Chapter 2
- Chapter 1
- Chapter 2
- Koboh Rumors
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Aboard the Mantis, walk over to the counter and pick up the BD-1 Assembly which will unlock Workbenches.
Turn around and head to the back and interact with the work bench. Afterwards, there go back to the front of the ship and interact with the chairs in the cockpit to advance the story.
As you land on Koboh, follow the path until you shimmy through the wall and then use the BD Visor. With that done, head down the path to the right and ride the elevator down.
if you turn to your right, there will be a new enemy, the Shiverpede. Kill it and then scan it to add it to your Tactical Guide. Scanning enemies and filling up your Tactical Guide is required for the Intergalactic Geographic Trophy/Achievement.
From there, look over to the right and you’ll see another echo. Interact with it to add the Broken Dredging Machine to your Databank.
If you go further back there will be another Shiverpede and an object that you can scan. Scanning it will add the Broken Mining Droid to your Databank.
Return to the the center of the area and interact with the Meditation Point if needed. If you do, you’ll notice that you now have Training unlocked when at Meditation Points. There will be a big yellow door ahead of you but that will be locked for now.
From the left of the Meditation Point, climb up the debris to reach a blue chest. Open it and drop down to continue on the path.
After wall running, there will be two droids that approach you. Kill them and then scan them to add the B1 Battle Droid to your Tactical Guide.
As you enter the cave, you’ll hear a conversation between a Raider and Droids. Before attacking them, look to your immediate left as you enter. Wall run up the left side and jump up to the ridge to find a Priorite Shard.
Grab the shard and then attack the enemies. Kill them and then make sure to scan the Raider Grunt to add it to your Tactical Guide. Continue deeper into the cave and you’ll come to a scannable object on the ground to your right.
Scan it and you’ll add the Crushed Prospector to your Databank.
As you turn the next corner there will be Shiverpede waiting. Kill it and then shimmy through the wall ahead. Run to the edge and jump to the vines to climb them and platform across the walls.
There will be a droid at the top of the ledge. Kill it and climb up to continue. Double jump to pipe straight ahead and interact with the rope console to create a shortcut.
From there, jump to the vines on the left of the rope console. Climb your way up and reach the next ledge. There will be a big fight happening in front of you. Wall run across the gap and kill the enemies on the other side.
Scan the droid and you’ll add the B2 Battle Droid to your Tactical Guide.
Wall run up and then use the pipe to drop down into the mud section. Get on the yellow platform and then scan the tar to get the Koboh Tar entry.
Pick up one of the cannisters in the tar by holding
/
and then throw it at the retaining wall straight ahead to blow a hole in it. More tar will pour in and the platform you’re on will rise up. Jump over to the ledge on the left to continue through the area.
Use your lightsaber to cut the rope to your immediate left to create a shortcut to the previous area.
Future Max Capacity step. Head up the path and you’ll see a droid off to the right. Go speak to the droid. As of now, you won’t be able to recruit it just yet. You will need the Lift ability. This is something you will earn as part of the story in Chapter 4. When you do have it, return to this spot and lift the ship out of the tar in order to get the Pit Droid to join your cantina.
For now, continue on up the path. After jumping across the first gap, there will be a blue chest on the right that you can open. Open the chest and move on to the next area. Follow the path down and kill the enemies in your way. Shortly before reaching the Meditation Point will be an echo on the left just before a short walkway. This is the Murdered Prospector entry.
Rest at the Meditation Point if needed.
From the Meditation Point, turn around and make your way across the bridge. Jump over the gap and you’ll see a small fight going on as you round the corner.
Jump across and kill the enemy. Scan it and you’ll add the Gorocco to your TG. After that, you can use the force to open the doorway in the side of the mountain.
Jump up on to the ledge and scan the bones to your left to get the Gorocco Nest entry. From there, turn to your immediate right to find Health Essence.
After that, you can exit where the Gorocco was when you entered the area and return to the Meditation Point to continue the chapter.
Reconnaissance – Rest at the Meditation Point to respawn the enemies. Look down to your right from the point to see some droids below. Look at them through BD by pressing
and R3/RS. Look at enemy, press
and it will take you to that enemy’s page of the Tactical Guide which will pop this.
As you enter the next area, it will be a little more open. There will be a lift on the left that we can’t use just yet. To the right of that is a blue chest, so make sure to open it. There will also be a few Shiverpedes in the area, so watch out for them.
Before crossing over into the next area, go over to the right side and you’ll find a Workbench that you can use to edit your gear if you’d like.
From the Workbench, go over to the prospector and speak with him. After, go back to the Meditation Point and look down over the edge to the left. You’ll notice that you can drop down. Drop down and climb all the way down.
When you reach the bottom, look to your left to see a big brown tank that you can scan. Scan it to receive the Destroyed Dam entry. After that, make your way behind the fallen debris and look to your immediate right to see a blue chest.
Turn around and make your way straight and you’ll see an echo to the left. Interact with it to receive the Drowned Prospector entry. Grab that and then jump to the hanging rope. Use the rope to reach the wall and wall run across to the next ledge.
At the top of the next ledge will be a Skill Point that you can pick up. Pick it up and then activate the rope console to create a shortcut back to the other side.
After riding the rope, you’ll be attacked by a group of droids. Kill them and return to the top of the area where the Meditation Point was.
Just before crossing over, look down the slope to the right just a bit and you’ll see a body on the ground that you can interact with. Scan it to get the Dead Bedlam Raider entry.
The path continues down where that previous body was, but we don’t have the required ability to progress further. So jump across the gap and continue forward.
When you jump across, BD will run to the edge and a scan prompt will appear. Scan it to get the Crumbling Dam Wall entry. Drop down on to the platform in the tar and then jump over to the left wall.
Climb up to the top and kill the enemies up here. Go over to the left to find some more enemies. Kill them and then scan the Roller Mine to add the entry to your Tactical Guide.
Enter the darkened room and go right to find another echo. This is the A Desperate Escape entry.
Riposte – Go to the left side of the mine and head down the corridor where you’ll encounter a new enemy type. The BX Droid. Before killing it, hold
/
to try and force pull it. Hold it until it breaks free. It will then quickly lunge toward you. When it does, quickly press
/
to parry it. Make sure to scan it after killing it.
As you jump out of the previous combat area, there will be a path on your right. You can go down here to get a blue chest and a Priorite Shard. The shard is in the cauldron that is not on fire and the blue chest is up on the ledge to the right. Wall run up to reach it. For now, there is nothing else we can do down here. So head back to the main path.
Drop through the hole in the ground at the end of the path. You’ll be ambushed by an enemy and will come across a chest that you can open with BD.
Go to the end and interact with the machine on the right with the glowing red light. This will then start spawning Roller Mines. Use the force to pick one up and throw it at the back wall to blow it open. Get outside and throw another mine at the nearby bridge that is stuck to lower it.
Before advancing, go back to where the Roller Mines were spawning and get one to follow you. Let it follow you over to the right of that Workbench we found earlier by the prospector. When you reach the edge, pick up the mine and throw it toward the weakened wall down below to blow it open.
Drop down from the ledge and you’ll find another Priorite Shard. Pick it up and then enter the blown out wall. You’ll be attacked by another Gorocco. Kill it and then proceed to the back of the cave. Scan the wall to get the Creature Bones entry.
Climb up the rope that is hanging in front of you. Jump over to the ledge and kill the droids. Make sure to scan the data entry on this path. This is the Abandoned Encampment entry.
Proceed across the stone bridge and pick up the Force Essence. There is a door to our left that we can’t open just yet, but we can lower the elevator to create a shortcut for when we return later.
Now, return the where the dam is with the weakened wall.
Have another Roller Mine follow you to the dam and then throw it at the dam wall we scanned earlier. The explosion will cause the tar from the other side to spill in which will raise the tar on our side.
We aren’t done with this area just yet though.
Climb back onto the top of the dam wall and look for the now exposed pipes that you can use to cross. Cross over the pipes and get the Priorite Shard on the ledge below.
From the the shard get onto the platform to your right and then climb up the wall. At the top of this wall you’ll find a blue chest that has the mullet cosmetic in it. This is needed for the Road House Trophy/Achievement.
With that done, return to the story path and climb out of the tar pit at the dam to trigger a scene.
There’s nothing else we can do here at the moment, so ride the elevator down.
Catch! – Ride the platform elevator down.
Kill the first droid and mine. Make your way around the corner to the left and another droid will walk in front of you. Kill it.
There will be a group of three enemies on the right side of a yellow container. There will also be a mine right in front of that group.
Look to the left side of the container to see a second mine. Pick up the second mine and throw it at the group. The explosion from the mines will take out the group.
When you’re ready to leave, force push the big yellow crate around the backside of the wall so you can wall run up and out. As soon you reach the top, there will be a blue chest that you can open.
Go over to the rope and cut it with your lightsaber. Drop back down and use the rope to pull yourself up and out of the area.
Follow the Boglings down the path and jump up up the narrow shaft going from left to right all the way up. Rest at the Meditation Point if you need and then turn around. You can actually jump up a little further by tapping
/
as you jump up the wall. There is a Priorite Shard at the top.
Drop back down and continue forward until you reach the next scene.
Follow the path down and get the blue chest behind where Mosey is standing. This next area is a big open space but for now, we’re gonna just head straight for the story objective as we do not have the necessary abilities to fully explore this area right now.
Head for the main objective. You will likely be attacked by a new animal enemy type as well. Kill them and scan them to get the Gorger entry.
Grab the Rambler’s Reach Meditation Point on your way to the objective.
When you reach the outpost, head for Pyloon’s Saloon.
As you enter, a scene will play and you’ll find yourself in a battle against Zeik. Kill him and then scan him after the fight.
Cleaning Up – Enter the Saloon when you’re ready. After the scene plays, turn around and enter the bathroom of the cantina. This is to the immediate right as you enter from the front door. Go into the bathroom and interact with the toilet to pop this Trophy/Achievement. You will also earn a Priorite Shard.
Afterwards, make your way down into your new room in the basement of the cantina. Here you find a Workbench, bed and Meditation Point.
Open the chest in your room and you’ll receive the Scrapper Outfit. Just to the right of that chest, you can scan an object hanging on the wall. This will give you the Hallikset entry.
When you’re ready, interact with your bed to relax in order to advance the story.
After the next scene, go into the newly opened door and down into the Smuggling Tunnel. Get to the end where the tunnel turns to the left but look right for a scan. This is the No Way Out entry.
When you get the green wall, you will not be able to proceed. There is a hole in the wall to your right that you can shimmy through in order to continue. Before doing that, there will be a Bogling that was just shocked by the door. Walk up to it and interact with it to pet it and you will pop the Can You Pet the Bogling Trophy/Achievement.
Shimmy through the wall and then drop down into the water area. Kill the enemies and then go over to the left side to find a Skill Point.
Climb up and platform your way out of this room. Use the force on the debris in the next tunnel and you’ll find yourself on the other side of the green barrier from earlier. Platform your way around to the other side of the room. When you land, the mission objective will be right in front of you. Interact with it and a scene will then play.
When you regain control of Cal, there will be a Meditation Point right in front of you. Use it if needed and then platform your way through the area by making use of wall running. When you reach the top, look down to your left and you’ll see a Datadisc. Drop down and pick it up.
Get back up and head for the tunnel. Just before entering, there will a scannable section to your left. Scan it for the Disaster entry.
Shimmy through the wall and then use the force to grab the purple orb from the wall and place in the glowing blue slot in front of you to create a bridge. A scene will play when you reach other side.
After the scene, use the force to grab the purple orb and then place it in the single slot on your left.
Go across the new bridge and use the force to pull the rope out of the wall and place it in the lock to hold the door open.
Jump through the open door and look to your left. There will be a Datadisc on the ground. Next, grab the second purple orb and throw it across the gap. Go pick it up and place it in one of the slots on the backside of the platform in the center of the room. Grab the original orb and place it in the other slot to complete the bridge.
Go over the bridge and wall run to the left to reach a blue chest. Open it and go underneath the big stone to find an area you can jump up.
At the top, look over the center of the room and use the force to grab a cable that is hanging. Pull it to the lock and then drop back down to Zee. Follow Zee and you’ll gain the Resilience Perk. Follow Zee out and return to the Saloon. Afterwards, the outpost will open a bit more for exploration and you’ll be able to recruit NPCs for the cantina.
For now, we’re gonna head for the next story objective.
Exit the saloon and head for the next main objective.
Wall run up onto the next path and kill the enemies that are found here. Continue on to the next Meditation Point in Swindler’s Wash.
From the Meditation Point, head up to the left. Jump into the cave, kill the enemy and follow it to the end. Shimmy through the wall and kill the next enemy and then look for the chest to the left of where you exited the cave from.
Drop back down to the Meditation Point and go left again. This time, look down to the right and you’ll see a big enemy. Drop down, kill it and scan it for the Bilemaw entry.
Kill it and then wall run up to the right. Once you land, turn around and wall run back across to the left to a higher up ledge. Go in there and you’ll find a Priorite Shard.
From that ledge, wall run back over to the right, but get higher this time so that you can jump to a second wall. Run along it and jump onto one of the tall platforms. Double jump over and pick up the Health Essence.
Drop down and wall run forward to reach the other side of the destroyed bridge. As you run forward, there will be a group of droids. Kill them and then scan them for the B1 Melee Battle Droid entry.
Jump up the wall next to the now dead droids and then go right to find a cosmetic chest. Grab that and then head back on the path toward another pair of enemies. Kill them and then interact with the rope console nearby to create a shortcut.
Interact with the big door where the two raiders just were and enter.
Follow the path and you’ll find another rope console that cannot be used just yet. So, go over to the left and wall run behind the waterfall to next platform.
Kill the enemy and then cut down the rock pillar in the back right side to reveal a Priorite Shard.
Next, knock down the rock pillar closest to the gap on the right to create a bridge across. Use the force on the protruding rock formation and then get back to the rope console and use it. Ride the rope across to the other side and kill the enemy. Scan it for the Rawka entry.
From there, turn left and look at the backside of the tall pillar that the rope you shot is attached to. Scan the backside of that pillar for Basalt Pillars entry.
Wall run up the left and right side of the stream in order to make it up. Once there, shimmy through the wall.
Look for the wooden planks sticking out of the ground and drop down to the platform below. Jump to the vines on the next pillar and climb all the way up.
Head forward and you’ll come across the Basalt Rift Meditation Point.
Advance forward and look over to the right to see a Stormtrooper fighting against droids. Jump over and kill all of them. Scan the trooper for the Shield Trooper entry. You can also scan the wreckage to get the Turf Wars entry.
Head down the path and use your cable to reach the vine wall to climb. Climb up to the ceiling and climb across the big gap via the ceiling. Drop down and kill the enemies on the other side.
Kill the troopers and interact with the echo they were crouched around to get the Same Story, Different Planet entry.
Continue deeper into the cave. Kill the two troopers and then interact with the rope console to create a shortcut. With that done, slide down the slope and jump across the gap at the bottom.
As you land, you’ll be in a fight against two stormtroopers and a Bilemaw. kill them both and then interact with the dead troopers to get the Bilemaw’s Revenge entry. Go into the area where the Bilemaw came from and there will be a chest that you can open.
Exit that little cave and go to the planks of wood. Use the force on the wall to pull out the pillars so you can platform up.
The third pillar you pull out will slowly retract back into the wall. So jump to it and then quickly jump off the wall where you can wall run and run to the vines. Use the vines to climb around and up to the next ledge.
Here you will meet Toa near the fire. Speak to her and you’ll get the Chamber of Reason rumor. Rumors are side quests in Jedi: Survivor. This will be added to your map.
Continue forward and you’ll be able to cut down another stone pillar which will create a bridge and shortcut to the Basalt Lift Meditation Point.
Keep going forward and go through the arch. Cross the gap on the right with the broken log. Use the force on the other log across the gap so that you can reach it. Kill the enemies on the other side.
After killing the enemies, go to the back of this area to find a chest you can open. The Short Straw data entry is just to the right of the chest as well. With those collected, drop down the right side and go down the slope toward a sleeping Bilemaw.
Kill it and scan the stream of water by the waterfall to get the Bilemaw Pools entry and then go straight back into the cave to find a chest you can open.
Get back to where you killed the Bilemaw and use the force to pull out a pillar from the right side of the area. Quickly run to the top of the pillar and pull another one out from the opposite side. Jump to it and then jump across to the vines to reach the ledge.
Keep going and you’ll reach an area where it will be too hard to breathe. If you drop down into the area, you won’t make it. So, head to the right. You can jump up and hold onto the ceiling to climb around the dangerous area.
While climbing across, there will be a pretty hard to miss Datadisc that you can grab. Pick it up and continue climbing. Climb from the vines to the blue metal beam and reach the ledge. Scan the area to get the Koboh Dust entry.
Go over to the left and look down into the area we just climbed around to see a big crate. Jump to it and then jump off of it and wall run to safety.
Continue on the path and you’ll reach the Forest Array Meditation Point.
From the Meditation Point, look to the left. Scan the blue stuff covering the doorway to get the Koboh Barrier entry. Then, use the force to bridge the gap ahead of you.
Follow the linear pathway and platform your way to the next section. Make sure to interact with the rope console to create a shortcut.
Continue platforming your way across the area and you’ll pass under the giant trapped animal.
As you pass under it, it will stomp and knock you down into the dust. Quickly get up and climb out of the dust. Proceed forward and you’ll be able to scan the back right corner for the Epic Moltings data entry.
Wall run over and then open the door on your left to create another shortcut. Keep going and kill the Mogu. Scan the left corner for the Auxiliary Array Telescope data entry and continue on by climbing up.
Get to the top and turnaround to see a blue chest that you can open. Open it and slide down to the center of the area. Interact with the object in the center to get the Orb Amplifier entry. Use the force to grab the orb off the wall and then place it in the amplifier.
Doing so will clear up the barrier on two doorways. Head into the next open room at the opposite end of the path and kill the enemies.
Jump up on to the platform and swing up to the top.
Cut the rope to create a shortcut and then keep going. As you drop down, there will be a trooper that will prevent you from crossing with a turret, so follow the path up to the right.
About halfway up look to your right to see a well hidden hole in the wall that you can shimmy through. Go through it and use the force on the metal arm to bridge the gap. Cross over and open the chest on the right.
After getting the chest, swing across the two poles and use the force to pull the hanging rope toward you and swing across and you’ll find Fortification Perk. You’ll need to make use of the double jump if you want to get across.
Drop down and go down the slope.
Drop down and shimmy through the hole in the wall. As you exit, go right and you’ll get the Confusion: Major Fauna ability. Get that and then head for the Meditation Point.
Head up the hill and you’ll find a group of enemies as well as a Bilemaw. You can attack them all or you can confuse the Bilemaw and have it attack the troopers. Either way, take them all out.
Go over to the right side of the next area to see some wooden planks sticking out of the ground that lead to a branch that can hang from to cross the gap,
Climb to the end of the branch and then get back on top and jump to hang from the ceiling. Climb around and up to the top. Head forward to drop down a bit and then climb the vines on the opposite wall. At the top, you’ll learn the Relter Tame ability which will allow you to glide with Relters.
Jump up to the Relter and use it glide around to the next section.
When you land, go to the left and open the locked door to create a shortcut. Rest at the Meditation Point if needed and continue on the path. You’ll now be on the other side of the destroyed bridge with the turret trooper from earlier.
Go around the structure and you’ll find a group of troopers to kill. You can reach the one above you by wall running up the left side. When they’re dead, jump to the Relter and glide to the next area.
Kill the trooper and and then scan the machine to get the Central Rotational Apparatus. Force push the lever behind the apparatus to rotate the platform. Rotate it all the way around to free the giant creature. Make sure to clear both Koboh Barriers and then run under the light beam straight back to the climbable wall. Climb all the way around to the end of the climbable grate and the drop down. When you get down, there will be a blue chest that you can open.
After clearing out the enemies, open up the door on the right of the area to create a shortcut. Now, go to the apparatus and use force pull on the orb in the apparatus. Throw it up on the ledge and then quickly go grab it. Throw it across the gap toward the stairs. Jump over, pick it up and place it in the apparatus on the right at the top of the stairs.
Cross the newly created bridge. Turn around on the other platform and force pull the orb to you. Then, throw it across the next gap into another apparatus.
Cross the second bridge and ride the elevator up to the top. There will be another Meditation Point up there.
Go up the stairs and open the door. Go left to slice the console with BD to power up the Array. Go the opposite way down the stairs and into the next room where a scene will play.
Advance the following scenes and then you will be in a fight against Dagan Gera.
After the battle, turn around and grab the Health Essence. Then, go outside and jump on the railing and make your way around the outside of the structure.
Interact with the echo on the other side to add the Beyond the Abyss entry. Then, ride the cable down to the next section. Use the Relter to glide down to the Nekko Pools and rest at the Meditation Point if needed. Speak to the Prospector near the Meditation Point to get the Recruit the Mysterious Fisherman rumor.
Go into the small cave behind the waterfall to the immediate left of the slope to find a Priorite Shard.
When you’re ready to go, head to left side of the area and wall run up and out of here to a wall of vines that you can climb on.
After you land, go straight back and to the right to find an area on the ground that you scan. It is very hard to see, but it is the Nekko Scratches entry.
Go into the cave and tame the Nekko and you’ll earn the Nekko Mount ability. Ride the Nekko up the slope where you just came from and then go into the cave on the right to find a Priorite Shard.
Return to the Meditation Point area and head up the slope to the right of the small cave from earlier.
When you get the door, press
/
to jump and then press it again to jump even higher to reach the ledge. Hop over the wall and unlock the door. Get back on the Nekko and continue on the path. Follow the path around through the Bygone Settlement. The path will wrap around you’ll see a Meditation Point up on high ledge. Use the Nekko double jump to wall run up to the point and use it. Get back on the Nekko and continue on the path toward the main objective.
Go to the raised yellow bridge and use your lightsaber to cut the rope and lower it. Run over to the Mantis and get on the landing pad where you can speak with Zee.
After the scene on the Mantis, you will now be able to plant seeds that you find on the Rooftop Garden. This is needed for the Growth Spurt Trophy/Achievement.
With that, this chapter is completed. You can continue to explore and complete Rumors or you can move directly on to Chapter 3. For this guide, we’re going to be completing some Rumors before taking off.










































































Are the trophies bugged, i seen a few post that suggested they are. But i notice on PSNprofiles Star Wars Jedi Survivor has 84 platinum achievers.
It’s possible for the in-game counter to bug for Perk of the Job
Great walkthrough. You can also get the Chamber of Clarity, which will give enough data discs to get both the Wisdom perk, and the extra perk slot, from Zee before going to Jedha.
this guide was very useful, thank you!