Welcome to The Expanse: A Telltale Series Trophy and Achievement guide!
3/10 Estimated Difficulty
6 – 8 Estimated Hours to Completion
1 Minimum Playthrough
22 Missable Trophies/Achievements
All five episodes of The Expanse: A Telltale Series are out and the Platinum/100% is now available to be earned.
This list is highly missable. This list is not the same as previous Telltale games. Before, everything was story related and could not be missed no matter what decisions you made. The Expanse however, does not follow that old formula.
There are collectibles that are picked up and choices that need to be made across all 5 of the episodes in order to the majority of the Trophies/Achievements. Most of the Trophies/Achievements are started early on in the game and cannot be finished until later episodes. If something is missed in an episode, the entire episode will need to be replayed. The episodes are not very long and there are not many collectibles to find in each episode.
The Trophies/Achievements tied to Data Logs and Salvage will not pop until you complete the episode. So, don’t worry when nothing pops upon picking up the final collectible of an episode. That will come at the very end of the episode. Everything else that is required is listed chronologically in the guide below.
Bullseye
Collect all Trophies in The Expanse
Urshanabi Hoarder
Complete Episode 1 with all Scavenge Items
MISSABLE
See the “Data Logger” Trophy/Achievement below for more details.
Data Logger
Complete Episode 1 with all Data Logs
MISSABLE
There are 7 Data Logs and 8 pieces of salvage to collect in Episode 1.
If you happen to miss any of them, you will need to replay the entire episode and collect all of them again.
- Mission Briefing / Artemis Crew Roster
After speaking with Khan for the first time, your objective will be to interact with the command console. Interact with it and read the “Mission Briefing” under “Mission Logs” and then tab over and read the “Artemis Crew Roster” under the “Artemis Logs.”
- Artemis Diagnostics
After interacting with the command console, look over to the left and interact with the Ship Diagnostics just a few steps away to pick this one up.
- Mission Log
Progress through the episode a bit until you come to the second ladder that you need to go down. Your objective will be Brief Virgil. After going down the second ladder, this log will be to your immediate right. Interact with the Airlock Prep Log to pick it up.
- Brother’s Reaper Step
Break up the fight between Rayen and Arlen.
- Refrigerator Log
Immediately after the cutscene with Rayen and Arlen, look to your right and interact with the refrigerator.
- Drive Signature Analysis
After the initial cutscene aboard the destroyed ship, you’ll be standing in front of a circular room with several dismembered body part ahead of you. Go forward around to the right and interact with a console behind the body parts labeled, Drive Analysis.
- Quantum Processing Unit
From the previous log, turn around and go back the way you came. Head straight through the doorway and straight back. This piece of salvage will be on the right of the next doorway.
- Fabricator
Continue through the episode a bit until you get an on screen tutorial message telling you to hold /
to move vertically. This piece of salvage will be on the wall ahead of you at the top. Interact with the panel to cut it open. Press
/
to collect the salvage after cutting open the panel.
- Laser Crystal /
Doctor Approved
Progress through the episode a bit more until you come to the wreckage out in space. There will be a pulsing green light to your right. From that starting point, go out into space, fly up and turn around. You should see a pulsing red light at the top of the wreckage. Fly toward that and enter the piece of ship at that light. Once inside there, go straight back down a small set of steps and interact with the panel on the wall labeled, “Tight Beam Laser.” The Trophy/Achievement will pop after the short scene.
- Fuel Barrel
From the previous Laser Crystal, exit this piece of wreckage and look over to the left. There is a platform with a big red tank on it just to the left of the biggest piece of wreckage. You need to fly over to that platform and land on it. Interact with the big red tank to get the piece of salvage.
- Temperature Gauge
From the previous Fuel Barrel, look up and to the right. You should see a big hole in the side of the ship with another flashing red light. Fly into that hole and then interact with the log on the bottom bunk bed in the corner of the room.
- Machine
From the previous log, exit this room and fly over to the opposite side of the wreckage area. There is another platform to land on marked with a red tank. Land on the platform and this piece of salvage can be found on the darker square in the center.
- Water Recycler
From the previous piece of salvage fly back toward where this area started with the green flashing light. Fly into the opening of the wreckage directly across from where this area began. This piece of salvage will be on the floor straight ahead of where you enter. There will be two red pipes next to the entrance.
- Panel
Progress through corridor from the previous water recycler, walk forward. Stop when you get to the officer’s door. Look right and go through the door labeled, “Crew Quarters.” Inside, look up to see another panel you can cut open on the ceiling. It will be marked with a white diamond icon. Float up to it and cut it open to reveal this salvage. Make sure you press /
to collect the salvage after cutting open the panel.
- Cigar / Stogie for Fogie
Step
After getting into the officer’s room, there will be a table with luggage stacked on it directly in front of you labeled, Barricade. Go to the right of that barricade and enter the room labeled, “Officer’s Quarters.” Go straight back to the desk and interact with the drawer. A short scene will play where Drummer opens the drawer and the cigar floats out. After the scene, look straight up and the cigar will be on the ceiling. Float up or walk on the wall to reach the cigar to pick it up. This is a piece of salvage and it is needed for the “Stogie for Fogie” Trophy/Achievement. You will not be able to complete that until a future episode.
Captain Drummer
Complete Episode 1 of The Expanse
This is an unmissable story related Trophy/Achievement.
Debris Spree
Complete Episode 2 with all Scavenge Items
MISSABLE
There are 5 Data Logs and 8 pieces of salvage to collect in Episode 2.
- Threat Assessment
When you first get control of Drummer, fly forward into the ship and there will be a locked door on your right and a flashing light on the left. Go through the airlock door on the left and fly straight over to a strip of debris ahead of you to find this collectible.
- Self-Propelled Rounds
From the previous collectible, fly straight ahead into the Crowley wreckage. Once inside, fly over to the left when you see the Focus Drugs on the table. Once past those, look right to see a ladder. Fly into the shaft and float up just a bit to find the salvage.
- Mushroom Powder / Spore Taste
Step 1
From the previous collectible, float down to the bottom of the ladder shaft and you’ll find the mess hall. Enter the mess hall and fly over to the left to find a cabinet. Interact with the cabinet to open and find the mushrooms.
- Guidance System
From the previous collectible, turn around and fly through the doorway with the two doors stuck half open. Fly straight across to the other side to find this salvage in an alcove.
- MCRN Tool
From the previous collectible, turn around and exit this alcove. Fly straight down to the bottom of this shaft and enter the doorway. As you enter the next room, fly over to the right to find this salvage on the wall.
- Acceleration Drugs
UNN Hiram. Fly over toward it and enter it. As you enter, fly over to the left and you should see a flashing light in a doorway. Go in to that doorway and float up to the ceiling to find this salvage.
- Magboots
Continue through the UNN Hiram until you find the Reaction Mass Cannister. Exit the ship through the nearby door back out into space. Fly straight ahead to a piece of debris with a flashing light on it. The Magboots are on that same piece of debris.
- Medicine / Drug Gifter
Step 1
From the Magboots, look to your left to see debris nearby. Fly to that debris and then rotate over to the other side of it to find the crate. Interact with the crate to pick up the medicine for Arlen.
- Data Cube Hacker
Advance the story until you unlock the second blast door using the controls on the bridge of the Le Guin. After that, fly straight down the shaft all the way to the bottom to the engine room. The Reaction Mass will be in front of you. Before interacting with it, fly around to the right to the backside of this room to find this salvage on the wall.
- Solenoid Analysis
Advance the story until you shoot and kill the two pirates. In the hallway just after that, Toussaint will mention Drummer’s reputation and there will be a drone ahead of you. Go toward the drone when it is backed up a bit and then enter the room on the right. Go through the doorway in that room and straight over to the next room where this mission log will be next to a red light.
- Stogey for Fogey
– This can only be earned as long as you picked up the cigar in episode 1.
Finish this section of the episode and escape. When you’re back aboard your ship, you’ll be speaking to Khan. When you regain control of Drummer, Speak to Khan and give her the Cigar.
- Bottom’s up!
Step 1
After speaking with Khan and giving her the cigar, go to the other side of the room and go down the ladder. At the bottom, follow the hallway around. There will be another ladder ahead of you and a door on the right. Go through the door on the right to enter Cox’s room. Interact with the cabinet behind the journal to open it. Take the bottle of alcohol.
- Ship Registration
From the previous location with the alcohol, go into the side room in here and interact with the computer to terminal to scan this.
- Drug Gifter
– This can only be earned if you picked up the medicine from the crate earlier in this episode.
From the previous collectible, exit Cox’s room and go down the ladder to the Crew Deck. Head forward and then left into the Mess Hall. The rooms are labeled on the floor at the intersection. Arlen will be sleeping at a table. Approach him and select, “Medicine.”
- Spore Taste
– This can only be earned if you picked up the mushroom powder earlier in this episode.
From the previous Trophy/Achievement location, go to the backside of the mess hall behind the twins to find Virgil cooking. Select “Speak” > “Mushroom Powder.”
- Thorsten Mayer
From the previous Trophy/Achievement location, exit the mess hall and go straight across to the med bay. Once inside, go through the door in the back of the med bay to enter Virgil’s room. Search his computer and then use the Data Cube Hacker to hack into his computer. Swipe through the 5 documents about Virgil and then back out. This will pop after reading the 5 documents on his computer and exiting it.
- Communication Log
From the previous Trophy/Achievement location, exit the med bay and head for the crew quarters. Enter the crew quarters and go left to the back corner to find this log on the wall next to a room labeled, “R. Morozov.”
- Bottom’s up!
– This can only be earned if you picked up the alcohol from Cox’s room earlier in this episode.
From the previous collectible, exit the crew quarters and go to the right. Take the ladder down to the cargo bay. Once there, head over to the back right corner and select, “Scotch.”
- Artemis Water Storage
From the previous Trophy/Achievement location, look right and head straight across the room. This log will be on the wall to your right as you approach from Cox’s cell.
- Martian Music
From the previous collectible, head over to Maya (Objective) and interact with her music on the desk. Choose, “Try me” when she says you wouldn’t like it.
- NOTE – Before choosing your room or Maya’s room, speak with your crew and check in with all of them. Choosing a room will end the episode, so make sure you’ve spoken to everyone and advanced their relationships with you. This especially applies to Virgil as you will need to speak with him a second time after learning of his past.
Data Master
Complete Episode 2 with all Data Logs
MISSABLE
See the “Debris Spree” Trophy/Achievement above for more details.
Celebrations are in Order
Complete Episode 2 of The Expanse
This is an unmissable story related Trophy/Achievement.
Grave Robber
Complete Episode 3 with all Scavenge Items
MISSABLE
There are 4 Data Logs and 8 pieces of salvage to collect in Episode 3.
- Environmental Systems
This can be collected as soon as you get control of Drummer for the first time with Maya. Stand next to Maya and look to your right on the big control panel.
- Temperature Sensor
After connecting the Junction Boxes, go through the airlock door and look up to the right in the next room. Float up to the Temperature Sensor and cut the panel off. Collect the salvage after the panel has been removed.
- Mining Net
In the next room immediately after the previous collectible, a cutscene will play. When you regain control of Drummer, look to your immediate left and walk over to the cabinets on the wall. You’ll see this collectible floating in front of the cabinets.
- Pitons
From the previous collectible, exit this room and follow the hallway straight back to the end and go right. Enter the first door on the right and then go to the back left corner past the coffin in the middle to find this on a toolbox.
- Outgoing Messages
From the previous collectible, turn around and walk forward a few steps until you see the door on your right. Go through that door and then enter the door straight across with computers in it. Interact with the computer straight back against the wall from where you enter.
- Air Pressure Monitor
From the previous collectible, exit the side with computers and enter the through the next Airlock door. Once you go through, look up to the ceiling and float to the back wall where you will see another panel to cut open.
- Power Converter
Continue to the next area from the previous collectible. When you reach the Reserve Power box, go to the right toward the closed circular door and float up to the right corner of that door to find this salvage.
- Microgravity Supplements
Turn on the Reserve Power for Sector 2. When you get control of Drummer after the cutscene, go down the objective labeled hallway. Go into the first door on your left. There will be a coffin in the middle of the room. Go to the door in the back left corner of that room to find this salvage on your left on a counter.
- Mining Charges
Progress through the episode a bit more. After you’ve connected the next set of Junction Boxes, go through the airlock. The next room will be a big one. From where you entered, float straight down to the bottom and enter the room in the bottom left corner. This room will be under where you entered. There is a “DANGER” sign posted next to the door of the room.
- Circuit board
Progress through the area until you come to a tunnel labeled, “Sector 3 Control 3.” Enter that room and go to the right around the control center. Float up to find this collectible above what looks like 3 server stacks.
- Death Records
Progress through the episode until you finish the combat section. After that, there will be a body right in front of you. Walk forward past the body and then float down to the ground below. When you land, head over to the left to find this log on a console on the wall. It is opposite of the walkway that slopes down into the next area.
- Stasis Monitor
Continue down the hallway opposite of the previous collectible. A scene will play. Afterwards, there will be a hallway to the left. Instead of going down that hallway, go behind it. This collectible is on a control panel against the wall.
- Brother’s Reaper
Step
Choose to trust Rayen when given the opportunity at the end of the episode and tell him he can stop Arlen.
Data Recoverer
Complete Episode 3 with all Data Logs
MISSABLE
See the “Grave Robber” Trophy/Achievement above for more details.
Impossible Objects
Complete Episode 3 of The Expanse
This is an unmissable story related Trophy/Achievement.
Data Miner
Complete Episode 4 with all Data Logs
There are only 4 Data Logs to collect in Episode 4.
- Station Broadcasts
From where you first get control of Drummer, float straight over to the opposite side of the room and land on the ground. Interact with the server stack. This will be labeled as, “Transmission Log.”
- Door Puzzle
- Equipment Registry
After solving the door puzzle, you’ll be floating through a big round tunnel. Go into the first room on your right to find this log on a white machine with a screen and 4 lights across the top.
- Mineral Yield
Continue through the tunnel until you come to the end where the objective marker leads. This will be in a room with a lot of debris. This log is on the left side of the room on the wall. It is a panel on the wall.
- Drone Dodger
/ Tunnel Analysis
Continue through the episode until you come to a section with 3 drones. All you have to do here is avoid the lasers. Fly through the section avoiding the lasers. The drones don’t move very fast and they don’t change their direction too much. When you reach the other side, the data log will be floating to the right of the door. Pick it up before landing on the platform to exit.
The Pit and the Pirates
Complete Episode 4 of The Expanse
This is an unmissable story related Trophy/Achievement.
Data Archivist
Complete Episode 5 with all Data Logs
- Brother’s Reaper
/ No Belter Left Behind
Step – At the very beginning of the episode, Rayen will appear and you’ll be given the choice of killing him or fighting back. In order to get these two Trophies/Achievements, you must choose, “Fight Back.” Do not kill Rayen.
- Heal Thy Medic
– Immediately after saving Rayen, you’ll be speaking with Virgil. During the conversation, you have to choose to stay with him. Choose the following dialogue options:
- Stay With Him
- Things are bad, but you’ve been through worse
- You’re afraid your fake identity will be found out
- You can go back to being our medic
- Khan’s Revenge
/ No Belter Left Behind
Step
Immediately after speaking with Virgil, you’ll be speaking to Khan. In order to earn these Trophies/Achievements, you’re going to need to have collected the Cigar and Laser Crystal in Episode 1. You will also need to pass the QTEs during the confrontation with the pirates in this section with Khan.
- Damage Report
When you first get control of Drummer, go straight down the hallway to the wall at the end to find this data log.
- Airlock Door Sensor
From the previous data log, head left and open the big double doors. Climb down the ladder. At the bottom, go left and then straight back to find this data log on the wall.
- Brother’s Reaper
– In order to get this, you will need to have broken up the fight (EP1), saved Rayen’s leg (EP 1) and gave the medicine to Arlen (EP2). Progress through the episode until you fight Arlen. During the fight, Rayen will appear. Select the dialogue option, “He deserves it.” If all was done correctly, Rayen will shoot Arlen and kill him.
- No Belter Left Behind
Step – During the final fight, you’re going to have to pass the QTEs.
Oyedeng, Kopengs
Complete Episode 5 of The Expanse
This is an unmissable story related Trophy/Achievement.
Doctor Approved
Found a Laser Crystal for Virgil
MISSABLE
See the “Data Logger” Trophy/Achievement above for more details.
Stogie for Fogie
Give Khan a Gift
MISSABLE
This is started in Episode 1, but cannot be completed until Episode 2.
See the “Data Logger” Trophy/Achievement above for more details as this is counted as a salvage collectible.
If you picked this up in Episode 1, you can give it to Khan as soon as you regain control of Drummer aboard your ship after the escape at the beginning.
Drug Gifter
Give the Twins some Medicine
MISSABLE
The medicine is picked up as salvage in Episode 2.
Once you’re able to walk around your ship and speak with the crew, go to the mess hall and give this to Arlen. He will be sleeping on a table. Select, “medicine” to give it to him.
See the “Debris Spree” Trophy/Achievement above for more details on where to find the medicine.
Spore Taste
Give Virgil the Mushroom Powder
MISSABLE
The Mushroom Powder is picked up as salvage in Episode 2.
Once you’re able to walk around your ship and speak with the crew, go to the mess hall and give Virgil the Mushroom Powder.
See the “Debris Spree” Trophy/Achievement above for more details on where to find the Mushroom Powder.
Bottom’s up!
Give Cox the Bottle of Scotch
MISSABLE
This is earned in Episode 2.
The bottle of scotch is picked up from a cabinet in Cox’s room. You can go in there when you have control of Drummer aboard your ship.
Once you have it, go down to the cargo bay and give it to Cox in his cell.
More information can be found under the “Debris Spree” Trophy/Achievement above.
Martian Music
Listen to Maya’s Music
MISSABLE
This is earned in Episode 2.
Maya will be marked as your primary objective aboard your ship. When you go to speak with her, interact with her music on the desk next to her and tell her you like it. This is the “Try me” dialogue option.
More information can be found under the “Debris Spree” Trophy/Achievement above.
Thorston Mayer
Discover the truth about Virgil’s past
MISSABLE
This is earned in Episode 2.
Before going for this, make sure to pick up the Data Cube Hacker salvage early on in the episode.
Go into the med bay when you have control of Drummer aboard your ship. Virgil’s room is in the back of the med bay. Go in his room and interact with his computer. Hack into it and read the 5 files about his past.
More information can be found under the “Debris Spree” Trophy/Achievement above.
Drone Dodger
Made it past the Drones in the Mines without being caught
MISSABLE
This is earned in Episode 4. See the “Data Miner” Trophy/Achievement above for more details.
Brother’s Reaper
Rayen kills Arlen
MISSABLE
With the full game now released, the following steps are required for the Trophy/Achievement.
- Episode 1
- Break up the fight between Rayen and Arlen.
- Save Rayen’s Leg
- Episode 2
- Find the medicine and give it to Arlen.
- Episode 3
- Choose to trust Rayen near the end of the episode.
- Tell Rayen he can stop Arlen.
- Episode 4
- Nothing in Episode 4
- Episode 5
- At the very beginning, do not kill Rayen. Choose, “Fight Back.”
- During the fight with Arlen, Rayen will point the gun at both Drummer and Arlen. Choose, “He deserves it.”
Heal Thy Medic
Help Virgil overcome his panic attack
MISSABLE
This is earned in Episode 5.
When you speak to Virgil, select the following dialogue options:
- Stay With Him
- Things are bad, but you’ve been through worse
- You’re afraid your fake identity will be found out
- You can go back to being our medic
Miraculous Maya
Keep Maya alive
MISSABLE
See the “No Belter Left Behind” Trophy/Achievement below for more details.
Khan’s Revenge
Keep Khan alive
MISSABLE
See the “No Belter Left Behind” Trophy/Achievement below for more details.
Call it Even
Keep Cox alive
MISSABLE
See the “No Belter Left Behind” Trophy/Achievement below for more details.
Bosmang
Complete all Episodes of The Expanse
This is an unmissable story related Trophy/Achievement.
Scavenger Star
Find all the Scavenge Items in the game
MISSABLE
Scavenge Items are found in episodes 1 through 3. If you have found them all, this will pop in episode 3.
More information on their locations can be found above under the “Data Logger,” “Debris Spree” and “Grave Robber.”
Data Collector
Find all Data Logs in all Episodes
MISSABLE
See the “Data Logger,” “Debris Spree,” “Grave Robber,” “Data Miner” and “Data Archivist” Trophies/Achievements above for the locations of all data logs.
No Belter Left Behind
Keep All Possible Crewmates Alive
MISSABLE
The following decisions need to be made in order to keep everyone alive throughout the entire game:
Episode 1
- Break up the fight between Rayen and Arlen
- Collect the laser crystal
- Collect the cigar
- Save Rayen’s leg when he is stuck.
- Spare Cox. Do not space him. Send him to the brig to keep him alive.
Episode 2
- Collect the mushroom powder.
- Collect the medicine.
- Give Khan the cigar.
- Collect the bottle of scotch.
- Give Arlen medicine.
- Give Virgil the mushroom powder.
- Find out Virgil’s past and tell him you’re on the same side.
- Give Cox the scotch.
- Tell Maya you like her music.
- Go to Maya’s room.
Episode 3
- Choose to trust Rayen.
- At the end of episode 3, Maya will be shot. She will live if she is not thrown into the airlock with you. Drummer needs to be in the airlock by herself. If Maya is in the airlock, she will die.
Episode 4
- Nothing in Episode 4
Episode 5
- At the very beginning, do not kill Rayen. Choose, “Fight Back.”
- Talk Virgil through his panic attack.
- Stay With Him
- Things are bad, but you’ve been through worse
- You’re afraid your fake identity will be found out
- You can go back to being our medic
- Pass the combat QTEs with Khan against the pirates.
- Pass the combat QTEs against Toussaint.
You’re a lifesaver, man. Thank you.