Immortals of Aveum Trophy & Achievement Guide

immortals of aveum trophy achievement guide

Welcome to the Immortals of Aveum Trophy and Achievement guide!

5/10 Estimated Difficulty
30 – 35 Estimated Hours to Completion
1 Minimum Playthrough if on Immortal difficulty – 2 If not.
8 Missable Trophies/Achievements

Overall, this is not a very difficult list to complete. You really just need to be aware of the missables. There are eight Trophies/Achievements that can be missed, but we’ll get to them in a second.

First, there are difficulty specific Trophies/Achievements, but they all stack and the hardest difficulty, Immortal, is available immediately. If you play on Immortal your first time through, this list will only take one playthrough. Assuming you do not miss any missables, that is. Immortal difficulty is not really too challenging. I would recommend starting on Immortal.

There are few combat encounters that can get tough, but there really is nothing in this game that is overly difficult.

Once you finish the story and all three difficulty related Trophies/Achievements have popped, you can then bump the difficulty down to something easier as you clean up the rest of this list.

Missables

Before starting, you should know that there is no chapter select, there is no New Game + (at the time of launch) and you cannot make manual saves. So you really need to keep the missable Trophies/Achievements in mind during your playthrough.

They are:

  • Socialite
  • Family Business
  • Diplomat
  • Petite Bourgeoisie
  • Witch-Taker
  • Out of Time
  • Fowl Play
  • Backtracker

For the conversation related Trophies/Achievements, “Socialite” is earned in The Immortals chapter . “Backtracker” is earned in The Magic Eaters chapter and “Fowl Play” is earned in the chapter, Colossal.

The other conversation related Trophies/Achievements are earned by exhausting all dialogue from 5 different characters. What’s really important to remember here is that you must speak with all five of the required characters before completing the chapter, Colossal.

As you complete chapters, more dialogue options will be added to each of the characters. By Colossal, all of the dialogue options will be available for the first part of this. So again, speak to every required character and select each dialogue option in Colossal.

After that, those Trophies/Achievements can be finished off in the Epilogue. The dialogue choices in Colossal will not be available in the Epilogue. They will be replaced by new options.

Collectibles

First off, none of the collectibles are missable. You’ll be collecting lore pages and opening Golden Chests.

Collect what you can during the story and then clean up the rest after beating the game. You won’t have access to all of the required abilities to fully explore all of the areas until late in the game, so the majority of your collectible searching time will be spent postgame.

You can follow the collectible guide below for the locations of everything required. The missable Trophies/Achievements are also listed chronologically with the collectibles.



 Magnus of the Order Elite

Get all other trophies


 Unforseen

Completed “Streetwise”

This is a unmissable story-related Trophy/Achievement.


 Battlefields Have Memories

Completed “The Magnus”

This is a unmissable story-related Trophy/Achievement.


 Maybe Engage a Little

Completed “Yltheum”

This is a unmissable story-related Trophy/Achievement.


 No More Names

Completed “The Immortals”

This is a unmissable story-related Trophy/Achievement.


 Intiate

Completed “The Hand of Sandrakk”

This is a unmissable story-related Trophy/Achievement.


 Thrada-Kul

Completed “Nocea”

This is a unmissable story-related Trophy/Achievement.


 Gravity-Challenged Rocks

Completed “Exile”

This is a unmissable story-related Trophy/Achievement.


 All the Major Food Groups

Completed “The Magic Eaters”

This is a unmissable story-related Trophy/Achievement.


 Beggars Would Ride

Completed “Caldera”

This is a unmissable story-related Trophy/Achievement.


 Control is an Illusion

Completed “The Binding Mark”

This is a unmissable story-related Trophy/Achievement.


 The Means to Save It

Completed “Colossal”

This is a unmissable story-related Trophy/Achievement.


 Resilience to Sin

Completed “Ruin”

This is a unmissable story-related Trophy/Achievement.


 A Familiar Nest

Completed “Occupation”

This is a unmissable story-related Trophy/Achievement.


 Geas Aristeya

Completed “Glaivegate”

This is a unmissable story-related Trophy/Achievement.


 A Perfect Cycle

Completed “The Shrouded Realm”

This is a unmissable story-related Trophy/Achievement.


 Recruit

Completed the game on Apprentice difficulty

See the “Grand Magnus” Trophy/Achievement below for more details.


 Lights Army

Completed the game on Magnus difficulty

See the “Grand Magnus” Trophy/Achievement below for more details.


 Grand Magnus

Completed the game on Immortal difficulty

Immortal difficulty is hardest difficulty in the game and it is available from the very beginning. It is recommended that you set the difficulty to “Immortal” for your first playthrough. It really is not that difficult. There are a few parts that can be tough, but there is nothing here that is overly difficult.

You will find health and mana packs very regularly throughout the chapters. Money is also fairly common. So, you’ll be able to upgrade your gear regularly.

If you do start on Immortal, it is recommended to stay away from some Shroudfanes and the Six. These are side challenges, but they can be more difficult than what you’ll come up against during the story. Shroudfanes are tricky because they will upgrade your health and mana, which will help you on Immortal, but some can be difficult. If a Shroudfane is too difficult, you can quit it and save it for later. Once you’re in the Epilogue and have popped the difficulty Trophies/Achievements, you can then turn the difficulty down to Apprentice and clean up whatever you have left.

Here are some general tips for Immortal:

  • Be thorough as you search areas. You’ll find plenty of money and even better sigils.
  • Your Disrupt Totem can be very useful for aggressive enemies. Hitting them with it will temporarily stun them. Once unlocked, it is Left on the D-Pad.
  • Limpets are also very helpful once unlocked. Hitting an enemy with them will slow temporarily slow them down. Once unlocked, it is Down on the D-Pad.
  • As you progress through the game, you’ll come across red crystals growing out of the ground or walls. Shoot these with your Disrupt Totem and they will spawn health and mana packs.
  • Pay attention to the color coded enemy types as well color coded armors. Example: If an enemy has a green barrier, you will need to use your green magic.
  • Spam your shield. Upgrading your shield to make it stronger is highly recommended.

 Socialite

Spoke to everyone at the party

MISSABLE

This is earned in The Immortals chapter after completing The Path.

After you complete The Path, you’ll be speaking to Kirkan at a party. When you’re done speaking with her, go around the party and speak to everyone that has a button prompt.

There are 7 people to speak with here at the party. You have to speak with them before going to your quarters. Otherwise, you will miss this Trophy/Achievement.

  • Silas
  • Zendara
  • Belming
  • Damolie
  • Devyn
  • Captain Selko
  • Orphe

 Family Business

Spoke to Silas Mede about every topic

MISSABLE

This can be started in The Hand of Sandrakk chapter but it will not be earned until the Epilogue.

Beginning in The Hand of Sandrakk, you’ll be able to go around the Palathon speaking to various characters. As you complete chapters and advance the story, more dialogue options will become available with each of them.

So you’ll need to make sure you speak to each of the characters every chapter you’re at the Palathon to make sure you get them all. When a new dialogue option appears, select it.

Your last chance to speak to certain characters will be in the Colossal chapter. Before going to the War Chamber to advance the story, go around the Palathon and speak to each character to make sure you have heard all available dialogue lines from them.

The absolute last chance to speak with everyone on the Palathon will be before you speak to Devyn at the end of Colossal.

Silas is found in the Barracks.

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Once you’ve finished the main story, you can then go around Glaivegate and speak to everyone to get their final two dialogue options. This should pop as soon as you interact with the final line of dialogue for each character.

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 Diplomat

Spoke to Ambassador Damolie about every topic

MISSABLE

This can be started in The Hand of Sandrakk but it will not be earned until the Epilogue.

Beginning in The Hand of Sandrakk, you’ll be able to go around the Palathon speaking to various characters. As you complete chapters and advance the story, more dialogue options will become available with each of them.

You’ll be at the Palathon every chapter after The Hand of Sandrakk, so you need to make sure you speak to each of the characters every chapter you’re at the Palathon to make sure you get them all. When a new dialogue option appears, select it.

Your last chance to speak to certain characters will be in Colossal. So before going to the War Chamber to advance the story, go around the Palathon and speak to each character to make sure you have heard all available dialogue lines from them.

The absolute last chance to speak with everyone on the Palathon will be before you speak to Devyn at the end of Colossal.

Damolie is found outside near the door to The Forge.

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Once you’ve finished the main story, you can then go around Glaivegate and speak to everyone to get their final two dialogue options. This should pop as soon as you interact with the final line of dialogue for each character.

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 Petite Bourgeoisie

Spoke to Magister Belming about every topic

MISSABLE

This can be started in The Hand of Sandrakk but it will not be earned until the Epilogue.

Beginning in The Hand of Sandrakk, you’ll be able to go around the Palathon speaking to various characters. As you complete chapters and advance the story, more dialogue options will become available with each of them.

You’ll be at the Palathon every chapter after The Hand of Sandrakk, so you need to make sure you speak to each of the characters every chapter you’re at the Palathon to make sure you get them all. When a new dialogue option appears, select it.

Your last chance to speak to certain characters will be in Colossal. So before going to the War Chamber to advance the story, go around the Palathon and speak to each character to make sure you have heard all available dialogue lines from them.

The absolute last chance to speak with everyone on the Palathon will be before you speak to Devyn at the end of Colossal.

Belming is found on the bottom level of the Palathon in the Hall of Memories. You can reach it by going through the blue portal through the northern door in the Grand Hall.

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Once you’ve finished the main story, you can then go around Glaivegate and speak to everyone to get their final two dialogue options. This should pop as soon as you interact with the final line of dialogue for each character.

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 Witch-Taker

Spoke to Hauser about every topic

MISSABLE

This can be started in The Hand of Sandrakk but it will not be earned until the Epilogue.

Beginning in The Hand of Sandrakk, you’ll be able to go around the Palathon speaking to various characters. As you complete chapters and advance the story, more dialogue options will become available with each of them.

You’ll be at the Palathon every chapter after The Hand of Sandrakk, so you need to make sure you speak to each of the characters every chapter you’re at the Palathon to make sure you get them all. When a new dialogue option appears, select it.

Your last chance to speak to certain characters will be in Colossal. So before going to the War Chamber to advance the story, go around the Palathon and speak to each character to make sure you have heard all available dialogue lines from them.

The absolute last chance to speak with everyone on the Palathon will be before you speak to Devyn at the end of Colossal.

Hauser is found inside of the Grand Hall.

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Once you’ve finished the main story, you can then go around Glaivegate and speak to everyone to get their final two dialogue options. This should pop as soon as you interact with the final line of dialogue for each character.

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 Out of Time

Spoke to Orphe about every topic

MISSABLE

This can be started in The Hand of Sandrakk but it will not be earned until the Epilogue.

Beginning in The Hand of Sandrakk, you’ll be able to go around the Palathon speaking to various characters. As you complete chapters and advance the story, more dialogue options will become available with each of them.

You’ll be at the Palathon every chapter after The Hand of Sandrakk, so you need to make sure you speak to each of the characters every chapter you’re at the Palathon to make sure you get them all. When a new dialogue option appears, select it.

Your last chance to speak to certain characters will be in Colossal. So before going to the War Chamber to advance the story, go around the Palathon and speak to each character to make sure you have heard all available dialogue lines from them.

The absolute last chance to speak with everyone on the Palathon will be before you speak to Devyn at the end of Colossal.

Orphe is found outside of the Grand Hall on the southern side.

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Once you’ve finished the main story, you can then go around Glaivegate and speak to everyone to get their final two dialogue options. This should pop as soon as you interact with the final line of dialogue for each character.

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 Scholar

Collected 50 Lore Texts

Lore Texts are pages, notes and books that are found in the environment. There are more than 50 of them, so you don’t need to find them all.

See the Immortals of Aveum Collectible Guide for more details.


 Armsman

Fully Upgraded 1 Legendary Sigil

In order to earn this, “Kitted Out” and “Best Dressed,” you’re going to have to first obtain a legendary item for each of the following categories:

  • Sigil (arm weapon)
  • Totem (Any color)
  • Bracer

Your gear can be upgraded at Forge stations found throughout the game.

Upgrading will cost money, essence and legendary essence. Money is very commonly found through out the game and so is essence. Essence is found in chests, Golden Chests and by killing enemies.

Each legendary item will have four dots in the description. These are the upgrade levels. Meaning you will need to upgrade each item four times before it is maxed out.


 Kitted Out

Fully Upgraded 1 Legendary Totem

See the “Armsman” Trophy/Achievement above for more details.


Best Dressed

Fully Upgraded 1 Legendary Bracer

See the “Armsman” Trophy/Achievement above for more details.


 Armaments Azure

Obtained 3 Legendary Blue Sigils

Sigils are your main magic weapons. For these Trophies/Achievements, you’re going to need to obtain 3 legendary weapons for each color of magic.

Legendary items will start to appear late in the story.

This is something that will unlock as you complete the story and find all of the Golden Chests. You can also craft them as well.

Don’t worry about these. They’ll come as work through the completing the rest of this Trophy/Achievement list.


 Armaments Gules

Obtained 3 Legendary Red Sigils

See the “Armaments Azure” Trophy/Achievement above for more details.


 Armaments Vert

Obtained 3 Legendary Green Sigils

See the “Armaments Azure” Trophy/Achievement above for more details.


 Periapt Cerulean

Obtained 1 Legendary Blue Totem

Legendary items will start to appear late in the story.

This is something that will unlock as you complete the story and find all of the Golden Chests. You can also craft them as well.

Don’t worry about these. They’ll come as work through the completing the rest of this Trophy/Achievement list.

All you have to do is find or craft one legendary item from each of the totem categories.

  • Blue Totem – Grapple Hook
  • Red Totem – Disrupt Lens
  • Green Totem – Vials

 Periapt Alizarin

Obtained 1 Legendary Red Totem

See the “Periapt Cerulean” Trophy/Achievement above for more details.


Periapt Viridian

Obtained 1 Legendary Green Totem

See the “Periapt Cerulean” Trophy/Achievement above for more details.


 Enlisted

Defeated 100 Enemies

See the “Veteran” Trophy/Achievement below for more details.


 Soldier

Defeated 500 Enemies

See the “Veteran” Trophy/Achievement below for more details.


 Veteran

Defeated 1300 Enemies

All you have to do here is kill enemies. There is free roam after the story, so this is something that can be worked on postgame if needed.

This is something that should pop as you collect all of the Shroudfanes and Golden Chests after the main story.


 Master of Ultramarine

Unlocked all Talents in Blue Magic branch

There are three skill branches. One for each color of magic. Each of them has 27 skills to unlock.

Skills are purchased with “Ascensions.” These are basically just skill points.

You can earn Ascension points by killing enemies and looting Golden Chests. Every so often you’ll notice colored orbs flying through the environment. You can shoot these with the corresponding color to receive Ascension points as well.

All you have to do here is unlock every skill in a tree. You don’t need to have them all unlocked at the same time, you just need to unlock each skill at least once.

So you can actually respec your skills as many times as you need in order to unlock each one. Credit to PSN Profiles user, MurfJr_8BC, for pointing that out.

It will cost 10,000 to respec your skills. By the time you’ve collected everything, you should have more than enough money to do this.


 Master of Carmine

Unlocked all Talents in Red Magic branch

See the “Master of Ultramarine” Trophy/Achievement above for more details.


 Master of Malachite

Unlocked all Talents in Green Magic branch

See the “Master of Ultramarine” Trophy/Achievement above for more details.


 Shroudfane Explorer

Completed 10 Shroudfanes

See the Immortals of Aveum Collectible Guide for more information.


 Shroudfane Surveyor

Completed all Shroudfanes

Shroudfanes are challenges that will increase your mana or health by completing them. Some of them are traversal challenges and the rest are combat related. There are only 26 of them to complete.

If you’re playing on Immortal, some of these may be a little difficult. So quit out and come back on a lower difficulty after the story if needed.

See the Immortals of Aveum Collectible Guide for more information.


 Tip of the Spear

Defeated All of The Six

The Six are side bosses that are found in Shroudfanes.

These can be a little difficult on Immortal, so you may want to wait until after you have completed the story before taking them on.

Once you have beaten the story on Immortal and unlocked the related Trophies/Achievements, you can bump the difficulty down to make these easier if needed.

  • Azza-Kel 

Lucium – Greyveil Plaza

This is going to require you to solve the tower puzzle.

First, interact with the lever on the green block.

Shoot the backside of the blue crystal.

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Shoot the green crystal at the top of the tower.

immortals of aveum trophy achievement guide

Use your Disrupt Totem on the green crystal facing the stone wall statue.

immortals of aveum trophy achievement guide

Interact with the lever on the red block.

Shoot the red crystal on the tower.

immortals of aveum trophy achievement guide

Use your Disrupt Totem on the red crystal near the fast travel portal.

immortals of aveum trophy achievement guide

Activate the lever on the blue block.

Shoot the red crystal, green crystal and then blue crystal.

immortals of aveum trophy achievement guide

Use your Disrupt Totem on the blue crystal near the market.

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With that, the Shroudfane will rise up. Interact with it to begin the fight.

  • Lucretius

Lucium – Thrayven’s Point Lake

First, go above the fast travel point and clear out the Leylodon.

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  • Kael

Pale Forest – Rustwater

immortals of aveum trophy achievement guide

Shoot the blue crystal to the lower the log. Jump on and then jump to the other log. Shoot the green crystal and then use your totem on the red crystal above the locked circular door.

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You have to line up the laser as the log rotates.

Line up the laser and the door will open to reveal this den.

  • Sevence

Kalthus – Plains

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From the fast travel point, head to the south east corner.

Shoot the green crystal on the wall near the door and then use the totem on the green spheres.

Shoot the blue crystal and then use the totem on the blue spheres.

Head into the door when it is open.

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  • Graklyn

Mt. Dresnyr – Lower Caldera

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Use the totem on the crystal to shoot the blue spheres. This will open the door. Make your way over and enter the room.

  • Zanath

Shrouded Realm – The Pentacade’s Plateau

Ride the Leyline down.

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Backtrack through where you fought the Exalted Archon.

Get to the destroyed platforms that are suspended in the air used to cross the gap and look east. You should see an opening in the wall around the middle of the area.

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Zanath can be found inside.


 Treasure Hunter

Opened all Golden Chests in the main story

There are 120 Golden Chests to open and none of them are missable. Opening these will reward you with weapons, totems, money or Ascension points. These usually require you to complete a quick puzzle to access.

See the Immortals of Aveum Collectible Guide for more information.


 Fowl Play

Found the bird in the Palathon

MISSABLE

This is earned during the chapter, Colossal.

Near the beginning of Colossal, a cutscene will play where Jak is drinking with Zendara and Devyn. During that scene, a bird will appear on the table in front of them.

When the cutscene is over, go to the bottom level of the Palathon to the Hall of Memories. The bird can be found on the ground behind the Forge in the Hall of Memories. All you have to do is walk up to it and this will pop.

You have to get this before leaving Palathon.

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 Backtracker

While looking for Thaddeus, returned from Kalthus to the Palathon

MISSABLE

This is earned at the beginning of Magic Eaters.

As soon as the chapter starts, progress through until you reach the Kalthus fast travel portal. A message will appear on screen saying it is unlocked. You will also be ambushed by a group of enemies here.

When they’re all taken care of, use the fast travel portal here to travel back to Palathon. This will pop as soon as you get there.

This has to be done at the beginning of the chapter or else it will be missed.


 Good Boy

You pet the Veki

This can first be earned toward the end of Glaivegate.

Once inside of Glaivegate, go downstairs to the bottom floor. From the bottom of the stairs, head to the northwest side of the bottom floor. Go down a small set of stairs and then go up a small set of stairs on your right. The Veki will be to your right under a big wooden shelf with a soldier sitting next to it.

Walk over to it and interact with it to pet it.

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6 thoughts on “Immortals of Aveum Trophy & Achievement Guide

  1. So when you see your secondary objective “(Optional) Speak to your Allies” that’s when you want to speak to everyone possible, right?

    1. That objective specifically pertains to the Socialite Trophy. That is during The Immortals chapter. Speak to everyone at the party before going to your quarters.

      For the individual Trophies, they do not have objectives tied to them. You’re free to do that until the Colossal chapter. When Colossal starts, go speak with everyone one last time to double check you heard all of the dialogue options.

      1. Ok cool, so just wait till I get to colossal & speak to everyone. I don’t have to check in with everyone everytime after every chapter after “Hand of Sandrakk” right? I can just do them all when I’m on colossal?

      2. That’s right. I actually tested this by not speaking to a character at all until Colossal and his Trophy popped in the Epilogue.

      3. Thanks for the detailed guide!! I was able to get the Platinum to pop while I was on Colossal after speaking to everyone! Didn’t have to finish the game 🏆😎👍

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