Super Mario RPG (Remake) Walkthrough

super mario rpg walkthrough




Land’s End



As soon as you enter, save your game if needed and then jump in the cannon.

When it faces right, jump out of it and land on the yellow platform.

super mario rpg walkthrough

When the platform is at its height, run and jump off to the north and you should hit a Hidden Treasure chest.

super mario rpg walkthrough

Exit the area, use the next cannon to make it up the cliff.

If you land in the square hole, enemies will jump out.

Stand just in front of that square hole and jump up to reveal a hidden yellow platform.

super mario rpg walkthrough

Get back in the cannon and fire yourself to the right in order to land on the yellow platform.

When you land on it, don’t move. The platform will move you under the chest. Jump up and get it when under it.

After that, jump to the cliff next to the chest you just opened and go to the left corner of the cliff and jump to reveal Hidden Treasure.

super mario rpg walkthrough

From there, exit and continue on. Keep going until you reach the next save block.

Go to the right side of the area and jump on the last flower and then jump to the middle flower to reveal a Hidden Treasure.

super mario rpg walkthrough

With that collected, use the spinning flower to jump up to the ledge.

Use each flower to continue to the exit. Drop down at the sign with the arrow pointing down.

At the bottom will be an NPC. Speak to him and you can accept a challenge of making it across the bridge.

super mario rpg walkthrough

When you’re ready to move on, drop down the ground below and pick up the bag before entering the cave.

super mario rpg walkthrough

Jump on the crates in the next area to reach a frog coin chest.

super mario rpg walkthrough

After passing the K-9 enemy, go to the top corner and jump up to reveal a Hidden Treasure.

super mario rpg walkthrough

If you continue forward through the next area, there will be a pipe in the end. Going down the pipe will bring you back to the sewers.

When you get out of the pipe, jump on the pillars to the chest. The chest has Cricket Jam in it that we can return to Frog Sage.

super mario rpg walkthrough

When that’s all done, return to the area with the bridge mini game. The one above the cave we entered. You can use the pipe next to the Cricket Jam to return to the cave.

Now, cross the bridge.

super mario rpg walkthrough

Drop down and you’ll be in a desert area.

Speak to the mouse and he’ll tell you to look for a whirl with ant.

The whirlpools in this area are not the ones we need so search the next areas for the right one.

super mario rpg walkthrough

When you see the ant, jump on it and fight it. After you beat it, drop down the the whirlpool the ant was in. Continue doing that until you’re underground. The whirlpools will get faster and switch positions, so it can get tricky.

When you’ve made it underground, save if you need and then drop down to get the chest.

The chest will have a Super Star in it. Get the star and run through the next few sections until you reach the square hole in the ground.

super mario rpg walkthrough

At the bottom, go behind the stack of crates and speak to the NPC. He’ll sell you another Super Star for 400 coins.

super mario rpg walkthrough

When you’re ready, head into the open doorway to enter Belome Temple.



Belome Temple



The NPC at the entrance will take you back to Land’s End. We don’t need that yet, so ignore that.

The next room has a fortune teller in it. Hit the three statues to get your fortune.

Afterwards, continue through the next areas until you go down a pipe. Go down, beat the enemies and then enter through the gate.

There will be a chest above you. Use the walls and jump up onto that chest and jump again to reveal a Hidden Treasure.

super mario rpg walkthrough

Get that and then go down the stairs. Get in the corner next to the stairs and jump again to reveal a second Hidden Treasure in the area.

super mario rpg walkthrough

Exit the area to the right and jump up to hit the statue to drop a scroll.

If the scroll doesn’t say, “Mmm, I’m so hungry!” leave the room and re-enter to try again.

When it does say that, get on the yellow platform.

super mario rpg walkthrough

Ride it down and then get off. Go down the pipe and it’ll be time to fight Belome again.

Belome

The Safety Ring will be useful here as Belome will put your whole party to sleep.

He’ll “eat” a party member and clone them, so you can use AOE special attacks to damage both enemies.

After the fight, jump on the switch and enter the gate.

Speak to the mouse again and then go down the pipe.



Monstro Town



Enter the first door and speak to Monstermama inside.

super mario rpg walkthrough

He’ll tell you to go upstairs for a star. Go up and and then come back down to speak with Monstermama again.

The paratroopas will go to Land’s End to help you up, but don’t go there just yet.

Exit the room and then enter the second door.

The K-9 will give you items if you’ve Super Jumped 30 and 100 times in a row. This means you’ve jumped that many times on a single enemy in a battle with Mario’s special.

Speak to Thwomp repeatedly and he’ll keep hitting the ground.

super mario rpg walkthrough

Keep talking to Thwomp until the key on the above ledge outside falls down. Pick up the Temple Key.

super mario rpg walkthrough

The third door has an optional boss behind it. You can use the Shiny Stone to open it. Don’t fight this boss just yet. Come back here after you’ve finished the main game as this boss is very tough.

If you don’t have the Shiny Stone, you can trade fireworks for it with a mole in Moleville.

super mario rpg walkthrough

The fourth door is a shop run by Goomhilde. Do not buy the mushrooms from the Triplets.

The fifth door has an empty bed in it. If you interact with the mushroom in the room and sleep in the bed, you’ll begin a side quest called, Three Musty Fears. Finishing it will earn you a Ghost Medal that doubles defense during battle.

The quest will have you finding three flags.

  • Greaper’s Flag – This is found in Rose Town behind the welcome sign.
  • Dry Bones’ Flag – This is found under Mario’s bed at Mario’s Pad.
  • Boo’s Flag – This is found at Yo’ster’s Isle between the “O” and “A” in “GOAL.”

Return to the bed in Monstro Town and get back in bed to complete the quest.

The door up the stairs is a dojo where you can take part in different battles including an optional boss fight against Jinx. This is something you may want to wait a bit to do as you’ll likely need to be stronger. You can try to face him now or come back as you near the end of the game or after you’ve beaten the game.

The last door as a Hidden Treasure in it.

super mario rpg walkthrough

With all of that taken care of, return to Belome Temple by jumping on the springboard on the left side of town where we first entered.


Land’s End


Backtrack to the statue that dropped the scroll earlier. This was before the most recent fight against Belome.

 

Exit left and then re-enter to reset the statue. Hit it until the note says, “Sorry. I’m not accepting visitors past my bedtime.”

super mario rpg walkthrough

 

When it does, go down the yellow platform once again.

At the bottom, give Belome the key. He’ll move out of the way and allow you to collect all of the items.

super mario rpg walkthrough

With all of that collected, it’ll be time to backtrack to Land’s End.

You can speak with the NPC on the springboard and pay 100 coins for a shortcut.

super mario rpg walkthrough

Exit via the top left.

super mario rpg walkthrough

In the next section, you’ll need to climb up the paratroopas.

You’ll earn a Troopa Medal if you can do it in less than 11 seconds. This will give you a speed buff as well double your attacks.

At the top, go through the exit.



Bean Valley



From the start, take the the pipe on the right.

super mario rpg walkthrough

Exit the pipe and then jump up in the bottom left corner to find a Hidden Treasure.

super mario rpg walkthrough

Afterwards, enter the other pipe.

Take the bottom right pipe to find a chest with a flower.

super mario rpg walkthrough

Go back through the pipe and then take the left exit.

Enter the bottom right pipe and hit the chest to play the slot machine mini game.

super mario rpg walkthrough

After, go down just a few steps and jump to reveal a Hidden Treasure.

super mario rpg walkthrough

Go back up and then take the top right pipe to find a chest that leads to an optional fight against Pleaseno.

super mario rpg walkthrough

Use Mario’s jump special attacks and either Mallow or Peach for HP support.

After the fight, go over to the middle right side and jump up to reveal a Hidden Treasure.

super mario rpg walkthrough

Go up the stairs and take the springboard on the top floor.

You’ll come out next to a chest.

super mario rpg walkthrough

Get the chest and then go back down the pipe. Use the original springboard on the bottom floor to exit.

The top left pipe has another slot machine chest.

 

The middle left pipe has another slot machine chest.

The top right pipe has a chomp chomp to fight

When you’re ready, save at the block and exit the area.

Jump on the piranha plant to begin the battle against Megasmilax.

After the battle, interact with the note left behind and pick up the seed. This will be needed for a side quest later.

super mario rpg walkthrough

Then, go down the pipe.

In the next area, hit the block and a beanstalk will grow out of it. Climb it up.

Climb up the blue beanstalk and get the frog coin. Climb up afterwards.

super mario rpg walkthrough

At the top, get the flower chest.

Climb the red beanstalk to find a frog coin at the top.

Jump over and climb the next blue beanstalk.

Climb the yellow beanstalk on the left first.

At the top, climb the red beanstalk and jump to the yellow platform. Ride that up to get a frog coin.

super mario rpg walkthrough

Jump to the yellow beanstalk in the middle and jump up to reveal another yellow platform.

super mario rpg walkthrough

Use it to reach the green beanstalk on the left. Climb all the way up and you’ll find two chests. These have a frog coin and Defense Scarf in them.

super mario rpg walkthrough

Go down the hole in the clouds near the chests and you’ll drop to another platform with two more chests. These both have flowers in them.

super mario rpg walkthrough

Drop down the next hole and you’ll land near a springboard. This will shoot you up to the top near the exit.

The springboard on the right will take you to the world map and the one on the left will take you to Nimbus Land.

super mario rpg walkthrough



Nimbus Land



A scene will play as soon as you enter. After, go to the shop nearby.

Jump up on to the boxes in the back and jump again to find another Hidden Treasure.

super mario rpg walkthrough

Buy anything you need from the shop and then exit.

Go to the house in the top left.

super mario rpg walkthrough

Speak to Garro and interact with the gold Mallow statue inside to advance the story.

Speak to Garro again after and he’ll sneak you in to the Castle.



Nimbus Castle



After you regain control, go through the door.

When the door next to the save block opens, Mario will run back to the statue location.

Dodo will come in to polish the statues. You’ll need to dodge his peck by jumping.

Whether you get caught or not, exit the room after and then take the door on top left.

The chest in this room has a flower in it. You can jump down and get it if you’d like, but you’ll need to follow the paths back around to get back to this room.

Take the top floor exit.

super mario rpg walkthrough

The chest in this next room has another flower in it.

Take the bottom right exit.

super mario rpg walkthrough

The next chest is a flower.

Exit that room back to the area with three doors and take the top door.

super mario rpg walkthrough

Follow this path through a door and down some stairs. Go through the little opening at the bottom near the exit. Go out onto an invisible path and jump up to find a Hidden Treasure.

super mario rpg walkthrough

Jump up just before exiting to find another Hidden Treasure.

super mario rpg walkthrough

Go through the exit and speak to the NPC in the top left corner and you’ll be given a Castle Key 1.

super mario rpg walkthrough

Speak to the NPC in blue to get a Flower Jar.

super mario rpg walkthrough

After that, return to the room with the three doors and fight the big troopa enemy guarding the middle door.

super mario rpg walkthrough

Go through the doors and it’ll be time for a boss fight against Birdo.

After the fight, another key will drop. Pick it up and then exit through the back.

Fight the pinwheel enemy so that it doesn’t knock you off the ledge.

Jump onto the chest in the room and jump again to find another Hidden Treasure.

super mario rpg walkthrough

Take the top exit and then go straight through the next room. The door with the note is locked.

Fight the big troopa in the next room. Enter the door afterwards.

Go through the door at the top and save your game if needed.

Continue until you see a chest above you. Get underneath it and jump to reveal a platform.

super mario rpg walkthrough

This box has a Super Star in it. Grab it and quickly leave this room. Keep running and you should see Dodo. You can actually defeat him with the star to avoid having to fight him right now.

If you fail, you can either fight him or reload your save and try again with the star.

super mario rpg walkthrough

Go through the door and Mario will fall down.

Use the springboard to jump back up. Go back to Nimbus Land if you’re ready for a fight or go to a different town and stock up on any items you may need before returning.

When you’re ready, return to Nimbus Land.

Valentina and Dodo

When the fight begins, Dodo will take who ever is in the middle slot of your party away for a separate battle.

You should have Peach in your party for HP support here. Valentina can do heavy damage.

You can also make use of Geno’s Boost special to raise attack and defense.

After the fight, a key will drop down. Mallow will pick it up and then take you inside to meet his parents.

After the scene, you can go in the door behind Mallow’s parents. Follow the path to a box we opened earlier. We can open it again.

super mario rpg walkthrough

Go into the room that was locked earlier. It had the note on it. Speak to the nimbus near the birdcage and he’ll give you a flower jar.

super mario rpg walkthrough

Exit that room and go through the bottom door.

When you come to the room with three doors, go to the birdcage up in the top corner and jump up next to it to find a Hidden Treasure.

super mario rpg walkthrough

After exiting the castle, go to the top right corner and enter the house.

super mario rpg walkthrough

Inside, you’ll find Croco. He’ll drop the Echo Signal Ring when tries to run out.

Exit the house and then walk off of the clouds. There is an invisible path that leads to Beezo.

super mario rpg walkthrough

Speak to him and he’ll give you fertilizer.

super mario rpg walkthrough

Before progressing the story, we’re gonna go get the Lazy Shell.

Travel to Rose Town and take the exit at the back of town to find the gardener.

super mario rpg walkthrough

Go in and speak to him. Give the seed and fertilizer. After the beanstalk grows, climb it all the way up to the top.

You’ll find two chests. Open them both. You’ll get two items named Lazy Shell. One is a weapon for Mario and the other is armor. The Lazy Shell armor is best used with Peach. It’ll really turn her into a support powerhouse.

super mario rpg walkthrough

With that done, return to Nimbus Land.

Drop down the top hole above the world map springboard.

super mario rpg walkthrough

Speak to the two nimbus guards below to enter the doorway. Drop off the right side near the hot spring and you’ll be at Barrel Volcano.



Barrel Volcano



Before beginning this portion, you’re going to want to have Mallow in your party for the advantage matchups.

His Snowy special is super effective on the enemies here.

Follow the path and take the exit on the right that requires you to jump across stones in the lava.

There are two chests in here. They both have flowers in them.

super mario rpg walkthrough

Get those and then back track.

Jump up the rock stairs following the signs.

The first chest you come to has a flower in it. The next chest close by has a coins.

Go through the exit and you’ll come to a Super Star chest. Activate it and run through the area.

Run to the next area and quickly get up the steps to take out the stompillar here with the star so that you don’t have to fight it.

super mario rpg walkthrough

Keep going until you see a frog coin in the lava. You can jump out and grab that if you’d like.

super mario rpg walkthrough

In the next section, you’ll have to jump from stone to stone while avoiding the enemies.

super mario rpg walkthrough

From the entrance to the next area, you can jump into the lava and it’ll bounce you up the frog coin above the door. If it doesn’t work, go through the door and then re-enter the room to try again.

super mario rpg walkthrough

In the next area, jump on to the floating platforms to get the frog coins and then continue on.

You’ll come to a room with a save block and two chests. The two chests have a flower and frog coin. Save your game if needed and then continue.

Go through the door and fight the stumpet. it is weak to Mallow’s snowy special.

The next few rooms are straightforward. You’ll have to fight a stompillar, but can be easily dealt with by using Mallow again.

Keep going until you run into a chest with coins and an NPC.

super mario rpg walkthrough

He will be running a shop and inn down here. So rest up and buy what you need while here.

Exit the shop and save if you need to. It’s time for a boss fight next.

Czar Dragon

There are two phases to this fight.

super mario rpg walkthrough

During the first phase, use physical attacks for two of your party members and spam Mallow’s snowy special.

For the second phase, it’ll no longer be weak to snowy. Instead, it’ll be weak to electric attacks. Something Mallow has as well.

After the fight, continue forward. Your party will be automatically healed. Continue following the path to the next boss fight.

Axem Rangers

super mario rpg walkthrough

First up, take out the pink ranger. She heals the rangers, so its better to get her out quickly.

  • Green is weak to Snowy
  • Yellow is weak to Jump attacks
  • Red is weak to Snowy
  • Black is weak to Electricity
  • Physical attacks on Pink

When red jumps onto the machine’s head, fully restore your party’s health. A heavy attack is coming. Afterward, continue attacking with physical attacks until it is over.

After the battle, you will have acquired the sixth Star Piece.

super mario rpg walkthrough

When back at the world map, return to Nimbus Land.

Go to the castle and speak with Mallow’s parents.

After the conversation, it’ll be time to head for seventh and final Star Piece. Buy anything you may need and then head to Bowser’s Keep.

Leave Nimbus Land by taking the exit on the left side of town.

super mario rpg walkthrough



One thought on “Super Mario RPG (Remake) Walkthrough

  1. Had kinda hoped that Luigi would be a party member in the remake, he’s in the instruction manual for the og Mario RPG on SNES and in photos from the beta.

Leave a Reply

Discover more from Dayngls' Guides

Subscribe now to keep reading and get access to the full archive.

Continue reading