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Kunitsu-Gami: Path of the Goddess Objectives Guide

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Welcome to the Kunitsu-Gami: Path of the Goddess Objectives Guide!

Each stage will have three objectives and boss battles will have one. The boss battle objectives are all time based. The objectives will not be visible on your first playthrough of the stages, but they can still be completed on your first run. However, there are objectives that contradict each other, so you won’t be able to get all three completed in one run on every stage. You’re going to need to replay some of the stages in order to fully complete them all. Because of this, that means when you complete an objective, it’s done for good. You can focus on getting one done per run if that makes it easier for you. It’ll add a lot of playtime, but it does make it easier on some of the harder objectives.

The game does autosave during stages. So, you can reload your most recent autosave to try the night over again if you happen to mess up an objective.

The strategies for the bosses will all be generally the same except for the final boss, Yatsukahagi.

Kunitsu-Gami: Path of the Goddess Trophy Guide and Roadmap

New Game + Objectives Guide

First Playthrough

A video guide for the timed boss battle objectives can be found below:



Myoko Pass


This requires you to kill 50 enemies on the stage.

Assign the villagers and place them near the Tori Gate. Just wait behind them and let them kill enemies as they come out of the gate.

You won’t be able to do this on your first time through the stage. Replay the stage after you have unlocked at least one more role and assign at least 2 different roles to the villagers.


Gakinyudo


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. 4 Woodcutters – Fully upgraded

As soon as the fight starts, run up to the boss, call your woodcutters and use a Tsuba Guard to stun the boss, while it is stunned, use the Punishing Strike. After that, use your other 2 Tsuba Guard attacks and the battle should be over quickly.


Kakeashi Grove


For this, you will not be able to use healing items on yourself or the villagers. You can use a Shaman to heal your villagers.

You won’t be able to do this on your first time through the stage. Replay the stage after you have unlocked at least two more roles and assign at least 3 different roles to the villagers.

There are pots on the ground throughout the stage. All you have to do is break each one of them. Most of them are visible, but there are some in the second half of the stage that are hidden behind structures. Swing the camera around to see them. Explore the whole stage for pots before leaving.


Kamaitachi


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. 2 Archers – Fully upgraded
  2. 2 Marksman – Fully upgraded

Call your villagers to the center of the area and begin the boss fight. As the fight begins, use Seiryu’s Gale to knock down the boss. Attack the resist meter until the boss is stunned. Hit it with a Punishing Strike. Once its back in the air, your ranged villagers should knock it back down to the ground quickly. Use your remaining Tsuba Guards and another Punishing Strike to finish it off.


Yuan Cavern


There are 14 lanterns to light in Yuan Cavern across both areas of the stage. Interact with them and choose a villager to come light it. Go back through and check to make sure you have lit them all before finishing the stage.

For this, you cannot light any of the lanterns. You’ll need to do most of the defending here, but your villagers can use the light emanating from Soh to attack enemies.

Place your villagers near the gates and kill the enemies as they come out. Keep Yoshiro away from where the fighting will take place and clean up any enemies that get through your villagers.


Mukadejoro


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worshp

Villagers:

  1. 5 Woodcutters – Fully upgraded

Once in the boss area, place a villager at each of the lanterns around the map. Do this before initiating the fight. You can place villagers on the other side of the barrier without going through it. You’ll be one villager short for lanterns. Leave the lantern on the top left of the arena empty. Once they are all placed, go over to the left side of the arena to start the fight. Immediately go to the lantern without the villager and call the one from the top right over to light. From there, work your way around the map counterclockwise lighting the lanterns. Make sure to select the villager that is standing next to the lantern to light it. Otherwise the timing will be messed up.

After the second lantern, interact with the Chozusha Basin as you pass by it and continue lighting the lanterns. Once all 6 are lit, the boss will be slowed and defenseless. Call your Woodcutters over to the boss’ head and order them to attack. From here, it’s the same strategy as the other bosses. Stun the boss, use your Punishing Strike and finish it off with your remaining Tsuba Guard abilities to finish it off. This boss can be killed before the lanterns go out.


Enri Village


If you’re struggling with this one, this can easily be done after completing the story and by having repaired bases. Visit the tents at each base and you’ll be given Crystals. It takes about 1400 crystals to fully purify Yoshiro. So if you have all of your bases repaired, you can go into the stage with 1400 crystals already in your inventory. Fast forward time until the fight begins. Then, just pour all your crystals into Yoshiro and the stage will end as soon as she is free.

You’ll need to come back to this after you have unlocked at least 5 villager roles. Once you have, load up the stage and give villagers at least 5 different roles.

For this, you’re going to need to purify 5 animals before night. Once this battle ends, the stage ends. The only chance you’ll have to get this is at the very start of the stage.


Okumiyama Passage


The Spirit Ward is the stone platform on the path that activates when Yoshiro stands on it. While she’s on it, it will damage and kill enemies that step into the radius. Stop Yoshiro on the platform and let the enemies get near her until 10 have died on the ward. You can do this right away in the first section. Don’t assign roles to villagers so that they do not steal her kills. After you get this done, then you can assign roles to your villagers.

Hozukime enemies are the big enemies that explode. When you kill them, their explosion radius will turn blue. When that radius appears, you can hit the Hozukime again and your attack will push them further away right before they explode. So you can push them into groups of enemies. Focus on the Hozukime. Don’t kill the other enemies around it as that will take away from your potential explosion kills. You can also make use of the contraptions on the path that block enemies from passing through. Kill a Hozukime and knock them into a group stuck at a contraption. Just remember to not repair more than 3 of them for the third objective.

The Hozukime will spawn in the second section of the stage.

Contraptions are anything that the carpenter would have to repair. Just don’t repair more than 3. There are parts of the stage that your villagers can repair. Those do not count toward this. Only the contraptions that the carpenter is involved with count. So that would be all traps, walls, area buffs along the path.


Tsurube-otoshi


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. 5 Woodcutters – Fully upgraded
  2. 2 Archers – Fully Upgraded

Place your villagers over on the right side of the arena and then initiate the fight. Use the Chozusha Basin on the right and then hold guard. The enemy will bounce down to you, but your guard can block it. As soon as it lands, call over your villagers and order them to attack. Stun the boss and use a Punishing Strike. Save your Seiryu’s Gale and Archers to knock the boss back down to the ground when it begins flying again. You can then finish it off the second time it’s knocked down.


Moegi Ridge


For this, you will not be able to use healing items on yourself or the villagers.

The first thing you want to do here is get Yoshiro to the first Spirit Ward. That’ll help protect her. Then, get the carpenter going on as many surrounding contraptions as you can. For your villagers, archers and marksmen will help kill enemies from a distance, so get them up on vantage points surrounding Yoshiro. You can set up a perimeter around her with them. I also used a sumo wrestler next to Yoshiro. This next part depends on if you are going for the third objective, or if you already have it. If you do have it, stay near Yoshiro and kill anything that gets through your perimeter. If you are trying to not take damage, you can try to hang back and let the villagers clean up the enemies.

Get to the second Spirit Ward just passed the first gate. If you don’t have enough crystals, you can stay another night at the first ward to build them up. Do the same thing at the next Spirit Ward. Set up a parameter around Yoshiro and build as many contraptions as you can with the carpenter. Watch out for a Gotaimen enemy that will spawn at the third Spirit Ward. They can launch long range attacks at Yoshiro. That’ll need to be killed as quickly as possible.

Repeat the same steps above at the third Spirit Ward.

If you have already earned the third objective, you can help support the villagers by killing as many enemies as you can near the gates they come from.

This can be earned by following the same steps above for objective #2. You’ll just need to hang back away from the fighting and let your villagers take care of the enemies. If you’re confident in your guarding ability, you don’t have to stay back.


Batsu


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. All Woodcutters – Fully upgraded

Call your villagers over to the right side of the arena and then initiate the fight. Use the Chozusha Basin right away and then use Genbu’s Might to stun the boss. Use a Punishing Strike on the tail of the boss. Attack the boss until it’s no longer stunned. Once that happens, use your remaining Tsuba Guards to stun it again and finish it off after another Punishing Strike.


Yuminari Lake


For this, you will need to kill enemies as quickly as you can. The longer they stay aboard or attached to your boat, the more damage they will do to the boat. Position villagers at the ends of each boat and make use of the cannons.

Hirafugai are the enemies that carry the other Seethe over to your boat. You can use the cannons to kill these. Archers and marksmen can also kill them before they reach the boat. An exploding Hizukime can kill them as well.

Position your villagers on the back boats so that they do not interfere by killing enemies before you can use the cannons. The cannons will be on the front left and front right boats. Interact with them when enemies are in range to fire the cannons. There will be a cooldown period before they can be used again, so make sure to not miss when firing.


Adashino Village


This can be earned at the very beginning of the night, but it can be a little tricky. Carve a path so that Yoshiro stops next to the drum in the center of the stage. Don’t assign any roles yet. Have the carpenter fix the wall to the left of the drum so that the enemies will be stopped behind it.

When the night starts, kill the first wave of enemies that comes from one of the side gates. Then, a Rosokuro enemy will then spawn. It will enchant other Seethe. When they are enchanted, they’ll be glowing blue. Stand at the drum and wait for at least 10 to enter the drum radius. When you have enough, interact with the drum. You can immediately check if you got 10 by pausing the game. It will tell you how many you have in the bottom left corner. You need to get 1o in a single drum use.

You won’t be able to solely rely on the drum for this objective. But, you can use Priests to dispel enchantments. Don’t kill the Rosokuro or the enchanted enemies. Let it enchant enemies and wait for your priests to dispel them first. Use the drum when the cooldown period as ended as well.

For this, do not use any priests and do not use the drums. Just kill the Rosokuro and any enemies it enchants.


Muenzuka Burial Grounds


First, you will need to buy Soh’s Counterattack skill for 10 Musubi. It is on the top section of Soh’s upgrade wheel. Then, you will need to kill enemies until a Shokera spawns. They’re usually one last few enemies to spawn on the second section of the stage. When it does, it’ll be focused on you. So, you can kill the smaller enemies until it is just you and the Shokera left. Whittle it’s health down very low and then hold L1/LB to guard. It doesn’t have to be a perfectly timed guard. You can just hold guard until it attacks. As soon as it attacks and you guard against it, immediately press Triangle/Y to use the Counterattack skill. The timing on this is tricky. The Counterattack has to be the killing blow.

First, you will need to buy Soh’s Perfect Guard skill for 5 Musubi. It is on the top section of Soh’s upgrade wheel. Then, you will need to kill enemies until a Shokera spawns. Wait for it to attack and then press L1/LB just before you get hit. Don’t kill the Shokera until you have done this 3 times. This can be paired with the first objective.

You won’t have any villagers to help you out here, so you’re going to need to build as many traps as you can with the carpenter. Keep an eye on your mini map to see where enemies are spawning. Take out the bigger ones as quickly as you can and keep the fighting away from Yoshiro. You can also make use of the Spirit Ward in the second section of the stage. You’ll want to bring the Seiryu’s Gale Tsuba Guard to quickly deal with the Kamaitachi that spawn.


Bupposo


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. None

For this fight, you’ll be alone with no villagers. Go over to the left side of the arena and initiate the fight. Use the Chozusha Basin right away and then use Genbu’s Might to stun the boss. Use a Punishing Strike and continue to damage it. Use Suzaku’s Flame when it is no longer stunned. Keep attacking and the boss will run away to get another weapon. Stand right behind the boss while it grabs the weapon and wait for it to jump back into the arena. When it jumps to come back, use Seiryu’s Gale while the boss is in the air to finish it off.


Renge Marsh


For this, you’re going to have to be very careful where you step. Do not risk jumping to the small islands around the stage. Stay on the main path and do not step in the Toxic Pools.

For this, you will not be able to use healing items on yourself or the villagers. You can use a Shaman to heal your villagers.

This stage can be tricky with this objective. There are some Spirit Wards you can make use of along the way as well as some carpenter contraptions. As soon as you reach the second section of the stage, get your villagers working on the bridges right away. Have both bridges being repaired at the same time. Ranged villagers can be helpful here as they can take out enemies from a distance so that you don’t have to cross through the Toxic Pools. Sumo Wrestlers are also good for guarding Yoshiro.

If she takes damage, you can reload your most recent autosave to try the night again.


Notsugo


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi
  5. Crescendo

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. All Woodcutters – Fully Upgraded

Call your villagers over to the left side of the arena and then initiate the boss battle. Use the Chozusha Basin right away and then use Genbu’s Might to significantly cut down the resist meter on the boss. Call your villagers over and order them to attack. Keep attacking and stun the boss. Use a Punishing Strike and deal more damage. When the boss is no longer stunned, use your other Tsuba Guards to stun it again. Punishing Strike once again and keep the attack on until it is dead.


Kamukura Shrine


All three of these objectives can easily be done in a single playthrough of the stage as long as you have fully repaired each base. Go to each base and collect your crystals from the tents until you are maxed out at 2000. Begin the stage and fast forward time until night. Then, just pour all 2000 of your crystals into Yoshiro and the stage will be complete. It takes 2000 to fully heal Yoshiro, so you can just start the stage with the needed amount and be done with it very quickly.


Great Cherry Tree of Nakahara


For this fight, you cannot use your Tsuba Guard powers against the boss at all.

The emerging root that this refers to is the woman like entity that spawns straight up from the ground. The boss will launch an unblockable attack that launches its tendril straight at you. What you need to do is get that unbloackable attack to hit that entity while it is sticking up from the ground. It won’t do both attacks right away. You’re going to have to get its health down somewhat low before it does both attacks. When it has low health and the entity is out, stand behind the entity and wait for the unblockable attack to hit. The attack should hit the entity which will stun the boss. If its health is too low, do not attack the boss while it is stunned so that you can get another opportunity to do this for 2/2. You also should not use Archers or Marksmen as they can kill the boss from a distance too early before you get the opportunity to do this.

Keep your villagers around Yoshiro. Use an Ascetic to slow them down if they get near her. During the boss fight, Yoshiro will be in the middle of the area. The boss can reach her, so you need to stay over to the left or right of the arena so that the boss does not hit her when it is attacking you. Your villagers should be able to keep her protected from smaller enemies while you deal with the boss. Use Sumo Wrestlers, an Ascetic, a Shaman and Woodcutters around Yoshiro. Really, the biggest thing here is to stay away from the middle of the arena so that the boss does not hit her.


Korai Valley


Hirafugai are the enemies that carry the other Seethe over to your boat. You can use the cannons to kill these. Archers, marksmen and cannoneers can also kill them before they reach the boat. An exploding Hizukime can kill them as well.

The lighting will strike in fixed locations, but randomly. They strike the cannons. So, you’re going to need to let some enemies onto the boats so that they can be struck by lightning. They will be struck by lightning if they are near the cannon that is struck.

Unlike in the previous boat stage, every boat has a cannon on it this time. You’re going to need to keep an eye on your mini map to see what direction the enemies are coming from and then quickly head over to that cannon. You’re going to be bouncing between these cannons a lot. Having too many ranged villagers can hurt you on this objective as they can steal kills from a distance. Try not to have ranged villagers when attempting this objective. You want to be able to maximize your kills with the cannons as the cooldowns are pretty long.


Kiritake Village


There are a few Spirit Wards you can use along the path in both sections of the stage. You will also want to build as many contraptions as you can with the carpenter here. Take the Esteemed Craftsman Mazo Talisman to help cut down on construction time here. There are going to be a lot of bigger enemies here. You need to deal with these as quickly as you can. The ones that are a real pain are the Gotaimen enemies. They can launch attacks from a distance and target Yoshiro. Upgraded Sumo Wrestlers and Ascetics are good for guarding Yoshiro as well.

If she takes damage, you can reload your most recent autosave to try the night again.

A villager will become cocooned when their health is depleted. So, you’re going to need to keep an eye on their health bars and use rations when needed. Make sure you also have a Shaman assigned. They will restore health to your villagers as long as they are in the Shaman’s radius.

There are 20 pots to break. 10 are found in the first section of the stage. 2 of those require the Butterfly Shot arrow skill for Soh. This costs 15 Musubi. You will need to hold L2/LT and aim at little sign posts. You’ll be transported over to the sign post. One of them is to the right of the Torii Gate on the right side path. The other is in the back  left corner near a river near the left path.

The other 10 are found in the second section of the stage. None of those require any additional skills.


Raikobo


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi
  5. Crescendo

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. All Woodcutters – Fully Upgraded

Call your villagers over to the left side of the arena and initiate the fight. Use the Chozusha Basin right away and then use Genbu’s Might to lower the resist meter. Stun the boss and use a Punishing Strike. When it gets back up, use your other Tsuba Guards to try and stun it again to repeat the process. Keep your villagers on the attack if it moves places in the arena.


Narusawa Wind Caves


The easiest way to get this completed is to not light the lanterns until the end of each section of the stage. You should also use the Floating Lantern Mazo Talisman. This will increase the radius of light that Soh gives off. Your villagers will only attack when the enemies are in the light. So, making this bigger will help. When you get through the first section of the stage, then go back and light all the lanterns. Even though you’re in the second section of the stage, the Hikeshibaba will still run back to the first section of the stage to extinguish the lanterns. So you will need to keep an eye out for that enemy type. They won’t bother fighting. They just run straight back to the lanterns. This is easier to manage as there is only one way back to the first section. Make sure to check for any red icons head that direction.

When Yoshiro is able to reach the door of the second stage, go through and light all of the remaining lanterns in the second stage. Once they are all lit, exit the stage to complete it. There are 22 lanterns. 10 are found in the first section and 12 are found in the second. If at any point a lantern is extinguished, reload your most recent autosave and try the night again. Doing it this way will also complete the third objective in the same playthrough.

A villager will become cocooned when their health is depleted. So, you’re going to need to keep an eye on their health bars and use rations when needed. Make sure you also have a Shaman assigned. They will restore health to your villagers as long as they are in the Shaman’s radius.

See the first objective for more information.


Yamasuso Lodging


Before you can complete this objective, you will need to first buy the Punishing Strike skill for 20 Musubi. The mini boss enemies will have a yellow bar that is next to their health bars. The enemies will be stunned when that yellow bar is depleted. While they are stunned, a red circle will appear on them. Press Triangle/Y while the circle is red and you’ll perform a Punishing Strike. The Tsuba Guard, Genbu’s Might, will stun enemies. You can also buy the Oka Form skills for Soh to inflict stun on the resist bar. Just don’t finish the stage until you have completed the objective.

All you have to do here is not use the Ascetic role for the entire stage.

As you progress through the stage, Hozukime will eventually spawn. Hozukime enemies are the big enemies that explode. When you kill them, their explosion radius will turn blue. When that radius appears, you can hit the Hozukime again and your attack will push them further away right before they explode. So you can push them into groups of enemies. Focus on the Hozukime. Don’t kill the other enemies around it as that will take away from your potential explosion kills. You can also make use of the contraptions on the path that block enemies from passing through. Kill a Hozukime and knock them into a group stuck at a contraption. Just don’t finish the stage until you have completed the objective.


Yatsukahagi


Tsuba Guards:

  1. Suzaku’s Flame
  2. Seiryu’s Gale
  3. Genbu’s Might

Mazo Talismans:

  1. Soultaker
  2. Nyorai
  3. Bodhisattva
  4. Sacred Tamagushi
  5. Crescendo

Soh Upgrades:

  1. All 4 Oka Forms
  2. Punishing Strike
  3. Tsuba Guard Slot Increase 2
  4. Mazo Talisman Slot Increase 3
  5. Worship

Villagers:

  1. All Sorcerers – Fully Upgraded

This fight will go a little differently strategy wise than what we have been doing.

When the fight starts, keep your Sorcerers at the spawn point. Use the Chozusha Basin and then quickly get to the boss and use Genbu’s Might to stun it. Use Punishing Strike and then kill the enemies that have come out of the Torii Gate. Once they’re dead, attack the fingers that made the gate so that it goes away and stops spawning enemies. Wait in the middle of the arena so that the boss comes back. When it jumps, use guard and stay away from your Sorcerers so that they aren’t interrupted. When the boss lands, use your other Tshuba Guard abilities to stun the boss again. By this time, your Sorcerers should have charged up and you can fire off their attack that will start a cutscene that will severely damage the boss. Look in the top left corner of the screen to see if it is charged yet or not. You can cycle through your Tsuba Guards to select it. It will be a glowing knot in the rope. Use R2/RT to activate it. It should die here. The timing of getting the boss to come back to the middle lane may vary, so it might take a reload or 2 until it works.

 


Great Shrine Passage


There are 12 different roles. You will need to assign all 12 roles during this boss rush stage.

For this, Soh cannot die. This will sound tough being that it is a boss rush stage, but if you have already done the timed objectives for the bosses leading up to here, you can employ the exact same strategies described above here. You’ll be able to get through this just fine if you have already completed all the time trials.

For this, you will not be able to use rations on yourself or the villagers. You can use a Shaman to heal your villagers. If a villager dies, it really isn’t too bad as each fight gives you new villagers. Also, if you’ve used the strategies described above for the timed boss objectives, you’ll be finishing these fights so quickly that you won’t need rations.





New Game + adds 2 more objectives to each stage. It does not add anything to the boss fights. If you did everything during your first playthrough, all you will have to focus on are the 2 new objectives per stage. Most of them require you to complete the stages in a set amount of days. For these, it’ll be the same strategy for them all. You’ll want to get Yoshiro moving as soon as you can in order to maximize how far she can go. The more crystals you have, the easier it will make those objectives. So try to collect as many crystals as you can before completing a stage so that you have some for the next.

New Game + is basically the same game as your first playthrough. It will add some different enemy spawns to some levels, but there is nothing drastically different here. Everything you unlocked the first time through will carry over, so if you did everything you could on your first playthrough, NG+ won’t be too much of a challenge.

For the boss fights, the same strategies we used to beat their timed objectives still apply here. You can use them again to quickly beat them.

New Game + Objectives


Myoko Pass


The first stage is easy enough to where you can just let your villagers take care of the enemy. There will be a few mini bosses that spawn, but you can take care of them right away with a Tsuba Guard. Just make sure to quickly get away after. You also want to make sure you do not get too close to the Torri Gate. Otherwise, you’ll take toxic damage. You can reload the most recent autosave to try the night again if you take damage.

From the start, immediately carve the path. Stop Yoshiro a little more than halfway. Survive the first night and then carve the path to the end. This should only take 1 night to complete. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Kakeashi Grove


Repair the wall contraptions so that the enemies pile up behind it. When you have at least 10, use a Tsuba Guard to take them all out. Make sure to keep your villagers away and don’t use any Archers or Marksmen. Otherwise, they’ll kill the enemies before 10 can group up.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Just don’t stop her right in front of the gate. Give it a little bit of space to fight enemies. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You”ll have enough for the full path as well as assigning your villager roles.


Yuan Cavern


Set your villagers up in front of Yoshiro and light the nearest lantern. Your villagers will only attack enemies that are in the light. An Ascetic can be useful here to slow down and stop enemies from getting by your villagers. Archers are also helpful here. Just let don’t attack or kill enemies. If a mini boss spawns, make sure you do kill that one. If you need more light, you can help this by running through the groups of enemies as Soh’s light can help your villagers see and kill them.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Enri Village


Assign all 12 roles to the villagers. You’ll need a lot of crystals for this as well completing the stage. So this is easier to come back to and start with a full amount of crystals. Do not waste crystals by carving a path and clear all defilement on the stage to maximize your crystals. You can also take the Terrapin, Orochi and Nekomata Mazo Talismans to decrease the amount of crystals it takes to assign roles to villagers. Not only do you need about 2000 crystals to assign all 12 roles without the use of Talismans, but you also need 1500 in order to win the stage.

You can use multiple Sorcerers to get this objective done. Use the carpenter to repair the contraption that buffs your attacks down by the Torri Gate. Place your Sorcerers in the buff radius near the edge so that they can be close to the spawning enemies. You don’t want to use all of your villagers as Sorcerers because enemies will get by and attack Yoshiro. So keep 2 or 3 other villagers as different roles to protect Yoshiro and to help kill the mini bosses that spawn.


Okumiyama Passage


The Hozukime are enemies that will explode when damaged. When you deplete their health bars, the explosion radius will turn blue. Just before they explode, you can hit them to push them toward other enemies. You need another Hozukime in the explosion radius when it explodes in order to kill the other one. There will be a few chances to get this in the stage. It is possible to get 2 kills with a single Hozukime near the beginning of night 1. Three of them will spawn shortly after each other. So, you can time the first kill to where the other two will walk through the radius.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Moegi Ridge


For this, you cannot repair any of the contraptions with the carpenter. You’ll have a lot of villagers with you during this stage, so you won’t really need the contraptions anyway.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Yuminari Lake


Don’t use any of the cannons on the boats. If you use villagers, this is really no problem. It is possible to do this at the same time as the second objective. If that’s the case, you’ll need to be running back and forth making sure that you can kill enemies as quickly as you can. They spawn on somewhat staggered times. So, you can stay ahead of them by killing the enemies in order of when they appear for a bit. It doesn’t start to get too hectic until the night is almost over. Make sure to use Soh’s arrow here as some enemies can be killed in one hit. You can also inflict damage before the bigger enemies land with the arrow making things a little easier when they do reach the boat.


Adashino Village


For this, you can use multiple Priests to get this done. Position a Priest near the Torri Gates that spawn enemies. When you see a Rosokuro, don’t kill it or the enemies around it. You need them to be enhanced. If you kill them too quickly, you won’t have enough for your Priests to dispel. So, you’ll need to pull back a little bit in order for your Priests to get this done. They don’t have much health, so be ready to refill their health if needed. Also, do not use the drum either. That does not count toward this, so using it would only take away from your Priests.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Muenzuka Burial Grounds


This one can be tricky as you will be alone for this stage. You won’t have any villagers to rely on. There are a lot of contraptions on this stage, and they’re going to be very important in helping you get through this stage. As soon as the stage starts, get the carpenter working on repairing contraptions. You can equip the Esteemed Craftsman Mazo Talisman to speed up the time it takes for the carpenter to repair the contraptions. If you have the Worship skill unlocked for Soh, you can use the Chozusha Basin to make yourself temporarily invulnerable to damage. There is one Chozusha Basin per section of this stage for a total of 2. They can only be used once per night. One other Mazo Talisman you can equip is the Decoy Buddha. This will make you invulnerable to the first attack that hits you each night. Use Tsuba Guards on mini bosses and beware of Shibakaki enemies. A few of them will spawn at the same time and they have ranged attacks with pretty good distance. If you don’t kill them right away, they will take up positions on high ledges and will be able to target you from a pretty good distance. You really need to just focus on surviving one night at a time. If you take damage, you can reload your most recent autosave to try whatever night you were on over again.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Renge Marsh


Before you can get this, you’re going to have to firs upgrade the Priest to level 3 at least. Dojoyogoshi enemies are very similar to the Hozukime. They will self destruct. However, the difference here is that the Dojoyogoshi leave behind a Toxic Puddle when then explode. In order to get this, you need the Toxic Pool to be within a Priest’s radius so that they can clear it. When a Dojoyogoshi spawns, get near it and it will begin its self destruct run to your Priest and the Dojoyogoshi will follow you. Try to get it close to your Priest without having the Priest damaged from the explosion. When it explodes, put your Priest near the pool and it will be cleared. If you kill a Dojoyogoshi, it will not leave behind a Toxic Pool. You need it to self destruct on its own. The Dojoyogoshi will spawn in the second section of the stage.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. As soon as you enter the next section, you need to get your villagers to begin repairing the two bridges right away. Free the remaining villagers on the second section and send them to a bridge to repair. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Kamukura Shrine


Assign all 12 roles to the villagers. You’ll need a lot of crystals for this as well completing the stage. So this is easier to come back to and start with a full amount of crystals. Do not waste crystals by carving a path and clear all defilement on the stage to maximize your crystals. You can also take the Terrapin, Orochi and Nekomata Mazo Talismans to decrease the amount of crystals it takes to assign roles to villagers. Not only do you need about 2000 crystals to assign all 12 roles without the use of Talismans, but you also need 2000 in order to win the stage.

You can use multiple Sorcerers to get this objective done. Use the carpenter to repair contraptions all around Yoshiro. Enemies will be coming from multiple directions here, so you can move your Sorcerers to the nearest group of enemies. For this, I kept the villagers in a perimeter around Yoshiro and rebuild the contraptions around her. If you move the Sorcerers to a different group of enemies, make sure there aren’t other villagers nearby that can steal kills from the Sorcerers You don’t want to use all of your villagers as Sorcerers because enemies will get by and attack Yoshiro. So keep some other villagers as different roles to protect Yoshiro and to help kill the mini bosses that spawn.


Great Cherry Tree of Nakahara


All you have to do here is attack the defilement that falls down from the sky and kill it before enemies spawn out of it.

For this, just keep your villagers near Yoshiro and keep Soh over to the left or right. If you stand in the middle, the boss will hit your villagers and Yoshiro. So just stay off to the side away from them and the boss will only focus on you.


Korai Valley


It’s possible to get both objectives done in a single playthrough here, but it will be tougher. You’ll need to really pat attention to you mini map to see what direction the enemies are coming from. Get to the corresponding cannon quickly and fire it to take them out. If you’re alone, you’re going to be running from boat to boat killing enemies as quickly as you can. Use your arrow to kill flying enemies before they can reach the boats. If an enemy latches on to a boat, you will only have a few seconds to kill it. If you are using your villagers, all you have to do is assign Archers and Marksmen and place them at the fronts and backs of the boats where enemies will try to board you. Your villagers will take them out before they can reach the boats most of the time.

For this, you cannot use your villagers at all. You’ll have to do the stage alone. Run from boat to boat killing enemies as quickly as you can as to not be overwhelmed. If you already did the first objective, this one is much easier when you don’t have to worry about keeping all your boats together.


Kiritake Village


You’re going to have to rely on your villagers for the most part here. Make use of contraptions to slow the enemies down. You can equip the Esteemed Craftsman Mazo Talisman to speed up the time it takes for the carpenter to repair the contraptions. If you have the Worship skill unlocked for Soh, you can use the Chozusha Basin to make yourself temporarily invulnerable to damage. There is one Chozusha Basin per section of this stage for a total of 2. They can only be used one time per night. One other Mazo Talisman you can equip is the Decoy Buddha. This will make you invulnerable to the first attack that hits you each night. There are two enemies that can make this a pain. The Dojoyogoshi and the Gotaimen. Those need to be killed as quickly as possible. They’ll either damage you, or they’ll hit Yoshiro and they deal a lot of damage. Reload your most recent autosave if you take damage.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles. This can be done in 3 days, but it might be worth taking an extra day in order to make use of Spirit Wards.


Narusawa Wind Caves


Do not light any of the lanterns on this stage. This can be a little tricky as your villagers can only attack enemies that are in the light. However, Soh has a field of light around him. So, your villagers will attack enemies if you are near the enemies. Keep your villagers close together and run back and forth through the groups of enemies lighting them up for your villagers. You can equip the Floating Lantern Mazo Talisman to increase the field of light around Soh.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles. There is a Spirit Ward you can make use of on the second section of the stage. Yoshiro will come up just short of the final gate in 3 days, so stop her on the Spirit Ward near the final gate and take advantage of that. The Spirit Ward is close enough to where you can finish the stage in 4 days.


Yamasuso Lodging


You’re going to have to rely on your villagers for the most part here. Make use of contraptions to slow the enemies down. You can equip the Esteemed Craftsman Mazo Talisman to speed up the time it takes for the carpenter to repair the contraptions. If you have the Worship skill unlocked for Soh, you can use the Chozusha Basin to make yourself temporarily invulnerable to damage. There is one Chozusha Basin per section of this stage for a total of 2. They can only be used once each. One other Mazo Talisman you can equip is the Decoy Buddha. This will make you invulnerable to the first attack that hits you each night. Reload your most recent autosave if you take damage.

From the start, immediately carve the path. You need Yoshiro to get as far as she can. Do the same thing in the next section. Carve the path immediately and get her walking right away. It is especially helpful if you are starting with maxed out crystals. You’ll have enough for the full path as well as assigning your villager roles.


Great Shrine Passage


The final stage is a boss rush stage. The same strategies we’ve been using will still work here. Because of how quickly we’ve been able to beat these bosses, it is very unlikely that Yoshiro will receive any damage here. Just make sure to keep the bosses away from her. As for Soh, most of these will be beaten while we still have the Chozusha Basin active. The Decoy Buddha is still useful here just in case, and the Sorcerers special attack may come in handy as well if you’re stuck on a boss. This can be triggered while you keep your distance.

The boss battle from the Great Cherry Tree stage will be added in here. The same strategy we used still applies here. Guard against its sweep attack and run left to avoid the unblockable attack. Deal some damage while it is stunned. Use a Tsuba Guard on the woman like entity that shoots up from the ground in order to stun it again. You can just repeat that until it is dead. Grab the Chozusha Basin after taking your first hit which will lose the Decoy Buddha Talisman shield. Remember to stay out of the middle so that Yoshiro does not get hit.

For the Raikobo fight, use the Sorcerer’s attack method. Make sure to have some ranged villagers just in case the Sorcerer’s attack doesn’t kill the boss. You’ll need to be dodging its attacks. So, having your villagers attack will really help finish this fight off.



 

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