Shortly after the beginning of the game you’ll be introduced to the Pyro ability. All you have to do is hold down whatever button you have Pyro assigned to in order to charge up Pyro. Hold it while grouping up the enemies. When 3 enemies group up near you they will be outlined in yellow meaning that that will all be in range of the Pyro attack. Once you see all 3 outlined in yellow, release the attack to set them all on fire. If you’re having trouble with this at first, you can upgrade the Pyro’s radius.


 I’m always here for you, darling!

Talk to Milla in her Office

Missable

This is missable as Milla will not be in her office later in the game. Get this as soon as you get to the Motherlobe for the first time.

The story will take you to the Motherlobe after finishing Loboto’s Labyrinth where you will be given an intern card. After getting the card and entering the Motherlobe, knock this out immediately. Go through the doorway with the “Agents” sign above it and follow the hallway. There are only two doors. Milla’s office is the one on the left. Enter it and go speak to her by pressing Triangle/Y.

 


 Forgot My Keys

Revisit a brain through the Collective Unconscious

This is almost story related. When you return to the Motherlobe after completing the mission at the casino, Sasha will talk with you about manipulating other people’s thoughts. When this scene ends, you’ll be standing at the Collective Unconscious in Sasha’s office.

The Collective Unconscious is basically a hub world of all the other locations that you’ve been to. Using this will allow you to revisit any of the previous locations. In order to earn this, go through any door and revisit any previous location.

This is where you’ll be going to find any remaining collectibles you may have missed.


 Make It Stop!

Break all 3 Gramaphones in Fatherland Follies

You won’t be able to earn this until you’ve reached Fatherland Follies which is much later in the game.

There are 3 Gramaphones playing music throughout the area that you need to destroy.

The Gramaphones are listed below in the order that they appear.


 Making Peace

Return to where it all started

Go to Green Needle Gulch after beating the story and go to Nona’s River House. It will be labeled as “A” on the Green Needle Gulch map.

Go to the River House and enter. Speak to Nona once inside and this will pop after the conversation. If this doesn’t pop after the conversation, speak to her again.



 

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