Welcome to the Silent Hill f Trophy Walkthrough!
- 5/10 – Estimated Difficulty
- Estimated Hours to Completion
- 3 – Minimum Play-Throughs + 1 partial
- One normal playthrough and then 2 on NG+
- 36 – Missable Trophies
- 6 – Difficulty Related Trophy
- 0 – Online Trophies
The Trophy guide below is written in a way that you will collect and earn everything in chronological order. Just about every Trophy on this list is missable. Some of them take place across multiple chapters. Some even take place across multiple playthrough. This is why the guide below was written in the way that it is.
Silent Hill f has three difficulties for action and for puzzles. The difficulties for action stack. The difficulties for puzzles do not stack. That means you would need to play through the game three times. One on each difficulty. You’ll need at least three playthroughs in order to unlock all of the endings, anyway.
You can find items called “offerings” that can be exchanged for “faith.” Faith is then used to buy upgrades for Hinako as well as Omamori. Omamori are basically buffs you can apply to Hinako. You’re going to want to collect most of these during your first two playthroughs in order to make the final playthrough easier. Omamori can be found in the environment as well as bought from shrines.
Anything you need to know, when you need to know it will be called out in the guide below.
Playthrough #1 – Action Difficulty: Story / Puzzle Difficulty: Story
For your first playthrough, you’re really just getting to know the game and get used to the combat. There are miscellaneous Trophies to be earned, upgrades to be unlocked as well as Omamori to be collected. Collect all of the offerings in order to maximize your upgrades/Omamori. You won’t be able to fully upgrade Hinako on this playthrough or buy all of the Omamori, but you need to get as many as you can. Those are all listed in chronological order in the guide.
In terms of endings, you can only get ending #1 on this playthrough. So there’s no need to worry about other endings this time through.
Playthrough #2 – NG+ Action Difficulty: Story / Puzzle Difficulty: Hard
For playthrough #2, we’re going to be focusing on getting endings #2, #3 and #5. You can play through the game up until a certain point where you can then make a separate manual save. This will make it so that you can finish the game, unlock ending #2 and then reload that save to finish the game with ending #3. You’ll have to play some of the game again, but it won’t be very much. It’s certainly shorter than dedicating an entire playthrough to it. The point at which you should make that save is noted in the guide. In addition to those endings, we can also get a puzzle completed for these endings that is also needed for ending #4. It will remain completed during playthrough #3 for ending #4.
As for ending #5, this is the UFO ending that Silent Hill players will already be familiar with. It does not count as a full ending. It can be unlocked fairly early on during playthrough #2. Before doing the UFO ending, you will need to make a separate manual save so that you can do it, and then load it in order to continue on with the playthrough without having to start over.
You’ll want to continue buying upgrades and collecting Omamori during this run of the game. The action difficulty remains at “Story” so that you can get through this step a little faster. Puzzle difficulty will need to be set to “Hard,” however.
Speaking of the Omamori, you can spend upgrades on buying extra Omamori slots. You can have up to 4 by the end of this playthrough. You need to have all four of these unlocked by the end here. These are unlocked at the same shrines you upgrade Hinako at. If you have collected every Upgrade Ema across the first two playthroughs, there will only be 1 left in the game that you will collect during playthrough #3. You have a choice at the end here. If you save an Upgrade Ema in your inventory when you beat this playthrough, it will carry over to your NG+ playthrough for ending #4. Doing so will allow you to buy a fifth Omamori slot. It is recommended to do this, but the choice is yours. You can find that final Upgrade Ema and do it then, but that final Upgrade Ema is found later on in the game. The next playthrough will be on the hardest difficulty. So having that fifth Omamori slot unlocked earlier on will make that run easier.
The last thing to know about this playthrough is that you cannot use any Red Capsules. Discard them out of your inventory when you are given them as part of the story and do not pick anymore up during your run. This is required for endings #2, #3 and #4.
Playthrough #3 – NG+ Action Difficulty: Lost in the Fog / Puzzle Difficulty: Lost in the Fog
For the third and final playthrough, you should be fully upgraded and have most of the Omamori. You will also be familiar with the game and know what to expect from the combat. You’ll need to turn both the action and puzzle difficulty up to “Lost in the Fog.” Beating the game on this difficulty will unlock both Trophies for action difficulties “Hard” and “Lost in the Fog.” Those will stack.
You’ll take more damage on this difficulty and the enemies will have more health. Fortunately, there are Omamori you can equip to make things more manageable. Serpent will make it so that you auto counter enemies. Countering an enemy will also stun it, so you can equip the Beetle Omamori to increase damage on stunned enemies. The Swallow Omamori will also increase damage after a counter is performed without using focus. So you can actually stack some damage here. The Serpent Omamori will use Sanity, so you’re going to need to make sure to have Sanity restoring items. The other Omamori you can use is the Suzuran. This will make perfect dodges easier to perform. A perfect dodge actually refills your stamina, so that can be very crucial during combat.
Outside of all that, make sure to finish fully upgrading Hinako as well as collecting all Omamori.
Also, you cannot use any Red Capsules. Discard them out of your inventory when you are given them as part of the story and do not pick anymore up during your run.
Ending #1 – Action: Story / Puzzle: Story
While playing through this first run, you’re going to want to collect as many offerings as you can. You can sell these and any healing items at Hokora shrines for Faith. Faith is then used to buy upgrades for Hinako. You can also buy Omamori from the shrines with Faith. You will need to buy all Omamori and upgrades for Trophies. Buying these will not be listed in the guide below. Buy these whenever you want or are able to. You wont have enough Faith to buy everything in a single playthrough. We’re going to be playing through three times here, so there will be enough to buy everything by the third playthrough. Just remember to stay on top of buying these.
Ebisugaoki
Like the Fleeing Hare ![]()
This is earned right after meeting up with Hinako’s friends near the beginning of the game. The Fog Monster will attack during the cutscene and you will need to run from it. In order to earn this Trophy, you cannot take any damage during the chase sequence. Just keep running and stay away from the red vines that reach out from the walls. If you get too close to them, they’ll grab you. Press
to duck under or climb over obstacles in your path. The Trophy will pop when you reach the end of the sequence and a ladder is dropped down to you. If you take damage, quit out of the game and try again.
Bloody Key
After running from the first enemy, you’ll make your way to a house. Once inside, go upstairs and enter the door at the top of the stairs ahead of you to find this key on the ground by interacting with a bloody mask.
Back Door Key
From the Bloody Key, go through the other door at the top of the stairs. This will be found on a small table inside.
Omamori – Whale
Before progressing with the story, go downstairs and use the Back Door Key to exit the house. Go down the ladder outside and then immediately turn right to find this Omamori.
You can return upstairs to the room where the Back Door Key was found and use the Bloody Door Key to continue with the story.
Offering – Antique Comb
Once you’re back outside, there will be an enemy ahead of you. Run past it and take the first left. Go left again and follow the path to the stairs. This will be on the wall to the right at the bottom of the stairs. Grab it before going up.
Shrine Path
Altar Puzzle (Story Difficulty)
Place the items in the following spots:
- Top Left – Rat
- Top Right – Fish
- Bottom Left – Clothing
- Middle – Vase
- Bottom Right – Fan
Untouchable
/ Omamori – Cat / Shrine Vault Puzzle (Story) / Offering – Dried Carcass
After interacting with the doll, you will be up against a new enemy type. You cannot take any damage from it in order to earn the Untouchable Trophy. If you take damage, quit out of the game and try again. As soon as the fight begins, lock onto the enemy and wait for the red flash. When that happens, use a heavy attack on it. If you timed it right, it should be stunned. Get another heavy attack in on it and then back up to regain stamina. Dodge or counter its attacks and attack it until it fades away. It won’t stay dead for the whole section, but you can get away after this first fight. This enemy is blind, so it won’t know where you are after it comes back. It’ll walk around the area looking for you. If you can stay away from it, you can actually avoid having to fight it again. So, if you can just survive that initial fight with no damage, you can finish the rest without having to fight again. There is a Hokora on the west side that you can save at in order to make this easier if needed. You can actually save after picking up a puzzle piece and reload if you end up taking damage.
The Cat Omamori is found behind a Cat Ema. You have to pick that up before getting the puzzle pieces. Once you have a puzzle piece, you will no longer be able to interact with the Ema. So make sure to grab the Cat one first.
Gather the three Ema needed to solve the puzzle. The locations of the correct pieces area random for everyone, but where the pieces are housed will be the same. One Ema can be found on the south of the area, and the 2 other ones can be found on the west side of the area. you are looking for the following pieces:
- Serpent
- Crane
- Tortoise
When you see one of those (including the cat), look at it with
and then press
to flip it over.
As for the Offering, it is found on a rock next to a bridge that leads to the Hokora on the west side near Ema locations 2 and 3.
Once you have everything, return to the locked door and input the code from the Ema to unlock the door. If you did not take damage, you will earn the Untouchable Trophy as the door is opened.
Ebisugaoki (2)
Offering – Dried Carcass
From where the chapter begins, head forward until you see an alleyway opening on your right. Go down that opening and follow it all the way to the end where you can find this in a box on the ground.
Shoulder Bag
Return to the main road. This time, take the path on the left side that was just before the previous alleyway. As soon as you enter, take the path left and keep going straight. You’ll come to a small open area where there will be 2 enemies waiting. After killing them, this bag can be found in the top left corner of that small area on a big wooden box.
Upgrade Ema
Make your way to the northeast. This Ema is found across from a Hokora just behind a small straw fence. These are used at Hokora to upgrade Hinako.
Drawer Key
Continue north and the Doctor’s house will be on your left. The front door will be locked, but you can go around the side of the house to climb a ladder. Climb up and then enter through an open window. Go downstairs and interact with the box on a desk. Look on the left side of the box and open the small left drawer to find this key.
Omamori – Pine
Go back upstairs inside of the Doctor’s house. Go through the unlocked door and use the Drawer Key on the the drawers to find a note. Read the note and then exit the room. As you exit, the locked door of the other room will be open. Go inside and interact with the drawers on the left side to find this Omamori.
Key to Sakuko’s Mailbox / A Federal Offense Trophy Step
Head all the way the north and the path will lead you to Sakuko’s Shrine. The key will be found on a rock next to a letter that is to the left of the shrine.
Offering – Antique Comb
This is found on a rock to the right of Sakuko’s Shrine.
A Federal Offense
/ Omamori – Spider
Backtrack all the way to the very beginning of this chapter. From where you started, take the path that goes north. Follow that path until you are able to go left. Keep following it and then take your first right just past the sign board. The mailbox can be found up on the wall down that path on the right side. Open it to find the Omamori as well as earn the Trophy.
Offering – Dried Carcass
When you enter the fields, there will be small house on the eastern side. This is found in a basket behind a cart behind that house. In order to reach it, you’re going to have approach the house from the north side of the fields.
Upgrade Ema #2
After escaping the enemy encounter, there will be a Hokora on the path ahead. Go past that and forward. When the path splits, Shu will be on the left. Don’t go toward him. Instead, continue forward and you’ll be able to enter an open area on the right. Cross the small wooden platform and you can find this on a wooden trough by a blue barrel.
Acupuncture Specialist
/ Offerings / Field Puzzle (Story)
In the next section, you’re going to need to find thorns on scarecrows in order to continue. For this Trophy, you need to only pick the correct scarecrow in each area. If you pick the wrong one, you’ll be attacked and will need to quit out and try again. There are five areas to this section and each one will have a checkpoint. So, if you mess up, the checkpoint will allow you continue midway through the section. The scarecrows you want to search will be dressed similarly to Hinako. When you pick the right one, the scarecrow will point you in the direction that you need to go.
While doing this, there are boxes/baskets in each of the areas. You can find these and they will sometimes have an Offering in them. The locations are random, so be sure to check these as you make your way through.

Corridors
Upgrade Ema #3
Follow the path to the northwest and head for the western side to find this on a box in the corner.
Offering – Shriveled Abura-age
From the previous Upgrade Ema, head north and the take the second right. Follow this to the end to find this on a chest behind a foldable wall.
Omamori – Hawk
Once you reach the Sacred Door, go to the east side of the map. An enemy will attack you from a door on the left. This is found on a chest inside of the room that the enemy came out of.
Document – Housemaid’s Note
Enter the library on the east side of the map. This will be on the floor in the first cutout on the right.
Document – Family Physician’s Log
This is found on a small table in a cutout on the left. Just a few steps away from the Housemaid’s Note.
Document – Family Physician’s Log #2
This is found on the floor further ahead from the previous Document. It will be on the right in front of a few small stacks of books.
Offering – Dried Carcass
Slide between the two bookshelves and continue forward. When you reach the area with books all over the floor, look to the left of the books to find this on a small table nearby.
Omamori – Blessed Hand Mirror
This is found across from the Hokora in the room after opening the Sacred Door. If you die with this equipped, it will break and you’ll no longer have it. This one may not be needed for the Trophy, but you may as well grab it.
The Sound of Silence ![]()
This is earned during the next boss fight. After inflicting enough damage to the boss, it will stun you and then disappear. It will teleport to a random spot of the arena and charge up an attack. It will glow gold while charging up. In order to earn this Trophy, you’re going to need to disrupt this attack each time it tries. You will only have a few seconds before the attack is charged and then used. If used, you will be stunned again. You need to very quickly run up to the boss and hit her before she is done charging the attack. The boss will go through this phase two times. Each time it will use the attack three times. So, you’re going to need disrupt this attack 6 times in order to earn the Trophy. If you mess up, you can quit out and load your save to try again.
Ebisugaoki – (3)
Go Away! You’ll Ruin the Shop’s Reputation! ![]()
Return to where you entered Ebisugaoki during the 2nd visit. You’ll have to go near there as part of the story with Shu anyway. There will be a cutscene that shows some enemies down the road. In order to earn this Trophy, you’re going to need to go and kill the bigger enemy. There will be some smaller enemies around it. So you can aggro them and then back down the street to lure them away from the bigger enemy to make the fight easier. Kill the enemy to earn the Trophy. This will be the same enemy you escaped from earlier in the game.
Offering – Antique Comb
Progress through the area until you come across a new enemy type. Kill that enemy and then go up the stairs to the left where the new enemy appeared. Go across the bridge to find this in a box.
Upgrade Ema #4
Hop out of a house through a window and there will be a split to your right. Before heading to the Hokora, take the path left across a short bridge. Follow this path to a dead end where two enemies will spawn. Kill them and then pick this up from a small stone wall.
Offering – Dried Carcass
After meeting up with Hinako’s friends, make your way through the alleyways until you see an open patio on your left with a half sized chain link fence. Go through the opening in the fence to find this in a basket on the ground.
Ebisugaoki Middle School
As you make your way throughout the school, you can find notes that will have locker combinations written on them. Make sure to keep an eye out for those, or you can just see the codes below. Only the locker required for the story will have a different combination per difficulty.
Offering – Dead Carcass
Go through the first 2 doors and then look to the left to see a hallway that leads outside. Go outside and follow the path up to the north end behind a building.
Stairwell Puzzle Step 1 (Story)
Enter the classroom on the middle right side of the first floor. Hop out the window and go outside. Go into the coop in the southeast corner and pick up the hairpin from the basket.
Offering – Dried Carcass
While still outside, go over to the west side of the area and into the small shack to find this Offering.
Stairwell Puzzle Step 2 (Story)
Once you’re back inside, exit the classroom and go left. Enter the open office ahead and interact with the desk drawer to get the key.
Offering – Antique Comb
Go upstairs to find this on a cardboard box in the corner of the middle room on the second floor.
Secret Box Puzzle (Story)
- Step 1
Cherry
Cake and Strawberry
- Step 2
Books
- Step 3
Cherry Blossom
Lockers / Omamori – Wolf / School Bag Inventory Upgrade
- Aoi Takeshi – 401
- Tsuchiya Taiko – 377
- Suga Yosie – 505
- Asakura Ayumi
- Story – 534
The Wolf Omamori is in Tsuchiya Taiko’s locker and the School Bag is in Suga Yosie’s locker.
Worship Hall
Offering – Dried Carcass
This is found on the far western side of the area at a dead end.
No One Left Behind ![]()
This is earned on the eastern side of the map. On this side, you can kill enemies within blue light and they will not be able to revive after being killed. In order to earn this Trophy, you’re going to have to kill 8 enemies in blue light. They’ll glow blue when they are within range. You will need to lure some enemies to blue light in order to reach 8 kills. This Trophy will take place over the entirety of the eastern side. Whenever you come across an enemy, lure them to blue light and kill them.
Document – Sakuko’s Diary
Pull the lever in the room with the Hokora to open the blue doors. Then, go into the next room and pull the next lever to open white doors. Go into the locker room to find this on a bench.
Document – Sakuko’s Diary #2
Pull the lever in the locker room to open green doors. Go through the green door in the locker room and follow the path around to an opening you can crawl through. Crawl through to find this on a shelf to your right.
Offering – Shriveled Abura-age
Pull the lever in the same room as Sakuko’s Diary #2 to open red doors. This will open the door to the room right next to where you are. It will also let an enemy out of that room. This offering is found inside of that room. You can crawl back into the original room and pull the lever so that the door is open to the locker room. You can then lure that enemy you let out into the locker room for a blue light kill.
Document – Sakuko’s Diary #3
This is found inside of the same room as the second Hokora shrine. It is to the right of the lever in the same room.
Light Puzzle (Story)
You need to rotate the statues on each side so that they are facing each other. Then, go to the smaller cages and pick up the lanterns from inside. After that, go to the table where the key is and grab the other two lanterns to unlock the key.
Omamori – Bull
Before going to the main objective after the light puzzle, head into the locker room to find that the previously locked door is now open. Go into that door and look to the left to find this.
Upgrade Ema #5
This is found in a dead end of the western hallway after going through the main objective doors. You’ll need to pull the lever on the west side to open the blue doors in order to reach it.
Ebisugaoki – (4)
Offering – Dried Carcass
From the first Hokora shrine you come to, keep going until the path splits. Head left down the path with the short stone wall and gate. Keep going down and go behind the building to find this on a well.
Offering – Antique Comb
Continue following the path to the southwest corner of the area where you will encounter two enemies outside of a house. This is found behind the house.
Offering – Antique Comb
Head to the north corner of the area past the small pond. There is a bridge that you can walk under. Go under that bridge to structure where this can be found next to a shovel just under some plants in front of the structure.
Omamori – Horse
Now, go across the bridge you just went under. At the end of the bridge, go right to a dead end to find this Omamori in front of a small shrine.
Upgrade Ema #6
Continue following the path and you’ll eventually come to an area just outside of the objective full of enemies laying on the ground. Head through this area to find this sitting on a rock at the base of a tree in the middle of an area just before reaching the objective.
Offering – Shriveled Abura-age
After dropping down the ledge from the previous Upgrade Ema, go around to the back side of the house you drop next to to find this all the way on the other side.
Agile Escape ![]()
As soon as you drop down into the next area, the fog monster will chase you again. Just like at the beginning of the game, you’re going to need to get through the chase without taking any damage. There are going to be enemies on the path that you will need to run past or dodge. Do not stop to fight them. Just keep going. When you reach the enemies that scream, you need to stop and wait for them to stop screaming. Run by them once they are done.
You can equip the Plum Omamori for an increase to your stamina. You can also equip the Horse Omamori to decrease stamina drain while running. If you’ve unlocked a second Omamori slot, you can equip them both. They aren’t required, but they will help.
Offering – Dried Carcass
From the Hokora shrine, go up the stairs to the left. At the top, go across to the right to find this on a stone wall in front of a shrine.
O Divine Tree ![]()
From the previous Dried Carcass, continue up the stairs and keep going. The tree will be at the top of the stairs. All you have to do is approach it and this will pop.
Main Hall
Document – Family Physician’s Log #3
After going through the first door, turn to your immediate left to find this on a small shelf.
Offering – Antique Comb
This is found in the corner of a room on a box northwest of the Hokora shrine on the first floor.
Offering – Dried Carcass
This is found in the second room that you pass through on the second floor. It will be on a small dresser.
Offering – Shriveled Abura-age
This is found on the altar after the first ritual.
Document – Housemaid’s Note #2 / Omamori – Crow
Go to the western most door on the first floor and open it. Both of these are found on the same table inside of the room.
Offering – Dried Carcass
This will be on the altar to your right after the second ritual.
Dirty Drawstring Bag / Offering – Antique Comb
After defeating the first group of enemies after the second ritual, you’ll come to a room that has stairs going up, and stairs going down. Go up the stairs and around the room at the top to the other side to find both of these items next to each other on separate shelves.
Offering – Antique Comb
This is found on a bench next to the altar after the third ritual.
Offering – Dried Carcass
Go back to where the Dirty Drawstring Bag and Antique Comb was earlier in the area. Use the new ability to reveal a hidden room where this Offering can be found.
Document – Family Physician’s Log #4 / Offering – Shriveled Abura-age / Upgrade Ema #7
Back on the first floor, go over to the western most room and look at the blood on the wall. Use your new ability to open the wall and reveal a hidden room that has all three of the collectibles inside of it.
Echoes of Jealousy ![]()
During the next boss fight, there will be enemies that spawn and slowly walk toward you. If they catch on fire, they will rush toward you and explode. If you take damage from their explosions, you will need to quit out and try again. You can take damage from the boss, but you cannot take damage from the exploding enemies.
You can kill them in a couple of hits before they catch fire. If they do happen to catch fire, back up and wait for them to rush you. Dodge out of the way. Do not try to fight them while they are on fire.
Ebisugaoki (5)
Document: Clinical Trial
Make your way down the path until an enemy hatches right in front of you on the path. There is house on the right immediately after this enemy. Go toward that house to find this document on a tarp covered box next to the fence.
Omamori – Suzuran
Progress further until you come to an area where there will be a house on your left and right. This will be after fighting the enemy that spawns other enemies. Go to the house on the left and go around the corner of the front of the house. An enemy will come around when you get close. Kill it and then go to where it came from to find this.
Document – Strict Mother’s Letter
Shortly after the previous Omamori, you’ll come to a split in the path. In order to find this, you need to go left. This letter is on the ground in front of a small shrine at the end of the path.
Offering – Dried Carcass
At the exit of the park you have to go through, head right. Follow this path all the way to the dead end to find this in a crate next to a red barrel.
Document – Strict Mother’s Letter #2
From the park, head north. You’ll come to some enemies shortly ahead. After dealing with them, keep going. Take the first right into a yard of house to find this on the ground by the front door.
Document – Strict Mother’s Letter #3
Exit the yard from the previous letter and go right. Take the next right to find this on a stone ledge of the wooden fence right next to the Hokora shrine.
Upgrade Ema #8
As you make your way through the town, you’re objective will be to return to the Shimizu residence. Before going there, you’re going to have to loop all the way around town to get behind the crashed truck that was right next to the previous Hokora shrine. You can start heading back down around the other side once you reach the Hokora shrine that is near the Shimizu residence. Once you reach the other side of that truck, go left to the end of the path to find this on a bench.
Shimizu Residence
Offering – Antique Comb
Go down the first hallway on your left. This will be on a shelf on the right just after going past the first room on the left.
Offering – Dried Carcass
This is found inside of the room to the north on the right.
Hang the calendar on the wall next to the door with 4 slots to gain access to the next area.
Offering – Dried Carcass
After using the calendar to access the next area, go forward and enter the room on the left just after the Hokora shrine to find this on the right side.
Upgrade Ema #9
From the previous Offering, go through the door to the south and you’ll enter another room. Exit this room to the south as well and then go into the door ahead of you in the hallway. This is found in the back corner of that room across the hallway.
Offering – Shriveled Abura-age
From the Hokora shrine, take the path that goes to the right and follow it all the way to the end. There will be an enemy at the end of the path. Kill it and then pick up the offering.
Hinako Portrait (Ending #1 – Coming Home to Roost)
From the previous Offering, go into the room right next to where it was and pick up the portrait of Hinako.
Scales Puzzle (Ending #1 – Coming Home to Roost)
Make your way to the northwest corner of the area and enter the room with the scales. You’ll need to place the Headless Doll on the left scale and all of the other dolls on the right scale.
Return to the main hallway and place the calendar at the end to gain access to the next area.
Offering – Shriveled Abura-age
In the third area, take the path on the right just before the Hokora shrine. Enter the room on the left at the end and look for this on a shelf in the top right corner of the room.
Block of Wax
Enter the room on the right just after the hallway after the Hokora shrine. Interact with the book shelf and inspect the book on the bottom shelf. Interact with it to find this key.
Offering – Dried Carcass
There is a room on the north side of the area in the middle that you can enter. Go inside and go through the door in the back to a second room. Do this again to enter a third room. This is found in a drawer in a dresser in the back right corner of the third room.
Upgrade Ema #10
In the northern hallway, go west to the end. This is found on a stack of brown boxes hidden behind a gardening water can in the corner.
Inventory Upgrade – Furoshiki
This is found in a room to the south. You will need to take the western hallway down to reach it. As soon as you walk in, look to your right to see it.
Propane Tube
This is found in the same room as the previous Inventory Upgrade. It is on a cutting board next to a pot.
Ominous Photo Puzzle (Ending #1 – Coming Home to Roost)
Return to Shimizu Residence I . Go into the photo room and hang up Hinako’s portrait. Turn Hinako’s portrait upside down. Turn all of the other photos the correct way. Everything should be sitting the right way except for Hinako’s. Doing so will earn you the White Bird and Fox Plate.
Fletching Key
Go to the kitchen room on the south side of Shimizu Residence I. Interact with the pot to use the Wax and Propane Tube. This will melt the wax and give you the Fletching Key.
Now that you have the Fletching Key, you need to return to Shimizu Residence III.
Omamori – Cuckoo
Head back to Shimizu Residence III by going through the doors opened with the calendars earlier. Once there, take the hallway on the right just after the Hokora shrine. There will be an opening in the wall on the left side of that hallway that heads north. It will not be marked on your map. Head north up that hallway. Keep going until you reach the end where this can be found on a bloody desk.
Black Bird and Sword Crest
In Shimizu Residence III, go to the room in the middle of the area. It is directly across from the kitchen room where the Propane Tube was found. Use the key to open the door and enter. Pick up the crest from the table.
Return to Shimizu Residence I once again.
My Room Puzzle (Story)
Go to Hinako’s room and insert the crests onto the door.
- Left – Swords
- Bottom – Blank (Turn the scales around)
- Right – Fox
Go inside and pick up the Pine crest.
Offering – Antique Comb
Open the red door in Shimizu Residence I with the Pine Crest and go inside. This is found on the shelf right next to the Hokora shrine.
Just Shut Up for Once, Dad! ![]()
In order to earn this, you’re going to have kill your dad during the boss fight first. You’ll be fighting against both your mom and dad during the fight. Focus all of your attacks on the bigger enemy.
Treasure Hall
Trophy – Sly Like the Fox Step 1 / Document – Family Physician’s Log #5
In order to earn this Trophy, you’re going to need to find all 3 of the crests without choosing the wrong door. Make sure to save each time you’re in the main area.
From the main area, when staring at the mural, go through the door on the left. Go forward to find the Document – Family Physician’s Log #5.
Pull the arrow out of the fox statue in the back left and it will point you to the correct door.
Omamori – Hound
This is found inside of the first room on the right.
Offering – Shriveled Abura-age
Go into the first open room on the left. Go left again and straight back to find this on a shelf with green scrolls.
Document – Housemaid’s Note #3
Head forward toward the black box on the altar. From that box, go into the room to the left to find this note.
Open the black box to find the Black Sparrow Crest. Then, use the L2 ability on the bloody wall to open a doorway back to the main area. Make a save.
Go through the door that is next to the Hokora to enter the next area.
Trophy – Sly Like the Fox Step 2 / Document – Housemaid’s Note #4 / Document – Strict Mother’s Letter #4
In the next room, go forward to find the Housemaid’s Note #4 at the front of the room.
To find the correct door, you need to use the
ability near the bloodstains on the floor to reveal the fox statues. Find the one with an arrow on the right and pull it out in order to be shown the correct door.
As soon as you enter the next room, you can find Document – Strict Mother’s Letter #4 on the floor ahead of you to the right.
Use the
ability on the bloodstain on the left to reveal the fox statue with the arrow.
Offering – Antique Comb
In the room with the black box, look to the left to see a wall with blood on it. Use the
ability on it to reveal the room with the comb. It is in the right corner on a shelf.
Open the black box to collect the White Sparrow Crest and then return to the main room.
Trophy – Sly Like the Fox
/
The Truth about the Tsuneki Family
/ Document – Strict Mother’s Letter #5
From the main area looking at the mural, go into the door on the right.
In the next room, head over to the shelf on the right find the Document – Strict Mother’s Letter #5.
After that, interact with the fox in the top left corner of the room to reveal the correct door.
Pick up the final crest. As long as you didn’t go into any wrong rooms, the Trophy will pop after the cutscene.
Mural Puzzle
- The Fox mask goes in the far left slot on the fan
- The White Sparrow goes in the top middle slot. It is in a document.
- The Black Sparrow goes to the right of the White Sparrow. Right next to it.
Ebisugaoki (6)
Where Are You Going? ![]()
As soon as the chapter starts, you’ll be in the chase. Run by the enemies here and keep going until you see the fog monster walking away. Run toward it. When you get close to it, it’ll teleport further away. When that happens, just keep running. You’ll come to areas with the enemies that spawn other enemies. You have to kill those in order to unblock the path. As soon as the path is clear, keep running. You’ll need to catch up to it three times. As long as you skip the smaller enemies and keep running, you should have no issue doing this.
Also, there are a few collectibles to be picked up during the chase here. As long as you’re fast with these, you should still be okay.
Offering – Dried Carcass
After you have to fight the first monster blocking the path during the chase, there will be a Hokora shrine. Keep following the path for just a few steps. When the enemy jumps at you from the right, go to the side of the house to find this in a crate.
Upgrade Ema #11
After fighting the second enemy blocking your path, continue forward and go right at the blue truck on the path. This will be at the end of the path on a barrel.
Offering – Antique Comb
Shortly after the previous Ema, this can be found on the left side in a box next to the notice board.
There are no collectibles in the in the area you are transported to.
Offering – Dried Carcass
Once you’re back in Ebisugaoki, continue on the path. Go down the alley on the right just after the notice board. This is found on some bricks at the end of the alley.
Offering – Antique Comb
This is found in a garden in the area where you fight the big enemy before reaching the second Hokora shrine.
Dark Shrine
Offering – Antique Comb / Offering – Dried Carcass
Both of these are found right next to each other in the same room as the Hokora shrine. They are both on a big chest in the corner of the room.
Before continuing, make a save. If you die during the next boss fight, you will miss the The Bird that Flies Highest Trophy. If you die, you can quit out and load that save to try again.
The Bird that Flies Highest ![]()
During the final boss fight, you cannot die. If you die, you can quit out and load your save to try again. If you die, do not select “Continue” from the game over screen. If you have a Blessed Hand Mirror, you can equip this. It will prevent a death one time if you have it equipped. It will break after being used.
Make sure to heal before your health gets too low. The boss’ attacks can deal a lot of damage. When the floor is covered in red, make sure to heal so that your health is full. The boss will do an explosive attack that will do a lot of damage.
Ending #1 – Coming Home to Roost
This is the only ending you can get on this playthrough. Make a New Game + save file.
New Game + Endings #2, #3 and #5 ->


































































































































































































































