Welcome to the Cronos: The New Dawn Collectible guide! There are several different types of collectibles in Cronos, and they are also tied to several Trophies.
- Travel Logs are needed for The Archivist.
- Cats are needed for The Catfinder
- Weapons are needed for The Boon of the Relics
- Comics are needed for Unadulterated Joy
- Essences are needed for The Preserver
- Cores are needed for upgrading weapons and your suit which is needed for Forged in Fire, The Praetorian
- Valuables are needed for The Contribution. You will only need to sell 15 Valuables for the Trophy, but they’re all listed as you need to a lot of energy gained from selling them to upgrade weapons and gear.
There are 37 Cores to collect and 36 are needed in order to fully upgrade your Temporal Shell. Your upgrades will be carried over to New Game + if you don’t upgrade them all in your first playthrough. You’ll eventually collect a pair of bolt cutters as part of the story, you’ll need to keep these in your inventory for the entire game. You’re going to need them to reach side areas that contain collectibles.
Cores and Valuable will take up space in your inventory, so you’re going to want to make sure you are upgrading your inventory regularly so that you have room to pick them up. There are “safe rooms” through out the game that each have a Stash in them. Store anything you don’t need in these in order to keep your inventory freed up.
Any Trophies that can be earned on the way, will be noted below as well. That includes the Essences. There are two Trophies that are tied to having specific Essences with you. The Orthodox and Togetherness. You can only have three at a time. So you’ll only be able to get one of these Essence related Trophies per playthrough. Those are noted below chronologically.
The Trophy tracking has been reported as very buggy. Make sure you are saving regularly and checking your Trophy tracker when you pick up a collectible to make sure it was counted. If it wasn’t you can try reloading your most recent save to try picking the collectible in question up again.
- Travel Log – Heading Forward
After crouching through a door into a room with lots of sewing machines, there will be a door with a red lock straight ahead. Follow the path through the sewing room and into the next room. This will be on a shelf at the opposite end of the room.
- Valuable – Camera
Open the door in the previous room using the fuses. As you step outside, run to your immediate right to the end of the area where there will be open double doors. Go inside to find the camera on a shelf.
- Travel Log – The Way is Shut
Continue from the previous Valuable and you’ll eventually drop down a ledge. This can be found straight ahead on the left next to a big door labeled, “A-0.”
- Travel Log – Strategic Advice
From the previous Travel Log, go through the next store. It will be full of dead plants. When you exit that store, there will be a waist high obstacle to hop over. Hop over and then go through the hole in the wall on the left. This will be on a bookshelf in the back of the room.
- Cat – Borówka
Unlock the door next to the previous Travel Log and there will be a staircase on the other side. This cat will be at the bottom of the stair case right on your path.
- Core #1
This is found in the same room as the previous cat. Go into the room and then head to the far left wall past the fallen chandelier where you can see several green lights. This is in the dispenser directly next to the workstation.
- Travel Log – A Proficient Way
This is found immediately behind the door that will open when you stand in front of it that was next to the previous Core.
- Core #2
Further on, you’ll drop into a trench that will lead you into a cave. Right when you enter the cave, you’ll get a message about burning dead enemies. There will also be a dispenser that you can use to get fuel right next to a body. There is a hole in the cave wall directly across from the fuel cannister dispenser that you can crouch through to reach the locker housing the core. When looking at the fuel dispenser from the cave entrance, you need to go right, not left to find the hole.
- Don’t Let Them Merge
You’ll be introduced to burning dead Orphans at the previous Core. There are several dead ones laying around in this cave. You can farm this right here by getting a fuel cannister from the dispenser, burning a body on the ground and then getting another fuel cannister from the dispenser and burning the next body. The dispenser will keep, well, dispensing them as long as you don’t have one in your inventory. You can reload the auto save from where you dropped into the cave to repeat the process until you have burned 25. Just remember to grab Core #2 again if you do decide to farm these here.
- Comic #1
Progress further into the story until you have to use a Time Oddity to ride up on a platform and into a book store. This will be on the left side of the table right in front of you when you arrive inside the library.
- Travel Log – Across Time Itself
This is found behind the desk with the cash register on it next to the stairs in the same room as the previous comic.
- Core #3
In the store you drop into after leaving the book store, go to the far end of the room toward the green lights. This is found inside of the locker next to the workstation.
- Valuable – Energy Bank
Continue until you use two Time Oddities to make your way down to a lower lever. There will be a combat encounter with several explosive cannisters in this area. After killing the enemies, go forward and the Time Oddity debris will be straight ahead. To the left, is an opening you can enter to find this up against the wall on some packages.
- Weapon – Hammer Prov-2030
Shortly after the previous collectible, you will need to ride up on debris using a Time Oddity. At the top, enter the building ahead follow the path to a desk where this weapon can be found. There is also a save station inside of this same room. You may want to save the game before picking up the weapon just in case the Trophy/Achievement tracker doesn’t register it.
- Valuable – Camera (2)
Continue until you have to fight a group of enemies in a tight room. They’ll keep spawning out of the walls. After you kill them all, the door to exit will open. It’ll be a big door. Before going through that door, look to the left of it to see another door. Enter that one and head all the way to back of the room to find this camera on a table.
- Comic #2
Progress through the area. You’ll come to a hole in the ground that is blocking your way to the objective. There is a Time Oddity below that you can reach yet. You’ll need to head through a small store and then drop down from a ledge in order to reach the other side. Once on the other side, don’t enter the building on the left yet. Instead, head toward the two damaged cars down the street. You should notice a locker up against the building to your right. Interact with the locker to move it out of the way. Enter the small room to find this comic on a table inside.
- Core #4
As soon as you enter building 34 and go through the door on the right. This will be in a locker next to the Flame Cannister dispenser.
- Valuable – Energy Bank (2)
Make your way up the stairs inside of building 34. You’ll go up a few floors and then will have to burn some biomass in order to proceed down a hallway. Go into apartment 28 on your left. Go inside and shoot the acid plants on the walls before picking this up.
After getting the key, you’ll need to return to Jędruś Hardware Store outside of building 34 to find the bolt cutters. Once you have the bolt cutters, you can use them to cut chains off of doors. You’re going to want to keep these in your inventory.
- Cat – Mela
Once you have the bolt cutters, exit the hardware store and head over to the west side of the area. You can press in R3 to see the compass. There is a door locked with a chain across from a green truck by the big trench in front of the building on the northwest side of the area. Cut the chain with the bolt cutters and open the door to find this cat. It will drop a Seal Key.
- Valuable – Camera (3)
From the front of building 34, outside, go to the left to find an open doorway in the wall of building 34. Enter it to find a door locked with a chain. Cut it open and go inside to find this camera.
- Core #5
Return to the room with the Workstation, Save Station and Fuel Dispenser in building 34. Use the Seal Key on the door with the red lock. This will be in a locker right in front of you.
- Travel Log – Vulnerable to Fire
Exit the Workstation room and go to the right to find the elevator doors chained together. Cut the chains and go inside to find this log.
- Travel Log – Outpost Established
Progress through the story events upstairs. Afterwards, you’ll ride the elevator back down. After getting off the elevator, go into Apartment 5 to find this in the back corner across from the Workstation.
- Valuable – Fan Heater
Progress through the area until you enter the basement of building 33. Go to the back left corner to door #25 and use the bolt cutters to open the door.
- Cat – Karol / Core #6
After exiting the basement of building 33 with the shelter key, a cat will run in front of you. Follow it to the nearby playground and pet the cat. It will give you the Core afterwards.
- Essence: Edward Wisniewski
You’ll get this as part of the story.
- Travel Log – Cure for Forgetting
After the Ascending scenes, you’ll need to head downstairs to Station A. At the bottom of the stairs, before going to the platforms, go to the right to enter a Workstation room. This will be right in front of you as soon as you enter.
- Core #7
This is in a locker in the same room as the previous Travel Log.
- Travel Log – Disorders of Perception
After turning on the first generator, go down the next set of stairs after finding the weapon attachment as part of the story. This will be on a table at the bottom of the stairs.
- Comic #3 / Valuable – Energy Bank (3)
In the hallway after the previous Travel Log, you’ll come to a set of double doors that will lead you to Generator #2. Before going in that room, go to the end of the hallway (north) to find a chained door behind a big stack of equipment.
- Cat – Cynamon / Core #8 / Travel Log – An Inspiring Design
After turning on the second generator, you’ll have to make your way back to the tram. When you enter the room with the tram, don’t get on it. Instead, go over to the office in the northeast corner of the area. This door was locked earlier, but is now unlocked. Go inside and pet the cat. It will drop the Core. The Travel Log is on the table right next to it.
- Essence #2 – Lidia Marzec / Fallen Traveler #1
As soon as you step onto the tram, go to the right and a scene will play. Interact with the body afterwards and collect the Essence. You need to have all 3 Marzec Essences in your Phylactery at one time in order to earn Togetherness
- Core #9
When you exit the tram, go over to the right side of the area to find this in a dispenser next to a Workstation.
- Valuable – Camera (4)
Progress through the area until you drop down a ledge and into a more open and dusty area. There will be Time Oddities around that can be turned into gasoline barrels. Head over to the northeastern corner of this area to find a dispenser and an open doorway. There is a train car over to the right of the open doorway. Go inside it to find this camera.
- Travel Log – Seeking Solutions
Progress through the story until you reach a short cutscene that mentions the area being affected by the Time Oddities. This will be on your left as soon as the scene ends.
- Valuable – Energy Bank (4)
Use the fuse to open the door down stairs. Go through the hallways of biomass and you’ll come to a bigger room that has a big pile of biomass in the center of the room. Go into the room in the back right to find this Energy Bank.
- Core #10
Continue through the area until you move lockers that are blocking doors two times. Enter the room after moving the second locker and go over to the right side of the room to find a door labeled, “WC.” Enter that door and follow the room to the very back where you can find a dispenser with this Core in it.
- Core #11
Progress until you are outside. Enter the Loading Bay and you’ll see an enemy smashing itself into the dispenser. Kill the enemy and then open the dispenser to collect the Core.
- Valuable – Fan Heater (2)
There is a set of double doors to the immediate right of the previous Core. Cut the chain on the doors and enter the room to find this Valuable on a table to the left.
Continue until you enter 3-6-4 to enter Hall B. This next section can be tricky. You’ll be in an area with a lot of enemies, but they aren’t going to attack you. They will all turn hostile as soon as you pick up either of the next two Valuables. Comb through the area and pick up any of the regular items before picking up the valuables. Once you have everything, grab the two Valuables and run for the stairs. The enemies won’t follow you up the stairs.
- Valuable – Camera (5)
As soon as you enter the bigger room with all of the enemies standing, praying and sitting around, this will be in a side room to your right.
- Valuable – Fan Heater (3)
This is in the same big room as the previous Valuable. This is found at the front of the room on the ground next to one of the praying Orphans.
- Travel Log – Harnessing Chaos
This is found in the room with the Workstation up the stairs from the previous 2 Valuables.
- Core #12
This is found in a dispenser in the same room as the previous Travel Log. It is near the Save Station. Make sure to also grab the Steelworks Master Key in this room as well.
- Valuable – Energy Bank (5)
Make your way through Storage. You’ll need to move through a couple of rooms to find the Time Oddity point to remove the debris blocking the door in the initial room. When you reach the Time Oddity and are looking at it, turn around and go through an opening between the wall of the building and biomass. This is directly across from the Time Oddity. When you get through, break the boards blocking a gap in the wall of the building. Go through it to find this on small balcony.
- Valuable – Camera (6)
Progress until you find the Isolation Zone Clearance Code note. From that note, turn around and use the Time Oddity so that puts the debris back down into the path. Doing so will open a path on the right. Go through that opening and then crouch through a hole in the wall to reach this camera.
- Comic #4
This is found inside of the same room as the previous Valuable. It is on the bench in front of the lockers across from the Camera.
- Core #13
As you make your way to Isolatory, you’ll pass by a locked door to the Warehouse. This door is found in the same area as the door to the Loading Bay as well as the door to Hall B. It is in the northeast corner of that area. Use the Steelworks Master key to unlock the door and enter to find this Core in the back room on the table.
- Valuable – Energy Bank (6)
Enter the code to access Isolatory (7-2-9). As you enter, head over to the right and go past the train car. Enter the opening and head straight back to find this on a stack of steel beams.
- Core #14
Continue through the story until you have to drop down from a broken staircase. As soon as you land, look to the right to see an open doorway. Go into the door and then cut the chain on the next door to find this in a dispenser.
- Travel Log – Changing Priority / Weapon – Dagger PS-3713
Both of these are found on the same table in the next Workstation/Save Station room that you will pass through.
- Cat – Merlin / Core #15
Pick up the Gravity Boots as part of the story and make your through the area until you are back in the Workstation/Save Station room where the third weapon was found. Go outside and jump to platforms to continue. You’ll land on a platform that you can either walk up on the left, or jump to the next on the right. For this, you need to walk up the wall on the left. From there, follow the Gravity Boots path until you come to a Time Oddity on the right. Change the Oddity and continue on until you land the final platform. Look to the left and you’ll see the cat walk into a building. Get down and follow the cat to pet it. The cat will drop the Core.
- Valuable – Fan Heater (4)
Continue going through the area and you’ll have to fight your way through a group of enemies. After that, you’ll get make your way into a hallway of offices. As you enter, go left into the open double doors and then right to see this on top of a barrel.
- Essence: Artur Baryka OR Gabriel Baryka
You’ll get this as part of the story. You’ll be given the choice to pick which one of these to get. For the purposes of The Orthodox
- Travel Log – A Voice From Beyond
After getting off of the tram, head toward the Ascendance objective. You’ll eventually come to a big room with cables on the floor and a chair in the center that also has a door to the Workstation/Save Station room. The Workstation room is at the bottom of a staircase on your left. It is across from “Kokosanka Milk Bar” on the west side of the room. Go into the Workstation room and then through a door inside that leads to another room with a Christmas tree and the cats you’ve pet. This can be found on a table near the tree.
- Comic #5
After the previous Travel Log, head into “Kokosanka Milk Bar” to progress the story. Afterwards, you’ll need to head into a restaurant to find the switchgear. When you reach the point with a Time Oddity, you’re going to need to interact with this three times in order to reach the Comic. Stay up on the top floor and interact with it each time you go across a gap in the floor in order to create a bridge for the next gap. After the third time, there will be a chained door on your right. Enter it to find this on a table.
- Valuable – Game Console
Go downstairs. After the combat encounter, go through the door toward the objective. Burn the biomass on the top left side of the hallway to access the room that has this Valuable in it. It is in a sink.
- Cat – Balbina / Core #16
After activating the switchgear, back track out into the hallway you just came from. There was a door out there with a red light over it. That door will now be unlocked. Backtrack to that door and enter it to find and pet the cat. The cat will give you the Core after petting it.
- Weapon – Javelin LK-102
Follow the objective marker to the A-O Gate. As you enter, you’ll enter to a safe room with a Workstation. This weapon will be on the table in the middle of the room.
- Valuable – Fan Heater (5)
Progress through the game until you are outside of another apartment building. This will be after using a lot of gravity jumps. Before going into the apartment building, go over to the right and down into a parking garage. Go over to the back left side by 2 cars to find this on a shelf.
- Travel Log – Seeming Reality
Enter the apartment building and kill the enemy. After that fight, you’ll head into the next Save room. This is on a table in the Save room.
- Core #17
This is found in a dispenser in the same Save room as the previous Travel Log.
- Comic #6
Climb up the ladder in the Save room. Follow the path left and you’ll come to a ledge you have to climb up. Instead of climbing up, look down and to the left into the apartment below. Shoot the boards on the door and then go back down. Enter apartment 28 to grab this comic right next to the door.
- Valuable – Game Console (2)
Make your way through the apartments. As you move through, you’ll pass an open doorway that will take you outside to a patio. This is on that patio.
- Core #18
Climb up a gravity wall and enter the next floor of apartments. As you climb up into the next one, go through the door on the left and then immediately go right through a hole in the wall to see a boarded up door. Destroy the boards and go through the door. Then, enter apartment 36 to find this core on a coffee table. This is before getting on the next gravity jump in the same room.
- Valuable – Military Radio
Continue until you open a door using 2 fuses. Go through that door and to the gravity jump. Look down and jump to the next pad. From there, look up to where you just came from and you’ll see a jump pad. Jump to it and make your way through the cave like section. There are enemies on the walls in here that will ambush you if you run to the Valuable. So take them out before running to it.
- Cat – Gus / Core #19
Continue moving through the area until you reach a gravity jump on the side of a building. Walk up the side of the building and enter it. After entering, look up to the right to see a jump pad behind some boards. Shoot the boards and then jump to that pad. Follow the path from that pad up and into an apartment where you can find this cat waiting. Gus will drop the Core after being pet.
- Fallen Traveler / Essence – Antoni Surma
Continue on until you enter a house full of sculptures. In this house, go upstairs to find this key on a desk at the end of the walkway. Once you have the key, go back down stairs and exit the house through the gap in the wall that you originally entered through. From there, go around the building and downstairs to the basement. If you are going for The Orthodox
- Core #20
When you enter the next building via gravity jump, drop down the ledge. Immediately turn around to see a gap in the wall. Squeeze through and then pull the debris out of the way of the Time Oddity. Use that and then follow the opened path to the end to find this Core on a stack of metal cubes.
- Valuable – Energy Bank (7)
Progress until you squeeze between two shelves into an apartment. There will be a jump pad straight ahead. Before going to it, look to your left to see a door. Go through that door and then look right into the hole in the wall to see an explosive cannister leaning up against a door. Shoot the cannister and then go back and through the door it was leaning up against to find this Valuable.
- Core #21
This is found in a dispenser to your immediate left as soon as you enter the Save room.
- Travel Log – Endless Toil
This is found in the same Save room as the previous Core. It is on the table.
- Core #22
After entering the hospital, make your way to the Chapel, which is a Save room, to find this Core next to the Save Station.
- Valuable – Fan Heater (6)
Proceed through the Morgue. After you get the key and finish the combat encounter, exit the Morgue and go through the now opened door opposite of the Morgue entrance.
- Weapon – Mace JER-5120 – Step 1 – Chalice
Progress through the Hospital until you are in Administration. get the Access Card. Go to the Director’s Office in Administration and input the code, 9509, on the keypad to the door inside of the Director’s Office. The code is found on a note elsewhere on the same floor. Go through the door and look to the left to find the Chalice. This is needed later on, so it can be placed in your stash for now.
- Valuable – Game Console (3)
After getting the Access Card in Administration, head over to the Operation Block and use the card to enter. Defeat the enemies and then go straight to the back from where you entered. Go into the Doctor’s Office at the end of the hallway on the left to find this Valuable.
- Cat – Bebola / Core #23
Move the fallen locker over and get through to continue exploring the rest of this room. The cat will be on your path as you make your way through the smaller rooms in this area. The cat will drop the Core after you pet it.
- Weapon – Mace JER-5120 – Step 2 – Vasculum
The Vasculum is found right next to where the previous cat was. It is on a stand near the window.
- Comic #7
Head down to the main area where Diagnostics and the Chapel are. Go into Diagnostics and use the Access Card on the door inside to gain access to another room. This comic will be on table inside.
- Weapon – Mace JER-5120
Return to the Save room in the Chapel. Place the Chalice and Vasculum on the altar to receive the Chapel Backroom Key. Use the key on the door to the left of the altar to find the weapon.
- Core #24
Enter Infectious Diseases and head to the top right corner of the room to find a door locked with a chain. Cut it open and go inside. Climb through the window to find this Core.
- Valuable – Military Radio (2)
Make your way through Infectious Diseases. Shortly after squeezing through the first gap in the wall, this will be on your first right on a cart in the room you squeeze into.
- Essence – Dawid Zybert
You will get this automatically during a cutscene at the end of the hospital. Remember, if you are going for The Orthodox
- Travel Log – Tempus Fugit
Return to Kokosanka Milk Bar. Go inside and this will be on a table right in front of you as you enter.
- Valuable – Fan Heater (6)
Power up the door to Station B and then make your way down into it. There will be an enemy on the other side of a gate to your right. Shoot it and the enemy will break through. Kill the enemy and then go in to collect this.
- Comic #8
Power up the first generator. Once it’s on, go back to where the original power supply was for it. The gate opposite of the power supply will now be unlocked. Go through the gate and then look left to see this on a shelf.
- Core #25
Opened the chained gate that is right next to the previous Comic. It is in the dispenser.
- Valuable – Game Console (4)
Head back to the tram platform. As soon as you leave the generator room, there will be a door opening and closing right in front of you. Kill the enemies and then go through the hole in the wall in the middle room to reach this Valuable behind the broken door.
- Core #26
Power up the door to Station B Main Hall. Enter, and head up the stairs. Crouch under the opening and kill some enemies on the other side. Go through the door on the left side of the room with the big Christmas Tree. As soon as you go through the door, look to your left to find the dispenser that houses this Core.
- Travel Log – Extraction Successful (?)
From the Core, head further into the Save room and this will be on the right, in front of the Workstation.
- Valuable – Fan Heater (7)
Cut open the chained door that is across from the door to Power 1. Go inside the chained door and follow the path over to the left side of the room. This is on a shelf in the corner of the left side of the room.
- Valuable – Energy Slate
In the same room as the previous Valuable, go over to the right side this time. Go through the double doors. Then, enter the Milk Bar on the left and go behind the counter to find this Valuable on a shelf. There are two bigger enemies in here that you will need to deal with first.
- Travel Log – Playing By Yourself
Exit the Milk Bar from the previous Valuable and go southwest. There will be a door straight ahead on the left that an enemy will jump out from. Go into that store and then look over to the left to find this on a box.
- Cat – India / Travel Log – The Way Out
Interact with the big metal shelf in the same room as the previous Travel Log to reveal a hole in the wall. Look through the hole to see a power source. Connect that power source to the one by the door to restore power to the area. Then, exit that store and enter the “Kiosk – Beer, Wine, Press” store nearby. Go inside and look at the back wall to see a hole covered by planks. Break them down and slide through. The cat will drop the Toy Store Key. Make sure to pick it up. The Travel Log is found right behind the cat.
- Weapon – Arbalest MT-1020
Open the door to the right of where the cat was and you’ll be back in the Save room. While in the save room, take the west exit. Go straight across to the other side of the Christmas Tree and use the key to open the toy store. The weapon will be right in front of you as you enter.
- Fallen Traveler / Essence – Marcel Marzec
This is found right next to the previous weapon. Remember, if you are going for The Orthodox
- Core #27
Restore power after the boss fight and a ladder will come down. Climb it and then follow the path. It will lead you to a locked door back into the generator room. Before going through that door, look over to the left and you should see some pipes that you can squeeze through. Go through them to find this Core in a dispenser.
- Travel Log – A Presence Concealed
After riding the Tram, get off and head straight. You’ll come to a save room where this Travel Log can be found.
- Core #28
This is in a dispenser right next to the previous Travel Log.
- Comic #9
Progress a little ways and do the first gravity jump. Before jumping to the next pad, look to the right to see an open window you can climb through. Climb through and this will be on your left.
- Valuable – Energy Slate (2)
When you’re back down on the ground, you’ll have to enter a building. In the hallway of the building will be a boarded up door on the right and a metal shelf on the left. Push the metal shelf on the left out of the way and then enter the room it was blocking.
- Core #29
Progress further until you come to another door that needs to be powered using the Conductor. There is a door on the right side of the power supply that is locked by a chain. Cut it open and go inside to find this in a dispenser.
- Valuable – Military Radio (3)
Power on the door from the previous Core and then go through it. On the other side, go over to the right to find this on the hood of a car.
- Core #30
Once you’ve made it to the courtyard outside of the Abbey, go over to the left and enter the Religious Goods Store. Push the big metal shelf out of the way to reveal a hole in the wall. Route power to the console in this room from the nearby save room. Once that is all done, the door on the left will be unlocked. Go through it to find this in a dispenser. Make sure to pick up the Cemetery Key in the same room as the Core.
- Cat – Freya
Go back in the courtyard and head east to the cemetery. Use the key to open the gate and head straight. As you make your way in, the cat will run in front of you. Cut the chain on the gate in front of you and then squeeze through the hole in the wall on your immediate right. Pick up the key the cat drops.
- Weapon – Lance REV-1411
After picking the Rusty Key from the cat, head back into the courtyard. Use the key to open the door to the left of the Religious Goods Store. Go inside and pick up the Bell Tower Key. Then, head into the nearby save room and go up the stairs. Use the key to unlock the door at the top and then pick up the final weapon.
- Valuable – Military Radio (4)
Continue to the underground section until you push a big metal shelf out of the way. Go through where it was blocking and then look to the left to see a boarded up door. Shoot the boards. Now, go around to the front of that door and burn away the biomass. Go inside to find this next to some crates.
- Travel Log – End of the World Society
After powering up another door, it will be time for a combat encounter. After that, go through the door you powered up to find this to your immediate right when you enter the save room.
- Core #31
This is found in the same room as the previous Travel Log inside of a dispenser.
- Core #32
After picking up the Lever in the save room, return downstairs where the combat encounter took place. From the center where the Child statuette can be picked up (grab that if you haven’t yet), go down the hallway to the north. Use the Lever to the left of the locked door to open it. This is found in the back right corner of the room.
- Valuable – Energy Slate (3)
Progress through the southern gate and continue through until you reach another gate that needs the Lever. Before using it, go through the open door on the left. Go right in the next room and burn the biomass in the doorway. Go through and this can be found on a coffin.
- Valuable – Camera (7)
Go through the locked gate with the lever and continue going down the path. Eventually, you’ll come to a split. Go right and follow this to the back where the camera can be found on a barrel.
- Core #33
When you reach the room with the statue holding the Trident, cut the chain off of the door to the left of the Trident statue. Enter the side room and you’ll find this in a dispenser.
- Travel Log – Position Secured
Grab the Trident and make your way through the area. After climbing up a ledge, this will be on your left right next a body of another Traveler.
- Core #34
Move into the next area and head toward the north. You’ll come to a gravity jump pad. Before using it, go further north into the back corner of this area to find a dispenser with this Core in it in a small room.
- Valuable – Fan Heater (8)
Proceed through the gravity jump section. Afterwards, you’ll eventually come to a room with a sculpture in the middle. Go through the door on the right and then immediately turn right to find this on a metal box behind the door.
- Fallen Traveler / Essence – Krzysztof Marzec
Very shortly after the previous Valuable will be a piece of wood that you have duck under. Go under and then enter the room on the left to find this Fallen Traveler. Remember, if you are going for The Orthodox
Make sure to grab the Sword from the statue in the next room.
You can open the doors to the Church by placing the items in the following order:
Left side starting from the bottom statue to the top – Cauldron, Child, Shield
Right side starting from the bottom statue to the top – Trident, Sickle, Sword
- Fire. Spreading.
If you haven’t earned this already, a great place to get it is during the fight with Eliza. Enemies will continuously spawn during this fight and you can easily kite them in such a way that five will group up. Once there are at least 5 together, use your Fuel cannister to set them on fire.
- Efficiency Discipline
If you haven’t earned this already, a great place to get it is during the fight with Eliza. You can easily earn it here as headless enemies will bunch up. Fire a shot by holding
- The Anvil Of The Collective
If you don’t have this by the time you fight Eliza, you can easily earn it there as headless enemies will bunch up here. Fire a shot when at least 4 are bunched up together.
- The Annihilator
If you don’t have this by the time you fight Eliza, you can easily earn it there as headless enemies will bunch up here. Fire a shot when at least 5 are bunched up together.
- Travel Log – A Gift
Carry The Pathfinder back to the Warden. As you make your way down a catwalk, a door will open right in front of you. Before entering it, go left and enter this room to find the log on a table on the right.
- Travel Log – From Afar
Survive the combat encounter and then head into the police station. Enter the room on the left to find this on the desk inside.
- Core #35 / Comic #10
Now, crouch under the debris and head to the right side of the same room. Don’t go through the hole in the wall. Instead, keep going to the end of the hallway to find a chained door. Cut the chain and enter it to find this on the desk. The Comic is on the chair right next to the Core.
- Fallen Traveler / Essence – Daniel Lazarski
After opening all of the cells, exit the control room and enter the cell on the left of the control room to find this Essence. Remember, if you are going for The Orthodox
- Travel Log – Trial After Trial
After fighting two enemies in a maze like area, a door will open revealing a power source. This is in the biomass right next to the power source.
- Core #36
This is in a dispenser to the right of the Fuel Cannister dispenser in the room you wake up in.
- Travel Log – Correcting Mistakes
This is in the same room as the previous Core. It is between the Stash and Save Station.
- Valuable – Military Radio (5)
Keep doing gravity jumps until you land in an apartment with an open door on your left and a hallway on your right. Go down the hallway and then go through the door on the right to find the final Valuable.
- Core #37
This will be in a dispenser in the clocktower. You will land in the clocktower as part of the story.
- The Praetorian
If you’d like, you can make a save in the clocktower and then upgrade all of your weapons to earn this Trophy. In the Workstation, you can reset every upgrade for each weapon and get all of your energy back. If you reset all of your weapons and have 82,000 energy, you can upgrade a weapon, reset to get energy back and then upgrade the next. You can repeat that process until you have upgraded all 7 weapons. You do not have to have them all upgraded at the same time. You can do them one at a time.
- A Flicker Of Hope
/ I Am Free
After the fight with The Pathfinder, you will need to choose to either spare him, or kill him. Sparing him will earn you the A Flicker Of Hope

