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Stray Trophy & Achievement Guide

Welcome to the Stray Trophy & Achievement guide! This platformer puzzle game is going to require 100% in game completion in order to complete this Trophy and Achievement list.

Playthrough 1

For your first playthrough, you’re going to want to take your time and collect all of the collectibles as well as earn every miscellaneous Trophy/Achievement. Doing this will help you really learn the game and prepare you for the speed run. If you miss anything during this initial run, you can use Chapter Select after beating the game to go back through and clean anything you need up.

Playthrough 2 – Speedrun

Outside of multiplayer Trophies/Achievements, Speed runs might be a close 2nd favorite for Trophy/Achievement hunters.

Do not worry! 2 hours might sound short, but that is actually plenty of time to finish the game. For your speed run, you’re going to need to stick only to the main story objectives. You should know these after having played through the game once already. However, you may want to keep regular back up saves just in case something takes too long, if you’re killed or lost. You don’t want to be adding too much unnecessary time to your playthrough. If any of that happens, you can download your back up save and try again without costing your self too much extra time.



 All Done

Unlock all trophies.


 A Little Chatty

Meow 100 times.

This can be earned immediately at the beginning of the game or over the course of your playthrough.

All you have to do is press to meow. You can just mash until it pops.


 Cat-a-Pult

Jump 500 times.

This is something that should pop over the course of your first playthrough. You’ll be required to jump pretty often in the game. You can jump by pressing   when near a ledge. Again, this should pop naturally, but you can farm it by jumping up and down a ledge repeatedly if you’d like.


 Productive Day

Sleep for more than one hour.

As you progress through the game you will come across cat beds that you can sleep at by pressing . The first bed that you will come across will be in Chapter 4. This bed is found directly to the left of the musician robot named Morusque.

This does not need to be done in a single sleep. You can either sleep multiple times over the course of a playthrough, or just sleep for an entire hour all at once. It is up to you. Just know that if your controller turns off or dies while sleeping, the game will pause and the timer will be stopped until it is back on.


 Boom Chat Kalaka

Dunk the basketball.

This is earned during Chapter 4 after showing the postcard to Guardian as part of the story.

The basketball can be found to the right of where Guardian is standing near a ledge. Go to the ball and walk into it to push it down the ramp. There is no button interaction here. If it rolls into the hole below, the Trophy/Achievement will pop. If you miss, pause the game to reload the checkpoint and try again.


 Can’t Cat-ch Me

Complete the first Zurk pursuit without being caught.

This is unlocked during Chapter 2: Dead City.

Shortly after interacting with the first robot, you’ll come to an area where you’ll find Zurks sleeping. They’ll wake up and chase you.

For this, you need to finish the chase without any of the Zurks latching on to you. If you see a prompt with a Zurk on your back, pause the game and reload the checkpoint. Reloading the checkpoint will not void the Trophy/Achievement.

There will be a lot of Zurks coming at you from all sides as you run. You’ll be running down a linear path and the Zurks will come from in front of you, the left and the right. When a group comes at you from the left, cut right to avoid them and vice versa. When a Zurk is jumping toward you in the air, just cut left or right to avoid them.

The race will end when you reach a gap that requires you to jump across. So be ready to press .


 Sneakitty

Go through Midtown without being detected by the Sentinels.

This is earned during Chapter 10: Midtown.

As part of the story, you will need to bring the Worker Helmet and Worker Jacket to Blazer.

After that, you will be taken to a factory. From here on out, you cannot be spotted by the Sentinels. You will need to make all the way to nightclub without being spotted.

If you are spotted, you can pause the game and reload the checkpoint. Reloading checkpoints will not void the Trophy/Achievement if you are spotted. Their spotlights need to stay blue. Yellow or red will cancel out the Trophy/Achievement.

The Sentinels will be on a fixed path, so this makes it easier to get past them. Go slow here and watch where they go. Plan your movements carefully and avoid their spotlights.


 No More Lives

Die 9 times.

All you have to do here is die nine times. This can be done over the course of a playthrough or you can farm it by killing yourself nine times in a row at the same place. This can be farmed at any combat section with Zurks. Let them get on you and then wait for a few seconds to die.


 Scratch

Scratch the vinyl in the club.

This is earned during Chapter 10: Midtown.

Once you get into the nightclub toward the end of the chapter, jump up onto one of the round tables near the bar to find a vinyl record. Interact with it to pick it up.

Go to the stage and jump up onto the DJ booth and interact with it to place the record.

After you place it, interact with it again and start scratching.


Pacifist

Complete the Sewers without killing any Zurks.

This is earned in Chapter 8: The Sewers.

During Chapter 7, you will be given an item to kill Zurks. For this, you cannot kill any Zurks in the sewers with this new deadly flashlight. If you happen to kill any, pause the game and reload the checkpoint to try again.

If a Zurk lands on you, you can shake them off with . This will not void the Trophy/Achievement. The only thing that matters here is not killing them with the new flashlight. Do not use the lethal flashlight for the entire chapter.


 I am Speed

Complete the game in less than 2 hours.

If you’ve already played through the game at least once as recommended, you’re going to need to start a new game on a new save file before attempting this Trophy/Achievement.

Two hours might sound like not much time, but it is actually plenty of time given you know what you need to do in each chapter. This is another benefit of having already played through the game once.


 Missed Jump

Fall inside the city.

This is an unmissable story related Trophy/Achievement.


Not Alone

Meet B-12.

This is an unmissable story related Trophy/Achievement.


 Cat Got Your Tongue?

Have B-12 translate a robot.

This is an unmissable story related Trophy/Achievement.


 Catwalk

Reach Midtown.

This is an unmissable story related Trophy/Achievement.


 Al-Cat-Raz

Go to jail.

This is an unmissable story related Trophy/Achievement.


 Eye Opener

Complete the game and open the city.

This is an unmissable story related Trophy/Achievement.


Meowlody

Bring all the music sheets to Morusque.

There are eight music sheets to find and they are all found during Chapter 4: The Slums. After you find them, you need to bring them to Morsuque and give him each one.

The locations of those sheets and every other collectible in the game are listed below:

Chapter 1: Inside The Wall

 

Chapter 2: Dead City

 

Chapter 3: The Flat

 

 

Chapter 4: The Slums

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You can now return to Momo and show all of the notebooks you collected and progress the story.

 

Chapter 5: Rooftops

 

 

 

 

Chapter 6: The Slums – Part 2

Chapter 6 and Chapter 4 take place in the same area. So, that means the collectibles are the same. If you collected all of the collectables while in Chapter 4, you don’t have anything to collect right now other than scratching at least once here.

 

The code for the door in Seamus’ apartment is found by looking at the clocks on the wall. It is 2511 and the keypad is behind a picture on the wall. Knock down a box from a shelf to find the broken tracker. Show it Seamus and then take it to Elliot Programming. This is the building where we scratched the door earlier in Chapter 4 to get in for some collectibles. Go upstairs and give the Poncho to Elliot and then he will fix the tracker for you.

 

Chapter 7: Dead End

 

 

 

 

 

Chapter 8: The Sewers

 

 

 

Chapter 9: Antvillage

 

 

 

 

Chapter 10: Midtown

 

 

 

 

 

 

 

 

 

Wait for a box to come from the right and block the drone in front of you. Stay behind the moving box and follow it to the left to remain hidden from the drone. Cross another drone spotlight using the same method. Jump to the floating barrels. Instead of going straight down the hallway on the barrels, jump to the barrels on the right to find a pile of debris with the lost keys and pick them up.

With the keys, you can follow the moving boxes down the hallway by jumping from barrel to barrel until you reach the next platform. Do no cross in front of the first drone. Go left and jump on the switch. As soon as you get down hide in the box. You need to be quick here or else the drone on the other side of the door will see you. Once you’re clear, jump across the barrels on your left and go through the door you used earlier to enter the room with the worker. Speak to him again and give him his keys.

 

 

Chapter 11: Jail

 

 

Chapter 12: Control Room

 


 Curiosity Killed the Cat

Wear the paper bag.

This is earned during Chapter 4: The Slums after showing the postcard to Guardian.

After speaking with Guardian about the postcard, go down the stairs to left and you will see a robot named Morusque sitting on the ground against a garage door. The paper bag is to his right behind the red sign.

Interact with the paper bag by pressing to put it on which will pop this.


 Cat-a-strophe

Try to play mahjong with the robots.

This is earned during Chapter 9: Antvillage.

As soon as the chapter begins, a cutscene will play. When it’s over, you will be standing next to a ladder on your left. Go up the ladder.

Jump up onto the table where the two robots are playing mahjong. This will pop as you get on to the table.


 Cat’s best friend

Nuzzle up against 5 robots.

Throughout the game there are certain robots that you can nuzzle up to. All this means is you will need to rub up against the leg of five robots over the course of a playthrough.

See the “Meowlody” Trophy/Achievement above for more details.


 I Remember!

Gather all B-12 memories.

There are 27 B-12 memories to find. Some of these will be acquired automatically and others will need to be found. These are marked by a blue digital mist looking marker on objects throughout the game.

See the “Meowlody” Trophy/Achievement above for more details.


 Télé à chat

Browse through all of the TV channels.

This is earned in Chapter 4: The Slums.

From the center of the area where you meet Guardian, take the alley way that leads to the two robots near a burning barrel.

Take the path to their right and follow it around until you see an electrical box up against the wall to your left. Climb up it and the air conditioner units. From the AC units, jump across to the roof.

Once you’re on the roof, jump up to the roof of the shack on your right. From there, jump to the pipes across the gap.

Once on the pipes, go right and follow them to another rooftop. Continue crossing the rooftops and you’ll see an area with a couch and tv. That’s the spot you need to reach. Make your way over to that spot.

Jump up onto the couch and interact with the remote. Continue interacting with the remote to flip through the channels. Do this until the Trophy/Achievement pops.


 Badges

Collect all badges.

There are six badges to collect throughout the game. These can be found like a normal collectible and you will need to do quick side tasks for some robots to earn them.

See the “Meowlody” Trophy/Achievement above for more details.


 Territory

Scratch in every chapter.

There are 12 chapters in the game, so you will need to scratch at least one time in each of the chapters. You can just scratch any where though. There are certain locations where you can scratch. There are also multiple scratch locations found through out the same chapter. You don’t need every single one. As long as you scratched once in a chapter, you’re good.

If you happen to die shortly after scratching before your next checkpoint, go ahead and scratch that location again just to make sure it still counts.

See the “Meowlody” Trophy/Achievement above for more details.



 

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