Star Wars Jedi: Survivor Complete Walkthrough





Chapter 4



To begin Chapter 4, fast travel to The Archive and speak to Cere.

After the conversation, get on the Mantis and travel to Koboh.

Once there, fast travel to the Devastated Settlement Meditation Point.

Grapple up to the ledge and climb around to the top. Jump over and glide over using the Relter.

At the other side, dash through the green barrier.

Dash through and shimmy through the hole in the wall at the end of the hallway. A scene will play and you’ll need to use the scanner.

Look at the objective markers to advance the section.

When you’re done, head down the path to the left and wall run across.

Use the Relter to glide toward the air vent.

When you land, go straight ahead and pick up the Risky Business echo. If you’ve spoken to Skoova, you can find him nearby to get another fish for your aquarium.

Turn around and head to the ledge near where you landed and look down to the left. You’ll see Skoova. Speak to him and he will catch you a Glottsamcrab.

Jump back up and enter the hut. Speak to Zygg to get the Help Zygg in the Swamp rumor.

Afterwards, exit the hut and continue to the edge of the platform. Jump down and get the cosmetic chest.

Look to the right of the chest and you’ll see the Crashed Vulture Droid scan.

Turn around and you’ll see that there is a path underneath the island with the hut. Go underneath it.

As soon as you get on the path, you can get the Hastily Abandoned Site scan on the right. Continue forward with a double jump dash. Go around the fence and you’ll come to a shortcut cable console.

Use it and ride the cable across.

 

Jump from the cable to the wall and climb around and up to the end where you’ll see a grapple point icon.

 

Jump from cable to cable and make your way across to the next island where you’ll find some droid enemies.

Interact with the shortcut cable while here on the left.

Drop down and head to the Meditation Point.

Get the Loading Gantry Meditation Point and then shimmy through the door.

Kill the droids on the other side and get the Sunken AAT scan on the left side.

Go up the ramp and kill the rest of the droids. If you go to the end of the top walkway you can get the Storage Tanks data entry.

Interact with the on screen prompt and Bode will create a bridge across the swamp. Go across the other side.

Kill the droids and go over to the left to get a cosmetic chest.

Go over to the opposite side of the area and grapple across.

 

Double jump, dash and grapple over to the pole and swing across to the climbable wall.

 

Climb to the top and follow the path around to a wall running section. You’ll need to double jump and dash in order to reach the walls and walkway.

Kill the droids and enter the doorway on the left. Wall run and grapple across the next gap.

 

Climb using the ceiling and jump to the next platform.

 

When you land, get the Hangar Rafters Meditation Point. From the Meditation Point, go over to the circular door and enter.

Go through the circular door in the next room and kill the enemies on the other side.

Force push the hanging beam through the big opening in the wall.

Grapple across and then wall run over to the green barrier and dash through it.

Kill the droids on the other side of the barrier.

Then, you’re going to have to wall run over to the top right corner of the room and dash through a green barrier. There will be electricity turning off and on, so you’re going to need to time your jump.

Once through, dash through the next green barrier and wall run to a climbable section.

Climb up to the top and grab on to the ceiling to continue climbing further.

As you climb forward, the ceiling ahead of you will fall. Jump to that section and climb to the right. Jump across to the ledge and interact with the shortcut console.

As you turn the corner, you’ll have to fight a Magnaguard. Kill it and the look through the broken window to see debris that you can use force pull on.

Use jump dash to reach the grapple point and climb up to the top.

Look to the right to see some grating that you can climb. Jump and dash to it.

Climb around and then look out left to see the next platform we need to reach.

From there, jump and dash straight ahead to the next wall we can climb.

Drop down and kill the enemies.

Go down the slanted walkway and jump into the next room.

Force push the section of the wall to create a shortcut and grab the cosmetic crate.

Jump and dash to the climbable wall through the opening.

Jump off the wall toward the left and dash through the green barrier. Kill the enemies in the area.

Before slicing the console and going through the door, go to the left to find a Priorite Shard.

Open the door and go through to fight another Magnaguard with Bode.

Interact with the bog door on the right and you’ll create a shortcut to the Hangar Rafters Meditation Point.

Rest if you need to and then continue down the hallway with Bode.

At the end of the hallway, you’ll encounter a new enemy type. Kill them and then scan one of them to get the Droideka guide entry.

Follow the hallway and kill the group of droids that appear. Slice the console after taking them out and keep going.

Shimmy through the wall ahead and then go through the door on the right.

Go to the end of the next hallway and get the Origins of Purpose echo.

Backtrack a few steps and dash through the green barriers through the opening in the wall.

On the other side, jump to one of the moving walls and ride it to the right.

Drop down and dash to the right in the same direction as the wall is going and there will be a platform below with enemies. Kill them and follow the hallway around to a platform elevator that you can ride down.

From the platform, discover the Lucrehulk Core Meditation Point nearby.

From the Meditation Point, you can go down a hallway to left to find the A New Master echo.

Head back up to the Meditation Point and go across the bridge with the gap to continue.

Kill the droid that activates and then keep following the path until you come to a room with a turret above you that you can’t kill. Take cover on the left of the room.

Go around and dash behind the turret quickly. There will be an enemy here that will ambush you.

Jump into the yellow lit open doorway on the left.

As soon as you land, dash through the green barrier to avoid a second turret. Kill the six droids in here. Remember this location. It is the perfect place to come back to later to earn the Slam Dunk Trophy/Achievement.

There will be more turrets in this next area shooting at you from a distance. Use the moving walls for cover and run to the opposite end of the side you’re on.

There, you’ll find the Look on my Works echo.

Jump up to the ledge on the right of the body with the echo and open the shortcut door on the left. Quickly move as there is a turret on the other side of the door.

Go through the opening opposite of the shortcut door and you’ll encounter a new enemy. Kill him and scan him to get the Bedlam Smasher guide entry. You’ll also reunite with Bode here.

Slice the control console with BD to open the door.

Wall run on the moving walls in order to reach the grapple point on the left side. If you’re about to fall off the platform, jump up and get back on it. It’ll move forward as you jump, so you’ll land on it from the back of it giving you plenty of time to make it to the jump.

Interact with the computer console to get the door open.

Follow Bode down the hallways and then open the shortcut door on the left.

Enter the next room and kill the enemies. You can enter a Yurt on the right side to get the Bedlam Raider Yurt scan. From there, head to the back corner ahead of you to find the Location is Everything echo.

Before leaving, head to the opposite corner of this room to find a hidden room with some collectibles.

As you enter the room, you’ll be ambushed by an enemy. Kill him and then jump up the wall in the center of the room.

At the top, jump and dash over to the left to find the One Man’s Junk echo. Then, jump and dash across the gap to the opposite platform where you can find a Priorite Shard. Pick that up and then look to the right to see a chest you can open.

With that done, drop down and go to the top left corner of this area to continue.

Jump and drop down to kill the enemies.

With that done, interact with the prompt above.

Climb up the rope and then interact with the shortcut console.

Go up the stairs and you’ll be in a big combat encounter. Kill all of the enemies and then interact with the terminal to open the door.

Go through the door and follow the hallway around to another console you can interact with. Interact with it and a scene will play.

After the scene, go down the walkway straight ahead of you and continue heading down the linear path.

Eventually you reach a point where the door in front of you will shut before you can get through. Turn around and look down at the gap to see a platform below you can jump to.

Another door on your path will close forcing you to go left through some pipes. A scene will play as you shimmy through the pipes.

After the scene, you’ll be sliding down a shaft. At the bottom, there will be turrets on the roof, but you need to go forward in order to trigger the next scene.

Afterwards, you’ll have unlocked the Lift and Slam abilities.

Use your new abilities on the turrets and door ahead of you.

Go up the path and discover the Generator Underbelly Meditation Point.

From the MP, look down into the pit and use Lift on the platform to raise it up. Jump and dash to it and then jump and dash to the other side to make it in time. The platform will slowly lower the longer it is up.

On the other side, go around and use Lift on the platform so that you can reach the next ledge. Jump up and then look left and up.

Jump up and look even higher to see a platform that you can call down.

Call it down and then wall run straight across to reach a Force Essence. You can then get back over by wall running to the left to a cable.

Get back up on the platform we were just on and look the opposite way to see a grate that we can pull down.

Kill the enemy at the top and then raise up the next climbable wall. You need to climb it quickly, because it will slowly slide down.

Jump to the next platform and look for another climbable wall to pull down.

Jump from the climbable section to the platform below and kill the enemy. Then, interact with the cable console to create a shortcut.

Use Slam on the elevator where the group of enemies are standing to send it crashing down.

Jump to that same elevator and then pull down the top left climbable section. Then, Lift up the section of climbable wall from the bottom right.

Grapple to the ledge and keep going.

Kill the enemies in the next room and then pick up the A Droid Reborn echo.

Look up to the opposite wall of the locked door and pull down the lift.

Quickly get on it as it will rise back up. Ride it up and follow the path up to an elevator that you can ride up.

Get off the elevator and open the doors at the end of the next hallway.

The remaining path is pretty linear, so follow it and it’ll lead you back to the Lucrehulk Core Meditation Point.

From the Meditation Point, head forward again and jump across the gap in the bridge.

Kill the roller droid on the other side and then call the platform above it down.

Get on it and it will raise you up. Go around to the right side at the top and use the grapple point to get up higher.

A scene will play as you shimmy through the wall above.

After the scene, look to the wall run wall panel.

Call it up and then quickly jump to it and wall run across and jump to the other side.

Once on the other side, shimmy through the pipes. Open the hatch in the next room and drop down.

Look to your left to see the Emergency Landing echo. Then, go back and get the Forward Control Tower Meditation Point.

Go forward and then left to the objective through the door.

Interact with Zee to initiate the next scene.

After the scene, it will be time to fight Dagan Gera again.

After the fight, turn around and there will be a Health Essence on the platform where you just fought Dagan.

Grapple over to Bode and Zee. Follow them.

In the next room, go to the back left door to scan it for the Escape Pod entry.

Interact with the console next to Bode to initiate the next scene.

Afterwards, climb up the grating and you’ll be back on an island from earlier. Make your way toward the Meditation Point.

Lift the stone out of the swamp and quickly climb to the top of it to reach the Meditation Point.

Get the Viscid Bog Meditation Point and then fast travel to the Derelict Dam.

There is No Try – From the Derelict Dam Meditation Point, head to toward the Gorge Crash Site.

Climb up the vines and follow the path back up.

When you reach the pit droid, use lift on his ship to raise it out.

Speak to him when you’re done and he’ll be recruited to the cantina. Also, jump onto his ship to get a Force Essence.

With that done, get back to the Meditation Point and fast travel to the Landing Pad.

Board the Mantis and travel to the Shattered Moon.


Shattered Moon


To begin, slide down the cable to reach the Superstructure Fabricators Meditation Point.

From there, fast travel to the Array Channel Meditation Point.

At the next MP, turnaround and head up the ramp.

At the top, look right and use Lift on the big door to open it.

Kill the enemies on the other side, and then look up to the right. You scan one of the computer terminals to get the Wavelength Honing Controls. Then, look up to see a grapple point you can use.

Follow the path up top and the beam will kill the droids. When the beam dies down, jump dash your way across to the other side.

Jump to the next platform when it raises up and then jump again.

From there, jump to the climbable wall at the end on the left under the beam.

Climb up when the beam stops, run and dash as quickly as you can to make it to the other side and drop down.

As you drop down, there will be the One Stop Shop echo.

Look up above the beam to see the next grapple point we need to use. Jump to it when the beam stops.

Jump from that to the walkway on the right.

Go up the walkway and be ready to kill a turret ahead of you that will spawn.

Use Lift on the door to the left of the turret to open the path.

Wait for the beam to stop and then jump dash straight across. Go outside and activate the shortcut console.

Wall run across to continue.

This is Canon – In the next area, there will be a group of enemies and the beam will still be firing.

While it is firing, force push one of the weaker droids into the beam to kill them and pop this Trophy/Achievement.

When they’re dealt with, cross to the other side of the room and head into the control room area to kill some more enemies.

There is also the Waking Giants echo in the control room where an enemy was standing.

When you’re ready, climb up and out of the control room by climbing up the wall in the back corner.

Jump across the gap and slide down the wall until you are on the climbing section of it. Climb all the way down, jump and dash to the next wall in front of you.

Climb around and up to find another group of droids.

Kill them and then scan the console ahead of you. This is the Ionizing Calibrators entry.

Look over to the right to see the next section that we need to climb.

Climb up and jump across to the other side when the beam stops firing.

Look up and grapple to the wall and wall run across.

This section can be tricky because the platforms will be rising and falling. When the beam fires, the platforms will fall. There are four wall running grapple sections here. You’re going to need to time it so that you’re crossing over the beam area as it is not firing. If you mess up the timing, jump off the wall you’re on and try to stick back on it to buy some time.

At the next section, grapple up to the ceiling and climb.

Climb to the bottom and then drop down. Jump and dash to the tunnel where the beam is coming from and quickly run through it.

Half way through the tunnel there will be a gap on the right that you can dash into. There will be a couple enemies in here so kill them and pick up the Prized Merchandise echo.

When the beam stops, run down the hallway to the next gap on the left.

There will be wall in this gap that you can force pull to open.

Follow the hallway to the end and look up to see a grapple point. Climb up and take the elevator to the Republic Research Laboratory.

After resting at the MP, look to the right and you can scan the computer terminal to get the Laboratory Thermoregulator entry.

Go to the end of the hallway and down the stairs to the left.

Jump up into the room and kill the enemies. Interact with the console on the right to open the door.

Then, go to the broken window and force pull the orb on the other side. Throw it to the ramp on the left and then force grab it and drop it on the ramp to the right so that it rolls under the shut door into the room you just opened by interacting with the console.

Quickly run into that room and grab the orb. Place it in the socket opposite of the broken window.

 

 

 

 

 

After getting the orb in place, enter the room we grabbed the orb from and jump across to get the Disaster Strikes echo.

Exit the room and jump up to the platforms on the opposite side.

At the top, go left to pick up The Plan echo.

Go through the doorway that we just cleared with the orb and use BD to leave Koboh matter trail from the beam to the right.

With that cleared, just up to the ceiling via the grapple point. Climb to the end and then jump off and dash to the wall straight ahead of you to slide down.

As you slide off of the wall, dash forward to get on the climbable wall.

Climb all the way down and then drop off to the platform below.

Go straight and then go around the right side of the circular room to find the Inoperable Console entry.

Enter that circular room in the center and interact with the table to initiate the next scene.

After the scene, you’ll have unlocked the Upgraded Ascension Cable. This will allow you to grapple to the yellow balloons.

Exit the office and then it’ll be time to test the new Ascension Cable.

Grapple to it and you’ll land on the opposite side. Interact with the console and then grapple to the balloon again. This time, hold / and you’ll have a short amount of time to land on the balloon and change direction. Look to the right to jump through the window.

Jump and dash from the balloon to land on the next platform. Follow it over to the next console and interact with it.

Jump to the next balloon and change direction to go left. Land next to the beam and scan it with BD to get the Stabilizer Beam entry.

Jump back to the balloon and look right up above the platform with the console.

Get the cosmetic chest up here and then grapple back to the same balloon.

This time, look right to see the next balloon you can grapple to.

From the next one, look back toward where you just came and up to see a climbable wall you can jump to. Climb up to the top.

Next, you’re going to need to combine wall running with balloon grappling in order to cross the section.

Kill the two droids and grapple to the next balloon and you’ll land on a platform where you started this area.

Interact with the console and grapple your way across the balloons to the right.

Once you make it to the platform, it’ll be time to fight Rayvis. There will be two phases to this fight.

Once he is defeated, pick up the Centered Perk in the boss fight area.

After that, leave this room through the open window and slide down the cable and grapple to the balloons to platform your way across.

You’ll land near the Array Channel Meditation Point. Rest if you need and then fast travel to Cargo Loading Deck.

Enter the Mantis and a scene will play.



4 thoughts on “Star Wars Jedi: Survivor Complete Walkthrough”

  1. Great walkthrough. You can also get the Chamber of Clarity, which will give enough data discs to get both the Wisdom perk, and the extra perk slot, from Zee before going to Jedha.

    Reply

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