- Page 1
- Dock
- Heliport
- Tank Hangar – DARPA Chief
- ArmsTech President Baker
- Meeting Meryl
- Tank Boss Fight
- Page 2
- Nuke Bldg 1
- Rescue Otacon
- Cyborg Ninja Boss Fight
- Finding Meryl
- Psycho Mantis Boss Fight
- Page 3
- Page 4
- Elevator Fight
- Sniper Wolf Boss Fight 2
- Blast Furnace
- Raven Boss Fight
- Meet Metal Gear
- Page 5
- Retrieve the PAL Key
- Freeze the PAL Key
- Heat the PAL Key
- Metal Gear Rex Boss Fight
- Liquid Boss Fight
- Escape
- Post Game
PSG-1
After the fight against Psycho Mantis, collect any ammo you need from the boss fight area and then exit through the doorway in the top right of the room.
In the next area, crawl under the rock and into a cave. There will be wolves in here. You can kill them or try to run by them.
There are items to collect in this cave, but for now, we’re going to just get through to avoid the wolves.
Follow the cave up and to the right. The exit to Meryl is in the bottom right. It’s a little hard to see, so equip your Night Vision Goggles if needed. The exit will be another rock that you have to crawl under. Just like you did to enter this area.
Meet up with Meryl on the other side.
Next, we’re gonna make it so that the wolves do not attack us next time we go through.
Have your Cardboard Box selected as your quick equip item. Punch Meryl once and then quick equip your box. She’ll call the wolf puppy over and he’ll pee on your Cardboard Box. While funny, this will also help us. We are going to have to go through this cave two more times.
When inside of the cave, equip your box and you can run through without the dogs attacking you. You have to remember what box was used for this. It will not work for all of your boxes and will only work with that specific box equipped.
With that done, exit through the big door ahead of you.
Meryl will walk ahead of you leaving a path for you to follow as there are mines in the area.
Wait for her to finish and then you can either follow her, or you can equip your Thermal Goggles to instantly see where the mines are and go around them (depending on the difficulty).
After the following cutscene, it’ll be time to back track all the way to the Tank Hangar.
Backtrack through the wolf cave and then through the the room where you fought Psycho Mantis.
Before riding the elevator, go into the room where you found Meryl in disguise.
The room in the top left has the Cardboard Box B in it.
There are other items you can pick while you’re here:
- Fa-mas Ammo
- Diazepam
- Ration
The Diazpam will help you against an upcoming boss fight against Sniper Wolf, so you should pick that up.
When you’re ready, ride the elevator to Floor 1.
Get off the elevator and crawl under the same big door that you crawled under to enter this section after the Tank boss fight.
If you don’t want to cross the snowfield, you can get in the back of the truck in the Nuke Storage Building and use Cardboard Box A to get a ride to the Heliport. Enter the Tank Hangar. Riding in the truck doesn’t really save too much time, but it’s an option.
If you don’t ride in the truck, exit back into the snowfield where you fought the Tank. There will be gun cameras and mines. Use the Thermal Goggles or Mine Detector to get across the field. You can just stick to the left and should have no problems getting through.
Enter through the big door that leads to the lasers you crawled under before the Tank fight. Don’t worry, the lasers are no longer there. You can freely run through this section.
Get into the elevator and ride down to B2.
Once there, save your game.
Exit the elevator and go to the room on the top left.
Inside, equip your Thermal Goggles. There are lasers in this room in front of the PSG-1.
These lasers are a little tricky as there are some that go vertically. You need to crawl through the middle section at an angle. If you touch a laser, you’ll be alerted. You can reload the save you made in elevator on this floor to try again, if you’d like.
Now that you have the PSG-1, you can take on Sniper Wolf. Collect any other ammo from the B2 floor of the Tank Hangar and then return to where Meryl was shot.
Sniper Wolf Boss Battle
As you enter the battle, quickly run to the left or right side and take cover. Lean up against the wall to get a view of where Sniper Wolf is.
The mines from earlier will be gone, so you don’t have to worry about those. You also cannot go too far down the hallway. You need to stay back near the entrance.
When she takes cover behind the pillar, equip the PSG-1 and you’ll automatically go prone. Quickly take Diazepam.
With the item window open, highlight the Diazepam press
/
/
to take some. Only press it once to take one. Take another when your aim is shaky. Just equipping it will not do anything.
Quickly look up to the pillar where Sniper Wolf took cover and wait for her to peek out. When she does, shoot her. You’ll only do damage with one shot, so don’t waste your ammo.
All you can do here is follow her. She’ll change positions back and forth across the walkway. Don’t waste ammo shooting at her while she runs. Wait for her to stop and take a position to shoot her.
There is PSG-1 ammo on both sides of the area if you need more.
After the fight, run down to where she was and you can find some ammo both upstairs and down.
Go to the door on the right to exit and a scene will then play.
Ocelot’s Torture
You will be captured for this next section.
Ocelot is going to torture you. There are two ways this can go for you. Both will reward you with a special item.
- In order to obtain the Stealth Camo, you will have to submit to the torture. Submitting to the torture also means that Meryl will be killed. Upon completing the game, you will be given the Stealth Camo. You’ll be able to use that on your next play-through. This will make Snake completely invisible to enemy soldiers. It will not work against bosses.
- In order to obtain the Bandanna, you will need to pass the torture. As Ocelot is shocking you, you have to repeatedly tap
/
/
in order to gain health back. Passing the torture also means that Meryl will live. Upon completing the game, you will be given the Bandanna. You’ll be able to use that on your next play-through. This will give you infinite ammo while it is equipped. It can be used against bosses.
Whether you pass or submit, you’ll be put into a cell afterwards.
Escape the Cell
After the torture, you’ll be in a cell with the dead body of the DARPA Chief. There will also be a lone guard watching you outside of your cell. Funny enough, this guard is Johnny. We ran into him earlier in the game.
There are a few ways we can get out of this cell, but we’re gonna have Otacon help us.
Call 141.12 on the Codec and Snake will ask Otacon for help. He’ll be on his way after the call.
Now just wait. You can make noise to annoy Johnny, if you’re feeling bored.
Colonel Campbell will eventually call you. After that call, Johnny will run to the bathroom with stomach issues.
With Johnny gone, Otacon will show up. Run over to the door of the cell and a scene will play.
Otacon will give you a few items. Ketchup being one of them.
Lay done prone and equip the Ketchup. Press
/
/
and you’ll spill the Ketchup under you. You have to do this before Johnny gets back.
Now lay still. Do not move.
When Johnny sees you, he’ll run into the cell. When he gets near you, stand up and quickly run out of the cell. Melee Johnny outside of the cell to knock him out. You have to get out of the cell quickly. Otherwise, Johnny will run back out and shut the door.
If you don’t make it out here, you can lay under the bed when Johnny runs to the bathroom again. You’ll get another chance. If you don’t make out after either method, the Cyborg Ninja will eventually come and let you out.
Once Johnny, is knocked out, equip the Lv. 6 Card and leave this room.
Go into the room where you were tortured and get your gear back. It is the big hard to miss box next to the torture machine.
Throw a Chaff Grenade and exit the room through the door on the top right.
Throw another Chaff Grenade and then get on the elevator and ride it down to B2. This area should look familiar.
Special Item: Camera
From the B2 elevator. Collect any ammo you may want or need from the storage rooms here. Then, go down to the bottom and enter the door that leads to where you fought Ocelot earlier on in the game.
Go through the hole in the wall you blasted earlier. Go to the right and put C4 on the wall. Blow it to reveal a hidden room.
Before entering that hole in the wall, throw a Chaff Grenade. When it explodes, run in and go up to the top right.
There are two doors in here. A Lv. 4 and Lv. 6. Enter the Lv. 4 door to find the Camera.
You’re going to want to be throwing Chaff Grenades regularly as there are a lot of gun cameras in here. Toss one before the active one wears off.
Pick up any other remaining ammo you’d like and then get back to the elevator.
At the elevator, ride it up to Floor 1.
From here, you need to get back to where you were captured after you fought Sniper Wolf.
Cross the Snowfield. The mines are still out there, so avoid them or collect a few by crawling over them.
Enter the nuke storage building and head up to the elevator.
Ride the elevator to B2.
Go into the hallway filled with gas. Go down, left and then enter the first room on your right. This Lv. 6 room has the Body Armor in it.
Pick up the Body Armor and collect any other ammo here you may want or need.
Return to the elevator and ride it to B1.
Exit the elevator and go into the area where you found Meryl before fighting Psycho Mantis.
Go into the middle room on the left and pick up the Medicine.
Pick up the Medicine and collect any other ammo here you may want or need. If Snake sneezes, take the Medicine.
Go through the room where you fought Psycho Mantis and head through the cave with the wolves once again.
Get through the cave and you’ll be back where you fought Sniper Wolf.
Pick up any ammo you want in here and then head through the door on the right. It’s the same door where you were captured.
Comm Twr A
Follow the hallway and you’ll run into a room where a camera will spot you. This is a story-related event.
Pick up the Stun Grenades and Rope directly in front of you.
Now, all you have to do is run up the stairs. This is a very long run.
Equip your Rations and drop Stun Grenades as you run to take out multiple enemies at once. You can also use the Fa-mas to quickly take enemies out.
Enemies will be chasing you from behind and waiting ahead of you.
Once you reach the top, climb up the ladder.
Hind D Boss Fight
Exit the room at the top of the ladder and you’ll be outside on the roof.
Equip the Rope. Then, run over to the bridge with the satellite on the top left of the area.
The bridge will be destroyed just as you’re about to cross it.
This will force you to use the Rope to rappel down the side of the tower.
After the cutscene, you’ll be standing in front of the railing. Run forward just a step with the Rope equipped and you’ll automatically climb over and begin the rappel.
Press
/
/
to jump off of while holding Down on the D-Pad to rappel down.
Time your jumps to avoid fire from the Hind and make sure to watch out for the steam shooting out of the pipes as that can damage you as well.
When you reach the bottom, do not go forward. Pick up the ammo on the right and left.
Then, go prone just to the left of the walkway so that you are behind the railing.
Once you’re in position, equip your PSG-1 and you’ll see three enemy soldiers waiting for you ahead.
Kill the three enemies. They will run to the left, but just wait. They’ll come back into view. They will not be able to hit you if you are laying behind the railing as pictured above.
When they’re dead, equip the Lv. 6 Card and run forward.
Be ready as the Hind will appear and begin shooting at you. Just keep running forward and then go left. Get inside of the door as quickly as you can.
Pick up the Stinger and ammo right in front of you immediately as you enter the room.
After that, enter the door at the bottom of this small area and you’ll be in another staircase.
As soon as you enter, go right. Head all the way down until you come to the destroyed section of the stairs.
Turn around and head back up to where you entered. This time, go down from the door and you’ll come to a cutscene.
After the scene, go over to the right and head up the stairs.
Equip your Chaff Grenades. There are going to be gun cameras up these stairs.
There will be 1 camera after the first flight of stairs. From there, there will be cameras after every third flight of stairs. So use your Chaff Grenades to make it by them all.
Collect the ammo and Ration at the top and then climb up the stairs.
Exit the small room and it’ll be time to face off against the Hind D.
During the fight, pop out and hit the Hind with a Stinger missile. Quickly take cover in between the buildings.
Keep your reticle on the helicopter and wait for it to come into view. The Stinger will target the Hind through walls, so keep it locked on in order to know where it is.
When it comes into view, fire a shot.
After you shoot it, it’s going to fire at you. Unequip the Stinger and run out of view to avoid being shot.
Repeat this until the next phase of the fight.
The second phase is not much different than the first. The difference here is that the Hind will dip down a bit. Keep your Stinger locked on him and wait for him to fly back up. Shoot him when he is in view.
There will be two times during the fight where he shoots a missile at you. Just stay between the two buildings and you’ll be safe from them.
There is a Ration and Stinger ammo nearby. If you need them, wait for the Hind to drop down before trying to get them.
After the fight, climb back down the ladder you used to come up here.


















































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