Welcome to the Star Wars Jedi: Survivor walkthrough!
This guide will cover every aspect of the game from start to finish. This will include all Trophies/Achievements, main missions, collectibles and Rumors.
It is going to be structured around getting through the story first. We’ll grab collectibles on our path, but the majority of that will come after completing the story. We’ll have every ability and all locations will be available post game. We’ll also be working on Rumors as they are available.
Star Wars Jedi: Survivor Trophy & Achievement Guide
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Chapter 1
As the game begins, you’ll need to follow the CSF Officers. Follow them to your first combat encounter where you’ll learn the basics of combat in Jedi: Survivor. After a short scene, you’ll then need to platform your way up and around until you’re shot at and fall below.
You’ll then be on the Rooftops. There will be a blue crate directly in front of you that you can open as well as a door that you can scan but not open just yet. You’ll need to return here later.
Leave this area by using the force on the broken door. You can do that by pressing
Climb up and go slightly to the left and continue climbing up the yellow grating. Get to the top and cross over by jumping onto the pole that goes straight across the gap.
Once you make it across the pole, you’ll find your first Meditation Point. Interact with it to get your first Skill Point. There’s not a whole lot we can do at this stage of the game, so spend it on the Lunging Strike under the Lightsaber tree.
When you’re done, turn around and you’ll see a terminal that BD can slice. You can slice it now, but you won’t have the required ability to progress further, so leave that alone for now. There will also be an Echo nearby that you can interact with. Approach it and interact with it to collect the Abandoned Squatter Site echo.
When you’re done with that, continue on and climb up the big structure in front of you.
There will be a group of three Stormtroopers at the top. Dispose of them and there will be graffiti on the wall that you can scan with BD. Scan it to get the Squatter Camp data entry.
From there, turn around and go down the stairs that lead to the walkway that goes behind the yellow and blue neon sign. Follow this walkaway all the way to the end and you’ll find a Priorite Shard.
Return to where you killed the three Stormtroopers after climbing and go through the hanging cables to find a ramp and another Stormtrooper. Go up the ramp and press
Go to the left and follow the path that will lead you to some more Stormtroopers. Take them out and jump across the gap to find another area you can squeeze through on the wall along the left. It will be under a blue neon sign.
As you squeeze through, there will be another group of enemies waiting. Kill them and continue following the linear path. As you run through, you’ll have your first encounter with a Heavy Assault Trooper. Deflect his rounds back at him with
Kill that enemy and then use
When you reach the top, a scene will play where you meet Bode.
As you follow Bode, there will be rope on the right that you can interact with. Use your lightsaber to cut it which will create a shortcut for coming through here later on.
Continue following Bode and you’ll come to a console that you can interact with by using BD. Interact with it and then you’ll see a prompt on screen to use
Cross over and you’ll be introduced to wall running. Wall run to the other side and as soon as you land, look to your left and you’ll see another Priorite Shard. Pick it up and then wall run up to the ledge where the slope is. Bode will be waiting at the top for you.
As soon as you land, there will be a flashing red light that you can slice with BD. Inside will be a blue chest.
Open the chest and then exit the room. Look up and command Bode to drop the cable. Climb up the cable and follow Bode.
Slide down the slope and you’ll be in the next combat encounter. Kill the enemies and then interact with the terminal to call the lift. When the lift arrives, there will be another group of enemies to defeat.
The only missable Trophy/Achievement is “You’ve Got a Friend.” You’re going to need to command Bode 10 times to attack enemies. There are only two companions, but you only have two chances with Bode. Chapter 1 and Chapter 4. So, go ahead and command Bode to attack the enemies here in order to start this Trophy/Achievement.
You can do this by locking on to a an enemy in combat and then hold
Kill the enemies and continue on. Command Bode to move the wall at the end of the path so you can wall run to the next section. As soon as you land on the next area, there will be a console to your left that you can interact with. Scan it with BD and you’ll add the Local Directory entry to your Databank.
Get the entry and then interact with the next Meditation Point to rest.
When you’re ready to leave, follow Bode up the stairs and across the gap by wall running across the neon sign. Enter the next room where you will encounter a Probe Droid and more Stormtroopers. Kill them and then go back to down to where you entered this room to find a bar. Interact with the bar to add Desi’s Noodles to your Databank.
Exit this room by double jumping to the poles and swing across the big gap. Continue following Bode across the next gap by walking on the pipes. One of the pipes will break and you’ll fall down into another combat encounter. Remember to keep commanding Bode to attack enemies.
After they’re dead, go up the stairs and look for the gap. Double jump to a pole and swing across. Here, you’ll find another Priorite Shard.
Pick up the shard and continue on the story path by going down the stairs and through the blue lit path where you fought the previous group of enemies. As you go down this corridor, there will be another group of enemies to fight.
Take out the enemies and command Bode to lower the climbable wall. Then, use
Wall run across the blue and white curved wall to the next section. Cut the rope and then use it to swing across. When you get across, interact with the console on your right to drop a rope and create a shortcut back up here.
After that, go over to the left side to find a staircase missing the middle section.
Drop down and go into the open doorway to find the Abandoned Shop echo for your Databank.
Collect the echo and then double jump back up the stairs to cross the gap and continue on. You’ll shortly come to the next combat encounter. Don’t forget to command Bode to attack enemies if you still need 10 for him. Kill the enemies and then go up the stairs. Look to your right to see a door that you can interact with. Interact with it to open another shortcut. If you need to heal, You can drop down to the Meditation Point and use this door to come right back.
Go down the stairs with Bode and then look under them to find another Priorite Shard. Shimmy through the wall where you’ll be ambushed on the other side.
You’ll be in a fight against K-405. When he glows red, you’ll need to evade with
When it’s dead, look over to the left side of the opening and to interact with a point that BD has identified.
Interact with it and you’ll acquire the Ascension Cable. After the scene, use the newly acquired cable to make your way up to the top of the area and then interact with a console at the top. That will turn the billboard and allow you to cross over. Get across and climb down. Interact with the Meditation Spot if you need health or have a Skill Point to spend.
Follow Bode across the gap by wall running on the billboard.
When you land, look left and use the Ascension Cable to reach more walls that you can run across. Once on the other side, you’ll meet up with Bravo. Follow them and you’ll meet up with your other allies shortly.
After the scene with your allies, look to your right and go up the stairs to find another rope shortcut that you can activate.
After that, make your way over to the left side of the area to platform your up and across the area to the yacht. Once you get on top of the yacht, use BD to slice it and enter it.
Upon entering the yacht, go down the stairs and over to the right side of the room to find the Bloody Negotiations echo on the ground.
Approach the senator to progress the story. After the scene, turn around scan the artifacts on the wall behind the chair to get the Stolen Treasures Databank entry.
Speak to everyone and then leave the yacht. After the ensuing scene, you’ll regain control of Cal as he is falling. When you land on the conveyor belt, turn around jump to the horizontal pole by using the Ascension Cable. Jump from the pole to ledge on the left and make your way through the path. Jump up the wall by pressing
After the Meditation Point, jump up the wall straight ahead of you. There will be a droid at the top to fight as well as a chest to open. Opening the chest will increase your Stim count.
With that done, drop back down and follow the story path.
As you enter the next room, go to your right to fight an Electrostaff Purge Trooper. Kill him and then go to the end of the hallway to find a big green wall that you can scan. Scan it and you’ll add the Laser Gate entry to your Databank. Go back to the room where you killed the Trooper and interact with the glowing red light on the console to open the door.
Go through the door and head to left side of this dark room to find Force Essence.
Go the back of the dark room to find an opening in the wall that you can shimmy through. Go through and there will be two Stormtroopers right in front of you.
After that, exit the area. You’ll need to use the Ascension Cable on the containers overhead and ride one over to the next platform where the enemies are.
Kill the enemies and make your way across to the other side. Interact with the glowing red light on the console to open the door and go through.
Upon entering the next room, go to the right side and scan the red crate on the ground to get the Turbo Dogs Databank entry. After that, use your cable to go up and jump out of this room. At the top, you’ll find another Meditation Point.
Go down the stairs to continue the story where you’ll come to another scene.
Bode will come to your aid after a short scene. Climb up onto the yacht and then run toward the left and use your Ascension Cable to jump on to the attacking ship. Next, a scene will play and it will be time to fight the Ninth Sister.
During the fight, you’ll unlock a new combat stance.
After the fight, look to your right to a console you can interact with next to a stream of fire.
With the fire gone, shimmy through the wall and reach the next Meditation Point. When you’re ready, head down the stairs to the right of the Meditation Point and enter through the door.
Interact with the droid at the end of this hallway to add the Gonk Droid entry to your Database.
Then, get on the elevator and ride it down. Exit the elevator and follow the path around where you will run into three more enemies. Deal with them and then interact with the console. Use the rope to reach the blue billboards and wall run across them to reach the next area.
Kill the enemies in the next area and then scan the console attached to the big tanks where the two Stormtroopers were standing. This will add the Air Traffic Control Perch entry to your Databank.
Jump onto the rope in the center of the area and climb up. From here, platform your way out and across. When sliding down the next rope, you’ll need to jump over to the one on the right in order to not fall.
Before interacting the door, look to your left to find another Priorite Shard.
Pick up the shard and interact the door. Open it and go down the hallway to meet back up with your remaining allies.
After the scene, follow the hallway to another elevator and ride it down to a Meditation Point. Go through the door and you’ll be in a big combat encounter with Bode, so make sure to command him to attack.
Kill all of the enemies and then interact with your allies to end the chapter.
We didn’t get everything on this first pass through, but that’s okay. We don’t have all of the necessary abilities to reach everything, so we’ll be back later in the game.
Chapter 2
- Chapter 1
- Chapter 2
- Koboh Rumors
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Aboard the Mantis, walk over to the counter and pick up the BD-1 Assembly which will unlock Workbenches.
Turn around and head to the back and interact with the work bench. Afterwards, there go back to the front of the ship and interact with the chairs in the cockpit to advance the story.
As you land on Koboh, follow the path until you shimmy through the wall and then use the BD Visor. With that done, head down the path to the right and ride the elevator down.
if you turn to your right, there will be a new enemy, the Shiverpede. Kill it and then scan it to add it to your Tactical Guide. Scanning enemies and filling up your Tactical Guide is required for the Intergalactic Geographic Trophy/Achievement.
From there, look over to the right and you’ll see another echo. Interact with it to add the Broken Dredging Machine to your Databank.
If you go further back there will be another Shiverpede and an object that you can scan. Scanning it will add the Broken Mining Droid to your Databank.
Return to the the center of the area and interact with the Meditation Point if needed. If you do, you’ll notice that you now have Training unlocked when at Meditation Points. There will be a big yellow door ahead of you but that will be locked for now.
From the left of the Meditation Point, climb up the debris to reach a blue chest. Open it and drop down to continue on the path.
After wall running, there will be two droids that approach you. Kill them and then scan them to add the B1 Battle Droid to your Tactical Guide.
As you enter the cave, you’ll hear a conversation between a Raider and Droids. Before attacking them, look to your immediate left as you enter. Wall run up the left side and jump up to the ridge to find a Priorite Shard.
Grab the shard and then attack the enemies. Kill them and then make sure to scan the Raider Grunt to add it to your Tactical Guide. Continue deeper into the cave and you’ll come to a scannable object on the ground to your right.
Scan it and you’ll add the Crushed Prospector to your Databank.
As you turn the next corner there will be Shiverpede waiting. Kill it and then shimmy through the wall ahead. Run to the edge and jump to the vines to climb them and platform across the walls.
There will be a droid at the top of the ledge. Kill it and climb up to continue. Double jump to pipe straight ahead and interact with the rope console to create a shortcut.
From there, jump to the vines on the left of the rope console. Climb your way up and reach the next ledge. There will be a big fight happening in front of you. Wall run across the gap and kill the enemies on the other side.
Scan the droid and you’ll add the B2 Battle Droid to your Tactical Guide.
Wall run up and then use the pipe to drop down into the mud section. Get on the yellow platform and then scan the tar to get the Koboh Tar entry.
Pick up one of the cannisters in the tar by holding
Use your lightsaber to cut the rope to your immediate left to create a shortcut to the previous area.
For now, continue on up the path. After jumping across the first gap, there will be a blue chest on the right that you can open. Open the chest and move on to the next area. Follow the path down and kill the enemies in your way. Shortly before reaching the Meditation Point will be an echo on the left just before a short walkway. This is the Murdered Prospector entry.
Rest at the Meditation Point if needed.
From the Meditation Point, turn around and make your way across the bridge. Jump over the gap and you’ll see a small fight going on as you round the corner.
Jump across and kill the enemy. Scan it and you’ll add the Gorocco to your TG. After that, you can use the force to open the doorway in the side of the mountain.
Jump up on to the ledge and scan the bones to your left to get the Gorocco Nest entry. From there, turn to your immediate right to find Health Essence.
After that, you can exit where the Gorocco was when you entered the area and return to the Meditation Point to continue the chapter.
As you enter the next area, it will be a little more open. There will be a lift on the left that we can’t use just yet. To the right of that is a blue chest, so make sure to open it. There will also be a few Shiverpedes in the area, so watch out for them.
Before crossing over into the next area, go over to the right side and you’ll find a Workbench that you can use to edit your gear if you’d like.
From the Workbench, go over to the prospector and speak with him. After, go back to the Meditation Point and look down over the edge to the left. You’ll notice that you can drop down. Drop down and climb all the way down.
When you reach the bottom, look to your left to see a big brown tank that you can scan. Scan it to receive the Destroyed Dam entry. After that, make your way behind the fallen debris and look to your immediate right to see a blue chest.
Turn around and make your way straight and you’ll see an echo to the left. Interact with it to receive the Drowned Prospector entry. Grab that and then jump to the hanging rope. Use the rope to reach the wall and wall run across to the next ledge.
At the top of the next ledge will be a Skill Point that you can pick up. Pick it up and then activate the rope console to create a shortcut back to the other side.
After riding the rope, you’ll be attacked by a group of droids. Kill them and return to the top of the area where the Meditation Point was.
Just before crossing over, look down the slope to the right just a bit and you’ll see a body on the ground that you can interact with. Scan it to get the Dead Bedlam Raider entry.
The path continues down where that previous body was, but we don’t have the required ability to progress further. So jump across the gap and continue forward.
When you jump across, BD will run to the edge and a scan prompt will appear. Scan it to get the Crumbling Dam Wall entry. Drop down on to the platform in the tar and then jump over to the left wall.
Climb up to the top and kill the enemies up here. Go over to the left to find some more enemies. Kill them and then scan the Roller Mine to add the entry to your Tactical Guide.
Enter the darkened room and go right to find another echo. This is the A Desperate Escape entry.
As you jump out of the previous combat area, there will be a path on your right. You can go down here to get a blue chest and a Priorite Shard. The shard is in the cauldron that is not on fire and the blue chest is up on the ledge to the right. Wall run up to reach it. For now, there is nothing else we can do down here. So head back to the main path.
Drop through the hole in the ground at the end of the path. You’ll be ambushed by an enemy and will come across a chest that you can open with BD.
Go to the end and interact with the machine on the right with the glowing red light. This will then start spawning Roller Mines. Use the force to pick one up and throw it at the back wall to blow it open. Get outside and throw another mine at the nearby bridge that is stuck to lower it.
Before advancing, go back to where the Roller Mines were spawning and get one to follow you. Let it follow you over to the right of that Workbench we found earlier by the prospector. When you reach the edge, pick up the mine and throw it toward the weakened wall down below to blow it open.
Drop down from the ledge and you’ll find another Priorite Shard. Pick it up and then enter the blown out wall. You’ll be attacked by another Gorocco. Kill it and then proceed to the back of the cave. Scan the wall to get the Creature Bones entry.
Climb up the rope that is hanging in front of you. Jump over to the ledge and kill the droids. Make sure to scan the data entry on this path. This is the Abandoned Encampment entry.
Proceed across the stone bridge and pick up the Force Essence. There is a door to our left that we can’t open just yet, but we can lower the elevator to create a shortcut for when we return later.
Now, return the where the dam is with the weakened wall.
Have another Roller Mine follow you to the dam and then throw it at the dam wall we scanned earlier. The explosion will cause the tar from the other side to spill in which will raise the tar on our side.
We aren’t done with this area just yet though.
Climb back onto the top of the dam wall and look for the now exposed pipes that you can use to cross. Cross over the pipes and get the Priorite Shard on the ledge below.
From the the shard get onto the platform to your right and then climb up the wall. At the top of this wall you’ll find a blue chest that has the mullet cosmetic in it. This is needed for the Road House Trophy/Achievement.
With that done, return to the story path and climb out of the tar pit at the dam to trigger a scene.
There’s nothing else we can do here at the moment, so ride the elevator down.
Kill the first droid and mine. Make your way around the corner to the left and another droid will walk in front of you. Kill it.
There will be a group of three enemies on the right side of a yellow container. There will also be a mine right in front of that group.
Look to the left side of the container to see a second mine. Pick up the second mine and throw it at the group. The explosion from the mines will take out the group.
When you’re ready to leave, force push the big yellow crate around the backside of the wall so you can wall run up and out. As soon you reach the top, there will be a blue chest that you can open.
Go over to the rope and cut it with your lightsaber. Drop back down and use the rope to pull yourself up and out of the area.
Follow the Boglings down the path and jump up up the narrow shaft going from left to right all the way up. Rest at the Meditation Point if you need and then turn around. You can actually jump up a little further by tapping
Drop back down and continue forward until you reach the next scene.
Follow the path down and get the blue chest behind where Mosey is standing. This next area is a big open space but for now, we’re gonna just head straight for the story objective as we do not have the necessary abilities to fully explore this area right now.
Head for the main objective. You will likely be attacked by a new animal enemy type as well. Kill them and scan them to get the Gorger entry.
Grab the Rambler’s Reach Meditation Point on your way to the objective.
When you reach the outpost, head for Pyloon’s Saloon.
As you enter, a scene will play and you’ll find yourself in a battle against Zeik. Kill him and then scan him after the fight.
Afterwards, make your way down into your new room in the basement of the cantina. Here you find a Workbench, bed and Meditation Point.
Open the chest in your room and you’ll receive the Scrapper Outfit. Just to the right of that chest, you can scan an object hanging on the wall. This will give you the Hallikset entry.
When you’re ready, interact with your bed to relax in order to advance the story.
After the next scene, go into the newly opened door and down into the Smuggling Tunnel. Get to the end where the tunnel turns to the left but look right for a scan. This is the No Way Out entry.
Shimmy through the wall and then drop down into the water area. Kill the enemies and then go over to the left side to find a Skill Point.
Climb up and platform your way out of this room. Use the force on the debris in the next tunnel and you’ll find yourself on the other side of the green barrier from earlier. Platform your way around to the other side of the room. When you land, the mission objective will be right in front of you. Interact with it and a scene will then play.
When you regain control of Cal, there will be a Meditation Point right in front of you. Use it if needed and then platform your way through the area by making use of wall running. When you reach the top, look down to your left and you’ll see a Datadisc. Drop down and pick it up.
Get back up and head for the tunnel. Just before entering, there will a scannable section to your left. Scan it for the Disaster entry.
Shimmy through the wall and then use the force to grab the purple orb from the wall and place in the glowing blue slot in front of you to create a bridge. A scene will play when you reach other side.
After the scene, use the force to grab the purple orb and then place it in the single slot on your left.
Go across the new bridge and use the force to pull the rope out of the wall and place it in the lock to hold the door open.
Jump through the open door and look to your left. There will be a Datadisc on the ground. Next, grab the second purple orb and throw it across the gap. Go pick it up and place it in one of the slots on the backside of the platform in the center of the room. Grab the original orb and place it in the other slot to complete the bridge.
Go over the bridge and wall run to the left to reach a blue chest. Open it and go underneath the big stone to find an area you can jump up.
At the top, look over the center of the room and use the force to grab a cable that is hanging. Pull it to the lock and then drop back down to Zee. Follow Zee and you’ll gain the Resilience Perk. Follow Zee out and return to the Saloon. Afterwards, the outpost will open a bit more for exploration and you’ll be able to recruit NPCs for the cantina.
For now, we’re gonna head for the next story objective.
Exit the saloon and head for the next main objective.
Wall run up onto the next path and kill the enemies that are found here. Continue on to the next Meditation Point in Swindler’s Wash.
From the Meditation Point, head up to the left. Jump into the cave, kill the enemy and follow it to the end. Shimmy through the wall and kill the next enemy and then look for the chest to the left of where you exited the cave from.
Drop back down to the Meditation Point and go left again. This time, look down to the right and you’ll see a big enemy. Drop down, kill it and scan it for the Bilemaw entry.
Kill it and then wall run up to the right. Once you land, turn around and wall run back across to the left to a higher up ledge. Go in there and you’ll find a Priorite Shard.
From that ledge, wall run back over to the right, but get higher this time so that you can jump to a second wall. Run along it and jump onto one of the tall platforms. Double jump over and pick up the Health Essence.
Drop down and wall run forward to reach the other side of the destroyed bridge. As you run forward, there will be a group of droids. Kill them and then scan them for the B1 Melee Battle Droid entry.
Jump up the wall next to the now dead droids and then go right to find a cosmetic chest. Grab that and then head back on the path toward another pair of enemies. Kill them and then interact with the rope console nearby to create a shortcut.
Interact with the big door where the two raiders just were and enter.
Follow the path and you’ll find another rope console that cannot be used just yet. So, go over to the left and wall run behind the waterfall to next platform.
Kill the enemy and then cut down the rock pillar in the back right side to reveal a Priorite Shard.
Next, knock down the rock pillar closest to the gap on the right to create a bridge across. Use the force on the protruding rock formation and then get back to the rope console and use it. Ride the rope across to the other side and kill the enemy. Scan it for the Rawka entry.
From there, turn left and look at the backside of the tall pillar that the rope you shot is attached to. Scan the backside of that pillar for Basalt Pillars entry.
Wall run up the left and right side of the stream in order to make it up. Once there, shimmy through the wall.
Look for the wooden planks sticking out of the ground and drop down to the platform below. Jump to the vines on the next pillar and climb all the way up.
Head forward and you’ll come across the Basalt Rift Meditation Point.
Advance forward and look over to the right to see a Stormtrooper fighting against droids. Jump over and kill all of them. Scan the trooper for the Shield Trooper entry. You can also scan the wreckage to get the Turf Wars entry.
Head down the path and use your cable to reach the vine wall to climb. Climb up to the ceiling and climb across the big gap via the ceiling. Drop down and kill the enemies on the other side.
Kill the troopers and interact with the echo they were crouched around to get the Same Story, Different Planet entry.
Continue deeper into the cave. Kill the two troopers and then interact with the rope console to create a shortcut. With that done, slide down the slope and jump across the gap at the bottom.
As you land, you’ll be in a fight against two stormtroopers and a Bilemaw. kill them both and then interact with the dead troopers to get the Bilemaw’s Revenge entry. Go into the area where the Bilemaw came from and there will be a chest that you can open.
Exit that little cave and go to the planks of wood. Use the force on the wall to pull out the pillars so you can platform up.
The third pillar you pull out will slowly retract back into the wall. So jump to it and then quickly jump off the wall where you can wall run and run to the vines. Use the vines to climb around and up to the next ledge.
Here you will meet Toa near the fire. Speak to her and you’ll get the Chamber of Reason rumor. Rumors are side quests in Jedi: Survivor. This will be added to your map.
Continue forward and you’ll be able to cut down another stone pillar which will create a bridge and shortcut to the Basalt Lift Meditation Point.
Keep going forward and go through the arch. Cross the gap on the right with the broken log. Use the force on the other log across the gap so that you can reach it. Kill the enemies on the other side.
After killing the enemies, go to the back of this area to find a chest you can open. The Short Straw data entry is just to the right of the chest as well. With those collected, drop down the right side and go down the slope toward a sleeping Bilemaw.
Kill it and scan the stream of water by the waterfall to get the Bilemaw Pools entry and then go straight back into the cave to find a chest you can open.
Get back to where you killed the Bilemaw and use the force to pull out a pillar from the right side of the area. Quickly run to the top of the pillar and pull another one out from the opposite side. Jump to it and then jump across to the vines to reach the ledge.
Keep going and you’ll reach an area where it will be too hard to breathe. If you drop down into the area, you won’t make it. So, head to the right. You can jump up and hold onto the ceiling to climb around the dangerous area.
While climbing across, there will be a pretty hard to miss Datadisc that you can grab. Pick it up and continue climbing. Climb from the vines to the blue metal beam and reach the ledge. Scan the area to get the Koboh Dust entry.
Go over to the left and look down into the area we just climbed around to see a big crate. Jump to it and then jump off of it and wall run to safety.
Continue on the path and you’ll reach the Forest Array Meditation Point.
From the Meditation Point, look to the left. Scan the blue stuff covering the doorway to get the Koboh Barrier entry. Then, use the force to bridge the gap ahead of you.
Follow the linear pathway and platform your way to the next section. Make sure to interact with the rope console to create a shortcut.
Continue platforming your way across the area and you’ll pass under the giant trapped animal.
As you pass under it, it will stomp and knock you down into the dust. Quickly get up and climb out of the dust. Proceed forward and you’ll be able to scan the back right corner for the Epic Moltings data entry.
Wall run over and then open the door on your left to create another shortcut. Keep going and kill the Mogu. Scan the left corner for the Auxiliary Array Telescope data entry and continue on by climbing up.
Get to the top and turnaround to see a blue chest that you can open. Open it and slide down to the center of the area. Interact with the object in the center to get the Orb Amplifier entry. Use the force to grab the orb off the wall and then place it in the amplifier.
Doing so will clear up the barrier on two doorways. Head into the next open room at the opposite end of the path and kill the enemies.
Jump up on to the platform and swing up to the top.
Cut the rope to create a shortcut and then keep going. As you drop down, there will be a trooper that will prevent you from crossing with a turret, so follow the path up to the right.
About halfway up look to your right to see a well hidden hole in the wall that you can shimmy through. Go through it and use the force on the metal arm to bridge the gap. Cross over and open the chest on the right.
After getting the chest, swing across the two poles and use the force to pull the hanging rope toward you and swing across and you’ll find Fortification Perk. You’ll need to make use of the double jump if you want to get across.
Drop down and go down the slope.
Drop down and shimmy through the hole in the wall. As you exit, go right and you’ll get the Confusion: Major Fauna ability. Get that and then head for the Meditation Point.
Head up the hill and you’ll find a group of enemies as well as a Bilemaw. You can attack them all or you can confuse the Bilemaw and have it attack the troopers. Either way, take them all out.
Go over to the right side of the next area to see some wooden planks sticking out of the ground that lead to a branch that can hang from to cross the gap,
Climb to the end of the branch and then get back on top and jump to hang from the ceiling. Climb around and up to the top. Head forward to drop down a bit and then climb the vines on the opposite wall. At the top, you’ll learn the Relter Tame ability which will allow you to glide with Relters.
Jump up to the Relter and use it glide around to the next section.
When you land, go to the left and open the locked door to create a shortcut. Rest at the Meditation Point if needed and continue on the path. You’ll now be on the other side of the destroyed bridge with the turret trooper from earlier.
Go around the structure and you’ll find a group of troopers to kill. You can reach the one above you by wall running up the left side. When they’re dead, jump to the Relter and glide to the next area.
Kill the trooper and and then scan the machine to get the Central Rotational Apparatus. Force push the lever behind the apparatus to rotate the platform. Rotate it all the way around to free the giant creature. Make sure to clear both Koboh Barriers and then run under the light beam straight back to the climbable wall. Climb all the way around to the end of the climbable grate and the drop down. When you get down, there will be a blue chest that you can open.
After clearing out the enemies, open up the door on the right of the area to create a shortcut. Now, go to the apparatus and use force pull on the orb in the apparatus. Throw it up on the ledge and then quickly go grab it. Throw it across the gap toward the stairs. Jump over, pick it up and place it in the apparatus on the right at the top of the stairs.
Cross the newly created bridge. Turn around on the other platform and force pull the orb to you. Then, throw it across the next gap into another apparatus.
Cross the second bridge and ride the elevator up to the top. There will be another Meditation Point up there.
Go up the stairs and open the door. Go left to slice the console with BD to power up the Array. Go the opposite way down the stairs and into the next room where a scene will play.
Advance the following scenes and then you will be in a fight against Dagan Gera.
After the battle, turn around and grab the Health Essence. Then, go outside and jump on the railing and make your way around the outside of the structure.
Interact with the echo on the other side to add the Beyond the Abyss entry. Then, ride the cable down to the next section. Use the Relter to glide down to the Nekko Pools and rest at the Meditation Point if needed. Speak to the Prospector near the Meditation Point to get the Recruit the Mysterious Fisherman rumor.
Go into the small cave behind the waterfall to the immediate left of the slope to find a Priorite Shard.
When you’re ready to go, head to left side of the area and wall run up and out of here to a wall of vines that you can climb on.
After you land, go straight back and to the right to find an area on the ground that you scan. It is very hard to see, but it is the Nekko Scratches entry.
Go into the cave and tame the Nekko and you’ll earn the Nekko Mount ability. Ride the Nekko up the slope where you just came from and then go into the cave on the right to find a Priorite Shard.
Return to the Meditation Point area and head up the slope to the right of the small cave from earlier.
When you get the door, press
Go to the raised yellow bridge and use your lightsaber to cut the rope and lower it. Run over to the Mantis and get on the landing pad where you can speak with Zee.
After the scene on the Mantis, you will now be able to plant seeds that you find on the Rooftop Garden. This is needed for the Growth Spurt Trophy/Achievement.
With that, this chapter is completed. You can continue to explore and complete Rumors or you can move directly on to Chapter 3. For this guide, we’re going to be completing some Rumors before taking off.
Koboh Rumors
- Chapter 1
- Chapter 2
- Koboh Rumors
- Visit Doma’s Shop
- Visit Zee’s Shop
- Investigate the Central Valley Facility
- Find the Gorge’s Secret
- Investigate the Roller Mine Factory
- Investigate the Raider Watch Tower
- Investigate the Abandoned Shack / Recruit the Mysterious Fisherman
- Find the Missing Prospectors
- Explore the High Republic Chamber
- Find the Musician and their Droid / Use the Saloon’s Jukebox
- Visit the Saloon’s Garden
- Locate the Odd Pair
- Play a Game of Holotactics
- Misc. Koboh Trophies/Achievements
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Rumor – Visit Doma’s Shop
If you have not done so yet, go into Doma’s shop and speak with her. Her shop is located right across from the Saloon’s main entrance.
Rumor – Visit Zee’s Shop
Enter the Saloon and head upstairs. Go over to Zee and interact with her shop next to the aquarium to complete this rumor.
Rumor – Investigate the Central Valley Facility
Enter the Saloon and speak to Turgle near the bar to receive this Rumor
Exit the Saloon and head for the Stables. Cross the stream of water by using the yellow destroyed bridge. Go to the right and you’ll see the door in the side of the mountain wall.
Enter through the door and follow the path inside to where the bridge used to be.
Drop down and climb the vines all the way down. Lean to the right and jump. Quickly double jump onto the open ledge. Grab the blue chest and then wall run out of here through the back and get back up to the top.
Once you’re back up top, stand on the elevator and ride it down.
Go through the door and you’ll find a Meditation Point. Ignore the red computer consoles down here for now. Continue following the path. You’ll shortly come to an open area with an echo. Go grab the echo for the Patience data entry.
Go through the open doorway to the end of the walkway. Stand there for a second and a console will rise up out of the floor. Interact with it to complete the Rumor.
Rumor – Find the Gorge’s Secret
Go to the back of the Saloon and speak to the Prospector near the a speeder leaning against a pole.
Fast travel to the Derelict Dam Meditation Point. Head forward and make your across the dam.
Once there, look up to the Torontoshell and press
Jump over to the tentacle with vines on it and climb it. It’ll then raise its head up allowing you to reach a high up ledge.
Make your way through the Winding Ravine until you come to a fork in the road. First, go left.
Kill the enemies and then force push the big yellow cube around to reach a ledge on the other side of the area.
There will be a long wall running canyon ahead of you. There is an opening on the left side that you can jump into while wall running to find a blue chest.
Get that and then make your way to the back of that wall running canyon. Go around and kill the two enemies that appear.
Force push the big yellow cube in front of you down to the bottom level. Jump down as well.
Force push one of the cubes into the walkway between the two ledges and then force push the other over it to reach the other side.
Climb up using the second cube and grab the Force Essence. Return to the fork from earlier.
Go right and you can wall run your way through a cave. When you reach the platform, don’t go left. Continue wall running and you’ll find a Priorite Shard.
Return to that previous platform and this time, go through it to wall run some more. Wall run between the stones and then force pull the rope to you so that you can swing across.
As soon as you land, turn around. Jump back over the gap and force pull the rope to you and swing to the top of the platform you just wall ran against to find another Priorite Shard.
Round the corner and you’ll have to fight a Gorocco. Kill it and then jump top where it was originally standing and use the Relter to glide to the farthest platform where a chest can be seen.
Land and open the chest to complete the Rumor. Make sure to cut the rope to create a shortcut next to the chest.
Rumor – Investigate the Roller Mine Factory
To begin, speak to the prospector outside of the Saloon across the street.
Head over to Hunter’s Quarry a little ways behind the building where you picked this Rumor up.
You wont be able to open the front door so, you’ll need to climb, wall run and climb some more to make your way around to the back to find an opening you can use to get in.
As soon as you enter, turn around and scan the object on the floor to get the A Mechanical Touch data entry.
Proceed a little further and there will be another scannable object. Scan it to get the A Gift Revoked entry. There is also a Priorite Shard to the left of the entry. Then, interact with the console with the red light.
As soon as you slice the console, a roller mine will spawn. Have it follow you to the front door. Pick it up and throw it at the door with the force to blow the door open.
Then, get another roller mine to follow you and have it follow you outside. There is another sealed door in the mountain side. We actually climbed over it earlier.
Pick up the mine and throw it at this door and then enter. Grab the Force Essence to complete the Rumor.
Rumor – Investigate the Raider Watch Tower
To get this Rumor, speak to the prospector leaning up against the wall near the entrance to Rambler’s Reach.
Head to the location pictured below.
Make your way to the right of the tower and you’ll be able to wall run and force pull a rope toward you to reach the tower.
As soon as you land, scan the objects to the right of the Meditation Point to get The Warlord’s Standard entry. Interact with the Meditation Point, cut the shortcut rope and then head inside of the tower.
Climb up the elevator shaft by jumping from one wall to the other.
Grab on the the vines near opening in the wall and climb up to the top of the tower. Kill the droids at the top.
Once the enemies are dead, cut the shortcut rope on the right and then pick up the echo on the left. This will give you the A Brokered Alliance entry. From the echo continue going left around to the back to find a Priorite Shard on a white case.
Pick up the shard and then climb higher to the very top to find a chest you can open. Open it and then go to the immediate right of the chest to find a Health Essence.
Rumor – Investigate the Abandoned Shack / Recruit the Mysterious Fisherman
Travel to the stables and speak with the prospector at the entrance to get this Rumor.
Head up the path near the saloon to Foothill Falls.
At the fork in the road, go right. Ride the rope over to the other side.
Once here, speak to Skoova Stev to recruit him. This will complete the Recruit the Mysterious Fisherman Rumor. This is also a step required for the Skoova Diving Trophy/Achievement.
With that done, go over to the Relter and use it to glide over to the shack in question.
Go behind the shack and kill the raiders. Use the force to pull open the door to the basement and drop in.
Grab the echo. This is the Makeshift Grave entry. Then, speak to the droid named T-1N8 down here. You’ll recruit her to the cantina after your conversation with her.
Across from her is a piece of debris covering a hole in the wall. Force pull it down and then shimmy through the hole. This next area is called Phon’Qi Caverns.
Go to the right to get the Meditation Point.
Then, grab the echo to get the Abandoned Corpse entry. Unfortunately, that’s all we can do here for now. We’ll need to get more abilities in order to complete this area. But we have the Meditation Point which will allow us to fast travel back here when ready. So, for now, exit the basement.
From the outside of the shack, force push the front doors of the shack down and then go down the sloping path on the left side of the area.
Scan the items on the left side of the small area at the bottom of the path to get the Child’s Hideaway entry. Then, tame and ride the Nekko found down here back up to the shack.
Get on a Nekko, jump off the cliff and then double jump your way back to the ledge.
This may not pop right away. This can sometimes pop on a long delay. If you do it and it doesn’t pop, just wait for a bit. If it still won’t pop, try fast traveling away, resting, or reboot your game and try again.
If that was the only available Nekko, quit and reload your save.
When you’re ready, use the Nekko double jump to reach the wall so that you can wall run up higher.
Swing across to the next platform and then slice the red light console. This will spawn a roller mine. Run to the edge of the scaffolding and throw the roller mine into the shack to destroy the wall inside.
With the wall blown up, jump down into the shack and open the Stim chest inside to complete the rumor.
Rumor – Find the Missing Prospectors
This Rumor can be acquired by speaking with the prospector to the right of the Rambler’s Reach Meditation Point near the entrance of the outpost.
This Rumor is actually directly across from where you pick it up.
Enter the mine and jump up to the pipe overhead and use it to climb over the gap. Drop down on the other side and use the force on the wall to knock it down.
Drop down the small ledge ahead of you and go left to kill an enemy and find a Priorite Shard.
Jump back up to the ledge above the shard and you will see a door that you can use the force on to push open. Open it and go through.
Kill the enemy at the end of the dark tunnel and then cut through the hanging pipes to clear your way. Wall run to the other side.
Follow the path and you will be ambushed by a new enemy type. Kill them and then scan them to get the Bramlik tactical entry.
Use force push on the wall to create a bridge that you can jump across. Kill the enemy here and you’ll be at a fork in the path.
Go left first. Cut the cables and then shimmy through the wall. Interact with the echo on the body to get the Dead Researcher entry.
Turn around and head back the way you came and then take the other direction at the fork.
Cut through the cables of the right path and go through. Follow it to the right and you’ll come to a scannable creature on the metal bridge. Scan it for the Dead Gorgers entry.
Shimmy through the wall near the Dead Gorger scan and quickly kill the bot in front of you to get a Priorite Shard. Scan the bot to get the Scavenger Droid entry.
From the dead Scavenger Droid, go to the left and you’ll enter a dark hallway. Kill the two enemies and go all the way to the back of the dark room to find a chest that you can open.
When you’re done with that, head back to the dead Scavenger Droid and continue down the opposite path.
Jump across to the rock platform and then shimmy through the hole in the wall. Follow this next path up and interact with the rope console to create a shortcut.
As you follow the path, there will be a big skeleton on your right. Scan it for the Massive Ribcage entry.
At the end of that short path, there will be an echo on your left and a Meditation Point on your right. Pick up the echo to get the Prospector Remains entry.
Go over to the Meditation Point and rest.
When you’re ready, drop down into the next area and it’ll be time for a boss fight.
The fight will be against a rancor.
This boss hits very hard, so make sure you’re ready to take it on. Get a few hits in and then dodge back and away. You don’t want to be too close for too long. It has a wide attack radius.
The Rumor will be completed upon defeating the rancor. This rancor is also a legendary enemy which is needed for the I’m a Living Legend Trophy/Achievement.
Scan the rancor to get the tactical entry and then pick up the Shatter perk in the back of the area and that will be the end of this area.
Rumor – Explore the High Republic Chamber
If you’ve been following along with this guide, you will already have this Rumor. If not, you can speak to Toa in the Forest Array. You’ll pass right by her as you make your way through Chapter 2.
Fast travel to the Basalt Rift Meditation Point and head forward. Cross the stone pillar bridge and keep going forward. Go through the arch and then jump over the downed stone pillar. Keep heading straight until you come to a destroyed bridge on your right.
Jump from the bridge and force pull the rope to you to swing over.
Interact with the big golden door to open it and step in to ride the elevator down. Go forward and jump to the rope and slide down all the way to the bottom.
First, interact with the machine in the center. Then, grab the orb and place it in the slot to create a bridge.
Cross the bridge and look to the right to see a wall you can force pull. Destroy it and then force pull the orb inside and get back to the other side of the bridge.
Once back, set the orb down and then force push the machine in the center to push the bridge to the left side.
Pick up the second orb we just brought over and take it across the bridge.
Stand on the lift to ride it up and place this orb in the machine.
Grab the orb and place it in the slot on the left first.
Go back down the lift and pick up the echo in the corner. This is the Talk to the Future entry.
Take the lift back up and grab the other echo next to the control mechanism. This is the Goals of Khri.
Interact with the control mechanism to move the orb over to the right and then cross that bridge.
As you cross this bridge, look down to the original orb we used and force pull it up to you.
Carry it to the next platform and place it in the slot to create a bridge to an echo. Go pick it up and get the Dead End entry.
Go back and stand next to the orb. Force pull the control mechanism and the platform you’re on will rise up.
Cross the bridge to find some collectibles.
As soon as you reach the end of the bridge, look to your right to see another echo. Pick it up to get the In Good Time entry. From there, head left.
Look to the right wall to see a drawing you can scan. Scan it and you’ll get the A Secret Meeting entry.
Continue straight and you’ll see a Datadisc on the left near the edge.
With all of that done, return the platform you used to get up here.
Grab the orb and force throw it into the open hole high up on the wall on the right.
Go through the hallway to find a blue chest you can open.
Get the chest and then pull the orb and return to the platform. Go to the opposite end of the platform and throw the orb across to the next slot.
Cross the bridge and go left up the stairs to get the Dexterity perk. This will also complete the Rumor.
Force push the control mechanism on the wall to create a bridge to the exit.
Rumor – Find the Musician and their Droid / Use the Saloon’s Jukebox
Speak to Monk at the Saloon. He’ll give you the Rumor.
Mount a Nekko and run up the slope to reach Harvest Ridge.
Speak to Ashe Javi and Cal will convince them to go to the Saloon. This will complete this part of the Rumor.
Return to the Saloon and speak to DD-EC to complete the Jukebox Rumor as well.
These two are also needed for the Max Capacity Trophy/Achievement.
Rumor – Visit the Saloon’s Garden
Take the stairs to the top floor of the Saloon and then go through the door across from the aquarium and go up to the garden at the roof.
If you have collected any seeds, you can plant them here. You will need to grow 10 different plants here in order to earn the Growth Spurt Trophy/Achievement.
While you’re on the roof, cut the rope to create a shortcut.
When you see plants with particles flying around them, attack them and you’ll get the seeds. Return here to plant them.
Rumor – Locate the Odd Pair
Talk to Moran who is sitting at the bar in the Saloon. If he doesn’t give it to you, speak to him again.
From there, fast travel to the Riverbed Watch Meditation Point. Use a Nekko to run up the slope and then jump over the gap where you will see a rope console you can slice to create a shortcut.
Kill the enemies and scan the new type, the BX Droid (Rifle). Grab the Fort Kah’Lin Meditation Point while you’re here.
From the Meditation Point, head straight through the area to the Untamed Downs.
Go to the back right corner of the Untamed Downs.
Head straight into the new area and go to the left where the path forks. Pick up the echo and you’ll receive the Turgle, Saved entry.
Continue down the path and get the Boiling Bluff Meditation Point.
Before going further, mount a Nekko and do the Nekko double jump to reach the ledge above the Meditation Point on the right to get another echo. This will be The Wheel Turns entry.
Drop down and get back on the Nekko. Go to the left and do the Nekko jump to reach the ledge.
Go straight and platform across the gap to reach the duo. You will need to first kill a Mogu.
Kill it and then speak to the duo.
Speaking to them will complete the favor as well as recruit Bhima and Tulli to the cantina. These two are also needed for the Max Capacity Trophy/Achievement.
Rumor – Play a Game of Holotactics
After recruiting Bhima and Tulli, fast travel back to the Saloon.
Go up to the second floor of the Saloon and speak to them.
They will explain the game of Holotactics to you. This will be completed after they explain the game to you.
You don’t have to play an actual game right now, but the Gambler Trophy/Achievement is tied to beating every character that will play. This is something best saved for after you have recruited everyone possible to the cantina.
Misc. Trophies/Achievements
Once there, mount a Nekko and go up the sloped hill near the big red building.
If you don’t have proper access to the area, go near the red building along the side of it and jump with the Nekko and then jump again to reach the ledge.
From there, go around to the front of the building and get on another Nekko. Use the Nekko double jump to reach a section of wall that you can wall run across.
Once you’ve made it up to the ledge, turn to the right and use force pull to destroyed a door and open a way into the red building. Go inside.
From the inside, drop down t0 the ground level and look for cable you can pull. As you pull the cable, you’ll open the front door. Press
Use the Nekko to double jump up to the ledge directly across from the cable you just pulled.
Once you’re up on the ledge, use force pull on the cable again and slot in place on the anchor point on the wall behind you. This will hold the front door open.
Drop down to the ground and go outside. Get a second Nekko and bring it inside of the building.
When you’ve got two Nekkos inside, jump back up to the anchor point and release the door. Let it close.
With the door closed, get on a Nekko and walk it up the ramp and place it on the platform that raises up.
Use the other Nekko to jump back up to anchor point, pull the cable and lock it in place again.
Drop down and use the Ascension Cable to grapple up to the Nekko on the platform.
Ride the Nekko through the open hole in the door and use it to jump up to the next ledge.
Climb up to the ledge and then cut the rope to create a shortcut.
Then, use the Ascension Cable to grapple up to the vines on the side of the tower and climb to the top.
This will pop as you get to the top.
Use the Ascension Cable to grapple up to the opening above the big doors ahead of you from the Meditation Point.
At the top of the wall, go straight.
Follow the walkway around killing the enemies that appear along the way. Run straight ahead to open circular area. The ground will open and you’ll fall down into a fight against a legendary enemy, the Spawn of Oggdo.
After killing it, open the chest in the back of the area and you’ll get the Poncho.
Equip the Poncho and this will pop.
We won’t be able to get the Trophy/Achievement just yet, but it will be soon during Chapter 3.
With that, that’s everything we can complete on Koboh at the moment, so it’s on to Chapter 3!
Chapter 3
- Chapter 1
- Chapter 2
- Koboh Rumors
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Jedha
To begin the chapter, board the Mantis on the landing pad.
Interact with the Holotable and select Jedha.
Once you land on the planet, make your way up the slope by jumping to each platform.
Wall run to right and jump off. You’ll land on the slope and slide over to the platform on the other side of the slope.
When you get over here, there will be a new enemy type. Kill them and scan it to get the Hardsell. Climb up the wall and platform over by climbing.
Once you reach the top, go over and to the side and interact with the cable console to create a shortcut.
Turn around and head up the hill and get the Monastery Walls Meditation Point.
From here, you need to get to the center door. However, if you step on the sand below, you’ll be attacked by a creature. So, you’re going to need to get across by jumping on the stones. You can run on the sand from stone to stone, but you need to be quick.
Use force push on the door in the center to open it.
Go straight to the platform to see a two new enemy types. Kill them and then scan them. You’ll get the Flametrooper and Sutaban.
There will also be a Jedha Shard here. Pick that up and then go back down the stairs. Take the stairs that branch off to the side.
Use your Ascension Cable and wall run over to the next area. When you reach the next area, the ground will collapse and you’ll be sliding down a hill toward a creature. Jump over it as you get close and land on the platform behind it.
Quickly run to the pillar in the center of the area and use your Ascension Cable to pull yourself up to a ledge. Climb up and around this pillar. Get to the top and drop down to the pole. Use the pole to swing over to the ledge with a double jump.
Kill the Hardshells over here and make your way to the right and to the collapsed pillar. Jump off it and wall run to the next ledge.
As soon as you land, go cut the cable to create a shortcut on the right and then turn around and you’ll see a Jedha Scroll on the ground opposite of the shortcut cable. Then, head left where you’ll encounter two Flametroopers.
Follow the hallway and use the pipe to climb around to the Penitent Chambers Meditation Point.
Follow the next hallway around to the gap. Jump across and hang on the grating in the wall across from you. Climb across the wall and a scene will play when you get far enough across.
You’ll slide down into the next room where you’ll be in the combat encounter. Kill them and then another scene will play.
After the scene plays, you’ll be in another combat encounter. This will be the first encounter where you can command Merrin to attack enemies. This is the other character that is needed for the You’ve Got a Friend Trophy/Achievement.
After that, look up and press the
Climb up and follow the path to Merrin. Before speaking to her, pick up the Jedha Scroll on the ground near her.
You can climb up the pillar to the right of Merrin to find a blue chest. Open it and drop down.
Force push the big yellow crate and it’ll slide down. Drop down and push the crate into the opening of the wall to use it to climb up.
Follow the hallway and a scene will play. Drop down and kill the troopers. After the fight. Interact with the car with Merrin.
Wall run and platform your way through the next section with Merrin. Shimmy through the hole in the wall and then force push the door in the next area.
Enter the door and then wall run and climb up.
Get the Halls of Ranvell Meditation Point and then pick up the echo nearby. There is also a Jedha Scroll down the stairs from the echo.
Approach Merrin and there will be a group of enemies to take out below you.
Before heading to the objective, look over to the left side to see a wall you can run across.
Run across and then look up and jump up from platform to platform to the top.
At the top, you’ll find a Skill Point essence.
Get back to the combat area and continue on the path by looking up and pressing
Go down the stairs and look to your left to get the Ancient Ruins entry. Then continue down the opposite side. Drop down and kill the stormtrooper. Block the incoming shots from the turret trooper and wall run across.
Climb around and then you’ll be in a narrow hallway with a gap at the end that you can slide down to continue the story. Instead, turn around and wall run up to a higher ledge and you can find a blue chest.
Before dropping down the shaft, wall jump up and you’ll find a Jedha Scroll.
Drop down the shaft, use the Ascension Cable to grapple up to the ceiling and climb to the end. At the end, drop down and kill the enemy.
Wall run across the gap and then turn around and wall run higher to reach the next ledge. Continue working your way up to the top.
Run into the next area and kill the enemies. Before leaving, scan the wall with statues on it to get the Ancient Wars entry. There is also a blue chest in this same room opposite of the Ancient Wars data entry.
When you’re done with that room, exit through the doorway near where you entered.
Kill the next group of enemies in your way and then scan the Jetpack Trooper to add it to your Tactical Guide.
Make sure to interact with the cable console to create a shortcut from here as well.
When you’re ready, continue on by wall running and sliding down the wall.
When you reach the bottom, you’ll be in a fight against a Skriton. Kill it and then scan it. Interact with the prompt up on the ledge to get out of the boss fight area.
As you approach the Divine Oasis, you’ll see an echo directly in front of you. Grab it to get the Pilgrims, Saved entry. Go around to the other side of the same tent where the echo is and you’ll find a Jedha Scroll.
Approach the Spamel and tame it. Get on it and ride through the area to the next section. When you come to the area we fell into earlier, follow the path just past the stone hand across the downed stone pillar.
Continue riding until you are bucked off of the Spamel and are alone in a dust storm. Keep walking forward and you will eventually see a light that Merrin is holding.
Walk with her and interact with the prompt and she’ll rebuild the bridge ahead of you. Keep walking with Merrin and you’ll come to a combat encounter. Kill the troopers and then you will be in a fight against a AT-ST. Attack the legs, but watch out for its projectiles. When its health is low, you will be able to use the Ascension Cable to grapple up to the cockpit and a scene will then play.
Follow Merrin after the scene a short ways and you’ll find shelter from the storm.
After the scene plays and it’s time to keep going, turn around and get the Sheltered Hollow Meditation Point.
When you’re ready, continue with Merrin through the tunnel.
As you make way down the path, there will be a very hard to miss Stim chest on the left.
Enter the next area and use your Ascension Cable to wall run along the left side of the room. When you reach the end, jump off and use the cable again to reach the other side. Wall run to reach the platform Merrin is on.
In this next section, double jump from your platform straight across to the collapsed pillar. Climb it and wall run to Merrin.
Follow Merrin to the door and use force push on it to open and a scene will then play.
Next, just keep following Eno through the base.
When you’re ready, head up the ramp near the dummy and go meet with Cere.
Enter the room and turnaround. Look at the sphere in the wall and use force push on it to open the door.
After the scene, follow Merrin. Keep walking and a scene will play. Bode will give you a blaster.
You’ll now have to practice using the blaster on the dummy and be given the option to switch to the blaster stance.
When you’re ready, interact with the Holotable and let’s head back to Koboh.
Koboh
If you’ve been following this guide, you’ll have the Riverbed Watch fast travel point unlocked. Fast travel there.
Hop down from the ledge and go around to the objective marker where you will find a big gap that you can cross by gliding over with the Relter.
Wall run to some vines hanging over the ledge and climb up.
Use the Ascension Cable to get across and then glide with another Relter. As you glide, you’ll start to get low. Aim for the steam shooting up and you’ll climb higher.
After gliding for a certain distance, there will be another scene.
You’ll be attacked and introduced to bounties as you meet Caij.
Before you continue, scan the bounty hunter you just killed to get the Haxion Brood Grenadier entry.
With that done, grapple up with the Ascension Cable.
Go to the back corner of the room and you’ll find the An Instruction force echo.
Go back outside and climb up the right side of the building to reach some vines you can use.
At the top, you’ll have to fight a Gorocco. After the fight climb up the wall on the right side of the area to find Technological Deficit force echo.
Drop back down and continue heading for the objective. Use the Relter to glide over the gap.
Interact with the Meditation Point to add the Devastated Settlement MP to your list.
From the Meditation Point, grapple up to the ledge on your left. Climb the ledge all the way around this stone and climb to the top.
At the top, jump over to the ledge on the right.
Take the path up toward the Relter. wall run to the wall straight ahead and allow yourself to slide down. As you’re sliding, grab the Datadisc and then quickly jump and wall run back to the the platform.
After that, go back to the objective area. Enter the doorway on the right.
Enter the room and kill the new enemy type. Scan it to get the BX Droid (Hybrid) guide entry.
Shimmy through the hole in the wall. Use force pull to pull down the big cube that is up on the ledge. Use it to jump up to the ledge.
Go to the left to get the A Patient Master force echo.
Drop down and shimmy back through the hole in the wall. Use force push on the object in the center of the room. Keep using it until the beam overhead is all the over on the other side. It will clear the debris blocking that side.
Force pull the orb out of the beam and throw it to the slot where the blockage was just cleared.
Shimmy through the hole again and then pull the orb out of the socket in the wall and carry it outside. Throw it to the socket on the opposite platform.
Jump across and aim the new beam at the blocking straight ahead to clear a Thermal Vent.
Fly across and drop down on the platform. Kill the enemies and create a shortcut back up. Also, there is a Datadisc on the ground here. In addition to that, you can also find seeds here to plant in the garden of the Saloon.
Look up to where the steam is coming out and scan it with BD to get the Thermal Vent entry.
With all that done, use the cable to get back up and then glide with the Relter. Make sure to fly into the Thermal Vents so that you regain some height.
Glide to the platform in the corner on the right. When you land, kill the droids and then scan the right wall to get the Chamber Mural entry.
Make your way into the building. Kill the droids and jump to the platform in-between you and them. The platform will collapse and you’ll be in a fight against two Goroccos.
Kill them and then use force pull high up on the wall.
Go to the other side and pull the org out of the beam and then throw it into the socket we just uncovered in the wall.
Climb up and enter the next room. Go over to the chest in the corner and interact with it to get the BD-1 Koboh Grinder.
This will allow BD to spray Koboh matter on surfaces. You can use this with the beams to clear Koboh matter blockages.
Basically, you need to spray some Koboh matter blockage and spray a trail from BD to the beam. You need to the use the trail to connect the beam and blockage.
So, look up on the wall to see a Datadisc. Spray the blockage there and make a trail from that to the beam and it will burn it all away. Pick up the Datadisc.
Next, do that to the blockage on the opposite side of the room and you’ll clear a way for you to jump out of here.
In the previous room, grab the orb and put it back in the original socket so that the beam is back.
Use BD to spray some Koboh matter from the blockage on the left to beam. Doing so will clear the wall so that you can wall run in a bit and it will release a Datadisc.
Next, clear the blockage on the right side of the room to free the Ascension Cable grapple point and use it.
As soon as you reach the top, look right and get the Idle Talk echo. Then, look left and get the Force Essence.
From the top, grab the orb and throw it to the socket on the side of the room above the wall running area.
Wall run across and grab the orb. Carry it outside and place it in the socket outside. Use the beam to clear the blockage on the Thermal Vent straight ahead.
Use the Relter to glide across. Make sure to hit both Thermal Vents.
As you land, go to the left and pick up The Seeds of Concern force echo.
Go kill the enemies that are fighting and enter the building by shimmying through the hole in the wall on the left side.
As you enter, you’ll be ambushed by an enemy.
Force pull the big cube down and push it into the doorway.
Go through the door and grab the orb. Take it and place it in the socket on the other side.
Shimmy through the hole you entered this room through and use BD to create a Koboh matter trail to the right of the beam.
Doing so will reveal the Precision Perk and the A World Away force echo.
Go back into the room with the cube and push it in front of the window the beam is shooting through.
Create a trail of K matter from the cube to the blockage on the wall to the right.
Pick up the orb and take it outside to the next socket. Clear another vent.
You will now be able to glide over to the objective area straight across.
Rest and you will add the Grand Courtyard Meditation Point.
Shimmy through the hole in the wall straight ahead of you.
As soon as you enter, you’ll be in a fight against Tague Louesh. His scan will be automatically added to your guide.
Go over to the left side of the area and get the Training Courtyard scan.
Slice the console to open the door. Turn left and scan the tipped over debris to get the Devastated Remains entry.
Enter the next room and interact with the table in the right corner and you’ll get Dagan’s Device. Turn around and scan the next console.
As soon as you enter the next rom, get the scan on the shelf in front of you. This is the Theses of Yaddle entry.
Go into the next room and look to the right to get the Cataclysm force echo.
Use the Ascension Cable to grapple up to the vines.
Go straight and cut the cable to create a shortcut and then climb up the vines to the Relter. The Marksmanship Perk will be up here.
When you glide over, you can drop down on the first platform with water and Skoova will be here if you followed this guide and completed his rumor earlier.
Speak to him and he’ll catch a Blinding Rayfish for your aquarium. You can also get the Spine Fluff seed here.
Use the Relter to glide back to the Meditation Point. Use the shortcut with the cable and glide to the objective.
If you enter the crack in the wall on the right, you can grapple and wall run your way to a blue chest. You can get out the same way you came in.
When you’re ready, enter the main entrance.
Use BD to create K matter trail from the beam to the left to clear the blockage on the wall so you can wall run across.
Head straight up and get the Boiling Bluff Meditation Point if you don’t have it and then fast travel to the Landing Pad.
Get on the Mantis and interact with the Holotable. Travel to the Shattered Moon.
Shattered Moon
Exit the ship and ride the elevator down.
Go down the stairs and turn immediately right to see the The Unconvinced echo.
Turn around and head for the Meditation Point. The walkway ahead will fall as you walk on it, so go left and platform across.
Drop down and use the cable console to create a shortcut and then get the Automated Forge Meditation Point.
When you reach the droid, go down the left hallway and you’ll find the In the Name of Science echo.
Go down the hallway behind the droid and you’ll see two platforms you can jump to. Get to the second platform and look right to see a blue chest.
Get back to the main hallway and head toward the yellow lit hallway.
Go to the left and force pull the broken door to reveal a pipe. Jump onto the pipe, but then turn around. You can wall run to a Health Essence.
Get back to the main hallway and go through the yellow lit hallway. Go to the right and up the stairs.
Go through a second yellow lit hallway and enter the next room. There will be a big combat encounter in here.
Slice the console in the back of the room to open the door.
Go left at the fork. When you exit the hallway, turn right to find a Datadisc behind some crates.
Go down the stairs and wall run across to the other side.
Open the chest and the door to create a shortcut.
Return to the fork and go right and you’ll be ambushed by the boss Reprogrammed Managuard. Kill him and scan him for the guide. There is also a chest in here you can open.
With that done, go through the open doorway and use force pull on the prompt to your left.
Wall run across to the climbable grating. When the electricity turns off, quickly go past those sections and climb down, over and then up to the top.
At the top, go right and wall run across the gap. Go over to the right and create a cable shortcut.
Go to the other console and interact with it to shoot a cable out to the next platform. Ride the cable down.
Ride the next cable down as well. Make sure you jump to the other cable to avoid the electricity while sliding down.
When you land, look to your right and you’ll see a big yellow door. Slice the console to create a shortcut to the Automated Forge Meditation Point.
Rest if you need, and then go the opposite way to continue the story path.
Climb up the wall while making sure to avoid the oncoming electricity.
Get to the top and climb some more on the next grating.
Slide down the cable and jump to the other one to avoid the electricity again.
This next section moves quickly. You’ll ride down three cables. Then, you’ll jump from the cable to a wall running section. From the wall running section, you’ll then jump to another cable by using the Ascension Cable. As you’re sliding down this last cable, drop down to the platform below.
Go toward the circle of lava in the center and grapple up to the right. Slide down the cable. Jump to avoid the electricity.
When you reach the platform, go right and you’ll find a Stim chest.
Open it and get back down to the bottom. Go up the stairs opposite of where you grappled up and you’ll be able to get back on the story path by wall running and grappling.
This time, ride the cable all the way to the end where you will need to wall run once more.
From the platform, jump onto the grating so you can climb around.
When you reach the top, kill the two droids and look right to see the Ghosts in the Machine echo.
Go the opposite direction now and follow the path around. Use the console to create a shortcut and then keep going.
You’ll come to a green barrier with enemies behind it. Go left and jump over the big crates to find a blue chest.
Go right to continue the story path.
When you grapple across to the grating, it will fall and you’ll be in a fight against some enemies.
When they’re dead, look up. You’ll be able to grapple on to the flying droid and jump to the climbable grating to find your way out.
There will be a Datadisc at the top, so pick that up. Turn around from the Datadisc and scan the dead droid to get the Lifter Droid entry.
Jump to the second droid that is flying even higher, grapple it and you’ll be able to reach a Force Essence.
Get back up to the platform that had the Datadisc and double jump across to the next area.
Cut down the shortcut and drop down behind that green barrier and kill the enemies.
Once they’re dead, wall run up the right side to reach the ledge.
Activate the shortcut console at the top.
Drop down into the next section and kill the droids.
Then, jump from platform to platform avoiding the electricity as you make your way up the tunnel.
About halfway up a droid will start firing at you. Jump to its platform and kill the droid. You can also find a Datadisc here.
From the droid platform, wall run to the last section of this tunnel.
From there, use the pipes to cross to the next section where you will fight three enemies.
Go over to the right side to get the Destroyed Wall scan.
Jump from this platform to a rope in order to swing over to the next section where you will continue heading up.
Deflect the incoming fire from the droids to kill them and jump over the electricity as it approaches you.
Eventually, the walkway will collapse and you’ll need to grapple to a flying droid. Ride it up and jump from it to a climbable wall.
Climb up, kill the droid and then jump to the flying droid. Jump from each side of the wall to the other to make your way further up.
This part can be tricky as there are hazards up the walls. If they’re spraying, just stop jumping. You’ll slide down the wall a bit. When it shuts off, keep jumping up.
Kill the droids at the top. Go to the right and rest at the Array Channel Meditation Point.
Stand in front of the platform and use force pull to pull it back then force push to push it forward. When it comes back, jump on it and then jump off of it as it goes forward so that you can reach the grapple point.
From there, climb the ceiling over and up to the top. Cut the cable to create a shortcut.
Jump to the ropes and swing across to the other side.
As soon as you land, get the Broken Droid force echo directly in front of you.
Enter the room and interact with the object between the two doors.
As soon as you pick it up, you’ll be ambushed by Drya Thornne. Kill him and then a scene will play.
You’ll unlock the Crossguard stance here.
Interact with the area where you picked up the device to get another echo entry. After that, rest at the Superstructure Fabricators Meditation Point in the center of the room.
Exit the room killing the enemies in your way while trying out the new Crossguard stance. Get to the end of the hallway and create the cable shortcut. Ride it to the Mantis.
Get on the Mantis travel back to Jedha. Speak to Cere and Eno.
Jedha
After the scene, follow Merrin.
Before getting on the elevator, get the Old Connections, New Paths force echo. This will be on your path and hard to miss.
Get on the elevator with Merrin.
Keep following her and there will be another echo on your path. Pick it up to get the Witch echo.
Follow Merrin to the door and use force push on it.
As you step outside, there will be another echo on your path. This one will be off to the right.
Head forward and get the Anchorite Base Meditation Point.
Jump on the Spamel and head for the objective.
The Beasts of Jedha echo is found straight ahead just to the right.
Shortly up the path will be another Meditation Point. Jump off and get it. This is the Arid Flats MP.
There is also a cosmetic blue chest across from the Meditation Point. Open it and then continue toward the objective on the Spamel.
Get off the Spamel and jump over to the next stone platforms. The area will be marked by flags.
Wall run to the troopers and take them out. There will be a new droid type enemy. Kill it and then scan it for the Security Droid Enforcer guide entry.
Grapple up the cliff wall and climb your way around.
Make sure to create the shortcut when you get to the top by interacting with the cable console and then head inside.
Force push the big pillar into the wall so that it connects the track for the orb. Force push both orbs to open the door at the other end.
Force pull the pillar with the track back out and use it to jump to the other side.
Once you reach the other side, turn around and you’ll see a cosmetic chest hidden behind the wall.
Exit the room and follow the path into the cave where you’ll come up against a Skriton.
Kill it and then jump out of this area. We don’t have the necessary abilities to fully explore it at the moment. So keep goin.
Grapple to the wall and wall run through this next section.
Create the cable shortcut on the other side and then use the second cable to continue on.
Head up the path and Merrin will take off. Scan the stone arch as you head in to get The Path entry.
Enter the big round building.
Stand on the round object in the center of the room and look up and to the left. Force pull the door to open it.
Jump down and force pull the rope in the opening to open the barrier that is blocking the cube.
Let go of the rope and then quickly force pull the cube out toward you.
Go into the room where the cube was and you can find a cosmetic chest.
Push the cube to where the open door is with the rope we just used.
Enter the opening and look left to immediately see the Ancient Crypt data entry.
Go down the left hallway to the end and you’ll find a Jedha Scroll.
Drop down the ledge and force push the boulders blocking the door.
Create the shortcut outside by cutting the cable and then swing off the pole and wall run to the hanging rope.
Jump to the stone arch in front of you and then look right to see another stone arch. Double jump to it and then jump the wall ahead of you.
Climb around and then into the building. Go down the stairs to the bottom to find a Jedha Scroll, Map of Pilgrim’s Path scan as well as a door you can open to create a shortcut.
Get back on the stairs and go to the top.
Jump across the platform and exit the building. You’ll be outside in strong winds now.
Go to the left and climb up the wall.
At the top, you won’t be able to jump across due to the wind.
So go the end of the walkway and look down the cavern. You should see a platform you can walk to on the left.
Go into the alcove and shimmy through the rocks. On the other side, force pull the object on the other side and it will block the wind.
Go back to the jump we couldn’t make and now jump across. Rest at the Meditation Point to get the Whistling Drop MP.
Go around the corner and kill the enemies. Follow the path down the bottom where you’ll need to climb some grating.
You won’t be able to jump across at the end of the grating, so drop down to use a pole to get across to the other side.
When you reach the grapple point, grapple over and then slide all the way down to the bottom to use a pole to get to the next platforming section.
Climb up to the top and force pull another object out of the wall to block the wind.
Grapple over to it and then drop down. Jump over to the climbable stone wall ahead of you and climb up.
Use the pole of the flag pole on the left to swing over to the other side and wall run through the next section.
When you make it through, there will be a group of enemies down below you. Drop down and take them all out and you’ll find a Jedha Scroll near the pottery where a trooper was kneeling down.
Grapple back up and continue following the path. Make sure to interact with the shortcut cable console shortly up ahead.
Kill the Skriton up ahead and continue on.
If you go around to the back side of the wreckage, you can scan the fire on the wreckage and a cosmetic chest.
When you’re ready, grapple to point indicated on screen and climb some more. Follow the poles and make your way to the top.
Wall run to avoid the fire on your path and then turn the corner to find a shortcut console. Use it and then get the scan to the right of the console. This is the Onwards, Traveler entry.
Enter the next room and wall run across to the platform and then wall run again to exit this area.
The Crypt of Uhrma Meditation Point will be just outside of the exit. Make sure to get it.
Continue on the path and kill the two enemies in the next room. Scan the wall on the left near where the enemies were sitting to get the Meditation Hall entry.
Go up the stairs in here and wall run across to an opening and you’ll find the Jedi outfit.
Exit this room and you’ll see enemies waiting up ahead for you. Kill the three enemies and then scan the new droid type to get the DT Sentry Droid guide scan.
Climb up the stone pillars and use the metal ledges to reach the top.
Jump across and use the grapple point to climb from the ceiling over to the end.
Drop down and then wall run to the pole in order to swing across with a double jump.
When you land, go to the right and look back toward the room you were just in to find a cosmetic chest.
When you come to the big downward slope, jump on it and slide down toward the wall running area and jump to it by using the grapple.
Wall run to the next section.
Pick up the Ghost or Guardian echo as you continue down the path. It is hard to miss.
Wall run above the enemies down the path and open the door on the right to create a shortcut.
Drop down and kill the stormtroopers.
Force push the object under the walkway and the wind will blow through. This will give you a boost to make the jump across.
When you enter the next room, there will be a path that goes left and one that goes down. Take the path that goes left.
At the end, force pull the object toward you to block the wind. Wall run and jump to it and climb.
Drop off the ceiling and jump to the next wall run section.
After that, grapple up to the ledge and climb to the hallway.
When you enter the hallway, speak to the NPC, Pili Walde, in here to recruit her.
She will tend to your rooftop garden and upgrade it when the conditions are met. Pili is needed for both the Max Capacity and Growth Spurt Trophies/Achievements.
Activate the cable console and ride the cable across.
Jump up into the stream of air and it’ll lift you up the ledge. Kill the enemies at the top.
Go around to the right side and jump on the climbable section of the wall.
At the top, go around to the right to find a Jedha Scroll next to a cairn.
Turn around and jump to the opening in the wall across the way. It looks like you can’t make it, but the wind will push you into it.
Get the Timeworn Bridge Meditation Point.
Force push the grate near the Meditation Point and go through it.
As soon as you drop down, turn around and there will be a Jedha Scroll.
Continue up the path and you’ll reunite with Merrin.
Kill the enemies and then interact with the on screen prompt to continue.
Go through the doorway and then interact with the shortcut console on the right.
Force pull the object across the gap and it will open a chamber on the right near the shortcut console.
Use the wind to jump and reach the newly opened chamber.
Go left in the chamber and down some stairs to a pile of debris. You can get the Trespassers of the Storm echo.
Go back the other way and shimmy through the rocks.
Head down the path and go straight back to find a Jedha Scroll.
Exit through the doorway on the right. Look up to the left and force pull the object out to alter the wind.
Turn around and do the same for the object across the way. Now, wall run to it.
At the other side, force pull the next object and the room will change.
Go back the way you came and you’ll see a grapple point above next to a section of wall that you can run on.
Wall run over and jump to the ceiling and climb around to the end to see a hanging rope.
Jump to the rope and swing across. Slide down the structure straight ahead.
Look to your left and force pull the gates. Jump toward the open door and a scene will play.
After the scene, you will have learned the dash. You can jump and then press
Run through the next section using your new ability to get across. You’ll end up back in the circular room where the scene began. Jump across and dash through the open door.
Follow Merrin through the next area using the new dash skill we just learned.
Jump and dash to the pole and swing over to the rising air to get a boost.
Climb up and you’ll be back in the Meditation Point room. Rest if you need and then exit through the same opening as earlier.
Use the rope shortcut on the left to get back up on the bridge without having to go all the way around again.
Jump across the gap in the bridge and kill the two enemies. Then, slide down the grey wall.
At the bottom, wall run across and then dash to the platform. Follow it around the backside of the bridge.
Platform your way across this section making use of the jump + dash ability.
Jump from the left side of the climbable wall to the next section.
The jump dash is the key to making it through this platforming section.
When you do finally reach the top of the bridge, kill the enemies and then turn around.
Jump dash to the climbable wall and cross over.
There is a shortcut cable you can activate here.
There is also a cosmetic crate you can ride the cable to.
When you’re ready, head back the way you came where the two enemies just were and continue on the story path.
When you land, go around to the left side of the bridge and cut the rope.
Turn around and continue on following the path until you come to the entry way.
Go inside, kill the enemies and then go right. Turn right again after the first pillar and you can find a Jedha Scroll.
Now, go back to the center of the room and shimmy through the rubble where the stormtroopers were standing.
As soon as you exit the rubble, get The Destination and the Beginning scan directly in front of you.
Head up to the left and get the Sanctuary Revived echo straight ahead.
Shimmy through and get the Sanctuary Temple Meditation Point up the path. Rest if you need and keep going forward.
Jump dash across and then drop to the pipe below at the next ledge.
Platform across and then jump and slide down the big drop just ahead.
At the bottom, make your way through the environment killing enemies as you come across them. They will be pretty spaced out here.
When you’re ready to continue, head toward the green barrier and turn right.
Grapple up in the next room and wall run across to the climbable section.
Climb up to the top and take the pole over to the right. Time your jump to land on the moving climbable grate.
Climb over and up to reach a cave.
Wall run over the leg of the machine and drop the platform below. When the leg rises, jump and dash straight over.
Pick up the Underground Canals echo in the next hallway.
Kill the enemies in the next room and interact with the shortcut console that they were standing next to.
Go around to the other side of the room and go through the opening in the water.
Swim through the next section and keep going.
Swim through the second water section and enter the next room. Before grappling out of the water, swim straight down and you’ll find a cosmetic crate.
Force pull the objects to the left and right of the door and they will slowly move forward. As they are moving forward, force pull the ropes hanging above the door so that they can reach the door.
The rope on the left will have a lock that you can place it in to hold it. Move the left door structure and then let it stop on the right lock. Remove the rope from being locked in place and let it go. Then, force pull the left door structure back so that it stops in place.
After that, force pull the right door structure and then quickly force pull the rope so that the two sides can meet at the door.
When they meet in the middle, force push the door.
Enter the next hallway and get the Hidden Path, Exposed scan on the right.
Pick up the Temple Evacuation echo on the right as well. In the next room, A Noble Deed echo will be in the center of the room.
Open the door on the left and a scene will play.
After the scene, you’ll now have Merrin’s Charm. This will allow you to dash through the green barriers.
Go up and to the left to find the Buried Refuge Meditation Point.
Run up the path out of here and it’ll be time to test the new ability while platforming.
Grapple up and then wall run. Jump and dash through the green barrier. Jump and dash again to make it to the other side. Your dash will replenish as you pass through the barrier.
Use the pole to swing over to the next ledge. Jump and dash over.
Keep going and it’ll be time to wall run and dash again.
Dash over to the poles and swing across. You’ll need to dash through two more barriers to reach the next ledge.
Continue following Merrin.
Kill the stormtroopers and then dash through the barrier. Get the Sepulcher Pass Meditation Point and then pick up the Jedha Scroll next to it.
Rest if you need and keep following Merrin. The next part is very linear. Just keep going and take out the enemies in your way.
After the scene, the next section will move very quickly. Just keep platforming and when you see a Merrin portal, dash toward it and it’ll carry you to the next section.
Platform through her portals until you reach the Trailhead Pantheon Meditation Point.
This is where Chapter 4 will begin.
- Chapter 1
- Chapter 2
- Koboh Rumors
- Chapter 3
- Chapter 4
- Koboh
- Shattered Moon
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Chapter 4
To begin Chapter 4, fast travel to The Archive and speak to Cere.
After the conversation, get on the Mantis and travel to Koboh.
Once there, fast travel to the Devastated Settlement Meditation Point.
Grapple up to the ledge and climb around to the top. Jump over and glide over using the Relter.
At the other side, dash through the green barrier.
Dash through and shimmy through the hole in the wall at the end of the hallway. A scene will play and you’ll need to use the scanner.
Look at the objective markers to advance the section.
When you’re done, head down the path to the left and wall run across.
Use the Relter to glide toward the air vent.
When you land, go straight ahead and pick up the Risky Business echo. If you’ve spoken to Skoova, you can find him nearby to get another fish for your aquarium.
Turn around and head to the ledge near where you landed and look down to the left. You’ll see Skoova. Speak to him and he will catch you a Glottsamcrab.
Jump back up and enter the hut. Speak to Zygg to get the Help Zygg in the Swamp rumor.
Afterwards, exit the hut and continue to the edge of the platform. Jump down and get the cosmetic chest.
Look to the right of the chest and you’ll see the Crashed Vulture Droid scan.
Turn around and you’ll see that there is a path underneath the island with the hut. Go underneath it.
As soon as you get on the path, you can get the Hastily Abandoned Site scan on the right. Continue forward with a double jump dash. Go around the fence and you’ll come to a shortcut cable console.
Use it and ride the cable across.
Jump from the cable to the wall and climb around and up to the end where you’ll see a grapple point icon.
Jump from cable to cable and make your way across to the next island where you’ll find some droid enemies.
Interact with the shortcut cable while here on the left.
Drop down and head to the Meditation Point.
Get the Loading Gantry Meditation Point and then shimmy through the door.
Kill the droids on the other side and get the Sunken AAT scan on the left side.
Go up the ramp and kill the rest of the droids. If you go to the end of the top walkway you can get the Storage Tanks data entry.
Interact with the on screen prompt and Bode will create a bridge across the swamp. Go across the other side.
Kill the droids and go over to the left to get a cosmetic chest.
Go over to the opposite side of the area and grapple across.
Double jump, dash and grapple over to the pole and swing across to the climbable wall.
Climb to the top and follow the path around to a wall running section. You’ll need to double jump and dash in order to reach the walls and walkway.
Kill the droids and enter the doorway on the left. Wall run and grapple across the next gap.
Climb using the ceiling and jump to the next platform.
When you land, get the Hangar Rafters Meditation Point. From the Meditation Point, go over to the circular door and enter.
Go through the circular door in the next room and kill the enemies on the other side.
Force push the hanging beam through the big opening in the wall.
Grapple across and then wall run over to the green barrier and dash through it.
Kill the droids on the other side of the barrier.
Then, you’re going to have to wall run over to the top right corner of the room and dash through a green barrier. There will be electricity turning off and on, so you’re going to need to time your jump.
Once through, dash through the next green barrier and wall run to a climbable section.
Climb up to the top and grab on to the ceiling to continue climbing further.
As you climb forward, the ceiling ahead of you will fall. Jump to that section and climb to the right. Jump across to the ledge and interact with the shortcut console.
As you turn the corner, you’ll have to fight a Magnaguard. Kill it and the look through the broken window to see debris that you can use force pull on.
Use jump dash to reach the grapple point and climb up to the top.
Look to the right to see some grating that you can climb. Jump and dash to it.
Climb around and then look out left to see the next platform we need to reach.
From there, jump and dash straight ahead to the next wall we can climb.
Drop down and kill the enemies.
Go down the slanted walkway and jump into the next room.
Force push the section of the wall to create a shortcut and grab the cosmetic crate.
Jump and dash to the climbable wall through the opening.
Jump off the wall toward the left and dash through the green barrier. Kill the enemies in the area.
Before slicing the console and going through the door, go to the left to find a Priorite Shard.
Open the door and go through to fight another Magnaguard with Bode.
Interact with the bog door on the right and you’ll create a shortcut to the Hangar Rafters Meditation Point.
Rest if you need to and then continue down the hallway with Bode.
At the end of the hallway, you’ll encounter a new enemy type. Kill them and then scan one of them to get the Droideka guide entry.
Follow the hallway and kill the group of droids that appear. Slice the console after taking them out and keep going.
Shimmy through the wall ahead and then go through the door on the right.
Go to the end of the next hallway and get the Origins of Purpose echo.
Backtrack a few steps and dash through the green barriers through the opening in the wall.
On the other side, jump to one of the moving walls and ride it to the right.
Drop down and dash to the right in the same direction as the wall is going and there will be a platform below with enemies. Kill them and follow the hallway around to a platform elevator that you can ride down.
From the platform, discover the Lucrehulk Core Meditation Point nearby.
From the Meditation Point, you can go down a hallway to left to find the A New Master echo.
Head back up to the Meditation Point and go across the bridge with the gap to continue.
Kill the droid that activates and then keep following the path until you come to a room with a turret above you that you can’t kill. Take cover on the left of the room.
Go around and dash behind the turret quickly. There will be an enemy here that will ambush you.
Jump into the yellow lit open doorway on the left.
As soon as you land, dash through the green barrier to avoid a second turret. Kill the six droids in here. Remember this location. It is the perfect place to come back to later to earn the Slam Dunk Trophy/Achievement.
There will be more turrets in this next area shooting at you from a distance. Use the moving walls for cover and run to the opposite end of the side you’re on.
There, you’ll find the Look on my Works echo.
Jump up to the ledge on the right of the body with the echo and open the shortcut door on the left. Quickly move as there is a turret on the other side of the door.
Go through the opening opposite of the shortcut door and you’ll encounter a new enemy. Kill him and scan him to get the Bedlam Smasher guide entry. You’ll also reunite with Bode here.
Slice the control console with BD to open the door.
Wall run on the moving walls in order to reach the grapple point on the left side. If you’re about to fall off the platform, jump up and get back on it. It’ll move forward as you jump, so you’ll land on it from the back of it giving you plenty of time to make it to the jump.
Interact with the computer console to get the door open.
Follow Bode down the hallways and then open the shortcut door on the left.
Enter the next room and kill the enemies. You can enter a Yurt on the right side to get the Bedlam Raider Yurt scan. From there, head to the back corner ahead of you to find the Location is Everything echo.
Before leaving, head to the opposite corner of this room to find a hidden room with some collectibles.
As you enter the room, you’ll be ambushed by an enemy. Kill him and then jump up the wall in the center of the room.
At the top, jump and dash over to the left to find the One Man’s Junk echo. Then, jump and dash across the gap to the opposite platform where you can find a Priorite Shard. Pick that up and then look to the right to see a chest you can open.
With that done, drop down and go to the top left corner of this area to continue.
Jump and drop down to kill the enemies.
With that done, interact with the prompt above.
Climb up the rope and then interact with the shortcut console.
Go up the stairs and you’ll be in a big combat encounter. Kill all of the enemies and then interact with the terminal to open the door.
Go through the door and follow the hallway around to another console you can interact with. Interact with it and a scene will play.
After the scene, go down the walkway straight ahead of you and continue heading down the linear path.
Eventually you reach a point where the door in front of you will shut before you can get through. Turn around and look down at the gap to see a platform below you can jump to.
Another door on your path will close forcing you to go left through some pipes. A scene will play as you shimmy through the pipes.
After the scene, you’ll be sliding down a shaft. At the bottom, there will be turrets on the roof, but you need to go forward in order to trigger the next scene.
Afterwards, you’ll have unlocked the Lift and Slam abilities.
Use your new abilities on the turrets and door ahead of you.
Go up the path and discover the Generator Underbelly Meditation Point.
From the MP, look down into the pit and use Lift on the platform to raise it up. Jump and dash to it and then jump and dash to the other side to make it in time. The platform will slowly lower the longer it is up.
On the other side, go around and use Lift on the platform so that you can reach the next ledge. Jump up and then look left and up.
Jump up and look even higher to see a platform that you can call down.
Call it down and then wall run straight across to reach a Force Essence. You can then get back over by wall running to the left to a cable.
Get back up on the platform we were just on and look the opposite way to see a grate that we can pull down.
Kill the enemy at the top and then raise up the next climbable wall. You need to climb it quickly, because it will slowly slide down.
Jump to the next platform and look for another climbable wall to pull down.
Jump from the climbable section to the platform below and kill the enemy. Then, interact with the cable console to create a shortcut.
Use Slam on the elevator where the group of enemies are standing to send it crashing down.
Jump to that same elevator and then pull down the top left climbable section. Then, Lift up the section of climbable wall from the bottom right.
Grapple to the ledge and keep going.
Kill the enemies in the next room and then pick up the A Droid Reborn echo.
Look up to the opposite wall of the locked door and pull down the lift.
Quickly get on it as it will rise back up. Ride it up and follow the path up to an elevator that you can ride up.
Get off the elevator and open the doors at the end of the next hallway.
The remaining path is pretty linear, so follow it and it’ll lead you back to the Lucrehulk Core Meditation Point.
From the Meditation Point, head forward again and jump across the gap in the bridge.
Kill the roller droid on the other side and then call the platform above it down.
Get on it and it will raise you up. Go around to the right side at the top and use the grapple point to get up higher.
A scene will play as you shimmy through the wall above.
After the scene, look to the wall run wall panel.
Call it up and then quickly jump to it and wall run across and jump to the other side.
Once on the other side, shimmy through the pipes. Open the hatch in the next room and drop down.
Look to your left to see the Emergency Landing echo. Then, go back and get the Forward Control Tower Meditation Point.
Go forward and then left to the objective through the door.
Interact with Zee to initiate the next scene.
After the scene, it will be time to fight Dagan Gera again.
After the fight, turn around and there will be a Health Essence on the platform where you just fought Dagan.
Grapple over to Bode and Zee. Follow them.
In the next room, go to the back left door to scan it for the Escape Pod entry.
Interact with the console next to Bode to initiate the next scene.
Afterwards, climb up the grating and you’ll be back on an island from earlier. Make your way toward the Meditation Point.
Lift the stone out of the swamp and quickly climb to the top of it to reach the Meditation Point.
Get the Viscid Bog Meditation Point and then fast travel to the Derelict Dam.
Climb up the vines and follow the path back up.
When you reach the pit droid, use lift on his ship to raise it out.
Speak to him when you’re done and he’ll be recruited to the cantina. Also, jump onto his ship to get a Force Essence.
With that done, get back to the Meditation Point and fast travel to the Landing Pad.
Board the Mantis and travel to the Shattered Moon.
Shattered Moon
To begin, slide down the cable to reach the Superstructure Fabricators Meditation Point.
From there, fast travel to the Array Channel Meditation Point.
At the next MP, turnaround and head up the ramp.
At the top, look right and use Lift on the big door to open it.
Kill the enemies on the other side, and then look up to the right. You scan one of the computer terminals to get the Wavelength Honing Controls. Then, look up to see a grapple point you can use.
Follow the path up top and the beam will kill the droids. When the beam dies down, jump dash your way across to the other side.
Jump to the next platform when it raises up and then jump again.
From there, jump to the climbable wall at the end on the left under the beam.
Climb up when the beam stops, run and dash as quickly as you can to make it to the other side and drop down.
As you drop down, there will be the One Stop Shop echo.
Look up above the beam to see the next grapple point we need to use. Jump to it when the beam stops.
Jump from that to the walkway on the right.
Go up the walkway and be ready to kill a turret ahead of you that will spawn.
Use Lift on the door to the left of the turret to open the path.
Wait for the beam to stop and then jump dash straight across. Go outside and activate the shortcut console.
Wall run across to continue.
While it is firing, force push one of the weaker droids into the beam to kill them and pop this Trophy/Achievement.
When they’re dealt with, cross to the other side of the room and head into the control room area to kill some more enemies.
There is also the Waking Giants echo in the control room where an enemy was standing.
When you’re ready, climb up and out of the control room by climbing up the wall in the back corner.
Jump across the gap and slide down the wall until you are on the climbing section of it. Climb all the way down, jump and dash to the next wall in front of you.
Climb around and up to find another group of droids.
Kill them and then scan the console ahead of you. This is the Ionizing Calibrators entry.
Look over to the right to see the next section that we need to climb.
Climb up and jump across to the other side when the beam stops firing.
Look up and grapple to the wall and wall run across.
This section can be tricky because the platforms will be rising and falling. When the beam fires, the platforms will fall. There are four wall running grapple sections here. You’re going to need to time it so that you’re crossing over the beam area as it is not firing. If you mess up the timing, jump off the wall you’re on and try to stick back on it to buy some time.
At the next section, grapple up to the ceiling and climb.
Climb to the bottom and then drop down. Jump and dash to the tunnel where the beam is coming from and quickly run through it.
Half way through the tunnel there will be a gap on the right that you can dash into. There will be a couple enemies in here so kill them and pick up the Prized Merchandise echo.
When the beam stops, run down the hallway to the next gap on the left.
There will be wall in this gap that you can force pull to open.
Follow the hallway to the end and look up to see a grapple point. Climb up and take the elevator to the Republic Research Laboratory.
After resting at the MP, look to the right and you can scan the computer terminal to get the Laboratory Thermoregulator entry.
Go to the end of the hallway and down the stairs to the left.
Jump up into the room and kill the enemies. Interact with the console on the right to open the door.
Then, go to the broken window and force pull the orb on the other side. Throw it to the ramp on the left and then force grab it and drop it on the ramp to the right so that it rolls under the shut door into the room you just opened by interacting with the console.
Quickly run into that room and grab the orb. Place it in the socket opposite of the broken window.
After getting the orb in place, enter the room we grabbed the orb from and jump across to get the Disaster Strikes echo.
Exit the room and jump up to the platforms on the opposite side.
At the top, go left to pick up The Plan echo.
Go through the doorway that we just cleared with the orb and use BD to leave Koboh matter trail from the beam to the right.
With that cleared, just up to the ceiling via the grapple point. Climb to the end and then jump off and dash to the wall straight ahead of you to slide down.
As you slide off of the wall, dash forward to get on the climbable wall.
Climb all the way down and then drop off to the platform below.
Go straight and then go around the right side of the circular room to find the Inoperable Console entry.
Enter that circular room in the center and interact with the table to initiate the next scene.
After the scene, you’ll have unlocked the Upgraded Ascension Cable. This will allow you to grapple to the yellow balloons.
Exit the office and then it’ll be time to test the new Ascension Cable.
Grapple to it and you’ll land on the opposite side. Interact with the console and then grapple to the balloon again. This time, hold
Jump and dash from the balloon to land on the next platform. Follow it over to the next console and interact with it.
Jump to the next balloon and change direction to go left. Land next to the beam and scan it with BD to get the Stabilizer Beam entry.
Jump back to the balloon and look right up above the platform with the console.
Get the cosmetic chest up here and then grapple back to the same balloon.
This time, look right to see the next balloon you can grapple to.
From the next one, look back toward where you just came and up to see a climbable wall you can jump to. Climb up to the top.
Next, you’re going to need to combine wall running with balloon grappling in order to cross the section.
Kill the two droids and grapple to the next balloon and you’ll land on a platform where you started this area.
Interact with the console and grapple your way across the balloons to the right.
Once you make it to the platform, it’ll be time to fight Rayvis. There will be two phases to this fight.
Once he is defeated, pick up the Centered Perk in the boss fight area.
After that, leave this room through the open window and slide down the cable and grapple to the balloons to platform your way across.
You’ll land near the Array Channel Meditation Point. Rest if you need and then fast travel to Cargo Loading Deck.
Enter the Mantis and a scene will play.
- Chapter 1
- Chapter 2
- Koboh Rumors
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Chapter 5
On the Mantis, interact with the Holotable and travel to Koboh.
Go to the front of the saloon and take the path that goes up into the mountain.
At the fork, go right.
Ride the cable across the gap.
Go over to the water and grapple to the vines.
Head into the cave on the right. Get the Mountain Ascent Meditation Point and then head down the path on the left.
There will be the Braving the Heights echo and a Priorite Shard.
Get those and then head back to the Meditation Point.
Go up to the green barrier now and get through. You can speak to the troopers and use the Jedi Mind Trick on them to lower it. Or just dash through.
Kill them and then slice the console nearby and you’ll gain the ability to slice KS droids when they are low heath.
Deal with the next group of enemies and then look down to the right. You’ll see Skoova down here.
Go down and speak to Skoova. He’ll catch you a Mee Fish. After that, go behind Skoova’s boat and you’ll find a cosmetic crate.
Get back up on the stone bridge.
Go to the end and grapple to the wall run section and make your way across.
Drop down in the next section next to the destroyed Tie Fighter and you’ll get the Crashed Tie Fighter echo.
Then, look to the left and you’ll see a container that you can use lift on. Use lift on it and then use slam to break it open and you’ll receive a cosmetic.
Get back up on top and follow the path by jumping over the gap.
Double jump and dash over the next and you’ll see a shortcut console ahead. Before going to it, look to your right and you’ll see a cave across a gap. Dash over to it and you’ll find a Priorite Shard inside.
Jump back over and then use the shortcut console. You can also get the Mountainside Hut entry by scanning the blue hut next to the shortcut console.
From there, look left and you’ll see where the path continues.
Kill the enemies on the other side and then repeatedly use force push on the big gear to open the big gate.
Drop down into the next combat area and kill the enemies. Before leaving, look to the left of this area to see that you can use lift on the ground. Use it and you’ll raise a Priorite Shard out of the ground.
Pick up and then grapple up to the ledge to find another shard.
Drop down and grapple to the wall run area to move forward through the section.
Shimmy through the wall and into the next area.
Go forward and look down to the right to see the Fogged Expanse Meditation Point.
From the Meditation Point, look left and go down the path.
In the next area, go down the left side and follow the path around to the end on the left. You’ll find another Priorite Shard buried in the ground.
Grab that and then turn around head the opposite way. Scan the machine on the left as you pass it to get the Monitoring Equipment data entry.
Grapple and wall run across the next gap. When you land, go down the path to the right. You’ll be ambushed by roller mines, so be ready. You can take them out by force pulling one toward you and throwing it at the rest. They should all detonate.
When they’re dead, lift and slam the container.
Go back and force pull the big door with the flashing red light on it.
Kill the Mogu on the other side. Before heading in, look to your right and there will be another path down you can take. Go down it and you’ll find a Priorite Shard behind a rock on the ground. There are also a lot of seeds you can pick up by attacking the plants with green particles around them.
Now, head back up and go through the open door.
Pick up the A Deadly Encounter echo inside.
Follow the path to the end and jump up to the vines on the ceiling to continue.
Activate the shortcut console when you reach the other side.
Force push the wall ahead of you and use it to wall run across.
Look to the left to see a balloon you can grapple to. Use it to reach the ledge where a Priorite Shard can be found.
Now, get back to the cable and ride down.
Follow the path and kill the enemies down below in the next section. Then, look up to grapple up to the crash.
Squeeze into the hole in the side and enter the ship.
Crawl to the front of the ship and you’ll get the BD-1 Electro Dart. As Cal is hanging out of the ship grapple to safety by interacting with the on screen prompt.
Jump down and use the new Electro Dart on the wall running platforms ahead of you.
Do it again on the next one and you be back at the Fogged Expanse Meditation Point.
Rest if you need to and then for the round building
Once there, go inside and be ready to be ambushed by roller mines. Take them out and then jump up on to the structure inside to reach the ledge.
Go through it and the dash across the gap to enter the next round building.
Force push the wall open and then jump back to the walkway.
From the walkway, aim an Electro Dart at the fuse inside the building we just left and use the wall to run across and clear the gap.
Kill the enemies and head up the path. Grapple across at the end to make it over.
When you land, look up to the left for the next grapple point.
Enter the doors at the top.
You can get the Storage Tanks entry scan on the right as you head through the tunnel.
Electro shot the wall panel in front of you.
The wall will slowly rise back up so be quick.
When you land, look back and wall run across.
Before heading up the stairs on the right, look down and to the left to see a platform you can jump to.
Jump to it and then wall run across to reach the Health Essence on the other side.
Get back to the stairs where we just were and go up them.
Kill the enemies and ride the cable down.
Kill the next two enemies and then scan the boxes covered by a tarp next to the orange light. This will give you the Abandoned Prospector Equipment entry.
Then, run across the elevator to ride it down which will unlock this shortcut. Ride it back up.
Grapple across to the next platforms.
Kill the enemies and then wall run over to the next Meditation Point. This is the Imperial Post 8L-055 MP.
From there, approach the enemy base and use an Electro Dart.
After doing so, ride the cable into the base.
Go over to the left side of the catwalk to scan the computer terminals next to the suspended Tie Fighter and you’ll receive the Docking Clamp Overrides.
Go to the end of the catwalk and wall run across.
Make your way down to and take out all of the enemies below.
Kill all of the enemies and then ride the elevator up.
Speak to the stormtrooper through the glass and convince him to let you through via the mind trick. Press
Go through the door and head down the hallway to the end. Use an Electro Dart on the fuse behind fan blades to create a wall running platform to get across.
Go over to the other side and interact with the console to create a shortcut.
Jump across to the other side and get ready for a “boss fight” against Rick the Door Technician. Go ahead and force pull him to you and make quick work of him.
Ride the elevator at the end of the hallway up and keep going straight.
Use the cable to get across.
Use an Electro Dart to release a cable that you can ride across the gap where you’ll discover the Summit Ridge Meditation Point.
Straight ahead from the Meditation Point is a Priorite Shard sitting on some barrels. Pick it up and then get on the elevator to its immediate right to create a shortcut. Ride it back up.
The Journey’s End echo will be to your left as you step back off of the elevator.
Grapple to the balloon and then jump to the next grapple point.
Drop down and scan the machine on the right that is highlighted with a force pull prompt. This will be the Hight Altitude Research scan.
Use force pull on it and you’ll be able to throw out a balloon to grapple to. Throw one out between you and the next platform.
Do the same thing at the next one. Then look down and pick up a balloon from below and throw it out near the other two balloons to the right.
Land and then use the Relter to glide over to the balloons. Jump from balloon to balloon and then over to the ledge.
Run the left side and enter through the hole in the wall.
Force push the panel up on the left side and then shoot an Electro Dart through to the fuse.
Exit this room through the same hole you entered and climb up the crate to your immediate right. There will be an opening you can drop into from up here.
Drop through and open the door. Use BD to make K matter trail from the beam to the door.
With all that done, force pull a balloon from inside the same room and carry it outside and over to where we used the hole in the wall to enter the room originally. Place the balloon between you and the other flying structure.
As soon as you enter, look right and you can get the Erratic Dust scan.
Go up the stairs and you’ll discover the Observatory Understructure Meditation Point.
Climb up and out of the room and then climb up to the right.
Interact with antenna at the back end up here and you’ll find a Datadisc.
Return back down and then use the balloons to the left to grapple across.
Kill the enemies and the grapple up to the balloon and jump toward the droids. Take them out and then look up to the left to see a grapple point.
Grapple up there and kill the droid. Then, interact with the console to create a cable shortcut.
With that done, head up to the right and wall run up to the next combat encounter.
Kill the droids and then use an Electro Dart on the wall you just used to run up and it will raise.
Wall run over and jump to the climbable section.
Jump to each climbable section and make your way around the big structure. Climb to the top where you’ll receive some air support.
Continue forward.
Kill the enemies in the next area and look to the left to see the Forfeit Your Lives echo.
Go to the right and grapple to the rotating arms counter clockwise to get around the electricity.
When you land, go through the semi open doors.
Pick up a balloon and throw it out the window.
Jump to it and then hold on it while you turn around to face where you just came from. You’ll see a ledge above the room you were just in. Jump to it to find Stim chest.
Drop back down and continue on the story path.
Enter the hallway and ride the elevator down to create a shortcut. Ride it back up and use lift on the door in front of you.
As you go through that door, it’ll be time for a boss fight against Urgost, Fist of Rayvis.
Kill him and then use an Electro Dart on the door to open it.
Follow the walkway and look left to see a box suspended over the edge. Get on it and then use an Electro Dart on the fuse above it.
Grab the balloon and throw it straight ahead so that you can grapple across and meet Bode.
From the landing pad, shoot the same fuse you just used again.
Grab a balloon and throw it up to the left where you can see a climbable wall in the distance.
Use lift on the wall to create an opening to go inside. Once inside, go to the right and you’ll find the Merciless Rampage echo.
Turn around head down the hallway. As you enter the next area, jump up the crate on your immediate right.
You’re going to have to grapple + wall run your way around this room in order to reach the top.
As you dash through the green barrier at the end, go around the corner and you’ll discover the Diagnostics Control Meditation Point.
Follow the path and interact with the console. Kill the two enemies and then scan the object in the center of the room to get the Minor Oculus entry.
Then, shoot an Electro Dart into the fuse of the same object.
After that, kill all the enemies and then shoot the same fuse again.
Clear out the next group of enemies and then get up to the second floor.
Force pull a balloon and throw it outside down the hallway.
Jump to the balloon outside and then look to the right to see the next balloon. Jump to it and then look to your right again to see a green barrier you can dash through.
Dash through and then open the door for Bode. When you turn around from the door, there will be Datadisc in front of you on the left on some boxes.
Jump up to the green barrier and look up at the catwalk above. Double jump and then dash to reach it and you will find a Force Essence.
Return to the circular platform that we have been using Electro Darts on. Shoot it one more time.
Then, go get a balloon from the previous room and throw it out of the opening of the circular area.
Jump over to the climbable wall and then wall run to the left. Make sure to time your runs for the moving walls.
After making it across, go left and use lift to open the door. Go through that door and then use slam on a panel on the ground on the right side to create a shortcut back to the Diagnostics Corridor Meditation Point.
Rest if you need to and then jump back up through the shortcut we just made.
Climb up the wall in the room we landed in from the wall running.
Fight through the big group of droids and then grapple up to the right and you’ll discover the Observation Deck Meditation Point.
Head forward and it’ll be time to confront Dagan again.
Beat Dagan and then ride the elevator in the center of the room down. At the bottom, pick up the Perplexity Perk and then ride another elevator in the back of the room down.
Exit the elevator and go left to unlock a shortcut door.
Then, turn around and go to the end of the hallway to find another circular elevator that you can ride down.
This will create another shortcut.
At the bottom, grapple to the cable and ride it down.
Go through the door straight ahead and Skoova will be waiting for you.
Speak to him and he will catch a Faa Fish.
After speaking with Skoova, head to the Meditation Point next to him. Use it to fast travel to the Landing Pad.
Board the Mantis and travel to Jedha.
Jedha
Land and then go speak to Eno with the compass.
After the scene plays, return to Eno and select the option to check in on his progress.
After the next scene, chase Bode. He’ll lead you to a room with a speeder you can get on. Get on and continue chasing him.
Follow him on the speeder while making sure to avoid the rocks and walls in your way.
Eventually, you’ll catch up with him and it’ll be time to fight him.
This won’t be a fight that you can win. When your health get low enough, a scene will play ending this fight.
Afterwards, you’ll now be playing as Cere. You’re going to need to keep killing the enemies that spawn in this next section.
Continue fighting until you can use slam on a dropship. Then, turn around and head to the main gate.
As you enter the hideout, there is a Meditation Point you can rest at if needed.
Then, look up to the right and open the shortcut just above the climbable wall.
Go to the right and kill the enemies that charge you. Go up the elevator behind them.
At the top of the elevator, get off and go to the left. You’ll need to platform your way down.
Take out the enemies and follow the path around the cliff. At the sloped section, you’ll need to jump from rock to rock to make it up.
At the top, kill the enemies and then look to the left to see an orb you can force push.
Push it and it will drop a boulder down which will kill one of the walkers behind you.
Go into the cave that was behind the boulder you pushed and you’ll come to the Highland Vista Meditation Point.
Rest if you need and then jump up to the ledge to your left and take out some more enemies.
Force pull the boulder on the right side to get it on the track. Then, force push the orb to send the boulder down. It can be a little tricky to get the on screen prompt to appear on screen.
After that, look up to the shortcut console and interact with the prompt to get Merrin to lower it for you.
Ride it up and and continue forward to reach the Base Antechamber Meditation Point.
Rest if needed and then continue to the next elevator.
Kill the enemies at the top and go right. Open the door and keep going.
Fight your way down the hallway and interact with the console on the left.
Interact with it and then the shortcut next to you will open up.
Use the Meditation Point if you need and then ride down the elevator.
As you approach the Mantis, there will be a big wave of enemies that run into the room.
When the enemies pour in from the right side, use Wrenching Pull
If you don’t have the required skills, don’t worry. It can easily be earned elsewhere.
With all of the enemies dead, head for the next door to exit this area.
The Archive Vestibule Meditation Point will be through the door if you need to rest.
Force push the orb in the wall to open the door and then interact with the console in the next room to advance to the next scene where it will be time for a boss fight.
The boss fight will end when you get the health bar down low.
When you regain control of Cal aboard the Mantis, interact with the Holotable and travel to Nova Garon.
- Chapter 1
- Chapter 2
- Koboh Rumors
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Chapter 6
Nova Garon
Exit the Mantis and then go straight ahead to discover the Hangar Bay Exterior Meditatin Point.
Look straight ahead use an Electro Dart on the fuse above the door. Approach it and look to the right to get the ISB Base Structure scan.
Then, head down the corridor. At the fork, go right. Take the left and jump up the wall to find a Priorite Shard.
Turn around but don’t drop down. Instead, look up to see another wall you can jump up.
At the top, you can find a cosmetic chest.
Drop down and get back to the fork. Now, head the opposite way. This would be the left corridor from earlier.
Slide down at the end of this corridor and scan the Electron Wall. You can use your dash to get through it.
Force push the weakened wall on your right to reveal a Priorite Shard.
Keep going and dash through the next Electron Wall. Use slam on the panel on the ceiling to reveal a fuse you can shoot with BD.
Shoot it and the door ahead of you will open.
Enter the room and go right to see another door. Go through it and kill the officer on the other side. Make sure to scan him to get the ISB Agent guide entry.
Then, slice the console to unlock the door. Go through the door and get the Mind Trick Sabotage echo ahead of you.
Then, look left and cut through the cables in the doorway to get through.
Look up to the left and shoot the fuse with BD.
Grapple to the hanging balloon like object and then shoot over to the Electron Wall and kill the enemies inside.
Go through the room and hallway and you’ll come back out into the hangar. Look up to the right and and grapple over to the pole and then swing up to the ledge.
From the top, look left and force pull the cover around the fuse and then shoot the fuse with BD.
The device you used to swing over earlier will move to your side. Use it and jump dash through the next Electron Wall.
Take out the enemies and then exit through the door in the back left.
Take the elevator in the next room up. Open the door in this room to create a shortcut back to the Mantis.
When you’re ready, go back down that elevator and then force pull the weakened wall panel. Squeeze through and follow the short hallway.
When you come out, you’ll be above a group of enemies. Drop down and take them all out.
Scan one of the consoles in the center of the room for the Back-Up Servers entry and then slice the door control.
Enter the next room and go left. The door will open and there will be a group of droids in here. Kill them and pick up the Skill Point.
Then, kill the two enemies near the console at the other end and then with it. The door will open and you’ll be ambushed by another group of enemies.
Take them out and then slice the next door control console. Enter and you’ll see big hologram of Denvik in the center of the room.
Head left and slide down the wall at the end of the hallway.
Interact with the console around the corner from where you land.
A bridge will extend to the center of the room and you’ll need to take the group of enemies in here.
Once that is done, jump and dash from the center platform to the ledge not connected. Go through the door and you’ll find a Priorite Shard.
Get back to the center platform and look up to see a fuse behind a closed door.
Force pull it open and then shoot it. Grapple to the newly open door next to the fuse. Drop down, kill the enemies and then ride up the elevator to create a shortcut.
At the top, shoot the fuse on the ceiling to open the door ahead of you. You’ll be able to reach the Mantis from here.
Ride the shortcut elevator back up to the top and and force pull the weakened wall. Go in and climb up the wall.
When you get to the top, turn around and look behind you to see a Priorite Shard.
Now, drop down to the right.
Jump across to the room with droid and rotating Electron Walls. Kill the droid while remembering to dash through the walls as they rotate.
Kill the Viper droid and scan it if you don’t have that entry yet.
Then, jump to the grapple point.
Go through the door on this next platform. Kill the enemy inside the room and there will be a Priorite Shard in there as well.
Grapple up and get to the top of the center platform. Kill the enemies and look for a cosmetic chest to the left.
Now, head for the opposite walkway on the same level. The door will be open. Before entering the door, get on the elevator and ride it down to create a shortcut. Ride it back up and go through the door.
There will be Electron Walls coming down this hallway with enemies. The console in the top right corner at the end of the hallway will shut off the walls if you can get to it.
Otherwise, kill the enemies and dash through the walls as they approach.
Go into the room on the left and shoot the fuse with BD to open the hatch.
Grapple up into the vent and follow it down to the end where you’ll encounter Denvik.
After the scene plays, look to the right of the desk at the lockers and scan them to get the Officer’s Linens entry.
Look at the console to the right of the scan and interact with it to the Databank Map Upgrade. This will locate data entry scans on your map.
Go around to the back of the room and ride the elevator down.
Go forward and then turn right toward a door with a lock on it. Interact with the console to the left of the door in order to unlock it.
Enter through the door and you’ll be in a room full of the enemy. Just walk through. Go into the door on the right and you’ll find a Skill Point.
Continue through the room and speak to the guard at the door. Convince him to let you through.
Slice the control console on the left side of the room in the back and go through the door.
Look through Bode’s room by interacting with the objects and discover the Officer’s Quarters Meditation Point in the room as well.
Interact with the tent, data pads on the table and the family portrait. Then, slice the door control to the left of the portrait. Interact with the datadisc in the next room.
Exit the room and interact with the table in the center of the original room with a sphere on it.
After the scene ends, it’ll be time to chase down Bode. You’ll be fighting through big groups of enemies as you make your way through. The path you need to follow is marked by the big locks on the doors. As you walk up to them, you can interact with them and Cal will rip them down. Just keep following the doors with the locks on them.
As you run into the room while speaking to Greez over the radio, you can discover the Hangar Bay Meditation Point.
Drop down into the next room and you’ll meet up with Merrin. You’ll need to fight your way over. Each time you kill all of the enemies, a platform will raise up with more enemies on them. Use them to get through the Hangar.
When you reach the end, turn around and there will be one more group of droids to take out.
After the scene, go through the door in front of you and ride the next elevator up.
Get back on the Mantis and travel to Koboh.
Once you’re on Koboh, fast travel to Alignment Control Center. If you’ve been following this guide, you should have it unlocked.
From the Meditation Point, head straight and follow the corridor around to the objective.
You’ll be ambushed as you enter the next open room.
Kill all of the enemies and the next door will automatically open.
Interact with the console at the end of the walkway and then interact with the on screen prompt to open the path forward.
Inside, interact with the computer console on the right side.
After riding up, interact with the console slightly left of the one you just used.
After the scene, stand on the platform in the center of the room and ride down.
Backtrack to the Alignment Control Center Meditation Point and use it to fast travel to the Landing Pad.
Get on the Mantis and travel to Tanalorr.
Tanalorr
Get off the Mantis and discover the Haven’s Edge Meditation Point.
Head straight down the path ahead of you.
The path ahead is very linear so just keep following it.
You will eventually come to a room where you will hear Kata singing. Discover the Temple Atrium Meditation Point here and head up the nearby stairs.
After the next scene, it will be time for another fight with Bode.
After the fight, a lengthy scene will play and that will be the end of the main story.
After the credits, you’ll be able to free roam all of the planets and locations. We also now have all of the abilities, so everything is fully explorable.
The first order of business after the story will be to complete rumors and upgrade our maps so that everything we missed or couldn’t reach will now be revealed on our maps.
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Rumors Pt. 2
Jedha
Discover Sister Taske’s Shop
If you haven’t already done this, fast travel to The Archive Meditation Point.
Head straight up the hill in front of you and look to the left to see Taske. Speak with her to complete this rumor.
Defeat the Golden Skriton
This can be acquired by speaking to Taske at her shop. This is another legendary enemy.
From there, fast travel to Anchorite Base. From there, head over left.
Drop into the area and run straight back to begin the fight.
When it’s dead, head further back toward where it came from and pick up the Unflinching Perk.
Defeat the Sutaban Alpha
This can be acquired by speaking to Taske at her shop. This is another legendary enemy.
Then, fast travel to the Crypt of Urhma. We came through here during the story, so you should have the Meditation Point unlocked.
Go through the doorway on the right.
Head up the stairs in this next room and go through the door at the top.
Drop down and kill the enemies and then keep going forward.
Enter the crypt on your right.
Enter the crypt and go to the right to find a wall that you can interact with by using the force.
On the top row, pull the first and fourth squares.
On the bottom row, pull the second and third squares.
Jump straight across the door to find a Stim chest as well as an echo.
Drop down and force pull the gate.
When you enter, you’ll see Skoova as well as a shortcut cable.
Get the shortcut and speak to Skoova. He’ll catch you a Fantailed Laa.
After that, dash through the green barrier ahead and it’ll be time to take on the Sutaban Alpha.
Kill it and then go over to the left side of the area to find the Gambler Perk.
Check in with Pili
If you’ve been following this guide, we ran into her during the story.
If not, all you have to do id speak with her. She will be on the story path during the Reach Pilgirm’s Sanctuary mission.
Explore the Ruins in the Northern Desert
On Jedha, fast travel to the Anchorite Base Meditation Point.
Look slightly to the right of the MP and you’ll see the ruins we need to explore.
Approach it and slide down the cable to reach it.
Once there, look left to see a grapple point we need to use.
Grapple over and kill the enemies. Then, enter the ruins. Look to your immediate right as you enter to get a shortcut console.
Use the grapple point to the right.
Go through the opening on the left.
Go to the back right side next to some pottery on the ground to find a Jedha Scroll.
Then, look left and up to see an orb you can force push.
Push it and the stone block will change positions.
Drop through the opening in the wall and then ride the shortcut cable.
Force push the next orb up to the top.
When the orb is up top, ride the shortcut cable back across.
Grapple to the point on the right and then wall run over and up to reach the top.
Kill the enemies and then push the orb in the center.
The ground will open to the right and a new Perk Slot can be picked up. Pick it up and then go back to where you wall run up here and look down to see the hovering machine.
Drop to it and then jump left and grapple up when the prompt becomes available and you’ll find a chest.
Explore the Ruins in the Southern Desert / Yuhong Bounty
Fast travel to the Anchorite Base Meditation Point. From there, head south until you see the temple.
Go along the left side of the ruins and you’ll actually run into a bounty hunter over here. You can find Yuhong with two other enemies. Kill all three of them and scan each of their bodies for the guide.
Take out Yuhong and go further left until you see a climbable section of wall.
Climb up and jump to the ledge at the base of the ruins.
Climb up to your immediate left as you land.
Jump to the ledge across from the ruins.
Jump to the climbable section and climb up. Kill the trooper and then wall run to the back.
Force push the orb in front of you.
Now, go back the way we came via wall running and get close to the other orb so we can push it. It’ll make it to the other side.
After pushing the orb, get back to the base of the ruins now that the wall has lowered.
Climb up the wall and enter the ruins. Once inside, force push the orb. This will open a cable shortcut to the top.
Push the orb and then exit the ruins. Drop back down the way you climbed up and force push the next orb back to its original place.
Then, make your way over to the other orb outside and push it back to its original position.
The wall behind you will change. Push the orb to your left and it’ll make it to the top.
After that, wall run across to the back again and climb up the wall to reach the cable shortcut. Open the cosmetic chest while you’re here.
Use the cable to slide up to the top of the ruins.
At the top, force push the orb one more time to complete the ruins.
Look down to the right and you’ll see the ground move and reveal an item. Pick it up to receive a new Perk Slot.
Explore the Ruins in the Western Desert
To start, fast travel to the Arid Flats Meditation Point and head west.
Look to the right and use the hovering machine to grapple over.
Take out the enemies up here and then force pull the orb closest to you.
This orb will slowly move back to its original position, so you’re going to have to be quick. When you pull it, use the grapple point and then jump to the left where the droid is hovering. When you land, quickly force push the orb before it can move back up.
Then, there will be new ledge across the way.
However, we have to do things in a certain order here and quickly. Go back to the first orb we pulled. Pull it toward you.
Quickly grapple across up to the new ledge and pull that orb toward you.
Drop down and push the next orb back over to its original position.
Grapple over to where we just pushed the orb and push it again so that it goes up before the timer runs out.
You’ll have an extremely tight window here, so it will likely take a few tries.
When you’ve successfully pulled it off, go back the front of the ruins.
Use the hovering machine to reach the ledge with flags to find a scan.
Use the two grapple points to reach the back side where the storm troopers are and take them out.
Drop down inside and you can find a cosmetic chest.
Go to the edge and look up to see a grapple point that you can use to climb up to the top of the ruins.
Take out the enemies and then head over to the opposite side you climbed up to see a gold vase. Break it to find a Jedha Scroll.
Now, head over to the orb and push it to complete the ruin.
Pick up the Perk Slot that spawns on the right before leaving.
Explore the Ruins in the Central Desert
This can only be completed after you have the completed the previous three ruins.
Fast travel to the Arid Flats Meditation Point. From the MP, look slightly left and you’ll see the ruins.
Climb up the right side and grapple to the hovering machine and jump toward the destroyed bridge.
Use the next grapple point to reach the end of the bridge on this side where you’ll find a Health Essence.
Backtrack across using the grapple points to reach the top of the ruins.
When you get across, scan the center platform without standing on it.
Go to the opposite side of the top of the ruins and use the two grapple points to reach a cosmetic chest on another broken piece of the bridge.
Backtrack to the top of ruins and then go to the front edge to see some grapple points and an NPC out in the distance.
Make your way to the NPC by crossing the bridge ruins and grapple points.
There will be Jedha Scroll on the bridge as you make your way over.
When you reach the NPC, speak to her. She’ll tell you she’s planning on selling the artifacts found here. You’ll be able to use the mind trick on her to convince her to not sell them. She’ll then give you door codes and the door next to her will open.
Go inside and pick up the Skill Point Essence.
Return to the top of the ruins.
Stand on the platform in the center of the ruins roof and ride it down.
At the bottom you’ll find a chest, an echo and the treasures map upgrade.
Investigate the Factory Lower Levels
This rumor can be picked up by speaking to the maintenance droid in the Automated Forge.
If you’ve been following this guide, we actually completed this already.
You can view the full walkthrough here.
Check on the Jawa Settlement
Speak to the NPC leaning up against the wall at the front of the saloon.
Fast travel to Bygone Settlement.
Look to the sand crawler and wall run toward it. It’s going to take some platforming to reach.
Start by wall running on the wall to your right.
Climb up to the ceiling and work your way over to the next platform,
Force push the next section of wall that you can run on.
Drop to the next platform and dash through the blowing air in order to make it across.
Drop off the wall and dash to the next walkway.
Continue on this path and force pull a walkway down so that you can jump to it.
Continue climbing and you’ll climb up into a room where droids and a raider are torturing a Jawa. Kill them and then wait. The Jawa will move an item for you so that you can use to jump across. Force pull it toward you.
You can also force pull the wall in this room to find a Prirorite Shard.
There is a cosmetic chest in the room on your left that you can jump to. Otherwise, continue straight across to the rounded climbable wall.
Climb to the right as far as you can and then drop off the wall and dash to a section you can wall run across.
Force pull the hanging crate toward you and then jump to it. Then, force pull the other crate closer and jump to that one.
Look back at the first crate and pull it again.
Then, jump to it. From there pull the second crate and you’ll be close enough to reach the ledge.
Climb up and then drop down on the other side. Interact with the shortcut cable and then kill the enemies attacking the camp.
When the enemies are dead, head up into the crawler and speak to the Jawa. This will complete the rumor as well as recruit the Jawa to the cantina.
Don’t forget to pick up the Priorite Shard up here as well.
Before leaving, go to the back of the crawler, force pull the wall down and climb up to the top of it and you’ll find a Skill Point Essence.
Help Zygg in the Swamp
You can get this rumor by speaking to Monk in the saloon, or you can just meet Zygg out in the swamp when you come through here during the story.
Either way, fast travel to the Viscid Bog. Go towards the hut, but don’t jump over.
Instead, look down to see a platform you can force pull up.
Pull it up and then jump to it. Quickly climb up to the top and jump to the next platform.
Scan the datapad up here and then speak to Zygg and Wini to complete the rumor.
If you have been following this guide, Wini should be your last recruit needed for the Max Capacity Trophy/Achievement.
Afterwards, fast travel to the saloon and speak to Wini upstairs to complete another quick rumor.
Defeat the Vile Bilemaw
Speak to Mosey in the saloon to get this rumor. This is another legendary enemy.
Fast travel to the Fogged Expanse.
If you’ve been following this guide, you will have already come through here during the story and should have the shortcut unlocked right next to the Meditation Point.
Use the shortcut to slide down the cable.
Go to the edge of the cliff you land on and look down to see some caves below. Drop down to the bottom.
You’ll slide down from here. Jump over the gap and you’ll be in the battle against the Bilemaw.
After killing it, look over to the grass to see the Fortitude Perk.
Defeat the Mire Terror
Speak to Mosey in the saloon to get this rumor. This is another legendary enemy.
Fast travel to the Viscid Bog. From the Meditation Point, turnaround and zip line toward the entrance to the cave.
From here, look to the stones out in the swamp. Raise one up with lift and jump to it. Repeat that process until you have made it all the way across.
Drop down into the next section to initiate the fight.
Make sure to open the Stim chest after the fight.
Investigate the Local Recluse
Speak to Gulu and Gido near the saloon to get this rumor.
Go over to the house in town with all of the cameras on it. They’ll appear as you approach it.
Force pull the panel next to the door and have BD slice it.
Cut through the pipes blocking the door and then use slam to open it.
Dash through the green barrier and you’ll be inside.
Speak to Soont Madas inside and use the mind trick on him.
Speak to him again and then his basement will open. Go inside.
At the bottom, interact with the echo and pick up the Skill Point Essence.
When you turn around, he’ll be there to attack you. Kill him and this will end the rumor.
Defeat the Gorocco Matriarch
Speak to Mosey in the saloon to get this rumor. This is another legendary enemy.
Fast travel to the Derelict Dam.
We already explored this area during the story, so the elevator on the right will be ready to use. Ride it up to the top.
Use lift on the big yellow door at the top.
Go through the hallway and initiate the fight.
Make sure to open the Stim chest after the fight.
Investigate Dredger Gorge’s Rusted Elevator
Speak to the NPC underneath the Landing Pad.
Fast travel to the Derelict Dam.
Make your way across the dam.
Get across and then interact with the big yellow object off to the left by using slam.
Climb up on it and jump up to the ledge.
Go to the back of the area to find an orb that you’ll need to carry over to the ship where the droids were.
Before picking up the orb, jump up the wall to the left near the orb and there will be a Priorite Shard at the top,
Throw the orb over to the ship or drop it at the ledge. Jump over to the ship and quickly pick it back up.
Place it in the slot to shoot a beam over to clear a doorway.
Enter the doorway you just cleared.
Slice the roller mine console to spawn a mine and then quickly jump back up from where you just entered.
Pick up the mine to bring it up to you. Drop it and run away so that it doesn’t explode. Run to the wall outside and pick up the mine to throw it at the weakened wall.
Go inside and use a trail of K matter from the beam up to the blockage.
Climb up and go left outside. Pick up the Perk Slot. This will complete the rumor.
Find the Piasa Nest
Speak to Mosey in the saloon to get this rumor.
Fast travel to the Boiling Bluff Meditation Point.
Head into the area toward the Piasa (giant bird creature).
Use a Nekko to jump up and reach the ledge.
Kill the enemies, grab a balloon and throw it out toward the other two and grapple up higher.
This rumor will be marked complete when you are dropped off.
Use the elevator nearby to create a shortcut.
Koboh Perk Slots
You should have already earned three Perk Slots by completing the Jedha Ruins. So, we’ll finish off the remaining four on Koboh.
Perk Slot 1
Bought from Zee at her shop on the second floor of the saloon for 10 Datadiscs.
Perk Slot 2
This is a reward for completing the Investigate Dredger Gorge’s Rusted Elevator rumor.
Perk Slot 3
This will be on your path as you climb the highest point in Harvest Ridge for the King of the World Trophy/Achievement.
Perk Slot 4
After getting Perk Slot 3, climb up to the top of that same tower for the Trophy/Achievement. This is the Harvest Ridge Meditation Point.
Use the Relter to glide over to the building next to the stables and drop onto the roof.
Drop into the opening on the roof and go inside. Dash through the green barrier and drop through the hole in the ground. Make your way through the tunnel down here and this Perk Slot will be at the very end.
Make sure yo use your light sabre to see in the dark down here.
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Map Upgrades
Treasures
The treasures map upgrade is earned by completing the four ruins on Jedha.
- Explore the Ruins in the Northern Desert
- Explore the Ruins in the Southern Desert
- Explore the Ruins in the Western Desert
- Explore the Ruins in the Central Desert
Completing them will mark all Priorite Shards, Jedha Scrolls and Datadiscs will be marked on your maps.
You can view those walkthroughs here.
Upgrades
After you have completed all seven of the Jedi Chambers, fast travel to the Alignment Control Center.
Look to your left and you’ll see that all of the monitors are now green. Turn around and slice the console to get the Upgrades upgrade for your maps.
Plant Seeds
Interact with the terminal on the roof of the saloon after planting at least 1 seed of each of the 10 plants.
Plant seed locations can be found here.
Chests
Return to Koboh and then fast travel to the Phon’Qi Caverns Meditation Point. If you’ve been following this guide, you should have already unlocked this MP.
If not, this can be reached by completing the Investigate the Abandoned Shack rumor.
Make your way from the Meditation Point down the path to the right and use lift on the object in the ground.
Drop into the hole underneath it. The walkway you land on will fall. So, look to your right to see another walkway that you can jump dash to.
Look up to see a grapple point. Grapple to it and then jump up the wall. At the top, jump left and jump up to the top again. At the top of the second wall, jump left again to reach the platform.
At the top, interact with the shortcut console. Then, wall run over to the left to reach a Skill Point Essence.
Before returning to the platform we just came from, force pull one of the orange explosive enemies and throw them at the electrified gate.
Return to that platform and enter the doorway.
It’ll be time to fight Sebb Eshan.
After the fight, force pull a boulder down from the ceiling closest to the entrance and there will be a cosmetic chest in the hole.
Get it and then climb out of the whole and return to the broken walkway.
When you land, enter the cave ahead of you.
Drop down the hole in the ground in the next room and you’ll find a cosmetic chest. There will be some ceiling turrets that’ll you need to deal with here, but it is a short linear area.
After that, climb up the wall just behind the hole in the ground to reach the ledge.
Follow the path and then use slam on the boulder hanging from the ceiling.
Drop down and then drop into the hole in the ground you just created with the boulder. Down here will be a Rancor that you need to fight. This is a legendary enemy needed for I’m a Living Legend.
Defeat the Rancor and go back to where it spawned to find a Datadisc.
Now, head to the opposite side of this cave and you’ll find an orange explosive enemy next to a shortcut pole.
Pick up the enemy and throw it at the next electrified gate where you fought the Rancor.
It’ll now be time to fight Prince Patren.
Defeat him and then enter where he was being held. Look up and there will be two grapple points you can use to find a cosmetic chest.
When you’re done here, go back to where the orange explosive enemy was next to the shortcut pole. Drop down the left side. Make sure to avoid landing on explosive enemies. There will also be suicide droids rushing you down here.
When you get down to the bottom, look to your right to see through a crevice that you can go through.
Go through and you’ll run into Skoova. As long as you’ve been following this guide, he will be here. Speak to him and he’ll catch you a Viscid Lurker.
If you swim to the bottom of the water that Skoova just fished in, you can find another cosmetic chest.
Exit this Skoova area and get back on the path. Look to the left to see a wall that you can climb up.
At the top, interact with the shortcut console.
Go straight down the hallway ahead and take the left turn to find a Managuard. Kill it and then break the pots to find a Datadisc.
Go toward the next electrified door and kill the two Managuard droids waiting. Then, break the pots to reveal two Datadiscs.
Go to the left side near the boss door to find an elevator. Ride it up to create a shortcut back to the entrance.
Rest at the Meditation Point if you need, and then force pull one of the explosive enemies and ride back down the elevator with it.
At the bottom, throw it at the boss door and it’ll be time to fight Urjef Mekor.
Upon beating him, go into his room to find an echo and a cosmetic chest behind a green barrier.
Exit his room and go to the base of the shortcut elevator. Break a pot for a Datadisc and then drop into the hole and dash through the green barrier.
There is a Skill Point Essence behind the green barrier.
Jump, dash and then jump again to reach the wall straight across from you. Keep jumping all the way to the top.
At the top, you’ll find a console you can interact with to be able to slice Managuard droids with BD.
Then, drop down to the ledge on the left.
When you enter the cave, the floor will collapse and you’ll fall.
Look up to see a green barrier. Jump up the wall and dash through the barrier.
There will be a data entry scan in front of you and a Datadisc to your right as soon as you land in the next room.
Pick up an explosive enemy and throw it at the electrified gate.
Go through to find an echo and get another explosive enemy. Pick it up and throw it at the next electrified gate.
Jump up to the ledge and turn around. Pick up a third explosive enemy from where you just came from and throw it at the next gate.
Go through the gate and then use BD to slice the door control.
Pick up the next echo and then jump up the wall across from it.
Dash through the barrier and go right to scan the console. Then, interact with the terminal in the center of the room to get the Chest Map Upgrade.
In addition to earning the Map Upgrade, you’ll also unlock the It’s a Trap Trophy/Achievement.
Jump up to the right and go through the door. Look to your left in the next room to find a Skill Point Essence.
Dive in the water in here and swim to the next section. When you come out of the water, Skoova will be right there. Speak to him and he’ll catch a Barded Hookfish.
Grapple up and follow the path out to the closest Meditation Point.
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
All Bounties
Koboh
Korej Lim – You will encounter him during the main story.
Meyen Corr – Fast travel to the Boiling Bluff Meditation Point.
Turn around and head back through the Boiling Bluff toward Untamed Downs.
She will appear on your path as you head through.
Kip Ostar – Fast travel to the Derelict Dam.
Go toward the dam and then enter the factory where the roller mine spawns.
Continue into the factory and Kip Ostar will ambush you inside.
Selfin Jook – Fast travel to the Observation Deck.
Climb up the wall in front of you.
Use the balloons to cross over to the Observatory Understructure. As soon as you land on it, head forward and you’ll be ambushed.
Vaslyn Martz – Fast travel to the Fogged Expanse.
From the Meditation Point, run straight down that goes underneath the round buildings above.
Keep heading straight and you’ll be ambushed by Vaslyn Martz.
Raz – Fast travel to the Forest Array.
Take the shortcut cable we used when we came through here during the story. It’s right next to the Meditation Point.
Go down and follow the walkway around, through a door and then enter the center of the area.
Jo the Cannibal – When you’ve killed Kili Oso, speak to Caij and she’ll give you this rumor. Fast travel to the Loading Gantry Meditation Point. Just like with Kili Oso, we’ll need to fight our way to Jo.
Squeeze through the door directly in front of you.
Enter the area and go up the path around to the back. Kill the enemies and ride the elevator up.
Go through the door on the left and kill the enemies. When they’re dealt with, continue down the hallway.
At the end of the hallway, go left.
Kill the enemies and go through the door that they were in front of.
Kill some more enemies and then go through the next door to squeeze through a hole.
Dash through the green barriers.
Jump to the moving walls and ride one to the right. Drop down and dash over just like we did during the story to continue through here.
Call the elevator up and then ride it down.
From the next Meditation Point, go left.
After fighting your way through the enemies at the huts, jump down to the next section the same way we did during the story through here.
Use the rope to climb up.
At the top, kill the two enemies and then Jo will come down and finally fight.
Shattered Moon
Mash – Fast travel to the Automated Forge.
From the Meditation Point, go down the hallway to left of the MP and Mash will ambush you.
Coruscant
Gatt Medo – Fast travel to the Freight Handling Depot.
From the Meditation Point, turn around and drop down through the opening. Go straight through the door and straight through the next area.
Gatt Medo will ambush you as you pass by the big stack of crates.
Jedha
Yuhong – If you’ve been following this guide or have already finished the Ruins in the Southern Desert, you likely have this completed already.
Fast travel to the Anchorite Base Meditation Point. From there, head south until you see the temple.
Go along the left side of the ruins and you can find Yuhong with two other enemies. Kill all three of them and scan each of their bodies for the guide.
Corde the Half & PR85T The Other Half – Fast travel to the Halls of Ranvell.
From the Meditation Point, go forward to the ledge where the stormtrooper are below.
Jump up and ride the shortcut cable across.
As soon as you land, you’ll be ambushed by them. You’ll be taking on both bounty hunters during this fight.
Kili Oso – After you’ve killed 14/16 bounty hunters, go speak to Caij at the saloon and she’ll give this rumor. You can’t just fast travel to the nearest location. You’ll have to work your way through to him.
Fast travel to the Timeworn Bridge.
Work your way across the bridge making use of the shortcut cables we got when we came through here during the story.
There will be other bounty hunters attacking you as you make your way across.
After crossing the bridge, make your way into the temple.
Go in and squeeze straight through the hole in the back of the room and you’ll be come to the Sanctuary Temple Meditation Point.
Look down and to the left to see Kili Oso. Make your way down and kill him.
Nova Garon
Masi Finau / Fenn Finau / Kle- O – From the Mantis, head through the shortcut door on the left that we opened during the story.
Ride down the elevator and then squeeze through the pipes on the right.
Drop down and go through the door on the right.
Turn right as soon as you go through the door and you’ll see the three waiting for you at the end of the hallway.
Caij – After you’ve killed all 16 of the bounties, return to where Caij sits at the saloon to find that she is gone and has left a note. Interact with it.
Now, it’ll be time to find and fight her.
On Koboh, fast travel to Devastated Settlement.
From the Meditation Point, climb up the cliff on the right and jump over to reach the Relter by the waterfalls.
From here, we need to glide toward the bridge straight ahead. Land on the platform on the right and you’ll find Caij.
Speak to her and then it’ll be time to fight.
Defeat Caij and that’ll be the end of the bounties. You will also pop the Caij Match Trophy/Achievement.
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Legendary Enemies
Coruscant
D-L1T
From the Mantis, head over to other side of the hangar and go up the elevator behind the Meditation Point.
At the top, shoot the door with a BD dart to open it. D-L1T is inside.
Frenzied Jotah
Fast travel to the Undercity Meats Meditation Point.
Go to the grapple point and go up.
Shoot the fuse to unlock the door and Jotah will be in there.
Koboh
Beetu Deetu
Fast travel to the Southern Reach Meditation Point.
Go up the path to the left and head straight. Beetu will drop in as you go forward.
E3-VE3
Fast travel to the Untamed Downs Meditation Point.
Turn around from the Meditation Point and squeeze through the rocks.
When you exit the rocks, head to the right and enter the structure in the side of the wall.
Go in and head straight back. Look over to the right to see a door you can use lift on. Use it and go through to find E3-VE3.
Gorocco Matriarch
Speak to Mosey in the saloon to get this rumor.
Fast travel to the Derelict Dam.
We already explored this area during the story, so the elevator on the right will be ready to use. Ride it up to the top.
Use lift on the big yellow door at the top.
Go through the hallway and initiate the fight.
Rancor
This is can be done by completing the Find the Missing Prospectors. You’ll fight the rancor at the end of the rumor.
You can find a walkthrough of that rumor here.
Spawn of Oggdo
Fast travel to Fort Kah’Lin.
Use the Ascension Cable to grapple up to the opening above the big doors ahead of you from the Meditation Point.
At the top of the wall, go straight.
Follow the walkway around killing the enemies that appear along the way. Run straight ahead to open circular area. The ground will open and you’ll fall down into a fight against a legendary enemy, the Spawn of Oggdo.
After killing it, open the chest in the back of the area and you’ll get the Poncho.
Equip the Poncho and you’ll pop the A Presence I’ve Not Felt Since… Trophy/Achievement.
The Massiff
Fast travel to the Lucrehulk Core.
Go down the ramp to the left from the Meditation Point.
Make your way through the Yurts and jump over to the other section
When you land, go over to the hanging cable and ride it up.
Ride the next cable at the top over to the right.
When you land, go right and then left. Jump across the gap and through the door on the other side. Use lift to open it and Massiff will be in here.
The Mire Terror
Speak to Mosey in the saloon to get this rumor.
Fast travel to the Viscid Bog. From the Meditation Point, turnaround and zip line toward the entrance to the cave.
From here, look to the stones out in the swamp. Raise one up with lift and jump to it. Repeat that process until you have made it all the way across.
Drop down into the next section to initiate the fight.
Urgost, Fist of Rayvis
You will encounter Urgost during the main story in the Mountain Observatory.
Vile Bilemaw
Speak to Mosey in the saloon to get this rumor.
Fast travel to the Fogged Expanse.
If you’ve been following this guide, you will have already come through here during the story and should have the shortcut unlocked right next to the Meditation Point.
Use the shortcut to slide down the cable.
Go to the edge of the cliff you land on and look down to see some caves below. Drop down to the bottom.
You’ll slide down from here. Jump over the gap and you’ll be in the battle against the Bilemaw.
Jedha
Golden Skriton
This can be acquired by speaking to Taske at her shop.
From there, fast travel to Anchorite Base. From there, head over left.
Drop into the area and run straight back to begin the fight.
Sutaban Alpha
This can be acquired by speaking to Taske at her shop.
Then, fast travel to the Crypt of Urhma. We came through here during the story, so you should have the Meditation Point unlocked.
Go through the doorway on the right.
Head up the stairs in this next room and go through the door at the top.
Drop down and kill the enemies and then keep going forward.
Enter the crypt on your right.
Enter the crypt and go to the right to find a wall that you can interact with by using the force.
On the top row, pull the first and fourth squares.
On the bottom row, pull the second and third squares.
Drop down and force pull the gate.
When you enter, you’ll see Skoova as well as a shortcut cable.
Dash through the green barrier ahead and it’ll be time to take on the Sutaban Alpha.
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Force Tears
Coruscant
Fractured Malice
Fast travel to the Rooftops. From the Meditation Point, go forward and drop to the pole.
Cross the rooftops to the other side.
Use lift on the closed door to find the Force Tear.
Koboh
Fractured Duality
This is found on top of the saloon. Climb up the vines on the tower at the rooftop garden.
Fractured Agility
Fast travel to the Derelict Dam. Go to the dam and ride the elevator up on the left. This is up at the top.
Fractured Burden
Fast travel to the Gorge Crash Site. Step on the platform to raise it up and then quickly get off of it. Look underneath where the elevator was to see a hidden door. Open it and drop in to find this.
Fractured Delusion
First, you will need to complete the Investigate the Local Recluse rumor in Rambler’s Reach Outpost.
When that’s done, go behind Doma’s Shop and climb up the vines.
Go to the edge up top and use the balloons to grapple over to a doorway to the right of a wall run platform.
Fractured History
First, you will need to have beaten the Spawn of Oggdo. When its beaten, interact with the smaller version of it and then go to Doma’s Shop. Go inside and you’ll see that same smaller version inside. Interact with it and that will spawn this Force Tear.
Fractured Momentum
Enter the Smuggler’s Tunnels through Cal’s room. Go through until you see the second round green barrier. Dash through it.
Fractured Power
Fast travel to the Fogged Expanse.
From the Meditation Point, turn around and go straight to the elevator. Ride it up.
Ride the cable over to the other side.
Use the balloon to jump across to the ledge where you’ll find the Force Tear.
Fractured Punishment
Fast travel to the Devastated Settlement.
Turn around from the Meditation Point and jump on the Relter to glide.
You’re going to have to hit all three of the steam vents in order to reach the required height. So glide straight toward the vents and glide counter clockwise hitting each vent.
The Force Tear is inside of a ruin of a cube.
Fractured Resolve
Fast travel to Swindler’s Wash. Go straight to edge and look to the left to see the waterfall.
Jedha
Fractured Cunning
Fast travel to the Timeworn Bridge.
From the Meditation Point, go out the door up the back corner.
Through the exit, go right up the cliff and follow the path through it.
Squeeze through the hole in the wall on the left.
Go right outside and then over to the left corner to find a grapple point in the ruins.
Grapple up, wall run over and then climb up the ledge to your immediate right.
On the other side, go left and squeeze through the hole in the wall. Follow this path in the cave until you reach the green wall. Dash through it to find the Force Tear.
Fractured Determination
Fast travel to the Anchorite Base.
Get on a Spamel and head over to the left. Straight across the desert to a green barrier. Dash through the barrier and you’ll find this Force Tear.
Fractured Dexterity
Fast travel to the Crypt of Urhma.
From the Meditation Point, turn around and go into the doorway on your right.
In the next room, go up the stairs and exit the door at the top.
Go over to the left to see a wall you can run on. Drop down and jump dash straight over into the dark cave. There will wind coming out of it, so make sure to dash in order to make it.
Take the left inside of the cave to see a green barrier. Dash through to find this Force Tear.
Fractured Tradition
Fast travel to the Monastery Walls.
Go to the left and jump on top of the stone pillars to make your over. You’ll need to be quick if you touch the ground.
Go to the right inside of the ruins and use the grapple point.
Walk on to the skinny pillar and hang from it. Don’t drop to the ground. Climb over and jump to the pillars on your left to reach the ledge on the other side of the ruins.
You can reach the ledge from the middle pillar with a double and dash.
Shattered Moon
Fractured Endurance
Fast travel to the Automated Forge. This Force Tear is a great place to the earn the Slam Dunk Trophy/Achievement if you don’t already have it.
From the Mediation Point, go straight through the big yellow door ahead of you.
In the next room, ride the zipline across to the left.
Ride the next one on the next you reach as well.
Go to the left side of this room and use the pole to swing across to where this Force Tear is.
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
All Plant Seeds
Cactus Ball
Derelict Dam
Fire Pineapple
Derelict Dam
Goldenlight Moss
Basalt Rift
Bluebell Squish
Nekko Pools
Tuber Maw
Riverbed Watch
Spine Fluff
Southern Reach – Rambler’s Reach Outpost is closest
Palm Fruit Shell
Harvest Ridge
Pine Fern
Swindler’s Wash
Koboh Spiker
Summit Ridge
Crimson Jelly Spire
Devastated Settlement
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Skoova Fish Locations
You can recruit Skoova by speaking to him at Foothill Falls during the Investigate the Abandoned Shack rumor. He will be on his ship next to water on your path to the objective.
Frilled Newt
Gorge Crash Site
See Fish
Foothill Falls – Where you originally recruited him.
Mee Fish
Mountain Ascent
Fingerlip Garbon
Rambler’s Reach Outpost
Big Mouth Faa
Rift Passage – Same room as the Meditation Point.
Blue Finned Crayfish
Bygone Settlement
Barbed Hookfish
Smuggler’s Tunnels under the saloon.
Glottsamcrab
Viscid Bog
Viscid Lurker
Phon’Qi Caverns – Caverns Walkthrough
Blinding Rayfish
Devastated Settlement
Jedha
Snakefish
Anchorite Base
Fantailed Laa
Crypt of Uhrma – Same area as the Sutaban Alpha legendary enemy.
- Chapter 1
- Chapter 2
- Koboh Rumors Pt. 1
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades / Phon’Qi
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Jedi Chambers
Chamber of Duality
You’ll complete this Chamber as part of the main story during Chapter 2. This is where you’ll meet Zee.
Chamber of Reason
If you’ve been following this guide, we’ve already completed this rumor when we cleaned up the rumors on our first visit to Koboh.
If not, that walkthrough can be found here.
Chamber of Detachment
Fast travel to Mountain Ascent. The door is behind the waterfall near where Skoova is/was.
Collect the echos as you enter before beginning to get those out of the way.
When you’re ready, use force pull on the cube.
Quickly go behind the cube and force pull the orb out.
Then, insert it in the slot where the wall is rotating around it.
A beam will now be created. Use BD to spray K matter over to the right side to free a Datadisc.
Spray the side of the cube with K matter and then force pull the cube. When it touches the beam and your K matter, force push the block back against the wall and it’ll clear the wall. This will free up a second cube.
Next, you’ll need to get one of the blocks on the lift. Pull one toward you and then pull the next. You’ll need to time so that as one block goes over the pressure platform in the middle, the other block is getting on the lift as it is lowered.
When they’re stacked, you can climb up and pick up the Patience Perk to complete this Jedi Chamber.
Chamber of Connection
Fast travel to Viscid Bog.
Go to the back of the room and step on the pressure plate to open the panels on the wall.
Force pull the orb from inside and place it in the slot in the middle of the room.
Use BD to create a trail of K matter from the beam over to the left side of the room and clear the two doorways.
The doorway on the left of the two has a cosmetic chest in it.
Go through the door you cleared and turn right. Climb up the wall in front of you to reach the next floor. There is a Datadisc right at the top as well.
Jump over to the platform in the middle and step on the pressure platform on the left.
Stepping on the platforms will close panels on the wall in front of you. So, create a trail of K matter from the beam along the wall in front of you over to the right. Step on the platforms to connect the trail over to the end.
Drop down and enter the newly opened area.
Use the pipe to walk across the gap and jump up the wall at the end.
Jump from this platform to the one with the next orb slot on it and open the shortcut door.
With the door now unlocked, go downstairs and create a trail from the beam, up the stairs, through the shortcut door to where the second orb slot is.
When you reach that next slot, force pull the orb up to you and place it in the new slot. Then, continue the K matter trail across the bridge and up to the exit. You’ll need to be quick when switching the orb over.
Chamber of Fortitude
Fast travel to the Southern Reach. From there, use a relter to glide over to a building off to the right.
When you land, use lift on the door and drop in and you’ll be in the Corroded Silo.
The inside of the silo is pretty linear, so just make your way down and you’ll find the entrance to the Jedi Chamber across from the front door exit of the silo.
When you enter the Chamber, you’ll be in a boss battle against Anoth Estra. All you have to do here is kill the boss.
Open the door in the back to find the Persistence Perk.
Chamber of Clarity
Fast travel to the Untamed Downs.
As you enter, look down to the left and you’ll see a cube you can force pull. Pull it over to you and it’ll reveal a tunnel behind the cube.
Go down that hallway and you’ll find a Datadisc, an echo and a cosmetic chest. It’s pretty linear and will lead you back to the main room.
When you exit that area, you’ll drop back down to the original cube in the main room.
From the main cube, head forward. On the next platform, look up and force pull the metal extension down.
Look right and you’ll see another cube. Force pull it and let reach the wall. Force pull it again so that it goes back the way it came originally, but jump to the vines and climb to the back of the cube.
Ride it to the end of the track.
Get off of it in the new area and look up behind you to see a door you can interact with.
Use force push on it.
Look to the cube we rode over here and pull it so that it leaves this side.
If you look to the left, you’ll see a cube you can pull. Go to where it was sitting to find an echo.
If you get the echo pull that cube back to reset it.
When its back in place, pull the original cube we rode back over here and then quickly pull the block that had the echo behind it. Jump on the vines and then jump over to the ledge to find another echo.
Climb up the vines on the cube and then jump over to the doorway we force pushed.
Pick up the echo and then force push the cube up here and it’ll drop down.
Drop on to the cube and then use the pipe we pulled down earlier to jump and dash over to the exit.
Pick up the Fellowship Perk to complete this Chamber.
Chamber of Ambidexterity
Fast travel to the Grand Courtyard.
Use the relter to glide across the canyon to the opposite side. We need to move one of the beams.
Point this beam at the ledge straight across.
After that, use the relter to glide across to where we pointed the beam.
Go inside and kill the three enemies. Then, create a trail of K matter to the blockage inside to clear it out.
Pick up the Ambidexterity Perk to complete the Chamber.
Alignment Control Center Map Upgrade
With all seven of the Jedi Chamber completed, fast travel to the Alignment Control Center. Look to your left and you’ll see that all of the monitors are now green.
Turn around and slice the console to get the Upgrades upgrade for your maps.

