Welcome to my Trophy guide for the game Control! Overall, this is a pretty straight forward and enjoyable Trophy list. Most of the Trophies should be earned naturally as you play through the story and side missions. Fortunately, nothing is missable here. Some of the areas in this game won’t be accessible until you’ve acquired certain abilities which will play a part in unlocking of few of the Trophies early on in the game. As for the collectibles, 120 of them are required for a Trophy, and that might seem like a lot, but it really isn’t. There are actually over 200 collectibles and the game basically throws them at you. You almost have to go out of your way to not collect them. Killing 1,000 enemies will likely be your last Trophy needed. Just being thorough and playing through the main story and all of the side missions will get you close to this. You can revisit areas to farm kills if you’ve completed everything and still need this Trophy.
Director of the FBC
Unlock all other trophies
Astral Construction
Construct a Weapon Form or Mod
- Weapon Forms and Mods can be constructed at cleansed/claimed Control Points in the Astral Constructs menu. In order to construct either, you will need the required amount of source and materials. Source is earned by killing enemies and the materials can be dropped by defeated enemies and found throughout the different areas of the FBC building.
Non-Standard Issue
- Weapons are upgraded at cleansed/claimed Control Points. You will need a required amount of source and materials in order to upgrade your weapons. Upgrades are done in the Weapons Form section of the Astral Constructs menu. *Glitch Warning* It is possible for this Trophy to glitch. Now, to be more clear, it's not the Trophy itself that is glitched, but the weapon form upgrades may not appear in the game. If they don't appear, then obviously, you cannot upgrade to level 3. On my first play through, I couldn't get any of the level 3 upgrades. I was able to pop this Trophy on my second play through. The level 3 upgrade for the Grip form becomes available after defeating the anchor in The Enemy Within side mission.
Career Development
- This Trophy will unlock as you are working toward "Master Parautilitarian." Unlocking Ability upgrades will also unlock the Mod slots. You will need 25 Ability upgrades in order to have all three Personal Mod slots unlocked.
The Importance of Synergy
- See the Trophy "FBC Crisis Solution Task Force" for more details.
Inter-Departmental Cooperation
- See the Trophy "FBC Crisis Solution Task Force" for more details.
FBC Crisis Solution Task Force
- There are actually 18 side missions in the game, and they are all needed for the Platinum Trophy, but this will pop after completing 15. The side missions are given to you by progressing through the game, NPCs and there are also a few that will be given to you by picking up certain collectibles. Some missions will become available as you progress through the story. So, speak to NPCs after completing main story missions. See the Trophies "Insular Telekinesis", "Psychic Occupation" and "Altered Manifestations May Occur" for more details on collectible related side missions.
Paranatural Collection
- Source is collected by killing enemies. You can also get source by deconstructing your mods. This should come pretty easily over time as you play through the game. Completing the main story plus the side missions will give you more than enough source for this Trophy. This Trophy is accumulative. You do not need to have 100,000 source on you at one time.
Interdimensional Defender
- The Hiss are the enemies you'll be fighting in Control. Playing through the main story and the side missions should make for plenty of enemies to kill. If for some reason you do not have this by the end of everything, you can revisit areas of the FBC to farm kills.
Parautilitarian
- See the Trophy "Master Parautilitarian" for more details.
Expert Parautilitarian
- See the Trophy "Master Parautilitarian" for more details.
Master Parautilitarian
- Ability Points are required to upgrade your abilities. The Points are earned by completing missions and finding hidden areas. So, you're going to have to complete all 18 side quests and find some of the hidden areas in addition to completing the main story in order to earn enough Ability Points needed to unlock all of the Ability Upgrades. Abilities can be upgraded at cleansed Control Points. Below is the location of every hidden area. All Hidden Area Locations
Choose to be Chosen
- This is an unmissbale story related Trophy.
Paranatural Powerhouse
- This is an unmissbale story related Trophy.
Insular Telekinesis
- The Shield Ability is acquired in the side mission A Good Defense. In order to get the side mission, you will need to find the Home Safe Tests collectible. Once you get to the Field Training section, the entry way will be blocked. You have to destroy the three red clumps in the room with the Field Training door in order to clear the way.![]()
Shifting Positions
- The Evade Ability is unlocked in the side mission called A Merry Chase. You'll be given this mission as you make your way to the Janitor's office in Mission 3. This is completed in the break-room right down the hall near the Janitors Office. This area is also a Hidden Area.
Psychic Occupation
- The Compel Ability is unlocked in the side mission called A Captive Audience. You'll be given this mission by collecting the Astralnauts Information collectible. That is found in the Parapsychology area.![]()
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Rising Thought
- This is an unmissbale story related Trophy.
Ritualistic Thinking
- See the Trophy "Discerning the Pattern" for more details.
Ritual Intuition
- See the Trophy "Discerning the Pattern" for more details.
Discerning the Pattern
- There are actually 29 Control Points in the game, but only 25 are needed for this Trophy. You'll come across these by just simply playing through the main story and side missions. The Control Points are important because you can upgrade your Abilities, weapons and mods at them. They also act as fast travel points. Cleanse/Claim every one you come across.
Strange Collection
- See the Trophy "Bureau Archivist" for more details.
Record Keeper
- See the Trophy "Bureau Archivist" for more details.
Bureau Archivist
- Collectibles are Case Files, Correspondence, Hotline, Research and Records and Multimedia. 120 might seem like a lot, but it actually isn't this time around. There's over 200 collectibles in Control. So, you don't have to find them all, and the game basically throws them at you. Fortunately, the game will actually give you collectibles for completing main and side missions. The rest can be found by searching the different areas of the FBC. Collectibles will be marked on your screen with a white dot when you are near them. Once you pick up a collectible, you have it. Dying does not take any collectible away after you've grabbed one. They really are not difficult to come across. Again, 120 sounds like a lot, but not in the context of this game. You should pop this Trophy rather quickly. You can keep track of your collectibles under the Collectibles tab of the Touchpad menu.
Altered Manifestations May Occur
- This Trophy is earned by completing the side mission Self-Reflection. You will need to find the Mirror Supplement collectible in order to unlock the mission. That collectible can be found during Mission 7. You will need to go to the Ritual Division of the Research area. Then, enter the Synchronicity Lab to the left of the Ritual Division. Inside the lab, you'll need to interact with the computers to see the correct order of the panels. Move the panels, enter the mirror and then interact with two glass windows on up the both the right and left flights of stairs in the lab. After that, the fight with esseJ will begin.![]()
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Aggressive Growth
- This Trophy is earned by completing the side mission Old Growth. This mission is given to you by Dr. Underhill. Before you can complete this mission, you will need the Levitate Ability and at least Level 4 Clearance card. Get to the ground floor of the Central Research area and look for the corner that is covered in mold. Go down the hallway to find an elevator shaft. You'll need to jump down here and use Levitate to safely glide down to the bottom. Follow the hallway and enter a door to find a lab. Dr. Underhill is inside the lab. Speak with her to receive the Old Growth mission. All of the mold samples will be down here in this area. Just follow the path to the are with the blueish pit. Now, you will need to go back to the area with the pit and use Levitate to once again glide all the way down safely. The path below will lead you to the source of the mold, which is Mold-1.