Chapter 3
- Chapter 1
- Chapter 2
- Koboh Rumors
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Rumors Pt. 2 / Perk Slots
- Map Upgrades
- All Bounties
- Legendary Enemies
- Force Tears
- All Plant Seeds
- All Skoova Fish Locations
- Jedi Chambers
Jedha
To begin the chapter, board the Mantis on the landing pad.
Interact with the Holotable and select Jedha.
Once you land on the planet, make your way up the slope by jumping to each platform.
Wall run to right and jump off. You’ll land on the slope and slide over to the platform on the other side of the slope.
When you get over here, there will be a new enemy type. Kill them and scan it to get the Hardsell. Climb up the wall and platform over by climbing.
Once you reach the top, go over and to the side and interact with the cable console to create a shortcut.
Turn around and head up the hill and get the Monastery Walls Meditation Point.
From here, you need to get to the center door. However, if you step on the sand below, you’ll be attacked by a creature. So, you’re going to need to get across by jumping on the stones. You can run on the sand from stone to stone, but you need to be quick.
Use force push on the door in the center to open it.
Go straight to the platform to see a two new enemy types. Kill them and then scan them. You’ll get the Flametrooper and Sutaban.
There will also be a Jedha Shard here. Pick that up and then go back down the stairs. Take the stairs that branch off to the side.
Use your Ascension Cable and wall run over to the next area. When you reach the next area, the ground will collapse and you’ll be sliding down a hill toward a creature. Jump over it as you get close and land on the platform behind it.
Quickly run to the pillar in the center of the area and use your Ascension Cable to pull yourself up to a ledge. Climb up and around this pillar. Get to the top and drop down to the pole. Use the pole to swing over to the ledge with a double jump.
Kill the Hardshells over here and make your way to the right and to the collapsed pillar. Jump off it and wall run to the next ledge.
As soon as you land, go cut the cable to create a shortcut on the right and then turn around and you’ll see a Jedha Scroll on the ground opposite of the shortcut cable. Then, head left where you’ll encounter two Flametroopers.
Follow the hallway and use the pipe to climb around to the Penitent Chambers Meditation Point.
Follow the next hallway around to the gap. Jump across and hang on the grating in the wall across from you. Climb across the wall and a scene will play when you get far enough across.
You’ll slide down into the next room where you’ll be in the combat encounter. Kill them and then another scene will play.
After the scene plays, you’ll be in another combat encounter. This will be the first encounter where you can command Merrin to attack enemies. This is the other character that is needed for the You’ve Got a Friend Trophy/Achievement.
After that, look up and press the
/
prompt.
Climb up and follow the path to Merrin. Before speaking to her, pick up the Jedha Scroll on the ground near her.
You can climb up the pillar to the right of Merrin to find a blue chest. Open it and drop down.
Force push the big yellow crate and it’ll slide down. Drop down and push the crate into the opening of the wall to use it to climb up.
Follow the hallway and a scene will play. Drop down and kill the troopers. After the fight. Interact with the car with Merrin.
Wall run and platform your way through the next section with Merrin. Shimmy through the hole in the wall and then force push the door in the next area.
Enter the door and then wall run and climb up.
Get the Halls of Ranvell Meditation Point and then pick up the echo nearby. There is also a Jedha Scroll down the stairs from the echo.
Approach Merrin and there will be a group of enemies to take out below you.
Before heading to the objective, look over to the left side to see a wall you can run across.
Run across and then look up and jump up from platform to platform to the top.
At the top, you’ll find a Skill Point essence.
Get back to the combat area and continue on the path by looking up and pressing
/
. Kill the trooper at the end and jump up to use the ceiling to climb across the gap.
Go down the stairs and look to your left to get the Ancient Ruins entry. Then continue down the opposite side. Drop down and kill the stormtrooper. Block the incoming shots from the turret trooper and wall run across.
Climb around and then you’ll be in a narrow hallway with a gap at the end that you can slide down to continue the story. Instead, turn around and wall run up to a higher ledge and you can find a blue chest.
Before dropping down the shaft, wall jump up and you’ll find a Jedha Scroll.
Drop down the shaft, use the Ascension Cable to grapple up to the ceiling and climb to the end. At the end, drop down and kill the enemy.
Wall run across the gap and then turn around and wall run higher to reach the next ledge. Continue working your way up to the top.
Run into the next area and kill the enemies. Before leaving, scan the wall with statues on it to get the Ancient Wars entry. There is also a blue chest in this same room opposite of the Ancient Wars data entry.
When you’re done with that room, exit through the doorway near where you entered.
Kill the next group of enemies in your way and then scan the Jetpack Trooper to add it to your Tactical Guide.
Make sure to interact with the cable console to create a shortcut from here as well.
When you’re ready, continue on by wall running and sliding down the wall.
When you reach the bottom, you’ll be in a fight against a Skriton. Kill it and then scan it. Interact with the prompt up on the ledge to get out of the boss fight area.
As you approach the Divine Oasis, you’ll see an echo directly in front of you. Grab it to get the Pilgrims, Saved entry. Go around to the other side of the same tent where the echo is and you’ll find a Jedha Scroll.
Approach the Spamel and tame it. Get on it and ride through the area to the next section. When you come to the area we fell into earlier, follow the path just past the stone hand across the downed stone pillar.
Continue riding until you are bucked off of the Spamel and are alone in a dust storm. Keep walking forward and you will eventually see a light that Merrin is holding.
Walk with her and interact with the prompt and she’ll rebuild the bridge ahead of you. Keep walking with Merrin and you’ll come to a combat encounter. Kill the troopers and then you will be in a fight against a AT-ST. Attack the legs, but watch out for its projectiles. When its health is low, you will be able to use the Ascension Cable to grapple up to the cockpit and a scene will then play.
Follow Merrin after the scene a short ways and you’ll find shelter from the storm.
After the scene plays and it’s time to keep going, turn around and get the Sheltered Hollow Meditation Point.
When you’re ready, continue with Merrin through the tunnel.
As you make way down the path, there will be a very hard to miss Stim chest on the left.
Enter the next area and use your Ascension Cable to wall run along the left side of the room. When you reach the end, jump off and use the cable again to reach the other side. Wall run to reach the platform Merrin is on.
In this next section, double jump from your platform straight across to the collapsed pillar. Climb it and wall run to Merrin.
Follow Merrin to the door and use force push on it to open and a scene will then play.
Next, just keep following Eno through the base.
Cobra Cal – When you reach the Mantis, equip the Headband you bought from Doma’s shop on Koboh and take a swing at the training dummy near the ship.
When you’re ready, head up the ramp near the dummy and go meet with Cere.
Enter the room and turnaround. Look at the sphere in the wall and use force push on it to open the door.
After the scene, follow Merrin. Keep walking and a scene will play. Bode will give you a blaster.
You’ll now have to practice using the blaster on the dummy and be given the option to switch to the blaster stance.
Kitted Out – As soon as you’re done with the blaster tutorial, board the Mantis and go to the workbench. Edit any piece of the Lightsaber, BD and the blaster. You wont have anything for the blaster, but you can toggle the attachment by pressing
/
and that will count for the Trophy/Achievement.
When you’re ready, interact with the Holotable and let’s head back to Koboh.
Koboh
If you’ve been following this guide, you’ll have the Riverbed Watch fast travel point unlocked. Fast travel there.
Hop down from the ledge and go around to the objective marker where you will find a big gap that you can cross by gliding over with the Relter.
Wall run to some vines hanging over the ledge and climb up.
Use the Ascension Cable to get across and then glide with another Relter. As you glide, you’ll start to get low. Aim for the steam shooting up and you’ll climb higher.
After gliding for a certain distance, there will be another scene.
You’ll be attacked and introduced to bounties as you meet Caij.
Before you continue, scan the bounty hunter you just killed to get the Haxion Brood Grenadier entry.
With that done, grapple up with the Ascension Cable.
Go to the back corner of the room and you’ll find the An Instruction force echo.
Go back outside and climb up the right side of the building to reach some vines you can use.
At the top, you’ll have to fight a Gorocco. After the fight climb up the wall on the right side of the area to find Technological Deficit force echo.
Drop back down and continue heading for the objective. Use the Relter to glide over the gap.
Interact with the Meditation Point to add the Devastated Settlement MP to your list.
From the Meditation Point, grapple up to the ledge on your left. Climb the ledge all the way around this stone and climb to the top.
At the top, jump over to the ledge on the right.
Take the path up toward the Relter. wall run to the wall straight ahead and allow yourself to slide down. As you’re sliding, grab the Datadisc and then quickly jump and wall run back to the the platform.
After that, go back to the objective area. Enter the doorway on the right.
Enter the room and kill the new enemy type. Scan it to get the BX Droid (Hybrid) guide entry.
Shimmy through the hole in the wall. Use force pull to pull down the big cube that is up on the ledge. Use it to jump up to the ledge.
Go to the left to get the A Patient Master force echo.
Drop down and shimmy back through the hole in the wall. Use force push on the object in the center of the room. Keep using it until the beam overhead is all the over on the other side. It will clear the debris blocking that side.
Force pull the orb out of the beam and throw it to the slot where the blockage was just cleared.
Shimmy through the hole again and then pull the orb out of the socket in the wall and carry it outside. Throw it to the socket on the opposite platform.
Jump across and aim the new beam at the blocking straight ahead to clear a Thermal Vent.
Fly across and drop down on the platform. Kill the enemies and create a shortcut back up. Also, there is a Datadisc on the ground here. In addition to that, you can also find seeds here to plant in the garden of the Saloon.
Look up to where the steam is coming out and scan it with BD to get the Thermal Vent entry.
With all that done, use the cable to get back up and then glide with the Relter. Make sure to fly into the Thermal Vents so that you regain some height.
Glide to the platform in the corner on the right. When you land, kill the droids and then scan the right wall to get the Chamber Mural entry.
Make your way into the building. Kill the droids and jump to the platform in-between you and them. The platform will collapse and you’ll be in a fight against two Goroccos.
Kill them and then use force pull high up on the wall.
Go to the other side and pull the org out of the beam and then throw it into the socket we just uncovered in the wall.
Climb up and enter the next room. Go over to the chest in the corner and interact with it to get the BD-1 Koboh Grinder.
This will allow BD to spray Koboh matter on surfaces. You can use this with the beams to clear Koboh matter blockages.
Basically, you need to spray some Koboh matter blockage and spray a trail from BD to the beam. You need to the use the trail to connect the beam and blockage.
So, look up on the wall to see a Datadisc. Spray the blockage there and make a trail from that to the beam and it will burn it all away. Pick up the Datadisc.
Next, do that to the blockage on the opposite side of the room and you’ll clear a way for you to jump out of here.
In the previous room, grab the orb and put it back in the original socket so that the beam is back.
Use BD to spray some Koboh matter from the blockage on the left to beam. Doing so will clear the wall so that you can wall run in a bit and it will release a Datadisc.
Next, clear the blockage on the right side of the room to free the Ascension Cable grapple point and use it.
As soon as you reach the top, look right and get the Idle Talk echo. Then, look left and get the Force Essence.
From the top, grab the orb and throw it to the socket on the side of the room above the wall running area.
Wall run across and grab the orb. Carry it outside and place it in the socket outside. Use the beam to clear the blockage on the Thermal Vent straight ahead.
Use the Relter to glide across. Make sure to hit both Thermal Vents.
As you land, go to the left and pick up The Seeds of Concern force echo.
Go kill the enemies that are fighting and enter the building by shimmying through the hole in the wall on the left side.
As you enter, you’ll be ambushed by an enemy.
Force pull the big cube down and push it into the doorway.
Go through the door and grab the orb. Take it and place it in the socket on the other side.
Shimmy through the hole you entered this room through and use BD to create a Koboh matter trail to the right of the beam.
Doing so will reveal the Precision Perk and the A World Away force echo.
Go back into the room with the cube and push it in front of the window the beam is shooting through.
Create a trail of K matter from the cube to the blockage on the wall to the right.
Pick up the orb and take it outside to the next socket. Clear another vent.
You will now be able to glide over to the objective area straight across.
Rest and you will add the Grand Courtyard Meditation Point.
Shimmy through the hole in the wall straight ahead of you.
As soon as you enter, you’ll be in a fight against Tague Louesh. His scan will be automatically added to your guide.
Go over to the left side of the area and get the Training Courtyard scan.
Slice the console to open the door. Turn left and scan the tipped over debris to get the Devastated Remains entry.
Enter the next room and interact with the table in the right corner and you’ll get Dagan’s Device. Turn around and scan the next console.
As soon as you enter the next rom, get the scan on the shelf in front of you. This is the Theses of Yaddle entry.
Go into the next room and look to the right to get the Cataclysm force echo.
Use the Ascension Cable to grapple up to the vines.
Go straight and cut the cable to create a shortcut and then climb up the vines to the Relter. The Marksmanship Perk will be up here.
When you glide over, you can drop down on the first platform with water and Skoova will be here if you followed this guide and completed his rumor earlier.
Speak to him and he’ll catch a Blinding Rayfish for your aquarium. You can also get the Spine Fluff seed here.
Use the Relter to glide back to the Meditation Point. Use the shortcut with the cable and glide to the objective.
If you enter the crack in the wall on the right, you can grapple and wall run your way to a blue chest. You can get out the same way you came in.
When you’re ready, enter the main entrance.
Use BD to create K matter trail from the beam to the left to clear the blockage on the wall so you can wall run across.
Head straight up and get the Boiling Bluff Meditation Point if you don’t have it and then fast travel to the Landing Pad.
Get on the Mantis and interact with the Holotable. Travel to the Shattered Moon.
Shattered Moon
Exit the ship and ride the elevator down.
Go down the stairs and turn immediately right to see the The Unconvinced echo.
Turn around and head for the Meditation Point. The walkway ahead will fall as you walk on it, so go left and platform across.
Drop down and use the cable console to create a shortcut and then get the Automated Forge Meditation Point.
When you reach the droid, go down the left hallway and you’ll find the In the Name of Science echo.
Go down the hallway behind the droid and you’ll see two platforms you can jump to. Get to the second platform and look right to see a blue chest.
Get back to the main hallway and head toward the yellow lit hallway.
Go to the left and force pull the broken door to reveal a pipe. Jump onto the pipe, but then turn around. You can wall run to a Health Essence.
Get back to the main hallway and go through the yellow lit hallway. Go to the right and up the stairs.
Go through a second yellow lit hallway and enter the next room. There will be a big combat encounter in here.
Slice the console in the back of the room to open the door.
Go left at the fork. When you exit the hallway, turn right to find a Datadisc behind some crates.
Go down the stairs and wall run across to the other side.
Open the chest and the door to create a shortcut.
Return to the fork and go right and you’ll be ambushed by the boss Reprogrammed Managuard. Kill him and scan him for the guide. There is also a chest in here you can open.
With that done, go through the open doorway and use force pull on the prompt to your left.
Wall run across to the climbable grating. When the electricity turns off, quickly go past those sections and climb down, over and then up to the top.
At the top, go right and wall run across the gap. Go over to the right and create a cable shortcut.
Go to the other console and interact with it to shoot a cable out to the next platform. Ride the cable down.
Ride the next cable down as well. Make sure you jump to the other cable to avoid the electricity while sliding down.
When you land, look to your right and you’ll see a big yellow door. Slice the console to create a shortcut to the Automated Forge Meditation Point.
Rest if you need, and then go the opposite way to continue the story path.
Climb up the wall while making sure to avoid the oncoming electricity.
Get to the top and climb some more on the next grating.
Slide down the cable and jump to the other one to avoid the electricity again.
This next section moves quickly. You’ll ride down three cables. Then, you’ll jump from the cable to a wall running section. From the wall running section, you’ll then jump to another cable by using the Ascension Cable. As you’re sliding down this last cable, drop down to the platform below.
Go toward the circle of lava in the center and grapple up to the right. Slide down the cable. Jump to avoid the electricity.
When you reach the platform, go right and you’ll find a Stim chest.
Open it and get back down to the bottom. Go up the stairs opposite of where you grappled up and you’ll be able to get back on the story path by wall running and grappling.
This time, ride the cable all the way to the end where you will need to wall run once more.
From the platform, jump onto the grating so you can climb around.
When you reach the top, kill the two droids and look right to see the Ghosts in the Machine echo.
Go the opposite direction now and follow the path around. Use the console to create a shortcut and then keep going.
You’ll come to a green barrier with enemies behind it. Go left and jump over the big crates to find a blue chest.
Go right to continue the story path.
When you grapple across to the grating, it will fall and you’ll be in a fight against some enemies.
When they’re dead, look up. You’ll be able to grapple on to the flying droid and jump to the climbable grating to find your way out.
There will be a Datadisc at the top, so pick that up. Turn around from the Datadisc and scan the dead droid to get the Lifter Droid entry.
Jump to the second droid that is flying even higher, grapple it and you’ll be able to reach a Force Essence.
Get back up to the platform that had the Datadisc and double jump across to the next area.
Cut down the shortcut and drop down behind that green barrier and kill the enemies.
Once they’re dead, wall run up the right side to reach the ledge.
Activate the shortcut console at the top.
Drop down into the next section and kill the droids.
Then, jump from platform to platform avoiding the electricity as you make your way up the tunnel.
About halfway up a droid will start firing at you. Jump to its platform and kill the droid. You can also find a Datadisc here.
From the droid platform, wall run to the last section of this tunnel.
From there, use the pipes to cross to the next section where you will fight three enemies.
Go over to the right side to get the Destroyed Wall scan.
Jump from this platform to a rope in order to swing over to the next section where you will continue heading up.
Deflect the incoming fire from the droids to kill them and jump over the electricity as it approaches you.
Eventually, the walkway will collapse and you’ll need to grapple to a flying droid. Ride it up and jump from it to a climbable wall.
Climb up, kill the droid and then jump to the flying droid. Jump from each side of the wall to the other to make your way further up.
This part can be tricky as there are hazards up the walls. If they’re spraying, just stop jumping. You’ll slide down the wall a bit. When it shuts off, keep jumping up.
Kill the droids at the top. Go to the right and rest at the Array Channel Meditation Point.
Stand in front of the platform and use force pull to pull it back then force push to push it forward. When it comes back, jump on it and then jump off of it as it goes forward so that you can reach the grapple point.
From there, climb the ceiling over and up to the top. Cut the cable to create a shortcut.
Jump to the ropes and swing across to the other side.
As soon as you land, get the Broken Droid force echo directly in front of you.
Enter the room and interact with the object between the two doors.
As soon as you pick it up, you’ll be ambushed by Drya Thornne. Kill him and then a scene will play.
You’ll unlock the Crossguard stance here.
Interact with the area where you picked up the device to get another echo entry. After that, rest at the Superstructure Fabricators Meditation Point in the center of the room.
Exit the room killing the enemies in your way while trying out the new Crossguard stance. Get to the end of the hallway and create the cable shortcut. Ride it to the Mantis.
Get on the Mantis travel back to Jedha. Speak to Cere and Eno.
Jedha
After the scene, follow Merrin.
Before getting on the elevator, get the Old Connections, New Paths force echo. This will be on your path and hard to miss.
Get on the elevator with Merrin.
Keep following her and there will be another echo on your path. Pick it up to get the Witch echo.
Follow Merrin to the door and use force push on it.
As you step outside, there will be another echo on your path. This one will be off to the right.
Head forward and get the Anchorite Base Meditation Point.
Jump on the Spamel and head for the objective.
The Beasts of Jedha echo is found straight ahead just to the right.
Shortly up the path will be another Meditation Point. Jump off and get it. This is the Arid Flats MP.
There is also a cosmetic blue chest across from the Meditation Point. Open it and then continue toward the objective on the Spamel.
Get off the Spamel and jump over to the next stone platforms. The area will be marked by flags.
Wall run to the troopers and take them out. There will be a new droid type enemy. Kill it and then scan it for the Security Droid Enforcer guide entry.
Grapple up the cliff wall and climb your way around.
Make sure to create the shortcut when you get to the top by interacting with the cable console and then head inside.
Force push the big pillar into the wall so that it connects the track for the orb. Force push both orbs to open the door at the other end.
Force pull the pillar with the track back out and use it to jump to the other side.
Once you reach the other side, turn around and you’ll see a cosmetic chest hidden behind the wall.
Exit the room and follow the path into the cave where you’ll come up against a Skriton.
Kill it and then jump out of this area. We don’t have the necessary abilities to fully explore it at the moment. So keep goin.
Grapple to the wall and wall run through this next section.
Create the cable shortcut on the other side and then use the second cable to continue on.
Head up the path and Merrin will take off. Scan the stone arch as you head in to get The Path entry.
Enter the big round building.
Stand on the round object in the center of the room and look up and to the left. Force pull the door to open it.
Jump down and force pull the rope in the opening to open the barrier that is blocking the cube.
Let go of the rope and then quickly force pull the cube out toward you.
Go into the room where the cube was and you can find a cosmetic chest.
Push the cube to where the open door is with the rope we just used.
Enter the opening and look left to immediately see the Ancient Crypt data entry.
Go down the left hallway to the end and you’ll find a Jedha Scroll.
Drop down the ledge and force push the boulders blocking the door.
Create the shortcut outside by cutting the cable and then swing off the pole and wall run to the hanging rope.
Jump to the stone arch in front of you and then look right to see another stone arch. Double jump to it and then jump the wall ahead of you.
Climb around and then into the building. Go down the stairs to the bottom to find a Jedha Scroll, Map of Pilgrim’s Path scan as well as a door you can open to create a shortcut.
Get back on the stairs and go to the top.
Jump across the platform and exit the building. You’ll be outside in strong winds now.
Go to the left and climb up the wall.
At the top, you won’t be able to jump across due to the wind.
So go the end of the walkway and look down the cavern. You should see a platform you can walk to on the left.
Go into the alcove and shimmy through the rocks. On the other side, force pull the object on the other side and it will block the wind.
Go back to the jump we couldn’t make and now jump across. Rest at the Meditation Point to get the Whistling Drop MP.
Go around the corner and kill the enemies. Follow the path down the bottom where you’ll need to climb some grating.
You won’t be able to jump across at the end of the grating, so drop down to use a pole to get across to the other side.
When you reach the grapple point, grapple over and then slide all the way down to the bottom to use a pole to get to the next platforming section.
Climb up to the top and force pull another object out of the wall to block the wind.
Grapple over to it and then drop down. Jump over to the climbable stone wall ahead of you and climb up.
Use the pole of the flag pole on the left to swing over to the other side and wall run through the next section.
When you make it through, there will be a group of enemies down below you. Drop down and take them all out and you’ll find a Jedha Scroll near the pottery where a trooper was kneeling down.
Grapple back up and continue following the path. Make sure to interact with the shortcut cable console shortly up ahead.
Kill the Skriton up ahead and continue on.
If you go around to the back side of the wreckage, you can scan the fire on the wreckage and a cosmetic chest.
When you’re ready, grapple to point indicated on screen and climb some more. Follow the poles and make your way to the top.
Wall run to avoid the fire on your path and then turn the corner to find a shortcut console. Use it and then get the scan to the right of the console. This is the Onwards, Traveler entry.
Enter the next room and wall run across to the platform and then wall run again to exit this area.
The Crypt of Uhrma Meditation Point will be just outside of the exit. Make sure to get it.
Continue on the path and kill the two enemies in the next room. Scan the wall on the left near where the enemies were sitting to get the Meditation Hall entry.
Go up the stairs in here and wall run across to an opening and you’ll find the Jedi outfit.
Exit this room and you’ll see enemies waiting up ahead for you. Kill the three enemies and then scan the new droid type to get the DT Sentry Droid guide scan.
Climb up the stone pillars and use the metal ledges to reach the top.
Jump across and use the grapple point to climb from the ceiling over to the end.
Drop down and then wall run to the pole in order to swing across with a double jump.
When you land, go to the right and look back toward the room you were just in to find a cosmetic chest.
When you come to the big downward slope, jump on it and slide down toward the wall running area and jump to it by using the grapple.
Wall run to the next section.
Pick up the Ghost or Guardian echo as you continue down the path. It is hard to miss.
Wall run above the enemies down the path and open the door on the right to create a shortcut.
Drop down and kill the stormtroopers.
Force push the object under the walkway and the wind will blow through. This will give you a boost to make the jump across.
When you enter the next room, there will be a path that goes left and one that goes down. Take the path that goes left.
At the end, force pull the object toward you to block the wind. Wall run and jump to it and climb.
Drop off the ceiling and jump to the next wall run section.
After that, grapple up to the ledge and climb to the hallway.
When you enter the hallway, speak to the NPC, Pili Walde, in here to recruit her.
She will tend to your rooftop garden and upgrade it when the conditions are met. Pili is needed for both the Max Capacity and Growth Spurt Trophies/Achievements.
Activate the cable console and ride the cable across.
Jump up into the stream of air and it’ll lift you up the ledge. Kill the enemies at the top.
Go around to the right side and jump on the climbable section of the wall.
At the top, go around to the right to find a Jedha Scroll next to a cairn.
Turn around and jump to the opening in the wall across the way. It looks like you can’t make it, but the wind will push you into it.
Get the Timeworn Bridge Meditation Point.
Force push the grate near the Meditation Point and go through it.
As soon as you drop down, turn around and there will be a Jedha Scroll.
Continue up the path and you’ll reunite with Merrin.
Kill the enemies and then interact with the on screen prompt to continue.
Go through the doorway and then interact with the shortcut console on the right.
Force pull the object across the gap and it will open a chamber on the right near the shortcut console.
Use the wind to jump and reach the newly opened chamber.
Go left in the chamber and down some stairs to a pile of debris. You can get the Trespassers of the Storm echo.
Go back the other way and shimmy through the rocks.
Head down the path and go straight back to find a Jedha Scroll.
Exit through the doorway on the right. Look up to the left and force pull the object out to alter the wind.
Turn around and do the same for the object across the way. Now, wall run to it.
At the other side, force pull the next object and the room will change.
Go back the way you came and you’ll see a grapple point above next to a section of wall that you can run on.
Wall run over and jump to the ceiling and climb around to the end to see a hanging rope.
Jump to the rope and swing across. Slide down the structure straight ahead.
Look to your left and force pull the gates. Jump toward the open door and a scene will play.
After the scene, you will have learned the dash. You can jump and then press
/
to dash to reach a further distance.
Run through the next section using your new ability to get across. You’ll end up back in the circular room where the scene began. Jump across and dash through the open door.
Follow Merrin through the next area using the new dash skill we just learned.
Jump and dash to the pole and swing over to the rising air to get a boost.
Climb up and you’ll be back in the Meditation Point room. Rest if you need and then exit through the same opening as earlier.
Use the rope shortcut on the left to get back up on the bridge without having to go all the way around again.
Jump across the gap in the bridge and kill the two enemies. Then, slide down the grey wall.
At the bottom, wall run across and then dash to the platform. Follow it around the backside of the bridge.
Platform your way across this section making use of the jump + dash ability.
Jump from the left side of the climbable wall to the next section.
The jump dash is the key to making it through this platforming section.
When you do finally reach the top of the bridge, kill the enemies and then turn around.
Jump dash to the climbable wall and cross over.
There is a shortcut cable you can activate here.
There is also a cosmetic crate you can ride the cable to.
When you’re ready, head back the way you came where the two enemies just were and continue on the story path.
When you land, go around to the left side of the bridge and cut the rope.
Turn around and continue on following the path until you come to the entry way.
Go inside, kill the enemies and then go right. Turn right again after the first pillar and you can find a Jedha Scroll.
Now, go back to the center of the room and shimmy through the rubble where the stormtroopers were standing.
As soon as you exit the rubble, get The Destination and the Beginning scan directly in front of you.
Head up to the left and get the Sanctuary Revived echo straight ahead.
Shimmy through and get the Sanctuary Temple Meditation Point up the path. Rest if you need and keep going forward.
Jump dash across and then drop to the pipe below at the next ledge.
Platform across and then jump and slide down the big drop just ahead.
At the bottom, make your way through the environment killing enemies as you come across them. They will be pretty spaced out here.
When you’re ready to continue, head toward the green barrier and turn right.
Grapple up in the next room and wall run across to the climbable section.
Climb up to the top and take the pole over to the right. Time your jump to land on the moving climbable grate.
Climb over and up to reach a cave.
Wall run over the leg of the machine and drop the platform below. When the leg rises, jump and dash straight over.
Pick up the Underground Canals echo in the next hallway.
Kill the enemies in the next room and interact with the shortcut console that they were standing next to.
Go around to the other side of the room and go through the opening in the water.
Swim through the next section and keep going.
Swim through the second water section and enter the next room. Before grappling out of the water, swim straight down and you’ll find a cosmetic crate.
Force pull the objects to the left and right of the door and they will slowly move forward. As they are moving forward, force pull the ropes hanging above the door so that they can reach the door.
The rope on the left will have a lock that you can place it in to hold it. Move the left door structure and then let it stop on the right lock. Remove the rope from being locked in place and let it go. Then, force pull the left door structure back so that it stops in place.
After that, force pull the right door structure and then quickly force pull the rope so that the two sides can meet at the door.
When they meet in the middle, force push the door.
Enter the next hallway and get the Hidden Path, Exposed scan on the right.
Pick up the Temple Evacuation echo on the right as well. In the next room, A Noble Deed echo will be in the center of the room.
Open the door on the left and a scene will play.
After the scene, you’ll now have Merrin’s Charm. This will allow you to dash through the green barriers.
Go up and to the left to find the Buried Refuge Meditation Point.
Run up the path out of here and it’ll be time to test the new ability while platforming.
Grapple up and then wall run. Jump and dash through the green barrier. Jump and dash again to make it to the other side. Your dash will replenish as you pass through the barrier.
Use the pole to swing over to the next ledge. Jump and dash over.
Keep going and it’ll be time to wall run and dash again.
Dash over to the poles and swing across. You’ll need to dash through two more barriers to reach the next ledge.
Continue following Merrin.
Kill the stormtroopers and then dash through the barrier. Get the Sepulcher Pass Meditation Point and then pick up the Jedha Scroll next to it.
Rest if you need and keep following Merrin. The next part is very linear. Just keep going and take out the enemies in your way.
After the scene, the next section will move very quickly. Just keep platforming and when you see a Merrin portal, dash toward it and it’ll carry you to the next section.
Platform through her portals until you reach the Trailhead Pantheon Meditation Point.
This is where Chapter 4 will begin.







































































































































































Are the trophies bugged, i seen a few post that suggested they are. But i notice on PSNprofiles Star Wars Jedi Survivor has 84 platinum achievers.
It’s possible for the in-game counter to bug for Perk of the Job
Great walkthrough. You can also get the Chamber of Clarity, which will give enough data discs to get both the Wisdom perk, and the extra perk slot, from Zee before going to Jedha.
this guide was very useful, thank you!