Welcome to the Syphon Filter: Logan’s Shadow Trophy guide!
2/10 Estimated Difficulty
5 – 8 Estimated Hours to completion
1 Minimum Playthrough
0 Missable
All of the Trophies in Syphon Filter: Logan’s Shadow are tied to completing missions. There are 22 missions to complete and none of them are that long or difficult. Just play through the game from start to finish and you’ll get 100% of the Trophies.
The hardest part about getting this Platinum Trophy isn’t going to be any of the individual Trophies. It’s the controls. This is a PSP game from 2007. It is going to take some time to get used to how it controls.
So, the below guide is a walkthrough for each of the 22 missions.
Make your own checkpoint
Just like with the previous PS Classics, Syphon Filter: Logan’s Shadow allows you to press Options and rewind gameplay as well as make saves anywhere.
This makes the game incredibly easy to get through. If at any point you die, mess something up or take too long. You can press Options to rewind your gameplay and try whatever you did again. You can essentially make this a trial and error system.
There is no punishment for rewinding and it will not disable Trophies. Feel free to make use of this feature as often as you need while playing through the missions.
If you prefer a video guide, that can be found below as well.
Fantastic Job, Gabe and Co.
Unlock all trophies in Syphon Filter: Logan’s Shadow
I Am the Captain Now
Complete ‘Pirates of Somalia’
As the mission opens, you’ll be firing a machine gun from a helicopter. You’ll need to target four missile launchers on the deck of the ship.
Destroy them and then kill the enemies that spawn. When you kill all of the RPG wielding enemies, you’ll then find yourself on the deck of the ship.
Kill the three enemies in front of you and move forward. Go down the stairs and then look right to see more enemies attacking. Take cover and take them out.
Go around the next corner and up some stairs to find more enemies. Kill them and then head left and go back between two missile launchers you destroyed from the helicopter.
Go to the pile of debris in your way and press Up on the D-Pad. Complete the on screen prompts to clear the debris.
As soon as you clear the debris, you’ll be attacked by enemies from the open door straight ahead. Kill them and go up the stairs straight ahead to the left.
More enemies will be waiting for you up at the top.
Kill them and head into the open doorway straight ahead where the enemies came from and you’ll find Hidden Evidence.
After that, head to the next debris pile. Look up and kill the RPG enemy at the top of the ladder.
After he’s dead, press Select (left side of the Touchpad) to call in the helicopter. Move the debris the same way you did the first one.
Pass through where the debris was and interact with the door on the left. From there, climb up the two ladders where the RPG enemy was.
Go forward a bit and climb up a third smaller ladder. Follow the path around and kill the enemies in your way.
When they’re dead, go forward and climb down the next ladder. There will be an enemy with his back to you when you reach the bottom.
Take him out and then take cover behind the railing. There will be enemies down below.
Deal with them and then climb down the next ladder.
Go to the left and open the door with the wheel crank to find another piece of Hidden Evidence.
Go over to the left and interact with the vent to open it and enter to complete Part 1 of Chapter 1.
Thanks for the Help, Cordell
Complete ‘Going Under’
You can use your suppressed weapons to get through the first half of this mission. If you’re caught, you won’t fail.
At the start, switch to your suppressed pistol and shoot the enemy in the hallway in the head when he isn’t facing you.
Follow the hallway out and lean up against the wall. Wait for an enemy to walk into view.
Take him out and then exit the hallway and go to the right.
Climb up the ladder. At the top, there will be a guard with his back to you. Take him out and then take cover to the left.
Wait behind cover for an enemy to walk into view on the walkway above you. Take him out when he stops walking.
Climb up the ladder to that same walkway and you’ll be under fire from the right.
There will be a platform in the middle of the area moving toward you with two enemies on it. Kill them and then get on that platform when it reaches your side.
Interact with the control panel on the platform and you’ll ride it across.
You’ll be under fire as you ride the platform across.
Get off the moving platform and make your way over to the ladder on the right side of the area.
Climb up and then climb up the next one.
Interact with the console at the top. A scene will play. When it’s over, you’ll have to make your way down to the crash site.
All you have to do is press Up on the D-Pad as soon as you regain control and you’ll zipline down.
Once you get to the bottom, kill all of the enemies that spawn and push the big crate ahead of you.
Keep pushing it forward. An enemy will drop down onto the crate. Kill him and keep pushing it.
Eventually, you’ll push it far enough and the path on the right will open up. Follow it as you continue to kill enemies on your way to the crash.
Once you reach the crash, it will basically turn into wave survival. So use one of the open doors near the crash site to take cover in.
Once all of the enemies are dead, Part 2 of Chapter 1 will end.
How Long Can You Hold Your Breath?
Complete ‘Ocean’s Five’
You’ll open the chapter swimming in the water with a boat ahead of you.
Swim up to the boat and equip your suppressed pistol. Take out the enemy on the left first and then get the one on top to the right.
Climb onto the boat and make your way along the backside of it. Climb up the ladder to get to where that second enemy was standing.
Interact with the crate up there to pick up some explosives.
Drop back down and then lean up against the wall near the doorway in the back. There will be two enemies inside.
Take them out and then go inside. Go to the front of the boat and plant the explosives at the helm.
You’ll now have timer counting down. Quickly get off of the boat the way you came and swim away to avoid the explosion.
After the scene, you’ll be on a piece of the boat as another one sails by.
Take cover and wait for the boat to stop. It will be difficult to kill the enemies as the boat sails by, so just wait for it to stop.
Once it does, kill the enemies on it and swim over to it.
Get on the boat and go around to the backside. There will be two enemies around the first corner. Kill them and then enter through the back door just like you did on the first boat.
There will be another pair of enemies waiting. Once they’re dead, plant the explosives at the helm again and jump off the boat.
After the scene, you’ll be facing a hole in the side of a third ship. Swim toward into it and go to the left to get out of the water and onto the walkway.
Kill the enemies in here and take cover behind the railing. More enemies are going to attack.
After that, head down the walkway and into the next room.
The water in here will be electrified. Look across the room to where the enemies are. Kill them and you should see a panel with a green light on it. Shoot that panel and it’ll turn red which will will turn off the electricity in the water.
With the electricity turned off, swim over to that side.
When you reach it, you’ll be ambushed by two enemies from where you just came from. One of them will jump into the water. Shoot the panel to electrify the water and kill the enemy. Then, shoot the remaining enemy.
With that done, run to the door with the wheel crank and interact with it to open it and end this section.
Cordell’s Not Going to Like This
Complete ‘Sea of Darkness’
As the mission opens, kill the enemy ahead of you and then then go over to the right of the area to kill the next two.
When they’re dead, go to the wall that has a big “2” on it and press Up on the D-Pad to lift it open.
Go through and kill the next two enemies and follow the path around to the elevator.
Once there, interact with the console on the elevator to ride it down.
As you near the bottom, you’ll be attacked by enemies. Shoot the yellow tank near them to clear them out quickly.
Once they’re dead, go over to the wall with a “3” on it and lift it up to open it. Go behind the big pallet in here and push it forward.
Push it all the way to the end where you’ll be attacked by enemies on the other side of the fence. Once they’re dead, climb onto the pallet and then climb over the fence where the enemies attacked you from.
You’ll be ambushed as soon as you land on the ground on the other side of the fence, so quickly take cover. There will be another tank you can shoot near the enemies to clear them out.
When they’re dead, go over to the wall with a “4” on it and lift it up.
Kill the enemy and climb down the ladder through the doorway.
There will be more enemies down in the following hallways at the bottom of the latter. After you kill the first group of enemies, go over to the right side of the hallway and interact with the red wheel crank to put out the fire that is blocking your path.
Make your way through the hallways taking out the enemies as they appear.
When you reach the end, look up to the right and you’ll see a vent. Shoot the lock on it and climb up to it.
Crawl through the vent until you reach the end. Kill the enemy in the next room. You can shoot him while still inside of the vent.
Drop out of the vent to trigger a Checkpoint.
After that, exit the room and pick up the grenades in the chest on your right. Save those for the final boss.
Clear the hallway of enemies and continue on. More will ride an elevator up at the end pf the hallway. Kill them and then get on the elevator and interact with the panel to ride it.
After the following scene, you’ll be in a boss fight. Use the grenades you picked up earlier. Throw one and let it explode to knock him down. Throw the next one as he starts to get back up. Repeat that with the three grenades. If he still has health after all of the grenades, finish him off with any of your weapons.
This Isn’t a Combat Sub
Complete ‘What Lies Below’
For this mission, you’ll be swimming underwater.
To start, swim around the area killing all of the enemies. They won’t be alerted to you, so take them out with headshots or shots to their scuba tanks.
Once all of the enemies area dead, you’ll trigger a Checkpoint.
Next, the mini sub you’re with will drive forward. It’ll stop as there will be a mine in the way. Swim over to the mine and interact with the handle on it to move it out of the way so that the sub can pass through safely.
The sub will pass by and you’ll need to move another mine out of the way. This is done the exact same way as you did with the first mine.
After that, you’ll need to find a weak point on the hull of the sunken ship. This is found on the right side of the ship debris. Swim to the damaged area of the hull and interact with it.
Next, you’ll need defeat waves of enemies that attack as the sub works on the hull. Kill all of the enemies and the mission will end.
Feeling Upside Down
Complete ‘Depths of Darkness’
Kill the two enemies ahead of you and climb out of the water onto the platform where they were.
Go up the stairs to your right.
At the top, go right and then left to find a panel on the floor that you need to interact with.
Interacting with that panel will reveal four generators that you need to shoot and destroy. There are two on each side.
When the fourth generator is destroyed, a scene will trigger and you’ll then be in the water again. This time, the water level has risen. So swim over to the platform in front of you.
Get under the wire hanging above and use your AZL to zipline over to the higher platform.
Then, climb up and into the open door way.
Interact with the door ahead of you to open it and there will be enemies waiting on the other side of it, so take cover as soon as it opens.
Clear the enemies and out make your way to the end of the corridor. Go until you come to another closed door and interact with it to open it. These interactable doors have the wheel handles on them.
After the door at the end, you’ll automatically be in a new area after a scene plays.
Kill the enemies and then backtrack a bit on this walkway to an opening where you can find a chest that has grenades in it.
Pick those up and then make your way across the walkway and go down where it slopes down.
As you start to go down, there will be two enemies that spawn in front of you. Shoot the tank to take them both out as soon as you hear, “signal’s breaking up.” If you time it right, you can kill both enemies as they round the corner.
Go down and head for the control room where two more enemies will be waiting for you.
Enter the control room and interact with the keypad in the back of the room to raise the missile.
Exit the control room and deal with the enemies. Get in the water and swim to the back missile and interact with it to get a warhead from it.
Once you have it, exit the water and go back the way you came to get back on the walkway above. As you head up the sloped ramp, two Elite enemies will spawn and run toward you. Throw a grenade you picked up earlier and you can take them both out.
When they’re dead, plant the warhead on the big brownish orange door to blow it open and the mission will end.
I’m No Math Wiz
Complete ‘Dead Currents’
At the beginning, the enemy in front of you will be disoriented. So you can run up to him and melee them with by getting in close.
Kill the first one ahead of you and then climb into the next room. As you enter, go left and climb up on the vent and then up on to the next platform.
Melee the enemy up here and then climb up onto the walkway to the right of where that enemy was standing.
Go to the end of this walkway and push the debris down. As long as you haven’t been spotted, this will fall down and kill the last enemy in this room as well as create an opening in the floor.
Climb down the way you came up and drop into the hole you just created.
Dive under water and look to your left to see a red wheel that you can turn to turn of the water streams blocking the way forward.
Swim over to the other side and climb onto the walkway on the left.
As soon as you climb up, go to the right and climb up to another slightly higher walkway.
Stand under the big hole in the ceiling and position yourself so that you get the boost prompt and then boost yourself up.
After the scene, open the door in front of you.
Clear out the enemies in the following corridor. Look down and to your left in front of where the second group of enemies were to see a vent.
Shoot the lock on the vent and crawl through to the other side.
Kill the two enemies on the other side and then go back to where you crawled out of the vent and look left.
You should see a door with a plank of wood through the handle. Shoot the wood to open the door.
Get to the end of this room where you’ll see a door with nuclear symbols on it. Interact with the keypad to find that it is locked.
After the scene, you’ll need to defend Bishop as he opens the door. You’ll need to defeat waves of enemies that rush you here.
When the steam blocks your view in the hallway, press and hold Left on the D-Pad and equip your IR Goggles to see through the steam.
The door will be open when you kill the final enemy.
Go through it and the next door behind it.
In this next room, you’ll have three minutes to interact with three switches on the wall on the walkway above.
Climb up the damaged walkway to your right.
The first switch will be straight ahead on your right. When you’re ready, press Select (left side of the TouchPad) to command Bishop and then complete the QTE. The second switch is further down the walkway on the right behind an electrical box on the wall. The third switch is near the second at the end of the walkway.
After that, you’ll be in a boss fight against Sergeyev. Be careful not to shoot the glass behind him.
You can actually take him out in a single shot if you can manage to hit his tank. Even though he will be facing you, aim for his face and you’ll likely get credit for shooting the tank which will instantly kill him and finish the mission.
Underwater Spelunking
Complete ‘Drowning’
First off, you’ll need to follow Bishop and kill the enemies that come after you.
Kill enemies until you get the checkpoint. After that, you’ll need to get a valve from a crash site under water.
Swim over to the wreckage and interact with it to get the valve and bring it to the mini sub.
After that, a bigger sub will be after your mini sub. You need to shoot the depth charges as they fall near the bigger sub. They look like barrels. Shoot them and they’ll explode which will temporarily stun the attacking sub.
While it is stunned, swim up to it and interact with it. You’ll need to do this three times.
The mission will end when the sub is defeated.
She Owes Me a Favor
Complete ‘Missing Friends’
Kill the enemy to the left on the destroyed bridge and swim forward. Use the stairs on the left to get out of the water.
Take out the enemies and make your way to the end of of the corridor.
Go to the destroyed bridge and use the RTL to zipline over to the other side.
Hop over the wall and enter the building. Go up the stairs. Go out to the balcony and head right. Kill the enemies below and then use the RTL to zipline down.
Drop down and enter the hole in the wall on the right and go through the door inside at the end of the hallway.
In the next section, go outside and kill the enemies.
There will be explosive traps on the right side of the wall down the next hallway where the enemies are. You can shoot them from a distance to disable them.
When the enemies are all dead, drop in the water and go to the back corner to find a pipe. Interact with it to open it.
After that, go to the opposite end of the canal and climb up the ladder. At the top, go into the building on your immediate left and interact with the console inside.
As soon as you do, more enemies will spawn.
Take out all of the enemies and cross over the bridge.
Make your way to the open gate and be ready to kill some more enemies down the next corridor.
There will be more explosive traps down this corridor on the left side.
Go to the end of the corridor where the ceiling will collapse in the next room. Kill the enemies above and then climb up to that level.
Open the door on the second floor and there will be two snipers you need to kill. There is also a M249 SAW in the chest on the left side of the room after the first sniper. This will be helpful in the following combat encounter.
After the scene plays, you’ll need to destroy an APC down below. Kill the enemies on foot to clear a path. When they’re dead, shoot the turret on the APC and then press Select (left side of the TouchPad) to command the NPC to plant C4 on it.
The mission will end after the C4 detonates as long as all of the on foot enemies are dead.
If These Walls Could Talk
Complete ‘Found Enemies’
You’ll have a QTE right at the beginning of the game that you will need to pass.
Kill the enemies and exit the room afterwards.
There will be more enemies to your left as you exit.
Fight your way down the hallway and enter the room at the end. There will be more enemies to fight in this room.
When they’re dead, turn around and boost Trinidad up through the hole in the ceiling.
After the following the scene, you’ll be in a firefight.
Kill the enemy ahead of you and exit this room through that door. Enter the closed door across the hall from you to continue.
After dealing with the enemies in this room, crawl through the debris.
Kill the two enemies in the next room and then use the debris in front of the bed to climb up to the next floor.
In the next section, you’ll need to use your IR Goggles to see the enemies through the wall. Kill the waves of enemies by shooting through the weak points of the walls.
After the waves of enemies, Trinidad will open a vent for you to crawl through.
Fight off the next waves of enemies in the bar section. Push the safe off the counter when they’re all dead.
Use the safe to reach the next ledge and climb up.
Open the door at the end of the hallway and you’ll be on a roof. Kill the waves of enemies out here and then follow Trinidad and the mission will end.
Don’t Get to the Chopper
Complete ‘Nowhere to Run’
Kill the two enemies on the right side of the canal and climb out of the water and up to the stairs where they were.
There will be enemies waiting for you in the next hallway. There are also explosive traps on the right wall down here. You can use shoot those to kill some enemies here.
When they’re all dead, go to the end of the hallway and kick the dresser on the left to open up the path.
Kill all of the enemies out here and then use the RTL to zipline over to the door.
Open the door and then a scene will play. After the scene, there will be another door in front of you. You can use your IR Goggles to shoot the enemy through the door or you can open it and quickly kill him.
You have to be quick otherwise Maggie can be killed.
After that area is cleared, it’ll be time to fight a helicopter.
All you have to do here is take cover and command Maggie. When they helicopter appears from either the left or right, wait for it to stop moving. Press Select (left side of the TouchPad) to command Maggie to shoot rockets at the helicopter while it is stationary.
We Can Do This All Night
Complete ‘Trinidad’
There are three QTEs that can pass at the very beginning of this mission in order to break free from the chair.
When you do, you’ll throw the interrogator into the chair. You can then pull the switch on the wall to electrocute the chair and enemy.
Pick up the shotgun on the table next to the chair and then leave this room.
There will be an enemy facing the wall away from you that you can sneak up to and melee.
Follow the stairs down and enter the doorway to find yourself in a circular room with cells. Go right and you’ll be able to sneak up to another enemy for an melee kill.
Pick up the key from that enemy and use it to open the door in the middle of the room.
Enter that room and pick up your gear.
After that, there will be waves of enemies that come after you. Deal with them and then go through the door they used to get in here.
Use the silver box in the next hallway to climb up and through a hole in the fence.
Kill the enemies in the next area. Then, go to the box in the back right corner to climb up to the walkway.
Follow this walkway around until you see a prompt to use the RTL to zipline over to the roof of the office with the computer in it.
Drop in through the vent on the roof and then interact with the computer. Shoot the lock of the vent.
Afterwards, you’ll have three minutes to kill the waves of enemies and to find Maggie.
Luckily, three minutes is plenty of time. Kill the enemies and then exit the office.
Go through the now opened gate and crawl through the hole in the wall on the right.
Shoot the lock on the vent and drop into the morgue.
Equip your IR Goggles and look to see where Maggie is. Free her when you find her.
Exit the morgue and go to the end of the next hallway. Shoot the control box through the fence to unlock the gate.
Make your way to the showers.
Here you will have to fight off multiple waves of enemies. Take cover and use your IR Goggles to see through the steam of the showers. The final two enemies here will be Elites.
When they’re all dead, boost Maggie up and then she’ll pull you out.
Go to the end of this path and open the door. Interact with the sewer pipe and complete the QTE to finish the mission.
Who’s Covering Who?
Complete ‘Into the Cold’
From the start, sneak up and melee kill the enemy in front of you.
Kill the next enemy and grab the items from the chests if needed. Then, Maggie will ask for a boost up.
As Maggie defuses the electrical fence, you’ll need to defend her by killing waves of enemies.
Next, you’ll head through a forest type area. It’ll be foggy down here so you’ll need to equip your IR Goggles to see through fog and take out the enemies.
Kill all of the enemies and head for the path that goes up the hill in the back left corner of the area.
Follow this linear path killing enemies as they attack. Eventually a truck with a mounted machine gun will show up. Shoot it to blow it up.
After the truck explodes, you’ll be playing as Maggie.
You’re going to need to snipe the enemies below to cover Gabe. Aim for the head or legs to quickly get them down.
When the way forward is clear, press Select (left side of the TouchPad) to command Gabe to move forward.
After getting Gabe all the way through, you’ll be back in control of him facing an APC.
Pop up from cover and kill the enemies on foot. Then, run to the next piece of cover and crouch. Repeat the same process all the way to the end. Kill the enemies and then move to the next piece of cover.
At the end, go to the right of the APC and interact with the chest to pick up the explosives. Plant them on the side of the APC and then take cover.
This Isn’t 1st Class
Complete ‘Deadly Cargo’
Take out the two enemies in front of you next to the vehicle and then climb up the ladder. Open the door at the top of the ladder and enter.
Kill the enemies in this next area and head for the door on the right side of the room.
Enter the next door and kill the enemies around the console in the next room.
Exit this room via the door in the top right corner. After the scene plays, you’ll have one minute to take all the enemies out.
Open the next door and clear out the enemies as quickly as you can.
Do the same in the next room. Once they’re dead, the timer will stop and you’ll get a checkpoint.
Now, you’re going to have to backtrack a bit until you see a hatch on the ground. Interact with it to open it.
Take out the enemies ahead of you and then go forward. Climb over the boxes and continue moving through the area killing enemies.
Crawl underneath the overturned box to continue.
Kill the enemy crawling through the opening in the next area and then crawl through.
Keep going through and kill all of the enemies. Once they are all dead, the big double doors will open.
Go through to initiate a boss fight.
Shoot Kudrenko’s legs. Focus your fire on his legs with an automatic weapon and you’ll kill him quickly.
The mission will end when you beat Kudrenko.
Tanks for the Assistance
Complete ‘Operation Canyon Storm’
Kill the enemies around the tank and then press Select (left side of the TouchPad) to command the NPC to enter the tank.
After the scene, kill some more enemies. When they’re all dead, the tank will be active. Move forward with it.
Enemies will spawn and fire at the tank. Kill them before they can do too much damage to it. You can press Select (left side of the TouchPad) to command the tank to fire. It will fire where you point your reticle when you issue the command.
Continue killing enemies and moving forward until you reach the second barbed wire fence.
Equip your EDSU Goggles to spot a yellow indicator on screen. There is a mine buried here that you need to defuse.
You can stand above it. It won’t detonate. Stand above it and disarm it.
More enemies will zipline in behind the tank after defusing the mine. Kill them and then proceed forward.
In the next area, command the tank to shoot the turrets up on the ridge.
Take out the enemies and the tank will move forward. As it goes over the barbed wire, there will be enemies on the right targeting it with rockets. Quickly take them all out.
When they’re all dead, equip your EDSU Goggles again and clear the next mine.
Keep going and you’ll eventually come to a bridge.
Clear out all of the enemies here and then command the tank to shoot the turrets and blockade on the bridge to clear it.
The mission will end when the blockage is clear.
Way to Go, Boomer
Complete ‘Our Hidden Past’
Kill the enemies above you from the start.
Pick up the grenades out of the chest to the right and then enter the tunnel ahead.
Go through the tunnel and take cover behind the sandbags in the next area. Start clearing out all of the enemies here.
Climb up the ledges in this area.
When you get to the top, there will be more enemies to kill. Take them out and then use the RTL to zipline over to where the enemies came from.
Once over, climb up to the left.
Take cover behind the sandbags and kill the enemies below.
When they’re clear, drop down and go right to zipline over to the other side.
Climb over the sandbags and zipline down to the next area.
Enter the cave and clear out the enemies.
Afterwards, continue through the cave and take cover when you exit.
There are four turrets stationed out here. Aim at them and press Select (left side of the TouchPad) to call in a strike on them. Take them all out.
When they’re all cleared out, go over to the NPC above you and he’ll pull you up.
Follow the path down into another cave. You’ll be taking on a lot of enemies at the entrance of the cave.
When you’ve taken them all out, drop down into the cave and go to the end.
Get on the mounted turret and be ready to fight off more waves of enemies. They’ll be coming from the left and right.
When they’re all dead, the mission will end.
A Shocking End
Complete ‘Desert Flames’
Kill the enemies ahead of you and then push the mine cart forward to the end of the track. Enemies will spawn as you push it, so take cover behind the cart and kill them as they appear.
You can then use the cart to climb up to the ledge. There is an ammo crate down here if you need it before climbing up as well.
Climb up and then go left and through the double doors.
Kill the enemies in the room and then go forward through where they were. Go around to the other side and then crawl through the opening in the wall after all the enemies are dealt with.
Clear out the next area and then use the crates next to a destroyed staircase to climb up.
Clear out some more enemies up here and zipline over.
Go to the end of this hallway and zipline over to the left side of the room. When you get over, interact with the door ahead of you to meet up with Lian.
Go down the hallway and zipline over the gap. When you get to the other side, interact with the fallen vent to lift so that Lian can cross over.
Kill the enemies while Lian picks the lock.
In the next area, zipline over the gap and then turn around to face Lian. Equip your flashlight and point it at the spots Lian can jump to and she’ll jump across.
Help Lian up and then interact with the carts blocking your way to push them over and trigger a boss fight.
The strategy against Malak is to shoot at his legs to knock him down. While he’s down, shoot the pack on his back. You can also command Lian to shoot him which will also knock him down.
Repeat this until he’s dead and the mission will end.
Dam You!
Complete ‘The Long Descent’
Kill the guard on the platform in the middle of the water and then get in the water.
Swim over to the opposite side of the water and then dive down to see a red wheel handle you can turn. Turn it.
From there, swim over to the center platform where you killed the enemy. Climb on to it.
Go to the back side of it and get in the water. Look to the right to see an enemy under water. Kill him and then turn the valve he was in front of.
Once its off, swim to the right and climb out of the water.
Head to the right and there will be an enemy that walks out in front of you. If you wait, you can sneak up behind him and melee him.
Go to where he came from and shoot the lock off the gate on the left and go through.
Go through the gate and shoot the enemy ahead.
Next, you are going to have to shoot the lock off of a vent on the left side of this pathway. Plant an explosive and move to the next one.
You’ll need to do this three times. They are straight down this pathway close to each other.
After all three are destroyed, go to where the middle one was and climb up the ladder behind it.
Look out to the right toward the platform in the center of the water and kill the enemies.
Then, zipline over to that platform.
After the scene, kill the enemies on the other side. When it’s clear, zipline over to where they were.
Look left from where you land and shoot the lock off of the gate. Enemies will attack after that, so clear them out.
When they’re dead, head through the gate and down the path. Interact with the console and you’ll need a card in order to use it.
An enemy will come out of a room just in front of you. Kill him and go to his body to find the card you need for the console.
Return to the console and use it. A timer will then pop up on screen.
For now, do not worry about this timer. There are going to be a lot of enemies in your way.
So for now, go through and kill them all so that the path will be clear. You will not fail when the timer runs out. So just go through and kill all of the enemies.
When they are all dead, return to the console and activate it again. Now, you can easily run through to the destination with no one in your way.
You need to make it to the door on the wall of the dam itself.
Run through the gate you shot open, hop over the pipes and head straight back. Climb over the railing and run to the platform to end the mission.
Dam You Again!
Complete ‘Powerless’
Go forward and dive underwater. Resurface and climb out in the next room.
Sneak up behind the guard in here and kill him.
Climb up the ladder in this room.
Shoot the three tanks at the top.
After all three are destroyed, climb back down the ladder and exit through the door to the right of the ladder.
Kill the enemies in the next hallway and then go right. Climb up the ladder right next to you.
Climb up to the top and kill the enemies on the left side.
Drop down on the left side and go up the ramp to where the enemies were coming from.
Go through the door at the top of the ramp and kill the two enemies in the hallway.
Open the door at the end of the hallway and kill the enemy to your right.
Interact with the console on this walkway and it’ll open the covers covering the three tanks. These are just like the ones you destroyed earlier. Destroy these ones as well.
Backtrack all the way back down the slope and climb the ladder. Drop down on the right side this time and head up.
Kill the enemies at the end of the hallway and then go over to the left to interact with a console.
As soon as you interact with it, two enemies wearing AS Armor will spawn.
Interact with the smaller panel to the right of the console and you’ll electrify the water. Hold it while the two enemies are in the water and it’ll knock them down. Shoot the packs on their backs while they are done to kill them.
When they’re dead, take the keycard off of one of them and then go down the hallway they came from to end the mission.
The Crane Game
Complete ‘Disintegration’
Kill the enemies in the room with you to begin the mission.
Clear the enemies out and then head to interact with the computer in here. There will be an explosive trap on the wall near the computer, so shoot it to clear it.
After that, interact with the computer in the middle of the room.
Exit through the door you just opened.
Kill the enemies in the next hallway. When you reach the area with red smoke, equip your IR Goggles to see the enemies in the smoke.
You’ll also notice explosive traps down the hallway with your goggles on.
There are two traps down this hallway, so keep your goggles on until they are both cleared.
In the next room, you’ll need to climb onto the machine ahead of you and interact with the crane.
When the crane is connected, enemies will spawn on your right. Take them out and then go into the room they came from and climb up the ladder.
At the top of the ladder, go through the door on your right and be ready for more enemies.
There are explosive traps down this next hallway.
When you reach the exit of this hallway, you’ll come to a control room where two enemies will be in front of you. Kill them and be ready for a third enemy off to the left waiting to ambush you.
Interact with the console on the left and enter the code 543.
After the scene, you’ll be under fire. So take out all of the enemies in here.
Interact with the terminal on the right and that will lower a ladder outside of this control room. It will create a shortcut back to a room we were in earlier.
Exit this control room and go to the side of the big bridge in the center of the room. Look down to see a wrench blocking the bridge from moving. It is wedged in the corner of the bridge.
Remove it and then cross back over and go down the ladder we lowered via the right side terminal.
Two AS Armor enemies will spawn when you reach the bottom of the ladder. Same method as before. Shoot the legs and then the tanks on their backs.
The mission will end when these two are defeated.
Pulling the Plug
Complete ‘Leading the Blind’
Once again, begin this mission by killing the enemies in front of you.
There are explosive mines on the left side of the wall in the hallway at the start of this mission.
Enter the door at the end of the hallway and turn the red wheel handle inside.
As you exit the room, there will be enemies attacking from the left. Use your IR Goggles to see them through the smoke. There is an explosive trap down this hallway as well.
Pick up the keycard on the AS Armor enemy and interact with the door.
In this next area, point your reticle at each of the terminals and press Select (left side of the TouchPad) to instruct Shen to interact with terminals off screen. There are three of them.
When he says he’s ready, you need to interact with a panel from inside this room.
After interacting with a panel, you’ll need to interact with the terminal with the electricity.
After the second one, Shen will be attacked in the office in the front of the room. Shoot through the glass and kill the enemy in the room with Shen.
After interacting with the third one, you’ll get a checkpoint. This will also de-spawn any enemies that were attacking.
Next, head down the entrance in the center of the room and you’ll run into AS Armor wearing enemies. Kill them and advance down the hallway to end the mission.
That Was an Uplifting Experience
Complete ‘With Violent Intent’
As soon as the mission begins, get on the mounted turret to your right.
Shoot the enemies ahead of you and then focus your fire on the tanks on Bitar’s elevator. There are three of them to shoot.
Once you’ve destroyed all three of them, his elevator will slow down.
Then, focus your fire on the blue light on his elevator and it will explode killing him and ending the final mission.
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